More notes. This project will remain unfinished for awhile due to business
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@ -22,11 +22,13 @@ namespace UnifiedSaveCore
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/// Must go from really big to really small.
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/// Must go from really big to really small.
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/// I.E locations->characters->objects->items....
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/// I.E locations->characters->objects->items....
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/// TODO:
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/// TODO:
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/// Characters
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/// Animals
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/// Animals
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/// Trees?
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/// Trees?
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/// Chests
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/// Chests
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/// Items
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/// Items
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///
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/// This mod will rewrite the network (server, client) code and have events that fire when a player connects, disconnects, messages are sent, and messages are received.
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///
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/// </summary>
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/// </summary>
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public class UnifiedSaveCore:Mod
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public class UnifiedSaveCore:Mod
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{
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{
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