Tons of 1.3 updates. Also support for multiplayer custom objects in Stardust is slowly coming about!
This commit is contained in:
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@ -189,7 +189,7 @@ namespace Omegasis.HappyBirthday
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{
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if (!Context.IsWorldReady || Game1.eventUp || Game1.isFestival())
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return;
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if (!this.HasChosenBirthday && Game1.activeClickableMenu == null)
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if (!this.HasChosenBirthday && Game1.activeClickableMenu == null && Game1.player.Name.ToLower()!="unnamed farmhand")
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{
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Game1.activeClickableMenu = new BirthdayMenu(this.PlayerData.BirthdaySeason, this.PlayerData.BirthdayDay, this.SetBirthday);
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this.CheckedForBirthday = false;
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@ -362,6 +362,16 @@ namespace Omegasis.HappyBirthday
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Random rnd2 = new Random();
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int r2 = rnd2.Next(this.PossibleBirthdayGifts.Count);
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gift = this.PossibleBirthdayGifts.ElementAt(r2);
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//Attempt to balance sapplings from being too OP as a birthday gift.
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if (gift.Name.Contains("Sapling"))
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{
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gift.Stack = 1; //A good investment?
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}
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if(gift.Name.Contains("Rare Seed"))
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{
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gift.Stack = 2; //Still a little op but less so than 5.
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}
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if (Game1.player.isInventoryFull())
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Game1.createItemDebris(gift, Game1.player.getStandingPosition(), Game1.player.getDirection());
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else
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@ -3,8 +3,8 @@
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"Author": "Alpha_Omegasis",
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"Version": {
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"MajorVersion": 1,
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"MinorVersion": 6,
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"PatchVersion": 0,
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"MinorVersion": 7,
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"PatchVersion": 1,
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"Build": null
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},
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"MinimumApiVersion": "1.15",
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@ -9,11 +9,24 @@ namespace Omegasis.SaveAnywhere.API
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public event EventHandler AfterSave;
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public event EventHandler AfterLoad;
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public SaveAnywhereAPI(SaveManager manager)
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{
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BeforeSave = new EventHandler(empty);
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AfterSave= new EventHandler(empty);
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AfterLoad= new EventHandler(empty);
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manager.BeforeSave += (sender, e) => { BeforeSave.Invoke(sender, e); };
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manager.AfterSave += (sender, e) => { AfterSave.Invoke(sender, e); };
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manager.AfterLoad += (sender, e) => { AfterLoad.Invoke(sender, e); };
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}
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/// <summary>
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/// Used to initialize empty event handlers.
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/// </summary>
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/// <param name="o"></param>
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/// <param name="args"></param>
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private void empty(object o, EventArgs args){
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}
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}
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}
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@ -63,6 +63,16 @@ namespace Omegasis.SaveAnywhere.Framework
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this.Helper = helper;
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this.Reflection = reflection;
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this.OnLoaded = onLoaded;
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this.BeforeSave = new EventHandler(empty);
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this.AfterSave = new EventHandler(empty);
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this.AfterLoad = new EventHandler(empty);
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}
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private void empty(object o, EventArgs args)
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{
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}
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/// <summary>Perform any required update logic.</summary>
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@ -87,8 +97,8 @@ namespace Omegasis.SaveAnywhere.Framework
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{
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currentSaveMenu.SaveComplete -= CurrentSaveMenu_SaveComplete;
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currentSaveMenu = null;
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AfterSave.Invoke(this, EventArgs.Empty);
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}
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/// <summary>Clear saved data.</summary>
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@ -155,6 +165,7 @@ namespace Omegasis.SaveAnywhere.Framework
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// Notify other mods that load is complete
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AfterLoad.Invoke(this, EventArgs.Empty);
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}
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/// <summary>
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@ -79,10 +79,12 @@ namespace Omegasis.SaveAnywhere
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return api;
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}
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/*Notes. Mods that want to support save anywhere will get the api for Save anywhere and then add their clean up code to the events that happen for Before/After Save and Loading.
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Example with pseudo code.
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SaveAnywhere.api.BeforeSave+=StardustCore.Objects.CleanUpBeforeSave;
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We then can use function wrapping (is that what it's called?) to just handle calling the actual function that deals with clean-up code.
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*/
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/*********
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** Private methods
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*********/
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@ -1,7 +1,7 @@
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{
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"Name": "Save Anywhere",
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"Author": "Alpha_Omegasis",
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"Version": "2.7.2",
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"Version": "2.8.1",
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"Description": "Lets you save almost anywhere.",
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"UniqueID": "Omegasis.SaveAnywhere",
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"EntryDll": "SaveAnywhere.dll",
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@ -32,5 +32,9 @@ namespace SimpleSoundManager.Framework
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/// </summary>
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/// <returns></returns>
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Sound clone();
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string getSoundName();
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bool isStopped();
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}
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}
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@ -9,18 +9,14 @@ using System.Threading.Tasks;
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namespace SimpleSoundManager.Framework
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{
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/// <summary>
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/// TODO:
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/// Play, stop, pause songs.
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/// </summary>
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class SoundManager
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public class SoundManager
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{
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public Dictionary<string,Sound> sounds;
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public Dictionary<string, XACTMusicPair> musicBanks;
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public List<Sound> currentlyPlayingSounds = new List<Sound>();
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/// <summary>
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/// Constructor for this class.
