diff --git a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/MusicManager.cs b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/MusicManager.cs
index 4f5f51fd..5a57d731 100644
--- a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/MusicManager.cs
+++ b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/MusicManager.cs
@@ -11,11 +11,7 @@ using System.Timers;
namespace StardewSymphonyRemastered.Framework
{
///
- /// TODO: Make this manage all of the music.
- ///
- /// Make it be able to load in multiple music packs from a general mod/MusicPacks Directory
- ///
- ///
+ /// Manages all music for the mod.
///
public class MusicManager
{
diff --git a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/SongSpecifics.cs b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/SongSpecifics.cs
index e0b1b0b3..5b689464 100644
--- a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/SongSpecifics.cs
+++ b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/SongSpecifics.cs
@@ -73,7 +73,31 @@ namespace StardewSymphonyRemastered.Framework
timesOfDay = new string[]
{
"day",
- "night"
+ "night",
+ "12A.M.",
+ "1A.M.",
+ "2A.M.",
+ "3A.M.",
+ "4A.M.",
+ "5A.M.",
+ "6A.M.",
+ "7A.M.",
+ "8A.M.",
+ "9A.M.",
+ "10A.M.",
+ "11A.M.",
+ "12P.M.",
+ "1P.M.",
+ "2P.M.",
+ "3P.M.",
+ "4P.M.",
+ "5P.M.",
+ "6P.M.",
+ "7P.M.",
+ "8P.M.",
+ "9P.M.",
+ "10P.M.",
+ "11P.M.",
};
@@ -139,7 +163,12 @@ namespace StardewSymphonyRemastered.Framework
}
else
{
- key = getSeasonNameString() + seperator + getWeatherString() + seperator + getTimeOfDayString() + seperator + getLocationString() + seperator + getDayOfWeekString();
+ key = getSeasonNameString() + seperator + getWeatherString() + seperator + getTimeOfDayString(true) + seperator + getLocationString() + seperator + getDayOfWeekString();
+
+ if (StardewSymphony.musicManager.getListOfApplicableMusicPacks(key).Count == 0)
+ {
+ key = getSeasonNameString() + seperator + getWeatherString() + seperator + getTimeOfDayString(false) + seperator + getLocationString() + seperator + getDayOfWeekString();
+ }
}
}
else {
@@ -313,10 +342,22 @@ namespace StardewSymphonyRemastered.Framework
/// Get the name for the time of day that it currently is.
///
///
- public static string getTimeOfDayString()
+ public static string getTimeOfDayString(bool hourly)
{
- if (Game1.timeOfDay < Game1.getModeratelyDarkTime()) return "day";
- else return "night";
+ if (hourly == false)
+ {
+ if (Game1.timeOfDay < Game1.getModeratelyDarkTime()) return "day";
+ else return "night";
+ }
+ else
+ {
+ int hour = Game1.timeOfDay / 100;
+ string suffix = "";
+ if (hour < 12 && hour >= 24) suffix = "A.M.";
+ else suffix = "P.M.";
+
+ return hour.ToString() + suffix;
+ }
}
///