diff --git a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/MusicManager.cs b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/MusicManager.cs index 4f5f51fd..5a57d731 100644 --- a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/MusicManager.cs +++ b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/MusicManager.cs @@ -11,11 +11,7 @@ using System.Timers; namespace StardewSymphonyRemastered.Framework { /// - /// TODO: Make this manage all of the music. - /// - /// Make it be able to load in multiple music packs from a general mod/MusicPacks Directory - /// - /// + /// Manages all music for the mod. /// public class MusicManager { diff --git a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/SongSpecifics.cs b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/SongSpecifics.cs index e0b1b0b3..5b689464 100644 --- a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/SongSpecifics.cs +++ b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/SongSpecifics.cs @@ -73,7 +73,31 @@ namespace StardewSymphonyRemastered.Framework timesOfDay = new string[] { "day", - "night" + "night", + "12A.M.", + "1A.M.", + "2A.M.", + "3A.M.", + "4A.M.", + "5A.M.", + "6A.M.", + "7A.M.", + "8A.M.", + "9A.M.", + "10A.M.", + "11A.M.", + "12P.M.", + "1P.M.", + "2P.M.", + "3P.M.", + "4P.M.", + "5P.M.", + "6P.M.", + "7P.M.", + "8P.M.", + "9P.M.", + "10P.M.", + "11P.M.", }; @@ -139,7 +163,12 @@ namespace StardewSymphonyRemastered.Framework } else { - key = getSeasonNameString() + seperator + getWeatherString() + seperator + getTimeOfDayString() + seperator + getLocationString() + seperator + getDayOfWeekString(); + key = getSeasonNameString() + seperator + getWeatherString() + seperator + getTimeOfDayString(true) + seperator + getLocationString() + seperator + getDayOfWeekString(); + + if (StardewSymphony.musicManager.getListOfApplicableMusicPacks(key).Count == 0) + { + key = getSeasonNameString() + seperator + getWeatherString() + seperator + getTimeOfDayString(false) + seperator + getLocationString() + seperator + getDayOfWeekString(); + } } } else { @@ -313,10 +342,22 @@ namespace StardewSymphonyRemastered.Framework /// Get the name for the time of day that it currently is. /// /// - public static string getTimeOfDayString() + public static string getTimeOfDayString(bool hourly) { - if (Game1.timeOfDay < Game1.getModeratelyDarkTime()) return "day"; - else return "night"; + if (hourly == false) + { + if (Game1.timeOfDay < Game1.getModeratelyDarkTime()) return "day"; + else return "night"; + } + else + { + int hour = Game1.timeOfDay / 100; + string suffix = ""; + if (hour < 12 && hour >= 24) suffix = "A.M."; + else suffix = "P.M."; + + return hour.ToString() + suffix; + } } ///