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/// </summary>
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@ -28,6 +24,7 @@ namespace SimpleSoundManager.Framework
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{
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this.sounds = new Dictionary<string, Sound>();
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this.musicBanks = new Dictionary<string, XACTMusicPair>();
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currentlyPlayingSounds = new List<Sound>();
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}
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/// <summary>
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@ -37,7 +34,7 @@ namespace SimpleSoundManager.Framework
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/// <param name="pathToWav"></param>
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public void loadWavFile(string soundName,string pathToWav)
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{
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WavSound wav = new WavSound(pathToWav);
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WavSound wav = new WavSound(soundName,pathToWav);
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this.sounds.Add(soundName,wav);
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}
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@ -49,7 +46,7 @@ namespace SimpleSoundManager.Framework
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/// <param name="pathToWav"></param>
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public void loadWavFile(IModHelper helper,string soundName,string pathToWav)
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{
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WavSound wav = new WavSound(helper ,pathToWav);
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WavSound wav = new WavSound(helper ,soundName,pathToWav);
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this.sounds.Add(soundName,wav);
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}
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@ -61,7 +58,7 @@ namespace SimpleSoundManager.Framework
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/// <param name="pathToWav"></param>
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public void loadWavFile(IModHelper helper,string songName,List<string> pathToWav)
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{
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WavSound wav = new WavSound(helper,pathToWav);
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WavSound wav = new WavSound(helper,songName,pathToWav);
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this.sounds.Add(songName,wav);
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}
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@ -133,5 +130,92 @@ namespace SimpleSoundManager.Framework
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return null;
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}
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/// <summary>
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/// Play the sound with the given name.
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/// </summary>
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/// <param name="soundName"></param>
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public void playSound(string soundName)
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{
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foreach(var sound in this.sounds)
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{
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if (sound.Key == soundName)
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{
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var s=getSoundClone(soundName);
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s.play();
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this.currentlyPlayingSounds.Add(s);
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break;
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}
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}
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}
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/// <summary>
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/// Stop the sound that is playing.
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/// </summary>
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/// <param name="soundName"></param>
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public void stopSound(string soundName)
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{
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List<Sound> removalList = new List<Sound>();
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foreach (var sound in this.currentlyPlayingSounds)
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{
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if (sound.getSoundName() == soundName)
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{
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sound.stop();
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removalList.Add(sound);
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}
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}
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foreach(var v in removalList)
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{
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this.currentlyPlayingSounds.Remove(v);
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}
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}
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/// <summary>
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/// Pause the sound with this name?
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/// </summary>
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/// <param name="soundName"></param>
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public void pauseSound(string soundName)
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{
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List<Sound> removalList = new List<Sound>();
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foreach (var sound in this.currentlyPlayingSounds)
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{
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if (sound.getSoundName() == soundName)
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{
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sound.pause();
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removalList.Add(sound);
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}
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}
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foreach (var v in removalList)
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{
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this.currentlyPlayingSounds.Remove(v);
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}
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}
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public void update()
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{
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List<Sound> removalList = new List<Sound>();
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foreach(Sound song in this.currentlyPlayingSounds)
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{
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if (song.isStopped())
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{
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removalList.Add(song);
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}
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}
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foreach(var v in removalList)
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{
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this.currentlyPlayingSounds.Remove(v);
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}
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}
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public void stopAllSounds()
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{
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foreach(var v in this.currentlyPlayingSounds)
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{
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v.stop();
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}
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}
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}
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}
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@ -31,20 +31,20 @@ namespace SimpleSoundManager
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/// </summary>
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byte[] byteArray;
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public List<string> sounds;
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public string path;
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public string soundName;
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/// <summary>
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/// Get a raw disk path to the wav file.
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/// </summary>
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/// <param name="pathToWavFile"></param>
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public WavSound(string pathToWavFile)
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public WavSound(string name,string pathToWavFile)
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{
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this.path = pathToWavFile;
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LoadWavFromFileToStream();
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this.soundName = name;
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}
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/// <summary>
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/// </summary>
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/// <param name="modHelper"></param>
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/// <param name="pathInModDirectory"></param>
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public WavSound(IModHelper modHelper, string pathInModDirectory)
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public WavSound(IModHelper modHelper,string name, string pathInModDirectory)
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{
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string path = Path.Combine(modHelper.DirectoryPath, pathInModDirectory);
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this.path = path;
