Now pathfinds to closest tree possible. Probably want to do the same for the other tasks.
This commit is contained in:
parent
992ef687e7
commit
38af511cfd
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@ -803,5 +803,35 @@ namespace StardustCore
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}
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public static KeyValuePair<Vector2,TerrainFeature> checkRadiusForTerrainFeature(int radius, Type terrainType)
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{
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for (int x = -radius; x <= radius; x++)
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{
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for (int y = -radius; y <= radius; y++)
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{
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Vector2 pos = new Vector2((Game1.player.getTileX() + x), (Game1.player.getTileY() + y));
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bool f = Game1.player.currentLocation.isTerrainFeatureAt((int)pos.X,(int)pos.Y);
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if (f == false) continue;
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TerrainFeature t = Game1.player.currentLocation.terrainFeatures[pos]; //((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
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if (t == null) continue;
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if (t.GetType() == terrainType)
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{
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return new KeyValuePair<Vector2, TerrainFeature> (pos,t);
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}
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}
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}
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return new KeyValuePair<Vector2, TerrainFeature>(new Vector2(),null);
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}
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public static bool doesLocationContainTerrainFeature(GameLocation location, Type terrain)
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{
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foreach (var v in location.terrainFeatures)
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{
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if (terrain == v.Value.GetType()) return true;
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}
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return false;
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}
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}
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}
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@ -31,6 +31,10 @@ namespace StarAI
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ModCore.CoreHelper.ConsoleCommands.Add("choptwigs", "Chop twigs.", new Action<string, string[]>(Commands.chopAllTwigs));
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ModCore.CoreHelper.ConsoleCommands.Add("chopsticks", "Chop twigs.", new Action<string, string[]>(Commands.chopAllTwigs));
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ModCore.CoreHelper.ConsoleCommands.Add("choptrees", "Chop trees down.", new Action<string, string[]>(Commands.chopAllTrees));
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ModCore.CoreHelper.ConsoleCommands.Add("cuttrees", "Chop trees down.", new Action<string, string[]>(Commands.chopAllTrees));
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ModCore.CoreHelper.ConsoleCommands.Add("breakstones", "Break small stones with pickaxe.", new Action<string, string[]>(Commands.breakAllStones));
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ModCore.CoreHelper.ConsoleCommands.Add("cutweed", "Cut weeds with a tool.", new Action<string, string[]>(Commands.cutAllWeeds));
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@ -47,6 +51,20 @@ namespace StarAI
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ChestLogic.getAllSeasonalSeedsFromAllChestsAtLocation(Game1.player.currentLocation);
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}
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public static void chopAllTrees(string s, string[] args)
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{
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if (args.Length == 1)
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{
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if (args[0] == "All" || args[0] == "all")
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{
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ModCore.CoreMonitor.Log("CHOP ALL TREES");
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DebrisLogic.getAllTreesToChop(Game1.player.currentLocation);
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return;
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}
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}
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DebrisLogic.getAllTreesToChopRadius(Game1.player.currentLocation);
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}
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public static void chopAllTwigs(string s, string[] args)
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{
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if (args.Length == 1)
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@ -30,7 +30,14 @@ namespace StarAI.ExecutionCore
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objectTask = objTask;
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objectParameterDataArray = arrayData;
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this.taskMetaData = TaskMetaData;
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this.taskMetaData.calculateTaskCost((TileNode)arrayData[0],true);
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try
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{
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this.taskMetaData.calculateTaskCost((TileNode)arrayData[0], true);
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}
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catch(Exception err)
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{
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this.taskMetaData.calculateTaskCost((List<TileNode>)arrayData[0], true);
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}
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}
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public CustomTask(VoidTask vTask, TaskMetaData TaskMetaData)
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@ -34,18 +34,43 @@ namespace StarAI.ExecutionCore
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{
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if (removalList.Contains(task2)) continue;
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object[] oArray = (object[])task2.objectParameterDataArray;
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TileNode t =(TileNode) oArray[0];
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task2.taskMetaData.calculateTaskCost(t,true);
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try
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{
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TileNode t = (TileNode)oArray[0];
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ModCore.CoreMonitor.Log("Premtive calculate 1");
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task2.taskMetaData.calculateTaskCost(t, false);
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object[] objArr = new object[3];
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objArr[0] = (object)t;
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objArr[1] = (object)task2.taskMetaData.path;
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task2.objectParameterDataArray = objArr;
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}
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catch(Exception err)
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{
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List<TileNode> t = (List<TileNode>)oArray[0];
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ModCore.CoreMonitor.Log("Premtive calculate 2");
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foreach(var s in Utilities.tileExceptionList)
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{
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ModCore.CoreMonitor.Log(s.actionType);
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}
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task2.taskMetaData.calculateTaskCost(t, false);
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object[] objArr = new object[3];
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objArr[0] = (object)t; //List of trees to use for path calculations
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objArr[1] = (object)task2.taskMetaData.path; //The path itself.
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int malcolm = 0;
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ModCore.CoreMonitor.Log("THIS IS MALCOLM:" + malcolm);
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objArr[2] = (object)task2.taskMetaData.path.ElementAt(malcolm); //source of whatever is hit.
