Finally got tables working!!!!!!!
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@ -5,6 +5,7 @@ using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using PyTK.CustomElementHandler;
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using Revitalize.Framework.Objects.InformationFiles.Furniture;
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using Revitalize.Framework.Utilities.Serialization;
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@ -62,7 +63,7 @@ namespace Revitalize.Framework.Objects.Furniture
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public PickUpState pickUpItem(bool forCleanUp = false)
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{
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ModCore.log("Pick up!");
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//ModCore.log("Pick up!");
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if (this.CanPlaceItemsHere == false) return PickUpState.DoNothing;
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if (forCleanUp == true)
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{
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@ -77,7 +78,7 @@ namespace Revitalize.Framework.Objects.Furniture
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}
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else
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{
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Game1.player.addItemToInventoryBool(this.heldItem.getOne());
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Game1.player.addItemToInventoryBool(this.heldItem);
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this.heldItem = null;
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return PickUpState.DoNothing;
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}
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@ -94,14 +95,14 @@ namespace Revitalize.Framework.Objects.Furniture
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if (this.CanPlaceItemsHere == true && this.heldItem == null && Game1.player.ActiveObject != null)
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{
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ModCore.log("Hello1");
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//ModCore.log("Hello1");
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this.heldItem = (StardewValley.Object)Game1.player.ActiveObject.getOne();
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Game1.player.reduceActiveItemByOne();
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ModCore.log(System.Environment.StackTrace);
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return PickUpState.DoNothing;
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}
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else if (this.CanPlaceItemsHere == true && this.heldItem == null && Game1.player.ActiveObject == null)
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{
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ModCore.log("Hello1Pickup");
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return PickUpState.RemoveContainer;
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}
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return PickUpState.DoNothing;
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@ -110,12 +111,12 @@ namespace Revitalize.Framework.Objects.Furniture
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{
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if (this.CanPlaceItemsHere == true && this.heldItem != null && Game1.player.ActiveObject == null)
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{
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ModCore.log("Hello2");
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//ModCore.log("Hello2");
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if (Game1.player.isInventoryFull() == false)
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{
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Game1.player.addItemToInventoryBool(this.heldItem);
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this.heldItem = null;
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ModCore.log("Get rid of it11111");
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//ModCore.log("Get rid of it11111");
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return PickUpState.DoNothing;
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}
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else
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@ -133,8 +134,8 @@ namespace Revitalize.Framework.Objects.Furniture
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{
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Game1.player.addItemToInventoryBool(this.heldItem);
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this.heldItem = null;
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ModCore.log("Get rid of it222222");
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ModCore.log(System.Environment.StackTrace);
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//ModCore.log("Get rid of it222222");
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//ModCore.log(System.Environment.StackTrace);
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return PickUpState.DoNothing;
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}
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else
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@ -147,35 +148,123 @@ namespace Revitalize.Framework.Objects.Furniture
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}
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return PickUpState.DoNothing;
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}
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public PickUpState pickUpItemCheck(bool forCleanUp = false)
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{
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//ModCore.log("Pick up!");
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if (this.CanPlaceItemsHere == false) return PickUpState.DoNothing;
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if (this.heldItem == null)
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{
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if (this.CanPlaceItemsHere == true && this.heldItem == null && Game1.player.ActiveObject != null)
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{
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//ModCore.log("Hello1");
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//this.heldItem = (StardewValley.Object)Game1.player.ActiveObject.getOne();
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//Game1.player.reduceActiveItemByOne();
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return PickUpState.DoNothing;
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}
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else if (this.CanPlaceItemsHere == true && this.heldItem == null && Game1.player.ActiveObject == null)
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{
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ModCore.log("Hello1Pickup");
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return PickUpState.RemoveContainer;
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}
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return PickUpState.DoNothing;
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}
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else if (this.heldItem != null)
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{
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if (this.CanPlaceItemsHere == true && this.heldItem != null && Game1.player.ActiveObject == null)
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{
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//ModCore.log("Hello2");
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if (Game1.player.isInventoryFull() == false)
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{
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//Game1.player.addItemToInventoryBool(this.heldItem);
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//this.heldItem = null;
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//ModCore.log("Get rid of it11111");
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return PickUpState.DoNothing;
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}
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else
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{
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ModCore.log("I'm not sure....");
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//do nothing.