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this.soundName = name;
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}
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/// <summary>
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@ -63,7 +64,7 @@ namespace SimpleSoundManager
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/// </summary>
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/// <param name="modHelper">The mod helper for the mod you wish to use to load the music files from.</param>
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/// <param name="pathPieces">The list of folders and files that make up a complete path.</param>
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public WavSound(IModHelper modHelper, List<string> pathPieces)
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public WavSound(IModHelper modHelper,string soundName, List<string> pathPieces)
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{
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string s = modHelper.DirectoryPath;
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foreach(var str in pathPieces)
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@ -71,6 +72,7 @@ namespace SimpleSoundManager
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s = Path.Combine(s, str);
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}
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this.path = s;
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this.soundName = soundName;
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}
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/// <summary>
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@ -224,7 +226,12 @@ namespace SimpleSoundManager
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public Sound clone()
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{
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return new WavSound(this.path);
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return new WavSound(this.getSoundName(),this.path);
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}
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public string getSoundName()
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{
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return this.soundName;
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}
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public void restart()
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@ -130,5 +130,19 @@ namespace SimpleSoundManager.Framework
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{
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return new XACTSound(this.waveBank, this.soundBank, this.soundName);
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}
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public string getSoundName()
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{
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return this.soundName;
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}
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public bool isStopped()
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{
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if (this.song == null) return true;
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if (this.song.IsStopped) return true;
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return false;
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}
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}
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}
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@ -10,7 +10,7 @@ using System.Threading.Tasks;
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namespace SimpleSoundManager
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{
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class XACTMusicPair
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public class XACTMusicPair
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{
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public WaveBank waveBank;
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public ISoundBank soundBank;
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@ -1,8 +1,8 @@
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{
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"Name": "Simple Sound Manager",
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"Author": "Alpha_Omegasis",
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"Version": "2.0.0",
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"Description": "A simple framework to play sounds from wave banks.",
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"Version": "2.0.1",
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"Description": "A simple framework to play sounds from wave banks and wav files.",
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"UniqueID": "Omegasis.SimpleSoundManager",
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"EntryDll": "SimpleSoundManager.dll",
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"MinimumApiVersion": "2.0",
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@ -112,7 +112,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (v.Value.musicPackInformation.getTexture() == null)
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{
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Texture2DExtended texture = StardewSymphony.textureManager.getTexture("MusicDisk");
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float scale = 1.00f / ((float)texture.texture.Width / 64f);
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float scale = 1.00f / ((float)texture.getTexture().Width / 64f);
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this.musicAlbumButtons.Add(new Button(v.Key, new Rectangle(100 + (numOfButtons * 100), 125 + (rows * 100), 64, 64),texture, "", new Rectangle(0, 0, 16, 16), scale, new StardustCore.Animations.Animation(new Rectangle(0, 0, 16, 16)), StardustCore.IlluminateFramework.Colors.randomColor(), Color.White,new ButtonFunctionality(new DelegatePairing(null, new List<object>
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{
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@ -125,8 +125,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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else
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{
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float scale = 1.00f / ((float)v.Value.musicPackInformation.getTexture().texture.Width / 64f);
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this.musicAlbumButtons.Add(new Button(v.Key, new Rectangle(100 + (numOfButtons * 100), 125 + (rows * 100), 64, 64), v.Value.musicPackInformation.getTexture(), "", new Rectangle(0, 0, v.Value.musicPackInformation.getTexture().texture.Width, v.Value.musicPackInformation.getTexture().texture.Height), scale, new StardustCore.Animations.Animation(new Rectangle(0, 0, 16, 16)), StardustCore.IlluminateFramework.LightColorsList.Black, StardustCore.IlluminateFramework.LightColorsList.Black, new ButtonFunctionality(new DelegatePairing(null, new List<object>
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float scale = 1.00f / ((float)v.Value.musicPackInformation.getTexture().getTexture().Width / 64f);
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this.musicAlbumButtons.Add(new Button(v.Key, new Rectangle(100 + (numOfButtons * 100), 125 + (rows * 100), 64, 64), v.Value.musicPackInformation.getTexture(), "", new Rectangle(0, 0, v.Value.musicPackInformation.getTexture().getTexture().Width, v.Value.musicPackInformation.getTexture().getTexture().Height), scale, new StardustCore.Animations.Animation(new Rectangle(0, 0, 16, 16)), StardustCore.IlluminateFramework.LightColorsList.Black, StardustCore.IlluminateFramework.LightColorsList.Black, new ButtonFunctionality(new DelegatePairing(null, new List<object>
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{
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(object)v
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}
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@ -452,9 +452,9 @@ namespace StardewSymphonyRemastered.Framework.Menus
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//Allow 8 songs to be displayed per page.
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Texture2DExtended texture = StardewSymphony.textureManager.getTexture("MusicNote");
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float scale = 1.00f / ((float)texture.texture.Width / 64f);
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float scale = 1.00f / ((float)texture.getTexture().Width / 64f);
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Song s = musicPackSongList.ElementAt(i);
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Rectangle srcRect = new Rectangle(0, 0, texture.texture.Width, texture.texture.Height);
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Rectangle srcRect = new Rectangle(0, 0, texture.getTexture().Width, texture.getTexture().Height);
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this.fancyButtons.Add(new Button(s.name, new Rectangle((int)placement2.X+25, (int)placement2.Y + ((i%6) * 100)+100, 64, 64), texture, s.name, srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
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}
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@ -472,8 +472,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
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//Allow 8 songs to be displayed per page.
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Texture2DExtended texture = StardewSymphony.textureManager.getTexture("GreenBallon");
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float scale = 1.00f / ((float)texture.texture.Height / 64f);
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Rectangle srcRect = new Rectangle(0, 0, texture.texture.Width, texture.texture.Height);
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float scale = 1.00f / ((float)texture.getTexture().Height / 64f);
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Rectangle srcRect = new Rectangle(0, 0, texture.getTexture().Width, texture.getTexture().Height);
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this.fancyButtons.Add(new Button(SongSpecifics.festivals.ElementAt(i), new Rectangle((int)placement2.X + 50, (int)placement2.Y + ((i % 6) * 100) + 100, 64, 64), texture, SongSpecifics.festivals.ElementAt(i), srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
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}
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@ -493,8 +493,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
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//Allow 8 songs to be displayed per page.
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Texture2DExtended texture = StardewSymphony.textureManager.getTexture("MenuIcon");
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float scale = 1.00f / ((float)texture.texture.Width / 64f);
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Rectangle srcRect = new Rectangle(0, 0, texture.texture.Width, texture.texture.Height);
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float scale = 1.00f / ((float)texture.getTexture().Width / 64f);
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Rectangle srcRect = new Rectangle(0, 0, texture.getTexture().Width, texture.getTexture().Height);
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this.fancyButtons.Add(new Button(SongSpecifics.menus.ElementAt(i), new Rectangle((int)placement2.X + 50, (int)placement2.Y + ((i % 6) * 100) + 100, 64, 64), texture, SongSpecifics.menus.ElementAt(i), srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
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}
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||||
|
@ -512,8 +512,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
|
||||
//Allow 8 songs to be displayed per page.
|
||||
Texture2DExtended texture = StardewSymphony.textureManager.getTexture("StarIcon");
|
||||
float scale = 1.00f / ((float)texture.texture.Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, texture.texture.Width, texture.texture.Height);
|
||||
float scale = 1.00f / ((float)texture.getTexture().Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, texture.getTexture().Width, texture.getTexture().Height);
|
||||
this.fancyButtons.Add(new Button(SongSpecifics.events.ElementAt(i), new Rectangle((int)placement2.X + 50, (int)placement2.Y + ((i % 6) * 100) + 100, 64, 64), texture, SongSpecifics.events.ElementAt(i), srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
|
||||
|
||||
}
|
||||
|
@ -538,8 +538,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
StardewSymphony.ModMonitor.Log("SPRING TEXTURE NULL!");
|
||||
return;
|
||||
}
|
||||
float scale = 1.00f / ((float)springTexture.texture.Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, springTexture.texture.Width, springTexture.texture.Height);
|
||||
float scale = 1.00f / ((float)springTexture.getTexture().Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, springTexture.getTexture().Width, springTexture.getTexture().Height);
|
||||
this.fancyButtons.Add(new Button("SeasonIcon", new Rectangle((int)seasonPlacement.X, (int)seasonPlacement.Y, 64, 64), springTexture, "Spring Music", srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
|
||||
}
|
||||
if (Game1.currentSeason == "summer")
|
||||
|
@ -552,8 +552,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
StardewSymphony.ModMonitor.Log("SUMMER TEXTURE NULL!");
|
||||
return;
|
||||
}
|
||||
float scale = 1.00f / ((float)summerTexture.texture.Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, summerTexture.texture.Width, summerTexture.texture.Height);
|
||||
float scale = 1.00f / ((float)summerTexture.getTexture().Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, summerTexture.getTexture().Width, summerTexture.getTexture().Height);
|
||||
this.fancyButtons.Add(new Button("SeasonIcon", new Rectangle((int)seasonPlacement.X, (int)seasonPlacement.Y, 64, 64), summerTexture, "Summer Music", srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
|
||||
}
|
||||
if (Game1.currentSeason == "fall")
|
||||
|
@ -566,8 +566,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
StardewSymphony.ModMonitor.Log("FALL TEXTURE NULL!");
|
||||
return;
|
||||
}
|
||||
float scale = 1.00f / ((float)fallTexture.texture.Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, fallTexture.texture.Width, fallTexture.texture.Height);
|
||||
float scale = 1.00f / ((float)fallTexture.getTexture().Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, fallTexture.getTexture().Width, fallTexture.getTexture().Height);
|
||||
this.fancyButtons.Add(new Button("SeasonIcon", new Rectangle((int)seasonPlacement.X, (int)seasonPlacement.Y, 64, 64), fallTexture, "Fall Music", srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
|
||||
}
|
||||
if (Game1.currentSeason == "winter")
|
||||
|
@ -580,8 +580,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
StardewSymphony.ModMonitor.Log("WINTER TEXTURE NULL!");
|
||||
return;
|
||||
}
|
||||
float scale = 1.00f / ((float)winterTexture.texture.Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, winterTexture.texture.Width, winterTexture.texture.Height);
|
||||
float scale = 1.00f / ((float)winterTexture.getTexture().Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, winterTexture.getTexture().Width, winterTexture.getTexture().Height);
|
||||
this.fancyButtons.Add(new Button("SeasonIcon", new Rectangle((int)seasonPlacement.X, (int)seasonPlacement.Y, 64, 64), winterTexture, "Winter Music", srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
|
||||
}
|
||||
|
||||
|
@ -591,8 +591,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
|
||||
//Festival Icon placement.
|
||||
Texture2DExtended festivalTexture = StardewSymphony.textureManager.getTexture("FestivalIcon");
|
||||
float festivalScale = 1.00f / ((float)festivalTexture.texture.Width / 64f);
|
||||
Rectangle festivalSrcRect = new Rectangle(0, 0, festivalTexture.texture.Width, festivalTexture.texture.Height);
|
||||
float festivalScale = 1.00f / ((float)festivalTexture.getTexture().Width / 64f);
|
||||
Rectangle festivalSrcRect = new Rectangle(0, 0, festivalTexture.getTexture().Width, festivalTexture.getTexture().Height);
|
||||
this.fancyButtons.Add(new Button("FestivalIcon", new Rectangle((int)festivalPlacement.X, (int)festivalPlacement.Y, 64, 64), festivalTexture, "Festival Music", festivalSrcRect, festivalScale, new Animation(festivalSrcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
|
||||
if (festivalTexture == null)
|
||||
{
|
||||
|
@ -603,8 +603,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
|
||||
//Event Icon placement.
|
||||
Texture2DExtended eventTexture = StardewSymphony.textureManager.getTexture("EventIcon");
|
||||
float eventScale = 1.00f / ((float)eventTexture.texture.Width / 64f);
|
||||
Rectangle eventSrcRectangle = new Rectangle(0, 0, eventTexture.texture.Width, eventTexture.texture.Height);
|
||||
float eventScale = 1.00f / ((float)eventTexture.getTexture().Width / 64f);
|
||||
Rectangle eventSrcRectangle = new Rectangle(0, 0, eventTexture.getTexture().Width, eventTexture.getTexture().Height);
|
||||
this.fancyButtons.Add(new Button("EventIcon", new Rectangle((int)eventPlacement.X, (int)eventPlacement.Y, 64, 64), eventTexture, "Event Music", eventSrcRectangle, eventScale, new Animation(eventSrcRectangle), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
|
||||
|
||||
if (eventTexture == null)
|
||||
|
@ -616,8 +616,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
|
||||
//Menu Icon placement.
|
||||
Texture2DExtended menuTexture = StardewSymphony.textureManager.getTexture("MenuIcon");
|
||||
float menuScale = 1.00f / ((float)menuTexture.texture.Width / 64f);
|
||||
Rectangle menuSrcRectangle = new Rectangle(0, 0, menuTexture.texture.Width, menuTexture.texture.Height);
|
||||
float menuScale = 1.00f / ((float)menuTexture.getTexture().Width / 64f);
|
||||
Rectangle menuSrcRectangle = new Rectangle(0, 0, menuTexture.getTexture().Width, menuTexture.getTexture().Height);
|
||||
this.fancyButtons.Add(new Button("MenuIcon", new Rectangle((int)menuPlacement.X, (int)menuPlacement.Y, 64, 64), menuTexture, "Menu Music", menuSrcRectangle, menuScale, new Animation(menuSrcRectangle), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
|
||||
|
||||
if (menuTexture == null)
|
||||
|
@ -705,8 +705,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
display = "Wedding Music";
|
||||
}
|
||||
|
||||
float scale = 1.00f / ((float)texture.texture.Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, texture.texture.Width, texture.texture.Height);
|
||||
float scale = 1.00f / ((float)texture.getTexture().Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, texture.getTexture().Width, texture.getTexture().Height);
|
||||
this.fancyButtons.Add(new Button(name, new Rectangle((int)placement2.X + 50, (int)placement2.Y + ((i % 7) * 100), 64, 64), texture, display, srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
|
||||
|
||||
}
|
||||
|
@ -742,8 +742,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
{
|
||||
StardewSymphony.ModMonitor.Log("HMM A TEXTURE IS NULL: " + i.ToString());
|
||||
}
|
||||
float scale = 1.00f / ((float)texture.texture.Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, texture.texture.Width, texture.texture.Height);
|
||||
float scale = 1.00f / ((float)texture.getTexture().Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, texture.getTexture().Width, texture.getTexture().Height);
|
||||
this.fancyButtons.Add(new Button(name, new Rectangle((int)placement2.X + 50, (int)placement2.Y + ((i % 7) * 100), 64, 64), texture, display, srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
|
||||
|
||||
}
|
||||
|
@ -777,8 +777,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
numOfEmptyCabin++;
|
||||
}
|
||||
Texture2DExtended texture2 = StardewSymphony.textureManager.getTexture("HouseIcon");
|
||||
float scale2 = 1.00f / ((float)texture2.texture.Width / 64f);
|
||||
Rectangle srcRect2 = new Rectangle(0, 0, texture2.texture.Width, texture2.texture.Height);
|
||||
float scale2 = 1.00f / ((float)texture2.getTexture().Width / 64f);
|
||||
Rectangle srcRect2 = new Rectangle(0, 0, texture2.getTexture().Width, texture2.getTexture().Height);
|
||||
this.fancyButtons.Add(new Button(locName, new Rectangle((int)placement2.X + 25, (int)placement2.Y + ((i % 6) * 100) + 100, 64, 64), texture2, displayName, srcRect2, scale2, new Animation(srcRect2), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
|
||||
continue;
|
||||
}
|
||||
|
@ -787,8 +787,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
string displayName = "Empty Cabin "+(numOfEmptyCabin);
|
||||
numOfEmptyCabin++;
|
||||
Texture2DExtended texture2 = StardewSymphony.textureManager.getTexture("HouseIcon");
|
||||
float scale2 = 1.00f / ((float)texture2.texture.Width / 64f);
|
||||
Rectangle srcRect2 = new Rectangle(0, 0, texture2.texture.Width, texture2.texture.Height);
|
||||
float scale2 = 1.00f / ((float)texture2.getTexture().Width / 64f);
|
||||
Rectangle srcRect2 = new Rectangle(0, 0, texture2.getTexture().Width, texture2.getTexture().Height);
|
||||
this.fancyButtons.Add(new Button(locName, new Rectangle((int)placement2.X + 25, (int)placement2.Y + ((i % 6) * 100) + 100, 64, 64), texture2, displayName, srcRect2, scale2, new Animation(srcRect2), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
|
||||
continue;
|
||||
}
|
||||
|
@ -802,8 +802,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
|
||||
//Allow 8 songs to be displayed per page.