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task2.objectParameterDataArray = objArr;
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Utilities.tileExceptionList.Clear();
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}
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object[] objArr = new object[2];
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objArr[0] = (object)t;
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objArr[1]= (object)task2.taskMetaData.path;
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task2.objectParameterDataArray = objArr;
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//task.taskMetaData = new TaskMetaData(task.taskMetaData.name, PathFindingCore.Utilities.calculatePathCost(task.objectParameterDataArray), task.taskMetaData.staminaPrerequisite, task.taskMetaData.toolPrerequisite);
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}
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ModCore.CoreMonitor.Log("DONE CALCULATING JUNK NOW RUNNING TASK");
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//Some really cool delegate magic that sorts in place by the cost of the action!!!!
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taskList.Sort(delegate (CustomTask t1, CustomTask t2)
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{
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@ -98,6 +98,14 @@ namespace StarAI.ExecutionCore
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//this.path = Utilities.calculatePath(source, false);
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}
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public void calculateTaskCost(List<TileNode> source, bool unknownPath)
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{
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var pair = TaskMetaDataHeuristics.calculateTaskCost(source, this.toolPrerequisite, unknownPath);
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this.cost = pair.Key;
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this.path = pair.Value;
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//this.path = Utilities.calculatePath(source, false);
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}
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private void setUpToolPrerequisiteIfNull()
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{
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if (this.toolPrerequisite == null)
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@ -67,7 +67,7 @@ namespace StarAI.ExecutionCore
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{
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if(unknownPath) PathFindingLogic.delay = 18;
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else PathFindingLogic.delay = 0;
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List<TileNode> idealPath = StarAI.PathFindingCore.Utilities.pathStuff(v);
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List<TileNode> idealPath = StarAI.PathFindingCore.Utilities.getIdealPath(v);
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int costCalculation;
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if (idealPath.Count == 0) costCalculation = Int32.MaxValue;
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@ -80,5 +80,22 @@ namespace StarAI.ExecutionCore
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return new KeyValuePair<int,List<TileNode>>(((int)pathCost + (int)toolCost),idealPath);
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}
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public static KeyValuePair<int, List<TileNode>> calculateTaskCost(List<TileNode> v, ToolPrerequisite t, bool unknownPath)
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{
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if (unknownPath) PathFindingLogic.delay = 18;
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else PathFindingLogic.delay = 0;
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List<TileNode> idealPath = StarAI.PathFindingCore.Utilities.getIdealPath(v);
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int costCalculation;
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if (idealPath.Count == 0) costCalculation = Int32.MaxValue;
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else costCalculation = idealPath.Count;
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if (costCalculation == Int32.MaxValue) return new KeyValuePair<int, List<TileNode>>(Int32.MaxValue, new List<TileNode>());
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float pathCost = costCalculation * pathCostMultiplier;
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float toolCost = calculateToolCostMultiplier(t);
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return new KeyValuePair<int, List<TileNode>>(((int)pathCost + (int)toolCost), idealPath);
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}
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}
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}
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@ -16,7 +16,7 @@ namespace StarAI.PathFindingCore.DebrisLogic
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public static List<TileNode> sticksToChop = new List<TileNode>();
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public static List<TileNode> stonesToBreak = new List<TileNode>();
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public static List<TileNode> weedsToCut = new List<TileNode>();
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public static List<TileNode> treesToChop = new List<TileNode>();
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public static void getAllSticksToChop(GameLocation location)
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{
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@ -720,5 +720,291 @@ namespace StarAI.PathFindingCore.DebrisLogic
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}
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public static void getAllTreesToChopRadius(GameLocation location)
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{
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object[] arr = new object[1];
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arr[0] = location;
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getAllTreesToChopRadius(arr);
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}
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public static void getAllTreesToChopRadius(object obj)
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{
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int radius = 1;
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int twingCount = 0;
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object[] objArr = (object[])obj;
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GameLocation location = (GameLocation)objArr[0];
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// string targetName = "Weeds";
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Type terrainType = typeof(StardewValley.TerrainFeatures.Tree);
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if (StardustCore.Utilities.doesLocationContainTerrainFeature(location,terrainType))
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{
