Added in support code for hourly in-game music as requested. Just need to make menu options for them all.
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@ -11,11 +11,7 @@ using System.Timers;
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namespace StardewSymphonyRemastered.Framework
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namespace StardewSymphonyRemastered.Framework
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{
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{
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/// <summary>
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/// <summary>
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/// TODO: Make this manage all of the music.
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/// Manages all music for the mod.
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///
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/// Make it be able to load in multiple music packs from a general mod/MusicPacks Directory
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///
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///
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/// </summary>
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/// </summary>
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public class MusicManager
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public class MusicManager
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{
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{
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@ -73,7 +73,31 @@ namespace StardewSymphonyRemastered.Framework
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timesOfDay = new string[]
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timesOfDay = new string[]
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{
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{
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"day",
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"day",
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"night"
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"night",
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"12A.M.",
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"1A.M.",
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"2A.M.",
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"3A.M.",
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"4A.M.",
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"5A.M.",
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"6A.M.",
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"7A.M.",
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"8A.M.",
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"9A.M.",
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"10A.M.",
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"11A.M.",
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"12P.M.",
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"1P.M.",
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"2P.M.",
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"3P.M.",
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"4P.M.",
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"5P.M.",
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"6P.M.",
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"7P.M.",
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"8P.M.",
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"9P.M.",
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"10P.M.",
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"11P.M.",
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};
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};
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@ -139,7 +163,12 @@ namespace StardewSymphonyRemastered.Framework
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}
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}
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else
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else
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{
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{
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key = getSeasonNameString() + seperator + getWeatherString() + seperator + getTimeOfDayString() + seperator + getLocationString() + seperator + getDayOfWeekString();
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key = getSeasonNameString() + seperator + getWeatherString() + seperator + getTimeOfDayString(true) + seperator + getLocationString() + seperator + getDayOfWeekString();
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if (StardewSymphony.musicManager.getListOfApplicableMusicPacks(key).Count == 0)
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{
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key = getSeasonNameString() + seperator + getWeatherString() + seperator + getTimeOfDayString(false) + seperator + getLocationString() + seperator + getDayOfWeekString();
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}
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}
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}
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}
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}
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else {
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else {
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@ -313,11 +342,23 @@ namespace StardewSymphonyRemastered.Framework
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/// Get the name for the time of day that it currently is.
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/// Get the name for the time of day that it currently is.
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/// </summary>
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/// </summary>
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/// <returns></returns>
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/// <returns></returns>
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public static string getTimeOfDayString()
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public static string getTimeOfDayString(bool hourly)
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{
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if (hourly == false)
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{
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{
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if (Game1.timeOfDay < Game1.getModeratelyDarkTime()) return "day";
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if (Game1.timeOfDay < Game1.getModeratelyDarkTime()) return "day";
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else return "night";
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else return "night";
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}
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}
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else
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{
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int hour = Game1.timeOfDay / 100;
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string suffix = "";
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if (hour < 12 && hour >= 24) suffix = "A.M.";
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else suffix = "P.M.";
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return hour.ToString() + suffix;
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}
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}
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/// <summary>
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/// <summary>
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/// Get the name of the location of where I am at.
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/// Get the name of the location of where I am at.
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