|
||||
Texture2DExtended texture = StardewSymphony.textureManager.getTexture("HouseIcon");
|
||||
float scale = 1.00f / ((float)texture.texture.Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, texture.texture.Width, texture.texture.Height);
|
||||
float scale = 1.00f / ((float)texture.getTexture().Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, texture.getTexture().Width, texture.getTexture().Height);
|
||||
this.fancyButtons.Add(new Button(locName, new Rectangle((int)placement2.X + 25, (int)placement2.Y + ((i % 6) * 100) + 100, 64, 64), texture, locName, srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
|
||||
|
||||
}
|
||||
|
@ -866,8 +866,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
display = "Saturday Music";
|
||||
}
|
||||
|
||||
float scale = 1.00f / ((float)texture.texture.Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, texture.texture.Width, texture.texture.Height);
|
||||
float scale = 1.00f / ((float)texture.getTexture().Width / 64f);
|
||||
Rectangle srcRect = new Rectangle(0, 0, texture.getTexture().Width, texture.getTexture().Height);
|
||||
this.fancyButtons.Add(new Button(name, new Rectangle((int)placement2.X + 50, (int)placement2.Y + ((i % 7) * 100), 64, 64), texture, display, srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
|
||||
|
||||
}
|
||||
|
|
|
@ -67,6 +67,7 @@ namespace StardewSymphonyRemastered.Framework
|
|||
|
||||
public void updateTimer()
|
||||
{
|
||||
if (this.currentMusicPack == null) return;
|
||||
if (this.currentMusicPack.isPlaying()) return;
|
||||
else
|
||||
{
|
||||
|
|
|
@ -216,7 +216,7 @@ namespace StardewSymphonyRemastered
|
|||
/// <param name="e"></param>
|
||||
private void ControlEvents_KeyPressed(object sender, StardewModdingAPI.Events.EventArgsKeyPressed e)
|
||||
{
|
||||
if (e.KeyPressed.ToString() == Config.KeyBinding)
|
||||
if (e.KeyPressed.ToString() == Config.KeyBinding && Game1.activeClickableMenu==null)
|
||||
{
|
||||
Game1.activeClickableMenu = new Framework.Menus.MusicManagerMenu(Game1.viewport.Width,Game1.viewport.Height);
|
||||
}
|
||||
|
|
|
@ -240,6 +240,7 @@
|
|||
<Folder Include="Content\Music\XACT\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\deploy.targets" />
|
||||
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.2.0.2\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.2.0.2\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
|
|
|
@ -61,6 +61,7 @@ namespace StardustCore
|
|||
{
|
||||
SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList);
|
||||
List<KeyValuePair<Vector2, MultiTileComponent>> objs = new List<KeyValuePair<Vector2, MultiTileComponent>>();
|
||||
/*
|
||||
MultiTileComponent tile1 = new MultiTileComponent(0,"Tileobj1","A basic tile obj",new Texture2DExtended(ModCore.ModHelper, Path.Combine("Content", "Graphics", "MultiTest", "Test1.png")));
|
||||
MultiTileComponent tile2 = new MultiTileComponent(0,"Tileobj2", "A basic tile obj", new Texture2DExtended(ModCore.ModHelper, Path.Combine("Content", "Graphics", "MultiTest", "Test2.png")));
|
||||
MultiTileComponent tile3 = new MultiTileComponent(0,"Tileobj3", "A basic tile obj", new Texture2DExtended(ModCore.ModHelper, Path.Combine("Content", "Graphics", "MultiTest", "Test3.png")));
|
||||
|
@ -69,8 +70,14 @@ namespace StardustCore
|
|||
objs.Add(new KeyValuePair<Vector2, MultiTileComponent>(new Vector2(2, 0), tile3));
|
||||
|
||||
MultiTileObject collection= new MultiTileObject("MultiTest", "Trying to get multi object testing working", Vector2.Zero, new Texture2DExtended(ModCore.ModHelper, Path.Combine("Content", "Graphics", "MultiTest", "Test3.png")), objs, StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.LightColorsList.Purple), "MultiTest");
|
||||
*/
|
||||
|
||||
Game1.player.addItemToInventory(collection);
|
||||
// Game1.player.addItemToInventory(collection);
|
||||
CoreObject tile1 = new CoreObject(new Texture2DExtended(ModCore.ModHelper, Path.Combine("Content", "Graphics", "MultiTest", "Test1.png")),0, Vector2.Zero,9);
|
||||
tile1.description = "Hello";
|
||||
tile1.Name = "test";
|
||||
tile1.displayName = "test";
|
||||
Game1.player.addItemToInventory(tile1);
|
||||
}
|
||||
|
||||
private void SaveEvents_AfterSave(object sender, EventArgs e)
|
||||
|
|
|
@ -0,0 +1,81 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Netcode;
|
||||
using StardustCore.UIUtilities;
|
||||
|
||||
namespace StardustCore.NetCode
|
||||
{
|
||||
class NetCoreObject : Netcode.NetField<CoreObject,NetCoreObject>
|
||||
{
|
||||
|
||||
public NetTexture2DExtended texture;
|
||||
public NetInt which;
|
||||
public NetVector2 tilePos;
|
||||
public NetInt InventoryMaxSize;
|
||||
public NetRectangle sourceRect;
|
||||
public NetRectangle boundingBox;
|
||||
|
||||
public NetCoreObject()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public NetCoreObject(CoreObject value) : base(value)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
protected override void ReadDelta(BinaryReader reader, NetVersion version)
|
||||
{
|
||||
texture = new NetTexture2DExtended();
|
||||
texture.Read(reader, version);
|
||||
Value.setExtendedTexture(texture.Value);
|
||||
|
||||
which = new NetInt();
|
||||
which.Read(reader, version);
|
||||
Value.ParentSheetIndex = which.Value;
|
||||
|
||||
tilePos = new NetVector2();
|
||||
tilePos.Read(reader, version);
|
||||
Value.TileLocation = tilePos.Value;
|
||||
|
||||
InventoryMaxSize = new NetInt();
|
||||
InventoryMaxSize.Read(reader, version);
|
||||
Value.inventoryMaxSize = InventoryMaxSize.Value;
|
||||
|
||||
sourceRect = new NetRectangle();
|
||||
sourceRect.Read(reader, version);
|
||||
Value.sourceRect = sourceRect.Value;
|
||||
|
||||
boundingBox = new NetRectangle();
|
||||
boundingBox.Read(reader, version);
|
||||
Value.boundingBox.Value = boundingBox.Value;
|
||||
}
|
||||
|
||||
protected override void WriteDelta(BinaryWriter writer)
|
||||
{
|
||||
texture = new NetTexture2DExtended(Value.getExtendedTexture());
|
||||
texture.Write(writer);
|
||||
|
||||
which = new NetInt(Value.ParentSheetIndex);
|
||||
which.Write(writer);
|
||||
|
||||
tilePos = new NetVector2(Value.TileLocation);
|
||||
tilePos.Write(writer);
|
||||
|
||||
InventoryMaxSize = new NetInt(Value.inventoryMaxSize);
|
||||
InventoryMaxSize.Write(writer);
|
||||
|
||||
sourceRect = new NetRectangle(Value.sourceRect);
|
||||
sourceRect.Write(writer);
|
||||
|
||||
boundingBox = new NetRectangle(Value.boundingBox.Value);
|
||||
sourceRect.Write(writer);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,69 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Netcode;
|
||||
using StardewValley;
|
||||
using StardustCore.UIUtilities;
|
||||
|
||||
namespace StardustCore.NetCode
|
||||
{
|
||||
public class NetTexture2DExtended : Netcode.NetField<UIUtilities.Texture2DExtended, NetTexture2DExtended>
|
||||
{
|
||||
|
||||
public string Name;
|
||||
public Texture2D texture;
|
||||
public string path;
|
||||
public int width;
|
||||
public int height;
|
||||
|
||||
|
||||
public NetTexture2DExtended()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public NetTexture2DExtended(Texture2DExtended value) : base(value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void ReadDelta(BinaryReader reader, NetVersion version)
|
||||
{
|
||||
int width = reader.ReadInt32();
|
||||
int height = reader.ReadInt32();
|
||||
Byte[] colorsOne = new byte[width*height*4];
|
||||
colorsOne = reader.ReadBytes(width*height*4);
|
||||
texture = new Texture2D(Game1.graphics.GraphicsDevice,width,height);
|
||||
texture.SetData(colorsOne);
|
||||
|
||||
string Name = reader.ReadString();
|
||||
string path = reader.ReadString();
|
||||
|
||||
if (version.IsPriorityOver(this.ChangeVersion))
|
||||
{
|
||||
this.CleanSet(new UIUtilities.Texture2DExtended(ModCore.ModHelper, path),true);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void WriteDelta(BinaryWriter writer)
|
||||
{
|
||||
|
||||
int size = base.Value.getTexture().Width * base.Value.getTexture().Height * 4;
|
||||
writer.Write(base.Value.getTexture().Width);
|
||||
writer.Write(base.Value.getTexture().Height);
|
||||
//writer.Write(size);
|
||||
texture = Value.getTexture();
|
||||
Byte[] colorsOne = new byte[size]; //The hard to read,1D array
|
||||
texture.GetData(colorsOne);
|
||||
writer.Write(colorsOne);
|
||||
writer.Write(base.Value.Name);
|
||||
writer.Write(base.Value.path);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -104,16 +104,20 @@ namespace StardustCore
|
|||
lightColor = Color.Black;
|
||||
thisType = this.GetType().ToString();
|
||||
|
||||
this.NetFields.AddField(new NetCode.NetCoreObject(this));
|
||||
|
||||
}
|
||||
|
||||
public CoreObject()
|
||||
{
|
||||
this.updateDrawPosition();
|
||||
this.NetFields.AddField(new NetCode.NetCoreObject(this));
|
||||
}
|
||||
|
||||
public CoreObject(bool f)
|
||||
{
|
||||
//does nothng
|
||||
this.NetFields.AddField(new NetCode.NetCoreObject(this));
|
||||
}
|
||||
|
||||
public CoreObject(Texture2DExtended texture,int which, Vector2 Tile, int InventoryMaxSize)
|
||||
|
@ -1286,11 +1290,16 @@ namespace StardustCore
|
|||
{
|
||||
if (x == -1)
|
||||
{
|
||||
//ERROR IS HERE?!?!?!?!?
|
||||
if (TextureSheet == null)
|
||||
{
|
||||
ModCore.ModMonitor.Log("WHY IS EX TEXT NULL?????");
|
||||
}
|
||||
spriteBatch.Draw(TextureSheet.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.drawPosition), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteBatch.Draw(TextureSheet.getTexture(), Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), (float)(y * Game1.tileSize - (this.sourceRect.Height * Game1.pixelZoom - this.boundingBox.Height)))), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
|
||||
spriteBatch.Draw(TextureSheet.getTexture(), Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), (float)(y * Game1.tileSize))), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, 0f);
|
||||
}
|
||||
if (this.heldObject.Value != null)
|
||||
{
|
||||
|
@ -1492,6 +1501,11 @@ namespace StardustCore
|
|||
{
|
||||
return this.TextureSheet;
|
||||
}
|
||||
|
||||
public virtual void setExtendedTexture(Texture2DExtended texture)
|
||||
{
|
||||
this.TextureSheet = texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,6 +15,11 @@ namespace StardustCore.Objects
|
|||
//Pass in different function pointers that return bool to check if this default code will run. If not
|
||||
public MultiTileObject containerObject;
|
||||
|
||||
public MultiTileComponent()
|
||||
{
|
||||
//this.TextureSheet = new Texture2DExtended();
|
||||
this.NetFields.AddField(new NetCode.NetTexture2DExtended(this.getExtendedTexture()));
|
||||
}
|
||||
|
||||
public MultiTileComponent(CoreObject part)
|
||||
{
|
||||
|
@ -28,6 +33,8 @@ namespace StardustCore.Objects
|
|||
}
|
||||
this.defaultBoundingBox = new Rectangle(0, 0, 16, 16);
|
||||
this.boundingBox.Value = new Rectangle((int)0 * Game1.tileSize, (int)0* Game1.tileSize, 1 * Game1.tileSize, 1 * Game1.tileSize);
|
||||
|
||||
this.NetFields.AddField(new NetCode.NetTexture2DExtended(this.getExtendedTexture()));
|
||||
}
|
||||
|
||||
public MultiTileComponent(int which,String name, String description, Texture2DExtended texture)
|
||||
|
@ -44,6 +51,8 @@ namespace StardustCore.Objects
|
|||
this.defaultSourceRect = this.sourceRect;
|
||||
this.serializationName = this.GetType().ToString();
|
||||
this.ParentSheetIndex = which;
|
||||
|
||||
this.NetFields.AddField(new NetCode.NetTexture2DExtended(this.getExtendedTexture()));
|
||||
}
|
||||
|
||||
public MultiTileComponent(int which,String name, String description, Animations.AnimationManager animationManager)
|
||||
|
@ -61,6 +70,8 @@ namespace StardustCore.Objects
|
|||
this.defaultSourceRect = this.sourceRect;
|
||||
this.serializationName = this.GetType().ToString();
|
||||
this.ParentSheetIndex = which;
|
||||
|
||||
this.NetFields.AddField(new NetCode.NetTexture2DExtended(this.getExtendedTexture()));
|
||||
}
|
||||
|
||||
public override bool clicked(Farmer who)
|
||||
|
@ -148,6 +159,12 @@ namespace StardustCore.Objects
|
|||
//The actual planter box being drawn.
|
||||
if (animationManager == null)
|
||||
{
|
||||
if (this.TextureSheet == null)
|
||||
{
|
||||
ModCore.ModMonitor.Log("Tex Extended is null???");
|
||||
|
||||
}
|
||||
|
||||
spriteBatch.Draw(this.TextureSheet.getTexture(), Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, 0);
|
||||
// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
|
||||
}
|
||||
|
|
|
@ -4,7 +4,9 @@ using StardewValley;
|
|||
using StardustCore.UIUtilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
@ -16,6 +18,11 @@ namespace StardustCore.Objects
|
|||
public Color categoryColor;
|
||||
public String categoryName;
|
||||
|
||||
public MultiTileObject()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public MultiTileObject(String Name, String Description,Vector2 tile, Texture2DExtended texture, List<KeyValuePair<Vector2, MultiTileComponent>> Objects, Color CategoryColor, String CategoryName) :base(texture,0,tile,0)
|
||||
{
|
||||
this.objects = Objects;
|
||||
|
@ -197,7 +204,7 @@ namespace StardustCore.Objects
|
|||
if (animationManager == null)
|
||||
{
|
||||
//FIX SCALE SIZE AND POSITION APPROPRIATELY DEPENDING ON # OF OBJECTS!!!
|
||||
aosdkpoasdopjsa
|
||||
//fsfsd
|
||||
spriteBatch.Draw(v.Value.getExtendedTexture().getTexture(), location+new Vector2(v.Key.X*16,v.Key.Y*16), this.defaultSourceRect, Color.White * transparency, 0f, new Vector2(0, 0), 1, SpriteEffects.None, layerDepth);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -89,6 +89,8 @@
|
|||
<Compile Include="Interfaces\IToolSerializer.cs" />
|
||||
<Compile Include="Math\Hex.cs" />
|
||||
<Compile Include="Math\Hex32.cs" />
|
||||
<Compile Include="NetCode\NetCoreObject.cs" />
|
||||
<Compile Include="NetCode\NetTexure2DExtended.cs" />
|
||||
<Compile Include="Objects\MultiTileComponent.cs" />
|
||||
<Compile Include="Objects\MultiTileObject.cs" />
|
||||
<Compile Include="Objects\Tools\BasicToolInfo.cs" />
|
||||
|
|
|
@ -49,7 +49,7 @@ namespace Omegasis.TimeFreeze
|
|||
/// <param name="location">The location to check.</param>
|
||||
private bool ShouldFreezeTime(StardewValley.Farmer player, GameLocation location)
|
||||
{
|
||||
if (location.Name == "Mine" || location.Name == "SkullCave" || location.Name == "UndergroundMine" || location.IsOutdoors)
|
||||
if (location.Name == "Mine" || location.Name == "SkullCave"|| location.Name.StartsWith("SkullCave") || location.Name.StartsWith("UndergroundMine") || location.IsOutdoors)
|
||||
return false;
|
||||
if (player.swimming.Value)
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"Name": "Time Freeze",
|
||||
"Author": "Alpha_Omegasis",
|
||||
"Version": "1.3.0",
|
||||
"Version": "1.4.0",
|
||||
"Description": "Emulates old Harvest Moon-style games where time is frozen inside.",
|
||||
"UniqueID": "Omegasis.TimeFreeze",
|
||||
"EntryDll": "TimeFreeze.dll",
|
||||
|
|
Loading…
Reference in New Issue