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KeyValuePair<Vector2, StardewValley.TerrainFeatures.TerrainFeature> pair = StardustCore.Utilities.checkRadiusForTerrainFeature(radius, terrainType);
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Vector2 pos = pair.Key;
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StardewValley.TerrainFeatures.TerrainFeature terrain = pair.Value;
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while (terrain == null)
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{
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ModCore.CoreMonitor.Log(radius.ToString());
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radius++;
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pair= StardustCore.Utilities.checkRadiusForTerrainFeature(radius, terrainType);
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pos = pair.Key;
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terrain = pair.Value;
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}
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if (terrain.GetType() == terrainType)
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{
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ModCore.CoreMonitor.Log(terrain.GetType().ToString(), LogLevel.Warn);
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ModCore.CoreMonitor.Log(pos.ToString(), LogLevel.Warn);
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TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
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t.fakePlacementAction(Game1.currentLocation, (int)pos.X, (int)pos.Y);
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Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "ChopTree"));
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treesToChop.Add(t);
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twingCount++;
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}
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}
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else
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{
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ModCore.CoreMonitor.Log("Trees not found at location.");
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}
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int ok = 0;
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object[] objList = new object[2];
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objList[0] = treesToChop;
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// ExecutionCore.TaskList.taskList.Add(new Task(new Action<object>(waterSingleCrop), obj));
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StardewValley.Tools.Axe w = new StardewValley.Tools.Axe();
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ModCore.CoreMonitor.Log("Processing Trees:" + ok.ToString() + " / " + twingCount.ToString());
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ok++;
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int numberOfUses = 15;
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ExecutionCore.CustomTask task = new ExecutionCore.CustomTask(chopSingleTree, objList, new ExecutionCore.TaskMetaData("ChopSingleTree", new StaminaPrerequisite(true, 2*numberOfUses), new ToolPrerequisite(true, w.GetType(), numberOfUses)));
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objList[1] = task.taskMetaData.path;
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task.objectParameterDataArray = objList;
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if (task.taskMetaData.cost == Int32.MaxValue)
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{
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Utilities.clearExceptionListWithNames(true);
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return;
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}
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ExecutionCore.TaskList.taskList.Add(task);
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Utilities.clearExceptionListWithName("Child");
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treesToChop.Clear();
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}
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public static void getAllTreesToChop(GameLocation location)
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{
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object[] arr = new object[1];
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arr[0] = location;
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getAllTreesToChop(arr);
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}
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public static void getAllTreesToChop(object obj)
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{
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int radius = 1;
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int twingCount = 0;
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object[] objArr = (object[])obj;
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GameLocation location = (GameLocation)objArr[0];
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// string targetName = "Weeds";
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Type terrainType = typeof(StardewValley.TerrainFeatures.Tree);
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if ((StardustCore.Utilities.doesLocationContainTerrainFeature(location, terrainType) == false))
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{
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ModCore.CoreMonitor.Log("Trees not found at location.");
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return;
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}
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foreach (var v in location.terrainFeatures)
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{
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if (v.Value.GetType() != terrainType) continue;
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//KeyValuePair<Vector2, StardewValley.TerrainFeatures.TerrainFeature> pair = StardustCore.Utilities.checkRadiusForTerrainFeature(radius, terrainType);
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Vector2 pos = v.Key;
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StardewValley.TerrainFeatures.TerrainFeature terrain = v.Value;
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if (terrain.GetType() == terrainType)
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{
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ModCore.CoreMonitor.Log(terrain.GetType().ToString(), LogLevel.Warn);
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ModCore.CoreMonitor.Log(pos.ToString(), LogLevel.Warn);
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TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
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t.fakePlacementAction(Game1.currentLocation, (int)pos.X, (int)pos.Y);
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Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "ChopTree"));
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treesToChop.Add(t);
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twingCount++;
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}
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}
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int ok = 0;