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return PickUpState.DoNothing;
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}
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}
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else if (this.CanPlaceItemsHere == true && this.heldItem != null && Game1.player.ActiveObject != null)
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{
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ModCore.log("Hello3");
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if (Game1.player.isInventoryFull() == false)
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{
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//Game1.player.addItemToInventoryBool(this.heldItem);
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//ModCore.log("Get rid of it222222");
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//ModCore.log(System.Environment.StackTrace);
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return PickUpState.DoNothing;
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}
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else
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{
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ModCore.log("I'm not sure....");
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//do nothing.
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return PickUpState.DoNothing;
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}
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}
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}
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return PickUpState.DoNothing;
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}
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public override bool performObjectDropInAction(Item dropInItem, bool probe, Farmer who)
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{
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ModCore.log("DropInAnItem");
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return false;
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ModCore.log("Drop In");
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return false; //this.pickUpItem()==PickUpState.DoNothing;
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//return base.performObjectDropInAction(dropInItem, probe, who);
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}
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public override bool performDropDownAction(Farmer who)
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{
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ModCore.log("HELLO WORLD!!!!");
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return base.performDropDownAction(who);
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}
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
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{
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return base.checkForAction(who, justCheckingForActivity);
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MouseState mState = Mouse.GetState();
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KeyboardState keyboardState = Game1.GetKeyboardState();
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if (mState.RightButton == ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || !keyboardState.IsKeyDown(Keys.RightShift)))
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{
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ModCore.log("Right clicked!");
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return this.rightClicked(who);
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}
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if (mState.RightButton == ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || keyboardState.IsKeyDown(Keys.RightShift)))
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return this.shiftRightClicked(who);
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//return base.checkForAction(who, justCheckingForActivity);
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if (justCheckingForActivity)
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return true;
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this.pickUpItem(false);
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return true;
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//return this.clicked(who);
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//return false;
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}
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public override bool clicked(Farmer who)
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{
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ModCore.log("Click a table");
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if (this.pickUpItem() == PickUpState.DoNothing) return false;
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if (this.pickUpItemCheck() == PickUpState.DoNothing) return false;
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else
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{
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return base.clicked(who);
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}
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///Not sure.
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return false;
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return base.clicked(who);
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//return base.rightClicked(who);
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}
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@ -287,7 +376,7 @@ namespace Revitalize.Framework.Objects.Furniture
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{
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ModCore.ModMonitor.Log(err.ToString());
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}
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if (this.heldItem != null) SpriteBatchUtilities.Draw(spriteBatch, this, this.heldItem, alpha, 99f);
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if (this.heldItem != null) SpriteBatchUtilities.Draw(spriteBatch, this, this.heldItem, alpha, -1f);
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}
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// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
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@ -30,7 +30,9 @@ namespace Revitalize.Framework.Utilities.Serialization
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Vector2 origin = new Vector2((float)x1, (float)y1);
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double num = (double)obj.boundingBox.Bottom / 10000.0;
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spriteBatch1.Draw(shadowTexture, position, sourceRectangle, color, 0.0f, origin, 4f, SpriteEffects.None, (float)num);
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spriteBatch.Draw(Game1.objectSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(obj.boundingBox.Center.X - 32), (float)(obj.boundingBox.Center.Y))), obj.animationManager.currentAnimation.sourceRectangle, Color.White * alpha, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, ((float)(obj.boundingBox.Bottom + 1) / 10000f)+ addedDepth);
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spriteBatch.Draw(Game1.objectSpriteSheet, Game1.GlobalToLocal(Game1.viewport, obj.TileLocation*Game1.tileSize), Game1.getSourceRectForStandardTileSheet(Game1.objectSpriteSheet,itemToDraw.ParentSheetIndex,16,16), Color.White * alpha, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, ((float)(obj.boundingBox.Bottom + 1) / 10000f)+ addedDepth);
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(itemToDraw as StardewValley.Object).draw(spriteBatch, (int)obj.TileLocation.X, (int)obj.TileLocation.Y);
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}
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if (ModCore.Serializer.IsSameOrSubclass(typeof(CustomObject),itemToDraw.GetType()))
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{
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