Experimenting with benches and updated serializer to serialize to strings.

This commit is contained in:
Joshua Navarro 2019-01-13 14:46:31 -08:00
parent d2173bb24b
commit 3931ba81b8
7 changed files with 203 additions and 3 deletions

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@ -0,0 +1,110 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using PyTK.CustomElementHandler;
using StardewValley;
namespace Revitalize.Framework.Objects.Furniture
{
public class Bench:ChairMultiTiledObject
{
public Bench() : base()
{
}
public List<long> playersSittingHere = new List<long>();
public Bench(BasicItemInformation info, Vector2 TilePosition) : base(info, TilePosition)
{
}
public Bench(BasicItemInformation info,Vector2 TilePosition, Dictionary<Vector2,MultiTiledComponent> Objects): base(info, TilePosition, Objects)
{
}
/// <summary>
/// Rotate all chair components associated with this chair object.
/// </summary>
public override void rotate()
{
if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this) return;
if (this.playersSittingHere.Count > 0)
{
Game1.showRedMessage("Can't rotate furniture when people are siting on it.");
return;
}
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
{
(pair.Value as ChairTileComponent).rotate();
}
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
{
(pair.Value as ChairTileComponent).checkForSpecialUpSittingAnimation();
}
base.rotate();
}
public override Item getOne()
{
Dictionary<Vector2, MultiTiledComponent> objs = new Dictionary<Vector2, MultiTiledComponent>();
foreach (var pair in this.objects)
{
objs.Add(pair.Key, (MultiTiledComponent)pair.Value);
}
return new Bench(this.info, this.TileLocation, objs);
}
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
Bench obj = (Bench)Revitalize.ModCore.Serializer.DeserializeGUID<Bench>(additionalSaveData["GUID"]);
if (obj == null)
{
return null;
}
Dictionary<Vector2, Guid> guids = new Dictionary<Vector2, Guid>();
foreach (KeyValuePair<Vector2, Guid> pair in obj.childrenGuids)
{
guids.Add(pair.Key, pair.Value);
}
foreach (KeyValuePair<Vector2, Guid> pair in guids)
{
obj.childrenGuids.Remove(pair.Key);
//Revitalize.ModCore.log("DESERIALIZE: " + pair.Value.ToString());
ChairTileComponent component = Revitalize.ModCore.Serializer.DeserializeGUID<ChairTileComponent>(pair.Value.ToString());
component.InitNetFields();
obj.addComponent(pair.Key, component);
}
obj.InitNetFields();
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
{
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], obj);
return obj;
}
else
{
return Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]];
}
}
}
}

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@ -71,6 +71,10 @@ namespace Revitalize.Framework.Objects.Furniture
if (this.CanSitHere) if (this.CanSitHere)
{ {
Revitalize.ModCore.playerInfo.sittingInfo.sit(this.containerObject, this.TileLocation*Game1.tileSize); Revitalize.ModCore.playerInfo.sittingInfo.sit(this.containerObject, this.TileLocation*Game1.tileSize);
if(this.containerObject is Bench)
{
(this.containerObject as Bench).playersSittingHere.Add(Game1.player.uniqueMultiplayerID);
}
foreach(KeyValuePair<Vector2, StardewValley.Object> pair in this.containerObject.objects) foreach(KeyValuePair<Vector2, StardewValley.Object> pair in this.containerObject.objects)
{ {
(pair.Value as ChairTileComponent).checkForSpecialUpSittingAnimation(); (pair.Value as ChairTileComponent).checkForSpecialUpSittingAnimation();

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@ -218,6 +218,10 @@ namespace Revitalize.Framework.Objects
addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y)); addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y));
if (this.info.ignoreBoundingBox) addedDepth+=1.5f; if (this.info.ignoreBoundingBox) addedDepth+=1.5f;
} }
else if (this.info.ignoreBoundingBox)
{
addedDepth += 1.0f;
}
this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((this.TileLocation.Y + addedDepth) * Game1.tileSize) / 10000f)); this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((this.TileLocation.Y + addedDepth) * Game1.tileSize) / 10000f));
try try
{ {

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@ -7,6 +7,7 @@ using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json; using Newtonsoft.Json;
using PyTK.CustomElementHandler; using PyTK.CustomElementHandler;
using StardewValley; using StardewValley;
using StardewValley.Objects;
namespace Revitalize.Framework.Objects namespace Revitalize.Framework.Objects
{ {
@ -88,6 +89,8 @@ namespace Revitalize.Framework.Objects
public bool removeComponent(Vector2 key) public bool removeComponent(Vector2 key)
{ {
if (!this.objects.ContainsKey(key)) if (!this.objects.ContainsKey(key))
return false; return false;
@ -123,7 +126,33 @@ namespace Revitalize.Framework.Objects
//base.drawWhenHeld(spriteBatch, objectPosition, f); //base.drawWhenHeld(spriteBatch, objectPosition, f);
} }
//IMPLEMENT THESE!
public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
{
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
{
if (!this.isPlaceable())
return;
int x = Game1.getOldMouseX() + Game1.viewport.X+ (int)((pair.Value as MultiTiledComponent).offsetKey.X*Game1.tileSize);
int y = Game1.getOldMouseY() + Game1.viewport.Y+ (int)((pair.Value as MultiTiledComponent).offsetKey.Y * Game1.tileSize);
if ((double)Game1.mouseCursorTransparency == 0.0)
{
x = ((int)Game1.player.GetGrabTile().X+ (int)((pair.Value as MultiTiledComponent).offsetKey.X)) * 64;
y = ((int)Game1.player.GetGrabTile().Y + (int)((pair.Value as MultiTiledComponent).offsetKey.Y)) * 64;
}
if (Game1.player.GetGrabTile().Equals(Game1.player.getTileLocation()) && (double)Game1.mouseCursorTransparency == 0.0)
{
Vector2 translatedVector2 = Utility.getTranslatedVector2(Game1.player.GetGrabTile(), Game1.player.FacingDirection, 1f);
translatedVector2 += (pair.Value as MultiTiledComponent).offsetKey;
x = (int)translatedVector2.X * 64;
y = (int)translatedVector2.Y * 64;
}
bool flag = Utility.playerCanPlaceItemHere(location, (Item)pair.Value, x, y, Game1.player);
spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(x / 64 * 64 - Game1.viewport.X), (float)(y / 64 * 64 - Game1.viewport.Y)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(flag ? 194 : 210, 388, 16, 16)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.01f);
this.draw(spriteBatch, x / 64, y / 64, 0.5f);
}
}
public virtual void pickUp() public virtual void pickUp()
@ -270,6 +299,7 @@ namespace Revitalize.Framework.Objects
} }
} }
} }
public override bool canStackWith(Item other) public override bool canStackWith(Item other)
{ {
return false; return false;

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@ -1,5 +1,6 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Revitalize.Framework.Objects; using Revitalize.Framework.Objects;
using Revitalize.Framework.Objects.Furniture;
using StardewValley; using StardewValley;
namespace Revitalize.Framework.Player.Managers namespace Revitalize.Framework.Player.Managers
@ -50,12 +51,22 @@ namespace Revitalize.Framework.Player.Managers
{ {
this.isSitting = false; this.isSitting = false;
this.elapsedTime = 0; this.elapsedTime = 0;
if(this.sittingObject is MultiTiledObject) if(this.sittingObject is MultiTiledObject && (this.sittingObject.GetType()!=typeof(Bench)))
{ {
(this.sittingObject as MultiTiledObject).setAllAnimationsToDefault(); (this.sittingObject as MultiTiledObject).setAllAnimationsToDefault();
this.sittingObject = null;
}
else if(this.sittingObject is Bench)
{
(this.sittingObject as Bench).playersSittingHere.Remove(Game1.player.uniqueMultiplayerID);
if((this.sittingObject as Bench).playersSittingHere.Count == 0)
{
(this.sittingObject as MultiTiledObject).setAllAnimationsToDefault();
}
} }
this.sittingObject = null; this.sittingObject = null;
} }
if (this.isSitting && Game1.player.CanMove) if (this.isSitting && Game1.player.CanMove)
{ {

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@ -27,6 +27,7 @@ namespace Revitalize.Framework.Utilities
public List<Item> itemsToRemove = new List<Item>(); public List<Item> itemsToRemove = new List<Item>();
private JsonSerializerSettings settings;
/// <summary> /// <summary>
/// Constructor. /// Constructor.
@ -48,6 +49,15 @@ namespace Revitalize.Framework.Utilities
gatherAllFilesForCleanup(); gatherAllFilesForCleanup();
this.settings = new JsonSerializerSettings();
foreach(JsonConverter converter in this.serializer.Converters)
{
this.settings.Converters.Add(converter);
}
this.settings.Formatting = Formatting.Indented;
this.settings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
this.settings.NullValueHandling = NullValueHandling.Include;
this.settings.ContractResolver = new NetFieldContract();
} }
/// <summary> /// <summary>
@ -257,7 +267,37 @@ namespace Revitalize.Framework.Utilities
} }
} }
/// <summary>
/// Converts objects to json form.
/// </summary>
/// <param name="o"></param>
/// <returns></returns>
public string ToJSONString(object o)
{
return JsonConvert.SerializeObject(o, this.settings);
}
/// <summary>
/// Converts from json form to objects.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="info"></param>
/// <returns></returns>
public T DeserializeFromJSONString<T>(string info)
{
return JsonConvert.DeserializeObject<T>(info,this.settings);
}
/// <summary>
/// Converts from json form to objects.
/// </summary>
/// <param name="info"></param>
/// <param name="T"></param>
/// <returns></returns>
public object DeserializeFromJSONString(string info, Type T)
{
return JsonConvert.DeserializeObject(info, T, this.settings);
}
} }
} }

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@ -62,6 +62,7 @@
<Compile Include="Framework\Illuminate\LightManager.cs" /> <Compile Include="Framework\Illuminate\LightManager.cs" />
<Compile Include="Framework\Objects\BasicItemInformation.cs" /> <Compile Include="Framework\Objects\BasicItemInformation.cs" />
<Compile Include="Framework\Objects\CustomObject.cs" /> <Compile Include="Framework\Objects\CustomObject.cs" />
<Compile Include="Framework\Objects\Furniture\Bench.cs" />
<Compile Include="Framework\Objects\Furniture\ChairMultiTiledObject.cs" /> <Compile Include="Framework\Objects\Furniture\ChairMultiTiledObject.cs" />
<Compile Include="Framework\Objects\Furniture\ChairTileComponent.cs" /> <Compile Include="Framework\Objects\Furniture\ChairTileComponent.cs" />
<Compile Include="Framework\Objects\Furniture\CustomFurniture.cs" /> <Compile Include="Framework\Objects\Furniture\CustomFurniture.cs" />