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object[] objList = new object[3];
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List<TileNode> tempTreesToChop = new List<TileNode>();
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foreach(var v in treesToChop)
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{
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tempTreesToChop.Add(v);
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}
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objList[0] = tempTreesToChop;
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// ExecutionCore.TaskList.taskList.Add(new Task(new Action<object>(waterSingleCrop), obj));
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StardewValley.Tools.Axe w = new StardewValley.Tools.Axe();
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ModCore.CoreMonitor.Log("Processing Trees:" + treesToChop.Count.ToString() + " / " + twingCount.ToString());
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ok++;
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int numberOfUses = 15;
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ExecutionCore.CustomTask task = new ExecutionCore.CustomTask(chopSingleTree, objList, new ExecutionCore.TaskMetaData("ChopSingleTree", new StaminaPrerequisite(true, 2 * numberOfUses), new ToolPrerequisite(true, w.GetType(), numberOfUses)));
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objList[1] = task.taskMetaData.path;
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objList[2] = task.taskMetaData.path.ElementAt(0);
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task.objectParameterDataArray = objList;
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if (task.taskMetaData.cost == Int32.MaxValue)
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{
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Utilities.clearExceptionListWithNames(true);
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return;
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}
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ExecutionCore.TaskList.taskList.Add(task);
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Utilities.clearExceptionListWithName("Child");
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treesToChop.Clear();
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Utilities.tileExceptionList.Clear();
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}
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public static void chopSingleTree(TileNode v, List<TileNode> path)
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{
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object[] obj = new object[2];
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obj[0] = v;
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obj[1] = path;
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chopSingleTree(obj);
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}
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public static void chopSingleTree(object obj)
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{
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object[] objArray = (object[])obj;
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TileNode v = (TileNode)objArray[2];
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List<TileNode> correctPath = (List<TileNode>)objArray[1];
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foreach (var goodTile in correctPath)
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{
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StardustCore.ModCore.SerializationManager.trackedObjectList.Add(goodTile);
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goodTile.placementAction(goodTile.thisLocation, (int)goodTile.tileLocation.X * Game1.tileSize, (int)goodTile.tileLocation.Y * Game1.tileSize);
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}
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PathFindingLogic.calculateMovement(correctPath);
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Vector2 tileLocation = v.tileLocation;
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ModCore.CoreMonitor.Log(tileLocation.ToString());
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StardewValley.TerrainFeatures.TerrainFeature tree=new StardewValley.TerrainFeatures.Tree();
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//if(v.thisLocation.isTerrainFeatureAt)
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try
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{
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ModCore.CoreMonitor.Log("once");
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ModCore.CoreMonitor.Log(v.thisLocation.terrainFeatures[new Vector2(tileLocation.X - 1, tileLocation.Y)].GetType().ToString());
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if (v.thisLocation.terrainFeatures[new Vector2(tileLocation.X - 1, tileLocation.Y)] is StardewValley.TerrainFeatures.Tree)
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{
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ModCore.CoreMonitor.Log("onceGod");
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tree = v.thisLocation.terrainFeatures[new Vector2(tileLocation.X - 1, tileLocation.Y)];
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Game1.player.faceDirection(3);
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}
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}
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catch(Exception err)
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{
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}
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try
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{
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ModCore.CoreMonitor.Log("twice");
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ModCore.CoreMonitor.Log(v.thisLocation.terrainFeatures[new Vector2(tileLocation.X +1, tileLocation.Y)].GetType().ToString());
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if (v.thisLocation.terrainFeatures[new Vector2(tileLocation.X + 1, tileLocation.Y)] is StardewValley.TerrainFeatures.Tree)
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{
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ModCore.CoreMonitor.Log("twiceGood");
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tree = v.thisLocation.terrainFeatures[new Vector2(tileLocation.X + 1, tileLocation.Y)];
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Game1.player.faceDirection(1);
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}
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}
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catch(Exception err)
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{
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}
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try
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{
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ModCore.CoreMonitor.Log("thrice");
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ModCore.CoreMonitor.Log(v.thisLocation.terrainFeatures[new Vector2(tileLocation.X, tileLocation.Y-1)].GetType().ToString());
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if (v.thisLocation.terrainFeatures[new Vector2(tileLocation.X, tileLocation.Y - 1)] is StardewValley.TerrainFeatures.Tree)
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{
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ModCore.CoreMonitor.Log("thriceGood");
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tree = v.thisLocation.terrainFeatures[new Vector2(tileLocation.X, tileLocation.Y - 1)];
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Game1.player.faceDirection(0);
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}
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}
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catch (Exception err) {
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}
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try
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{
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ModCore.CoreMonitor.Log("quad");
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ModCore.CoreMonitor.Log(v.thisLocation.terrainFeatures[new Vector2(tileLocation.X, tileLocation.Y+1)].GetType().ToString());
|
||||
if (v.thisLocation.terrainFeatures[new Vector2(tileLocation.X, tileLocation.Y + 1)] is StardewValley.TerrainFeatures.Tree)
|
||||
{
|
||||
ModCore.CoreMonitor.Log("quadGood");
|
||||
tree = v.thisLocation.terrainFeatures[new Vector2(tileLocation.X, tileLocation.Y + 1)];
|
||||
Game1.player.faceDirection(2);
|
||||
}
|
||||
}
|
||||
catch(Exception err)
|
||||
{
|
||||
|
||||
}
|
||||
foreach (var item in Game1.player.items)
|
||||
{
|
||||
if (item is StardewValley.Tools.Axe)
|
||||
{
|
||||
Game1.player.CurrentToolIndex = Game1.player.getIndexOfInventoryItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
while (v.thisLocation.terrainFeatures.ContainsValue(tree))
|
||||
{
|
||||
// if (!v.thisLocation.isTerrainFeatureAt((int)v.tileLocation.X, (int)v.tileLocation.Y)) break;
|
||||
if (WindowsInput.InputSimulator.IsKeyDown(WindowsInput.VirtualKeyCode.VK_C) == false) WindowsInput.InputSimulator.SimulateKeyDown(WindowsInput.VirtualKeyCode.VK_C);
|
||||
|
||||
Vector2 center = new Vector2();
|
||||
if (Game1.player.facingDirection == 2)
|
||||
{
|
||||
center = Utilities.parseCenterFromTile((int)v.tileLocation.X + 1, (int)v.tileLocation.Y);
|
||||
continue;
|
||||
}
|
||||
if (Game1.player.facingDirection == 1)
|
||||
{
|
||||
center = Utilities.parseCenterFromTile((int)v.tileLocation.X - 1, (int)v.tileLocation.Y);
|
||||
continue;
|
||||
}
|
||||
if (Game1.player.facingDirection == 0)
|
||||
{
|
||||
center = Utilities.parseCenterFromTile((int)v.tileLocation.X, (int)v.tileLocation.Y + 1);
|
||||
continue;
|
||||
|
||||
}
|
||||
if (Game1.player.facingDirection == 3)
|
||||
{
|
||||
center = Utilities.parseCenterFromTile((int)v.tileLocation.X, (int)v.tileLocation.Y - 1);
|
||||
continue;
|
||||
}
|
||||
Game1.player.position = center;
|
||||
//Game1.setMousePosition((int)v.tileLocation.X*Game1.tileSize/2,(int)v.tileLocation.Y*Game1.tileSize/2);
|
||||
ModCore.CoreMonitor.Log("DOESNT Axe LIKE YOU THINK IT SHOULD");
|
||||
ModCore.CoreMonitor.Log("player pos: " + Game1.player.position.ToString(), LogLevel.Warn);
|
||||
ModCore.CoreMonitor.Log("TilePos: " + v.position.ToString(), LogLevel.Error);
|
||||
}
|
||||
Utilities.cleanExceptionList(v);
|
||||
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(v);
|
||||
foreach (var goodTile in correctPath)
|
||||
{
|
||||
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(goodTile);
|
||||
goodTile.performRemoveAction(goodTile.tileLocation, goodTile.thisLocation);
|
||||
}
|
||||
WindowsInput.InputSimulator.SimulateKeyUp(WindowsInput.VirtualKeyCode.VK_C);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace StarAI.PathFindingCore
|
|||
public static int delay;
|
||||
|
||||
|
||||
public static int index = 0;
|
||||
// public static int index = 0;
|
||||
|
||||
|
||||
public static void pathFindToAllGoals()
|
||||
|
@ -71,6 +71,7 @@ namespace StarAI.PathFindingCore
|
|||
|
||||
public static void pathFindToSingleGoal(object data)
|
||||
{
|
||||
int index = 0;
|
||||
List<TileNode> path = new List<TileNode>();
|
||||
//path.Clear();
|
||||
ModCore.CoreMonitor.Log("LET'S GO!!!!", LogLevel.Error);
|
||||
|
@ -299,6 +300,7 @@ namespace StarAI.PathFindingCore
|
|||
|
||||
public static List<TileNode> pathFindToSingleGoalReturnPath(object data)
|
||||
{
|
||||
int index = 0;
|
||||
List<TileNode> path = new List<TileNode>();
|
||||
//path.Clear();
|
||||
ModCore.CoreMonitor.Log("LET'S GO!!!!", LogLevel.Error);
|
||||
|
@ -324,6 +326,8 @@ namespace StarAI.PathFindingCore
|
|||
queue.Add(currentNode);
|
||||
index++;
|
||||
bool goalFound = false;
|
||||
Utilities.clearExceptionListWithName("Child");
|
||||
Utilities.clearExceptionListWithName("Navigation");
|
||||
while (currentNode.tileLocation != Goal.tileLocation && queue.Count != 0)
|
||||
{
|
||||
// ModCore.CoreMonitor.Log("LET'S GO PATH!!!!", LogLevel.Error);
|
||||
|
@ -557,9 +561,10 @@ namespace StarAI.PathFindingCore
|
|||
}
|
||||
public static List<TileNode> pathFindToSingleGoalReturnPathList(object data)
|
||||
{
|
||||
int index = 0;
|
||||
List<TileNode> path = new List<TileNode>();
|
||||
//path.Clear();
|
||||
ModCore.CoreMonitor.Log("LET'S GO!!!!", LogLevel.Error);
|
||||
ModCore.CoreMonitor.Log("LET'S GO 2222!!!!", LogLevel.Error);
|
||||
object[] obj = (object[])data;
|
||||
|
||||
TileNode Source = (TileNode)obj[0];
|
||||
|
@ -579,13 +584,14 @@ namespace StarAI.PathFindingCore
|
|||
bool placement = (bool)obj[3];
|
||||
bool checkForUtility = (bool)obj[4];
|
||||
queue.Add(currentNode);
|
||||
index++;
|
||||
// index++;
|
||||
bool goalFound = false;
|
||||
while (doesNodeEqualGoal(currentNode,Goals).Key==false && queue.Count != 0)
|
||||
{
|
||||
// ModCore.CoreMonitor.Log("LET'S GO PATH!!!!", LogLevel.Error);
|
||||
//ModCore.CoreMonitor.Log("PATH FROM SOURCE: " + currentNode.tileLocation, LogLevel.Error);
|
||||
//ModCore.CoreMonitor.Log("PATH To GOAL: " + Goal.tileLocation, LogLevel.Error);
|
||||
// ModCore.CoreMonitor.Log("LET'S GO PATH!!!!", LogLevel.Error);
|
||||
// ModCore.CoreMonitor.Log("PATH FROM SOURCE: " + currentNode.tileLocation, LogLevel.Error);
|
||||
// ModCore.CoreMonitor.Log("THIS IS MY MISTAKE!!!!!!! " + Goals.Count, LogLevel.Error);
|
||||
|
||||
//Console.WriteLine("OK WTF IS GOING ON????");
|
||||
//Add children to current node
|
||||
int xMin = -1;
|
||||
|
@ -609,7 +615,7 @@ namespace StarAI.PathFindingCore
|
|||
//ModCore.CoreMonitor.Log("HERE1", LogLevel.Error);
|
||||
|
||||
TileNode.setSingleTileAsChild(currentNode, (int)currentNode.tileLocation.X + x, (int)currentNode.tileLocation.Y + y, checkForUtility, placement);
|
||||
//ModCore.CoreMonitor.Log("OR NO?", LogLevel.Error);
|
||||
// ModCore.CoreMonitor.Log("OR NO?", LogLevel.Error);
|
||||
Vector2 check = new Vector2((int)currentNode.tileLocation.X + x, (int)currentNode.tileLocation.Y + y);
|
||||
if (doesNodeEqualGoal(check,Goals).Key==true)
|
||||
{
|
||||
|
@ -676,6 +682,7 @@ namespace StarAI.PathFindingCore
|
|||
}
|
||||
catch (Exception err)
|
||||
{
|
||||
ModCore.CoreMonitor.Log("FUCK", LogLevel.Error);
|
||||
break;
|
||||
}
|
||||
currentNode.drawColor = StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Blue); //Working
|
||||
|
|
|
@ -296,14 +296,24 @@ namespace StarAI.PathFindingCore
|
|||
return correctPath.Count;
|
||||
}
|
||||
|
||||
public static List<TileNode> pathStuff(TileNode t)
|
||||
/// <summary>
|
||||
/// This is used to pathfind to a single explicit target.
