Fixes for Symphony Menu Issues.
This commit is contained in:
parent
721f974786
commit
384370906e
|
@ -2248,7 +2248,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
|
||||
|
||||
var info = (KeyValuePair<string, MusicPack>)this.currentMusicPackAlbum.buttonFunctionality.leftClick.paramaters[0];
|
||||
|
||||
StardewSymphony.ModMonitor.Log(generateSongTriggerKeyFromSelection());
|
||||
//Add generic festival music.
|
||||
if (this.drawMode == DrawMode.FestivalSelection)
|
||||
{
|
||||
|
@ -2304,10 +2304,20 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
{
|
||||
if (this.currentlySelectedOption.name == "SpringButton" || this.currentlySelectedOption.name == "SummerButton" || this.currentlySelectedOption.name=="FallButton"|| this.currentlySelectedOption.name=="WinterButton")
|
||||
{
|
||||
if (this.currentlySelectedOption.name== "SpringButton") key += "spring";
|
||||
if (this.currentlySelectedOption.name == "SummerButton") key += "summer";
|
||||
if (this.currentlySelectedOption.name == "FallButton") key += "fall";
|
||||
if (this.currentlySelectedOption.name == "WinterButton") key += "winter";
|
||||
if (this.currentlySelectedOption.name == "SpringButton") key += "spring";
|
||||
else if (this.currentlySelectedOption.name == "SummerButton") key += "summer";
|
||||
else if (this.currentlySelectedOption.name == "FallButton") key += "fall";
|
||||
else if (this.currentlySelectedOption.name == "WinterButton") key += "winter";
|
||||
else
|
||||
{
|
||||
StardewSymphony.ModMonitor.Log("Error: You are not in a valid menu area to set the song information. Please make sure that a valid season is selected for the song options", StardewModdingAPI.LogLevel.Alert);
|
||||
return "";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StardewSymphony.ModMonitor.Log("Error: You are not in a valid menu area to set the song information. Please make sure that a valid season is selected for the song options", StardewModdingAPI.LogLevel.Alert);
|
||||
return "";
|
||||
}
|
||||
}
|
||||
if (this.currentlySelectedWeather != null)
|
||||
|
@ -2374,6 +2384,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
{
|
||||
this.texturedStrings.Clear();
|
||||
this.drawMode = DrawMode.AlbumFancySelection;
|
||||
this.currentMusicPackAlbum = null;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
|
@ -2381,6 +2392,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
if (this.drawMode == DrawMode.DifferentSelectionTypesMode)
|
||||
{
|
||||
this.drawMode = DrawMode.SongSelectionMode;
|
||||
this.currentSelectedSong = null;
|
||||
this.currentSongPageIndex = 0;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
|
@ -2389,6 +2401,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
if (this.drawMode == DrawMode.WeatherSelection)
|
||||
{
|
||||
this.drawMode = DrawMode.SeasonSelection;
|
||||
//Error check is already done for this in the getKey function
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
|
@ -2396,6 +2409,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
if (this.drawMode == DrawMode.TimeSelection)
|
||||
{
|
||||
this.drawMode = DrawMode.WeatherSelection;
|
||||
this.currentlySelectedWeather = null;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
|
@ -2406,10 +2420,12 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
{
|
||||
selectedJustLocation = false;
|
||||
this.drawMode = DrawMode.DifferentSelectionTypesMode;
|
||||
this.currentlySelectedOption = null;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
this.drawMode = DrawMode.TimeSelection;
|
||||
this.currentlySelectedTime = null;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
|
@ -2417,6 +2433,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
if (this.drawMode == DrawMode.DaySelection)
|
||||
{
|
||||
this.drawMode = DrawMode.LocationSelection;
|
||||
this.currentlySelectedLocation = null;
|
||||
this.locationPageIndex = 0;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
|
@ -2427,10 +2444,12 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
if (this.selectedJustLocation)
|
||||
{
|
||||
this.drawMode = DrawMode.LocationSelection;
|
||||
this.currentlySelectedLocation = null;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
this.drawMode = DrawMode.DaySelection;
|
||||
this.currentlySelectedDay = null;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
|
@ -2438,6 +2457,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
if (this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.MenuSelection)
|
||||
{
|
||||
this.drawMode = DrawMode.DifferentSelectionTypesMode;
|
||||
this.currentlySelectedOption = null;
|
||||
updateFancyButtons();
|
||||
return;
|
||||
}
|
||||
|
@ -2445,6 +2465,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
if (this.drawMode == DrawMode.SelectedEvent)
|
||||
{
|
||||
this.drawMode = DrawMode.EventSelection;
|
||||
this.currentlySelectedEvent = null;
|
||||
updateFancyButtons();
|
||||
this.eventPageIndex = 0;
|
||||
return;
|
||||
|
@ -2453,6 +2474,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
if (this.drawMode == DrawMode.SelectedFestival)
|
||||
{
|
||||
this.drawMode = DrawMode.FestivalSelection;
|
||||
this.currentlySelectedFestival = null;
|
||||
updateFancyButtons();
|
||||
this.festivalPageIndex = 0;
|
||||
return;
|
||||
|
@ -2461,6 +2483,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
if (this.drawMode == DrawMode.SelectedMenu)
|
||||
{
|
||||
this.drawMode = DrawMode.MenuSelection;
|
||||
this.currentlySelectedMenu = null;
|
||||
updateFancyButtons();
|
||||
this.menuPageIndex = 0;
|
||||
return;
|
||||
|
@ -2469,6 +2492,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
if (this.drawMode == DrawMode.SeasonSelection)
|
||||
{
|
||||
this.drawMode = DrawMode.DifferentSelectionTypesMode;
|
||||
this.currentlySelectedOption = null;
|
||||
updateFancyButtons();
|
||||
this.menuPageIndex = 0;
|
||||
return;
|
||||
|
|
|
@ -53,10 +53,11 @@ namespace StardewSymphonyRemastered.Framework
|
|||
weather = new string[]
|
||||
{
|
||||
"sunny",
|
||||
"rainy",
|
||||
"rain",
|
||||
"debris",
|
||||
"lightning",
|
||||
"snow",
|
||||
"festival",
|
||||
"wedding"
|
||||
};
|
||||
daysOfWeek = new string[]
|
||||
|
@ -299,7 +300,7 @@ namespace StardewSymphonyRemastered.Framework
|
|||
public static string getWeatherString()
|
||||
{
|
||||
|
||||
if (Game1.isRaining && Game1.isLightning==false) return "rainy";
|
||||
if (Game1.isRaining && Game1.isLightning==false) return "rain";
|
||||
if (Game1.isLightning) return "lightning";
|
||||
if (Game1.isDebrisWeather) return "debris"; //????
|
||||
if (Game1.isSnowing) return "snow";
|
||||
|
@ -562,28 +563,17 @@ namespace StardewSymphonyRemastered.Framework
|
|||
/// <returns></returns>
|
||||
public KeyValuePair<string,List<Song>>getSongList(string key)
|
||||
{
|
||||
string keyPhrase = "";
|
||||
string keyPhraseInfo = "";
|
||||
try
|
||||
{
|
||||
keyPhrase= key.Split(seperator).ElementAt(0);
|
||||
keyPhraseInfo= key.Split(seperator).ElementAt(1);
|
||||
}
|
||||
catch(Exception err)
|
||||
{
|
||||
err.ToString();
|
||||
keyPhrase = key;
|
||||
}
|
||||
|
||||
if (!listOfSongsWithTriggers.ContainsKey(key)) return new KeyValuePair<string, List<Song>>("",null);
|
||||
|
||||
//This is just the plain song name with no extra info.
|
||||
foreach(KeyValuePair<string,List<Song>> pair in listOfSongsWithTriggers)
|
||||
foreach (KeyValuePair<string,List<Song>> pair in listOfSongsWithTriggers)
|
||||
{
|
||||
//StardewSymphony.ModMonitor.Log(pair.Key);
|
||||
if (pair.Key == key) return pair;
|
||||
}
|
||||
|
||||
//return new KeyValuePair<string, List<string>>(key, listOfSongsWithTriggers[key]);
|
||||
StardewSymphonyRemastered.StardewSymphony.ModMonitor.Log("Getting an invalid song list with key: " + key);
|
||||
|
||||
return new KeyValuePair<string, List<Song>>("",null);
|
||||
}
|
||||
|
||||
|
|
|
@ -215,6 +215,10 @@ namespace StardustCore.UIUtilities.MenuComponents
|
|||
}
|
||||
}
|
||||
}
|
||||
if (string.IsNullOrEmpty(this.label))
|
||||
return;
|
||||
b.DrawString(Game1.smallFont, this.label, new Vector2((float)(this.bounds.X + this.bounds.Width), (float)this.bounds.Y + ((float)(this.bounds.Height / 2) - Game1.smallFont.MeasureString(this.label).Y / 2f)), textColor);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue