Added in AboutMenu controller compatability
This commit is contained in:
parent
929e113ef1
commit
38453852f0
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@ -142,7 +142,8 @@ namespace Revitalize
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if (Game1.activeClickableMenu is StardewValley.Menus.TitleMenu && Revitalize.Menus.Compatability.CompatabilityManager.aboutMenu == true)
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if (Game1.activeClickableMenu is StardewValley.Menus.TitleMenu && Revitalize.Menus.Compatability.CompatabilityManager.aboutMenu == true)
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{
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{
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Log.AsyncO("BOOOO");
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Log.AsyncO("BOOOO");
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// compatabilityMenu = new Menus.Compatability.Vanilla.TitleMenu();
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Menus.Compatability.CompatabilityManager.compatabilityMenu = new Menus.Compatability.Vanilla.AboutMenu();
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Menus.Compatability.CompatabilityManager.doUpdate = true;
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// compatabilityMenu.Compatability();
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// compatabilityMenu.Compatability();
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}
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}
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else
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else
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@ -7,13 +7,14 @@ using Microsoft.Xna.Framework;
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using StardewValley;
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using StardewValley;
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using System.Timers;
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using System.Timers;
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using StardewModdingAPI;
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using StardewModdingAPI;
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using Microsoft.Xna.Framework.Input;
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namespace Revitalize.Menus.Compatability
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namespace Revitalize.Menus.Compatability
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{
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{
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class MenuCompatabilityBase : CompatInterface
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class MenuCompatabilityBase : CompatInterface
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{
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{
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public static Point startingPositionIndex = new Point(0, 1);
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public static Point startingPositionIndex;
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public static Point CurrentLocationIndex;
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public static Point CurrentLocationIndex;
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public Dictionary<Point, Rectangle> componentList;
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public Dictionary<Point, Rectangle> componentList;
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public int width;
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public int width;
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@ -80,24 +81,75 @@ namespace Revitalize.Menus.Compatability
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public virtual void Compatability()
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public virtual void Compatability()
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{
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{
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// throw new NotImplementedException();
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GamePadState currentState = GamePad.GetState(PlayerIndex.One);
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if ((double)currentState.ThumbSticks.Left.X < 0 || currentState.IsButtonDown(Buttons.LeftThumbstickLeft))
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{
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moveLeft();
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}
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if ((double)currentState.ThumbSticks.Left.X > 0 || currentState.IsButtonDown(Buttons.LeftThumbstickRight))
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{
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moveRight();
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}
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if ((double)currentState.ThumbSticks.Left.Y < 0 || currentState.IsButtonDown(Buttons.LeftThumbstickRight))
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{
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moveDown();
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}
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if ((double)currentState.ThumbSticks.Left.Y > 0 || currentState.IsButtonDown(Buttons.LeftThumbstickRight))
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{
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moveUp();
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}
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Update();
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}
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}
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public virtual void moveLeft()
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public virtual void moveLeft()
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{
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{
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// throw new NotImplementedException();
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if (canMoveInMenu == false) return;
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activateTimer();
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CurrentLocationIndex.X--;
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Rectangle p;
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if (CurrentLocationIndex.X <= minX)
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{
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CurrentLocationIndex.X = minX;
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}
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// Log.AsyncC("CRY");
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componentList.TryGetValue(CurrentLocationIndex, out p);
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updateMouse(getComponentCenter(p));
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}
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}
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public virtual void moveRight()
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public virtual void moveRight()
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{
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{
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//throw new NotImplementedException();
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if (canMoveInMenu == false) return;
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activateTimer();
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CurrentLocationIndex.X++;
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Rectangle p;
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if (CurrentLocationIndex.X >= maxX)
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{
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CurrentLocationIndex.X = maxX;
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}
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// Log.AsyncC("CRY");
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componentList.TryGetValue(CurrentLocationIndex, out p);
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updateMouse(getComponentCenter(p));
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}
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}
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public virtual void Update()
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public virtual void Update()
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{
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{
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// throw new NotImplementedException();
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Rectangle p;
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componentList.TryGetValue(CurrentLocationIndex, out p);
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updateMouse(getComponentCenter(p));
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}
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}
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public virtual void updateMouse(Point p)
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public virtual void updateMouse(Point p)
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@ -116,12 +168,39 @@ namespace Revitalize.Menus.Compatability
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public virtual void moveUp()
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public virtual void moveUp()
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{
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{
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// throw new NotImplementedException();
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if (canMoveInMenu == false) return;
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activateTimer();
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CurrentLocationIndex.Y--;
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Rectangle p;
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// Log.AsyncC("CRY");
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componentList.TryGetValue(CurrentLocationIndex, out p);
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if (CurrentLocationIndex.Y < minY)
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{
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CurrentLocationIndex.Y = minY;
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}
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updateMouse(getComponentCenter(p));
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}
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}
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public virtual void moveDown()
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public virtual void moveDown()
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{
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{
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// throw new NotImplementedException();
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if (canMoveInMenu == false) return;
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activateTimer();
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CurrentLocationIndex.Y++;
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Rectangle p;
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if (CurrentLocationIndex.Y > maxY)
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{
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CurrentLocationIndex.Y = maxY;
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}
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// Log.AsyncC("CRY");
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componentList.TryGetValue(CurrentLocationIndex, out p);
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updateMouse(getComponentCenter(p));
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}
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}
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public virtual void resize()
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public virtual void resize()
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@ -0,0 +1,138 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Revitalize.Menus.Compatability.Vanilla
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{
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class AboutMenu : MenuCompatabilityBase
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{
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public AboutMenu()
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{
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minY = 1;
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maxY = 4;
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minX = 1;
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maxX = 1;
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canMoveInMenu = true;
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this.width = Game1.viewport.Width;
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this.height = Game1.viewport.Height;
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componentList = new Dictionary<Point, Rectangle>();
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CurrentLocationIndex = startingPositionIndex = new Point(1, 1);
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componentList.Clear();
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Vector2 topLeftPositionForCenteringOnScreen = Utility.getTopLeftPositionForCenteringOnScreen(800, 600, 0, 0);
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componentList.Add(new Point(1, 1), new Rectangle((int)topLeftPositionForCenteringOnScreen.X + Game1.tileSize / 2, (int)topLeftPositionForCenteringOnScreen.Y + 600 - 100 - Game1.tileSize * 3 - Game1.pixelZoom * 4, 800 - Game1.tileSize, Game1.tileSize));
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componentList.Add(new Point(1, 2), new Rectangle((int)topLeftPositionForCenteringOnScreen.X + Game1.tileSize / 2, (int)topLeftPositionForCenteringOnScreen.Y + 600 - 100 - Game1.tileSize * 2 - Game1.pixelZoom * 4, 800 - Game1.tileSize, Game1.tileSize));
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componentList.Add(new Point(1, 3), new Rectangle((int)topLeftPositionForCenteringOnScreen.X + Game1.tileSize / 2, (int)topLeftPositionForCenteringOnScreen.Y + 600 - 100 - Game1.tileSize * 1 - Game1.pixelZoom * 4, 800 - Game1.tileSize, Game1.tileSize));
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componentList.Add(new Point(1, 4), new Rectangle(this.width + -198 - 48, this.height - 81 - 24, 198, 81));
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/*
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componentList.Add(new Point(2, 2), new Rectangle(width / 2 - 333 - 48, height - 174 - 24, 222, 174));//play
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componentList.Add(new Point(3, 2), new Rectangle(this.width / 2 - 111 - 24, this.height - 174 - 24, 222, 174));//load
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componentList.Add(new Point(4, 2), new Rectangle(this.width / 2 + 111, this.height - 174 - 24, 222, 174));//exit
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componentList.Add(new Point(5, 2), new Rectangle(this.width + -66 - 48, this.height - 75 - 24, 66, 75)); //about
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//int end = componentList.Count+1;
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//full screen button
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for (int i = 4; i <= 5; i++)
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{
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componentList.Add(new Point(i, 1), new Rectangle(Game1.viewport.Width - 9 * Game1.pixelZoom - Game1.tileSize / 4, Game1.tileSize / 4, 9 * Game1.pixelZoom, 9 * Game1.pixelZoom));
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}
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//MUTE BUTTON
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componentList.Add(new Point(1, 1), new Rectangle(Game1.tileSize / 4, Game1.tileSize / 4, 9 * Game1.pixelZoom, 9 * Game1.pixelZoom));
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componentList.Add(new Point(2, 1), new Rectangle(Game1.tileSize / 4, Game1.tileSize / 4, 9 * Game1.pixelZoom, 9 * Game1.pixelZoom));
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componentList.Add(new Point(3, 1), new Rectangle(Game1.tileSize / 4, Game1.tileSize / 4, 9 * Game1.pixelZoom, 9 * Game1.pixelZoom));
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//add in menu secrets here
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CompatabilityManager.characterCustomizer = false;
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*/
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Menus.Compatability.MenuCompatabilityBase.millisecondMoveDelay = 100;
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}
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public override void Compatability()
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{
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base.Compatability();
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}
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//same code as movement but no change
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public override void moveLeft()
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{
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base.moveLeft();
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}
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public override void moveRight()
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{
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base.moveRight();
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}
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public override void moveDown()
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{
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base.moveDown();
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}
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public override void moveUp()
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{
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base.moveUp();
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}
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public override void resize()
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{
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Menus.Compatability.CompatabilityManager.compatabilityMenu = new TitleMenu();
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}
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public override void Update()
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{
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GamePadState currentState = GamePad.GetState(PlayerIndex.One);
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if (currentState.Buttons.A == ButtonState.Pressed && CurrentLocationIndex.X == 1 && CurrentLocationIndex.Y == 1)
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{
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// Menus.Compatability.CompatabilityManager.doUpdate = false;
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// Log.AsyncC("A pressed");
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return;
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}
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if (currentState.Buttons.A == ButtonState.Pressed && CurrentLocationIndex.X == 1 && CurrentLocationIndex.Y == 2)
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{
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// Menus.Compatability.CompatabilityManager.doUpdate = false;
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//CompatabilityManager.loadMenu = true;
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// Log.AsyncC("A pressed");
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return;
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}
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if (currentState.Buttons.A == ButtonState.Pressed && CurrentLocationIndex.X == 1 && CurrentLocationIndex.Y == 3)
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{
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// Menus.Compatability.CompatabilityManager.doUpdate = false;
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// Log.AsyncC("A pressed");
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return;
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}
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if (currentState.Buttons.A == ButtonState.Pressed && CurrentLocationIndex.X == 1 && CurrentLocationIndex.Y == 4)
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{
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// Menus.Compatability.CompatabilityManager.doUpdate = false;
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CompatabilityManager.aboutMenu = false;
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CompatabilityManager.compatabilityMenu = new Menus.Compatability.Vanilla.TitleMenu();
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// Log.AsyncC("A pressed");
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return;
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}
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base.Update();
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}
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}
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}
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@ -27,8 +27,8 @@ namespace Revitalize.Menus.Compatability.Vanilla
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CurrentLocationIndex =startingPositionIndex= new Point(2, 2);
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CurrentLocationIndex =startingPositionIndex= new Point(2, 2);
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componentList.Clear();
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componentList.Add(new Point(2, 2), new Rectangle(width / 2 - 333 - 48, height - 174 - 24, 222, 174));//play
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componentList.Add(new Point(2, 2), new Rectangle(width / 2 - 333 - 48, height - 174 - 24, 222, 174));//play
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componentList.Add(new Point(3, 2), new Rectangle(this.width / 2 - 111 - 24, this.height - 174 - 24, 222, 174));//load
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componentList.Add(new Point(3, 2), new Rectangle(this.width / 2 - 111 - 24, this.height - 174 - 24, 222, 174));//load
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componentList.Add(new Point(4, 2), new Rectangle(this.width / 2 + 111, this.height - 174 - 24, 222, 174));//exit
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componentList.Add(new Point(4, 2), new Rectangle(this.width / 2 + 111, this.height - 174 - 24, 222, 174));//exit
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@ -49,66 +49,59 @@ namespace Revitalize.Menus.Compatability.Vanilla
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CompatabilityManager.characterCustomizer = false;
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CompatabilityManager.characterCustomizer = false;
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Menus.Compatability.MenuCompatabilityBase.millisecondMoveDelay = 100;
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Menus.Compatability.MenuCompatabilityBase.millisecondMoveDelay = 100;
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//Log.AsyncC("WTF");
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}
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}
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public override void Compatability()
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public override void Compatability()
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{
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{
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// Get the current gamepad state.
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base.Compatability();
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GamePadState currentState = GamePad.GetState(PlayerIndex.One);
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// Log.AsyncG("DOES THIS WORK???");
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if ((double)currentState.ThumbSticks.Left.X < 0 || currentState.IsButtonDown(Buttons.LeftThumbstickLeft))
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{
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// Log.AsyncC(currentState.ThumbSticks.Left);
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moveLeft();
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}
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if ((double)currentState.ThumbSticks.Left.X > 0 || currentState.IsButtonDown(Buttons.LeftThumbstickRight))
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{
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// Log.AsyncC(currentState.ThumbSticks.Left);
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moveRight();
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}
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if ((double)currentState.ThumbSticks.Left.Y < 0 || currentState.IsButtonDown(Buttons.LeftThumbstickRight))
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{
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// Log.AsyncC(currentState.ThumbSticks.Left);
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moveDown();
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}
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if ((double)currentState.ThumbSticks.Left.Y > 0 || currentState.IsButtonDown(Buttons.LeftThumbstickRight))
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{
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// Log.AsyncC(currentState.ThumbSticks.Left);
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moveUp();
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}
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Update();
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}
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}
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//same code as movement but no change
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//same code as movement but no change
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public override void moveLeft()
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{
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base.moveLeft();
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}
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public override void moveRight()
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{
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base.moveRight();
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}
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public override void moveDown()
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{
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base.moveDown();
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}
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public override void moveUp()
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{
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base.moveUp();
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}
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public override void resize()
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{
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Menus.Compatability.CompatabilityManager.compatabilityMenu = new TitleMenu();
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}
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public override void Update()
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public override void Update()
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{
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{
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GamePadState currentState = GamePad.GetState(PlayerIndex.One);
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GamePadState currentState = GamePad.GetState(PlayerIndex.One);
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if (currentState.Buttons.A ==ButtonState.Pressed && CurrentLocationIndex.X==2 && CurrentLocationIndex.Y==2)
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if (currentState.Buttons.A == ButtonState.Pressed && CurrentLocationIndex.X == 2 && CurrentLocationIndex.Y == 2)
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{
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{
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Menus.Compatability.CompatabilityManager.doUpdate = false;
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// Menus.Compatability.CompatabilityManager.doUpdate = false;
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CompatabilityManager.characterCustomizer = true;
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CompatabilityManager.characterCustomizer = true;
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// Log.AsyncC("A pressed");
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// Log.AsyncC("A pressed");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (currentState.Buttons.A == ButtonState.Pressed && CurrentLocationIndex.X == 3 && CurrentLocationIndex.Y == 2)
|
if (currentState.Buttons.A == ButtonState.Pressed && CurrentLocationIndex.X == 3 && CurrentLocationIndex.Y == 2)
|
||||||
{
|
{
|
||||||
|
|
||||||
Menus.Compatability.CompatabilityManager.doUpdate = false;
|
// Menus.Compatability.CompatabilityManager.doUpdate = false;
|
||||||
CompatabilityManager.loadMenu = true;
|
CompatabilityManager.loadMenu = true;
|
||||||
|
|
||||||
// Log.AsyncC("A pressed");
|
// Log.AsyncC("A pressed");
|
||||||
|
@ -118,104 +111,14 @@ namespace Revitalize.Menus.Compatability.Vanilla
|
||||||
if (currentState.Buttons.A == ButtonState.Pressed && CurrentLocationIndex.X == 5 && CurrentLocationIndex.Y == 2)
|
if (currentState.Buttons.A == ButtonState.Pressed && CurrentLocationIndex.X == 5 && CurrentLocationIndex.Y == 2)
|
||||||
{
|
{
|
||||||
|
|
||||||
Menus.Compatability.CompatabilityManager.doUpdate = false;
|
CompatabilityManager.compatabilityMenu = new Menus.Compatability.Vanilla.AboutMenu();
|
||||||
CompatabilityManager.aboutMenu = true;
|
CompatabilityManager.aboutMenu = true;
|
||||||
|
|
||||||
// Log.AsyncC("A pressed");
|
// Log.AsyncC("A pressed");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Rectangle p;
|
base.Update();
|
||||||
|
|
||||||
|
|
||||||
componentList.TryGetValue(CurrentLocationIndex, out p);
|
|
||||||
|
|
||||||
|
|
||||||
updateMouse(getComponentCenter(p));
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void moveLeft()
|
|
||||||
{
|
|
||||||
if (canMoveInMenu == false) return;
|
|
||||||
activateTimer();
|
|
||||||
CurrentLocationIndex.X--;
|
|
||||||
|
|
||||||
Rectangle p;
|
|
||||||
if (CurrentLocationIndex.X <= minX)
|
|
||||||
{
|
|
||||||
CurrentLocationIndex.X = minX;
|
|
||||||
}
|
|
||||||
// Log.AsyncC("CRY");
|
|
||||||
componentList.TryGetValue(CurrentLocationIndex, out p);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
updateMouse(getComponentCenter(p));
|
|
||||||
|
|
||||||
}
|
|
||||||
public override void moveRight()
|
|
||||||
{
|
|
||||||
|
|
||||||
if (canMoveInMenu == false) return;
|
|
||||||
activateTimer();
|
|
||||||
CurrentLocationIndex.X++;
|
|
||||||
|
|
||||||
Rectangle p;
|
|
||||||
|
|
||||||
if (CurrentLocationIndex.X >= maxX)
|
|
||||||
{
|
|
||||||
CurrentLocationIndex.X = maxX;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Log.AsyncC("CRY");
|
|
||||||
componentList.TryGetValue(CurrentLocationIndex, out p);
|
|
||||||
updateMouse(getComponentCenter(p));
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void moveDown()
|
|
||||||
{
|
|
||||||
if (canMoveInMenu == false) return;
|
|
||||||
activateTimer();
|
|
||||||
CurrentLocationIndex.Y++;
|
|
||||||
|
|
||||||
Rectangle p;
|
|
||||||
if (CurrentLocationIndex.Y > maxY)
|
|
||||||
{
|
|
||||||
CurrentLocationIndex.Y = maxY;
|
|
||||||
}
|
|
||||||
// Log.AsyncC("CRY");
|
|
||||||
componentList.TryGetValue(CurrentLocationIndex, out p);
|
|
||||||
|
|
||||||
|
|
||||||
updateMouse(getComponentCenter(p));
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void moveUp()
|
|
||||||
{
|
|
||||||
if (canMoveInMenu == false) return;
|
|
||||||
activateTimer();
|
|
||||||
CurrentLocationIndex.Y--;
|
|
||||||
|
|
||||||
Rectangle p;
|
|
||||||
|
|
||||||
// Log.AsyncC("CRY");
|
|
||||||
componentList.TryGetValue(CurrentLocationIndex, out p);
|
|
||||||
|
|
||||||
if (CurrentLocationIndex.Y < minY)
|
|
||||||
{
|
|
||||||
CurrentLocationIndex.Y = minY;
|
|
||||||
}
|
|
||||||
|
|
||||||
updateMouse(getComponentCenter(p));
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void resize()
|
|
||||||
{
|
|
||||||
Menus.Compatability.CompatabilityManager.compatabilityMenu = new TitleMenu();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -64,6 +64,7 @@
|
||||||
<Compile Include="Menus\Compatability\CompatabilityManager.cs" />
|
<Compile Include="Menus\Compatability\CompatabilityManager.cs" />
|
||||||
<Compile Include="Menus\Compatability\CompatInterface.cs" />
|
<Compile Include="Menus\Compatability\CompatInterface.cs" />
|
||||||
<Compile Include="Menus\Compatability\MenuCompatabilityBase.cs" />
|
<Compile Include="Menus\Compatability\MenuCompatabilityBase.cs" />
|
||||||
|
<Compile Include="Menus\Compatability\Vanilla\AboutMenu.cs" />
|
||||||
<Compile Include="Menus\Compatability\Vanilla\TitleMenu.cs" />
|
<Compile Include="Menus\Compatability\Vanilla\TitleMenu.cs" />
|
||||||
<Compile Include="Menus\FarmOptionsMenu.cs" />
|
<Compile Include="Menus\FarmOptionsMenu.cs" />
|
||||||
<Compile Include="Menus\GameMenu.cs" />
|
<Compile Include="Menus\GameMenu.cs" />
|
||||||
|
|
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Reference in New Issue