|
||||
/// </summary>
|
||||
/// <param name="t"></param>
|
||||
/// <returns></returns>
|
||||
public static List<TileNode> getIdealPath(TileNode t)
|
||||
{
|
||||
object[] arr = new object[1];
|
||||
arr[0] = t;
|
||||
return pathStuff(arr);
|
||||
return getIdealPath(arr);
|
||||
}
|
||||
|
||||
public static List<TileNode> pathStuff(object obj)
|
||||
/// <summary>
|
||||
/// This is used to pathfind to a single explicit target.
|
||||
/// </summary>
|
||||
/// <param name="t"></param>
|
||||
/// <returns></returns>
|
||||
public static List<TileNode> getIdealPath(object obj)
|
||||
{
|
||||
object[] objArr = (object[])obj;
|
||||
TileNode v = (TileNode)objArr[0];
|
||||
|
@ -333,7 +343,7 @@ namespace StarAI.PathFindingCore
|
|||
|
||||
Vector2 pos = new Vector2(v.tileLocation.X + x, v.tileLocation.Y + y);
|
||||
//ModCore.CoreMonitor.Log("AHHHHHHH POSITION: " + pos.ToString(), LogLevel.Alert);
|
||||
bool f = PathFindingCore.TileNode.checkIfICanPlaceHere(v, pos * Game1.tileSize, v.thisLocation, true,utility);
|
||||
bool f = PathFindingCore.TileNode.checkIfICanPlaceHere(v, pos * Game1.tileSize, v.thisLocation, true, utility);
|
||||
// ModCore.CoreMonitor.Log("OK THIS IS THE RESULT F: " + f, LogLevel.Alert);
|
||||
if (f == true)
|
||||
{
|
||||
|
@ -341,52 +351,52 @@ namespace StarAI.PathFindingCore
|
|||
TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.RosyBrown));
|
||||
if (placement) t.placementAction(Game1.currentLocation, (int)pos.X * Game1.tileSize, (int)pos.Y * Game1.tileSize);
|
||||
else t.fakePlacementAction(Game1.currentLocation, (int)pos.X, (int)pos.Y);
|
||||
//StardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode( t, Game1.currentLocation, (int)pos.X * Game1.tileSize, (int)pos.Y * Game1.tileSize));
|
||||
//StardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode( t, Game1.currentLocation, (int)pos.X * Game1.tileSize, (int)pos.Y * Game1.tileSize));
|
||||
miniGoals.Add(t);
|
||||
Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "Navigation"));
|
||||
}
|
||||
}
|
||||
}
|
||||
List<TileNode> removalList = new List<TileNode>();
|
||||
|
||||
Utilities.clearExceptionListWithName("Child");
|
||||
Utilities.clearExceptionListWithName("Navigation");
|
||||
TileNode tempSource = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.RosyBrown));
|
||||
if (placement) tempSource.placementAction(Game1.player.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize);
|
||||
else tempSource.fakePlacementAction(Game1.player.currentLocation, Game1.player.getTileX(), Game1.player.getTileY());
|
||||
|
||||
Utilities.tileExceptionList.Add(new TileExceptionMetaData(tempSource, "Navigation"));
|
||||
//StaardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode(tempSource, Game1.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize));
|
||||
Utilities.clearExceptionListWithName("Child");
|
||||
Utilities.clearExceptionListWithName("Navigation");
|
||||
TileNode tempSource = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.RosyBrown));
|
||||
if (placement) tempSource.placementAction(Game1.player.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize);
|
||||
else tempSource.fakePlacementAction(Game1.player.currentLocation, Game1.player.getTileX(), Game1.player.getTileY());
|
||||
|
||||
Utilities.tileExceptionList.Add(new TileExceptionMetaData(tempSource, "Navigation"));
|
||||
//StaardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode(tempSource, Game1.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize));
|
||||
|
||||
|
||||
//have this take in a list of goals and see which goal it reaches first
|
||||
List<TileNode> path = PathFindingCore.PathFindingLogic.pathFindToSingleGoalReturnPath(tempSource, miniGoals, new List<TileNode>(), placement, utility);
|
||||
if (path.Count == 0)
|
||||
//have this take in a list of goals and see which goal it reaches first
|
||||
List<TileNode> path = PathFindingCore.PathFindingLogic.pathFindToSingleGoalReturnPath(tempSource, miniGoals, new List<TileNode>(), placement, utility);
|
||||
if (path.Count == 0)
|
||||
{
|
||||
ModCore.CoreMonitor.Log("NOPE, no path I guess.", LogLevel.Warn);
|
||||
}
|
||||
else
|
||||
{
|
||||
ModCore.CoreMonitor.Log("There is a path", LogLevel.Alert);
|
||||
ModCore.CoreMonitor.Log("COST OF THE PATH IS: " + path.Count.ToString(), LogLevel.Alert);
|
||||
}
|
||||
if (path.Count != 0)
|
||||
{
|
||||
//ModCore.CoreMonitor.Log("PATH WAS NOT NULL", LogLevel.Warn);
|
||||
paths.Add(path);
|
||||
foreach (var someTile in path)
|
||||
{
|
||||
ModCore.CoreMonitor.Log("NOPE, no path I guess.", LogLevel.Warn);
|
||||
}
|
||||
else
|
||||
{
|
||||
ModCore.CoreMonitor.Log("There is a path", LogLevel.Alert);
|
||||
ModCore.CoreMonitor.Log("COST OF THE PATH IS: " + path.Count.ToString(), LogLevel.Alert);
|
||||
}
|
||||
if (path.Count != 0)
|
||||
{
|
||||
//ModCore.CoreMonitor.Log("PATH WAS NOT NULL", LogLevel.Warn);
|
||||
paths.Add(path);
|
||||
foreach (var someTile in path)
|
||||
{
|
||||
removalList.Add(someTile);
|
||||
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(someTile);
|
||||
if (placement) someTile.thisLocation.objects.Remove(someTile.tileLocation);
|
||||
removalList.Add(someTile);
|
||||
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(someTile);
|
||||
if (placement) someTile.thisLocation.objects.Remove(someTile.tileLocation);
|
||||
|
||||
//someTile.performRemoveAction(someTile.tileLocation, someTile.thisLocation);
|
||||
//StardustCore.Utilities.masterRemovalList.Add(someTile);
|
||||
//ModCore.CoreMonitor.Log("CAUGHT MY CULPERATE", LogLevel.Warn);
|
||||
}
|
||||
//someTile.performRemoveAction(someTile.tileLocation, someTile.thisLocation);
|
||||
//StardustCore.Utilities.masterRemovalList.Add(someTile);
|
||||
//ModCore.CoreMonitor.Log("CAUGHT MY CULPERATE", LogLevel.Warn);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
foreach (var nav in miniGoals) //change this??????
|
||||
|
@ -434,7 +444,7 @@ namespace StarAI.PathFindingCore
|
|||
foreach (var q in removalList)
|
||||
{
|
||||
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(q);
|
||||
if(placement) q.thisLocation.objects.Remove(q.tileLocation);
|
||||
if (placement) q.thisLocation.objects.Remove(q.tileLocation);
|
||||
}
|
||||
removalList.Clear();
|
||||
int pathCost = 999999999;
|
||||
|
@ -455,6 +465,182 @@ namespace StarAI.PathFindingCore
|
|||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This is used to pathfind to any target that statisfies conditions. The first one hit becomes the new goal.
|
||||
/// </summary>
|
||||
/// <param name="t"></param>
|
||||
/// <returns></returns>
|
||||
public static List<TileNode> getIdealPath(List<TileNode> t)
|
||||
{
|
||||
object[] arr = new object[1];
|
||||
arr[0] = t;
|
||||
return getAnyIdealPath(arr);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is used to pathfind to any target that statisfies conditions. The first one hit becomes the new goal.
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
/// <returns></returns>
|
||||
public static List<TileNode> getAnyIdealPath(object obj)
|
||||
{
|
||||
object[] objArr = (object[])obj;
|
||||
List<TileNode> vList = (List<TileNode>)objArr[0];
|
||||
|
||||
|
||||
bool placement = false;
|
||||
bool utility = true;
|
||||
|
||||
int xMin = -1;
|
||||
int yMin = -1;
|
||||
int xMax = 1;
|
||||
int yMax = 1;
|
||||
List<TileNode> miniGoals = new List<TileNode>();
|
||||
List<List<TileNode>> paths = new List<List<TileNode>>();
|
||||
//try to set children to tiles where children haven't been before
|
||||
foreach (var v in vList)
|
||||
{
|
||||
for (int x = xMin; x <= xMax; x++)
|
||||
{
|
||||
for (int y = yMin; y <= yMax; y++)
|
||||
{
|
||||
if (x == 0 && y == 0) continue;
|
||||
|
||||
//Include these 4 checks for just left right up down movement. Remove them to enable 8 direction path finding
|
||||
if (x == -1 && y == -1) continue; //upper left
|
||||
if (x == -1 && y == 1) continue; //bottom left
|
||||
if (x == 1 && y == -1) continue; //upper right
|
||||
if (x == 1 && y == 1) continue; //bottom right
|
||||
|
||||
Vector2 pos = new Vector2(v.tileLocation.X + x, v.tileLocation.Y + y);
|
||||
//ModCore.CoreMonitor.Log("AHHHHHHH POSITION: " + pos.ToString(), LogLevel.Alert);
|
||||
bool f = PathFindingCore.TileNode.checkIfICanPlaceHere(v, pos * Game1.tileSize, v.thisLocation, true, utility);
|
||||
// ModCore.CoreMonitor.Log("OK THIS IS THE RESULT F: " + f, LogLevel.Alert);
|
||||
if (f == true)
|
||||
{
|
||||
|
||||
TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.RosyBrown));
|
||||
if (placement) t.placementAction(Game1.currentLocation, (int)pos.X * Game1.tileSize, (int)pos.Y * Game1.tileSize);
|
||||
else t.fakePlacementAction(Game1.currentLocation, (int)pos.X, (int)pos.Y);
|
||||
//StardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode( t, Game1.currentLocation, (int)pos.X * Game1.tileSize, (int)pos.Y * Game1.tileSize));
|
||||
miniGoals.Add(t);
|
||||
Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "Navigation"));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
List<TileNode> removalList = new List<TileNode>();
|
||||
|
||||
Utilities.clearExceptionListWithName("Child");
|
||||
Utilities.clearExceptionListWithName("Navigation");
|
||||
TileNode tempSource = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.RosyBrown));
|
||||
if (placement) tempSource.placementAction(Game1.player.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize);
|
||||
else tempSource.fakePlacementAction(Game1.player.currentLocation, Game1.player.getTileX(), Game1.player.getTileY());
|
||||
|
||||
Utilities.tileExceptionList.Add(new TileExceptionMetaData(tempSource, "Navigation"));
|
||||
//StaardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode(tempSource, Game1.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize));
|
||||
|
||||
|
||||
//have this take in a list of goals and see which goal it reaches first
|
||||
List<TileNode> path = PathFindingCore.PathFindingLogic.pathFindToSingleGoalReturnPath(tempSource, miniGoals, new List<TileNode>(), placement, utility);
|
||||
Utilities.clearExceptionListWithName("Child");
|
||||
Utilities.clearExceptionListWithName("Navigation");
|
||||
if (path.Count == 0)
|
||||
{
|
||||
ModCore.CoreMonitor.Log("NOPE, no path I guess.", LogLevel.Warn);
|
||||
}
|
||||
else
|
||||
{
|
||||
ModCore.CoreMonitor.Log("There is a path", LogLevel.Alert);
|
||||
ModCore.CoreMonitor.Log("COST OF THE PATH IS: " + path.Count.ToString(), LogLevel.Alert);
|
||||
}
|
||||
if (path.Count != 0)
|
||||
{
|
||||
//ModCore.CoreMonitor.Log("PATH WAS NOT NULL", LogLevel.Warn);
|
||||
paths.Add(path);
|
||||
foreach (var someTile in path)
|
||||
{
|
||||
removalList.Add(someTile);
|
||||
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(someTile);
|
||||
if (placement) someTile.thisLocation.objects.Remove(someTile.tileLocation);
|
||||
|
||||
//someTile.performRemoveAction(someTile.tileLocation, someTile.thisLocation);
|
||||
//StardustCore.Utilities.masterRemovalList.Add(someTile);
|
||||
//ModCore.CoreMonitor.Log("CAUGHT MY CULPERATE", LogLevel.Warn);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
foreach (var nav in miniGoals) //change this??????
|
||||
{
|
||||
Utilities.clearExceptionListWithName("Child");
|
||||
Utilities.clearExceptionListWithName("Navigation");
|
||||
TileNode tempSource = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.RosyBrown));
|
||||
if(placement) tempSource.placementAction(Game1.player.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize);
|
||||
else tempSource.fakePlacementAction(Game1.player.currentLocation, Game1.player.getTileX(), Game1.player.getTileY());
|
||||
|
||||
Utilities.tileExceptionList.Add(new TileExceptionMetaData(tempSource, "Navigation"));
|
||||
//StaardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode(tempSource, Game1.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize));
|
||||
|
||||
|
||||
//have this take in a list of goals and see which goal it reaches first
|
||||
List<TileNode> path = PathFindingCore.PathFindingLogic.pathFindToSingleGoalReturnPath(tempSource, nav, new List<TileNode>(), placement, utility);
|
||||
if (path.Count == 0)
|
||||
{
|
||||
ModCore.CoreMonitor.Log("NOPE, no path I guess.",LogLevel.Warn);
|
||||
}
|
||||
else
|
||||
{
|
||||
ModCore.CoreMonitor.Log("There is a path", LogLevel.Alert);
|
||||
ModCore.CoreMonitor.Log("COST OF THE PATH IS: "+path.Count.ToString(), LogLevel.Alert);
|
||||
}
|
||||
if (path.Count != 0)
|
||||
{
|
||||
//ModCore.CoreMonitor.Log("PATH WAS NOT NULL", LogLevel.Warn);
|
||||
paths.Add(path);
|
||||
foreach (var someTile in path)
|
||||
{
|
||||
if (someTile == nav) removalList.Add(someTile);
|
||||
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(someTile);
|
||||
if(placement) someTile.thisLocation.objects.Remove(someTile.tileLocation);
|
||||
|
||||
//someTile.performRemoveAction(someTile.tileLocation, someTile.thisLocation);
|
||||
//StardustCore.Utilities.masterRemovalList.Add(someTile);
|
||||
//ModCore.CoreMonitor.Log("CAUGHT MY CULPERATE", LogLevel.Warn);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
*/
|
||||
Console.WriteLine("GOALS COUNT:" + miniGoals.Count);
|
||||
foreach (var q in removalList)
|
||||
{
|
||||
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(q);
|
||||
if (placement) q.thisLocation.objects.Remove(q.tileLocation);
|
||||
}
|
||||
removalList.Clear();
|
||||
int pathCost = 999999999;
|
||||
List<TileNode> correctPath = new List<TileNode>();
|
||||
foreach (var potentialPath in paths)
|
||||
{
|
||||
if (potentialPath.Count == 0) continue;
|
||||
if (potentialPath.Count < pathCost)
|
||||
{
|
||||
|
||||
pathCost = potentialPath.Count;
|
||||
correctPath = potentialPath;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return correctPath;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue