More notes. This project will remain unfinished for awhile due to business

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2018-09-21 20:47:33 -07:00
parent c9f21d2772
commit 3e4fc01389
1 changed files with 3 additions and 1 deletions

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@ -22,11 +22,13 @@ namespace UnifiedSaveCore
/// Must go from really big to really small. /// Must go from really big to really small.
/// I.E locations->characters->objects->items.... /// I.E locations->characters->objects->items....
/// TODO: /// TODO:
/// Characters
/// Animals /// Animals
/// Trees? /// Trees?
/// Chests /// Chests
/// Items /// Items
///
/// This mod will rewrite the network (server, client) code and have events that fire when a player connects, disconnects, messages are sent, and messages are received.
///
/// </summary> /// </summary>
public class UnifiedSaveCore:Mod public class UnifiedSaveCore:Mod
{ {