Waypoints, pathing in and out of buildings, to specific tiles, and returning home at the end of day.

This commit is contained in:
2017-12-03 17:44:31 -08:00
parent ea2e7c134f
commit 4fcef655a8
21 changed files with 2003 additions and 890 deletions

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@ -1,4 +1,5 @@
using StardewValley;
using Microsoft.Xna.Framework;
using StardewValley;
using System;
using System.Collections.Generic;
using System.Linq;
@ -16,9 +17,9 @@ namespace StarAI.CheatCore
{
foreach(var door in v.doors)
{
ModCore.CoreMonitor.Log(v.name.ToString());
ModCore.CoreMonitor.Log(door.Key.ToString());
ModCore.CoreMonitor.Log(door.Value);
// ModCore.CoreMonitor.Log(v.name.ToString());
// ModCore.CoreMonitor.Log(door.Key.ToString());
// ModCore.CoreMonitor.Log(door.Value);
foreach(var warp in Game1.getLocationFromName(door.Value).warps)
{
@ -26,6 +27,7 @@ namespace StarAI.CheatCore
{
Warp w = new Warp(door.Key.X, door.Key.Y, door.Value, warp.X, warp.Y - 1,false);
v.warps.Add(w);
ModCore.CoreMonitor.Log("Star AI: Cheat Core: Adding warp on door at:" + door.Value + " " + new Vector2(door.Key.X, door.Key.Y));
}
}

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@ -10,10 +10,11 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using StarAI;
using StarAI.PathFindingCore.DebrisLogic;
using StarAI.PathFindingCore.WaterLogic;
using StarAI.PathFindingCore.CropLogic;
using StarAI.PathFindingCore.MapTransitionLogic;
using StarAI.TaskCore.MapTransitionLogic;
using StarAI.TaskCore;
using StarAI.TaskCore.CropLogic;
using StarAI.TaskCore.DebrisLogic;
namespace StarAI
{
@ -51,7 +52,10 @@ namespace StarAI
ModCore.CoreHelper.ConsoleCommands.Add("pathto", "Path to the adjacent map", new Action<string, string[]>(Commands.pathToMap));
ModCore.CoreHelper.ConsoleCommands.Add("goto", "Path to the adjacent map", new Action<string, string[]>(Commands.goToMap));
ModCore.CoreHelper.ConsoleCommands.Add("goto", "Path to a given waypoint", new Action<string, string[]>(Commands.wayPoints));
ModCore.CoreHelper.ConsoleCommands.Add("waypoints", "Utilities to deal with waypoints", new Action<string, string[]>(Commands.wayPoints));
// ModCore.CoreHelper.ConsoleCommands.Add("chopsticks", "Chop twigs.", new Action<string, string[]>(Commands.chopAllTwigs));
pathfind("Initialize Delay 0", new string[] {
"setDelay",
@ -59,20 +63,95 @@ namespace StarAI
});
}
public static void taskListCommands(string s, string[] args)
{
if (args.Length == 0)
{
ModCore.CoreMonitor.Log("Error: Need more parameters. Possible command paramaters are...");
ModCore.CoreMonitor.Log("(Pop/pop): pop off the first task and remove it");
ModCore.CoreMonitor.Log("(Clear/clear/Flush/flush):Remove all tasks from the task list");
return;
}
if(args[0]=="Pop"|| args[0] == "pop")
{
ExecutionCore.TaskList.taskList.Remove(ExecutionCore.TaskList.taskList.ElementAt(0));
ModCore.CoreMonitor.Log("Removed top task from tasklist.");
return;
}
if (args[0] == "Clear" || args[0] == "clear")
{
ExecutionCore.TaskList.taskList.Clear();
ModCore.CoreMonitor.Log("Cleared out the task list");
return;
}
if (args[0] == "Flush" || args[0] == "flush")
{
ExecutionCore.TaskList.taskList.Clear();
ModCore.CoreMonitor.Log("Cleared out the task list");
return;
}
}
public static void wayPoints(string s, string[] args)
{
if (args.Length == 0)
{
ModCore.CoreMonitor.Log("Invalid arguments. Possible arguments are:");
ModCore.CoreMonitor.Log("Print: Print all waypoints");
ModCore.CoreMonitor.Log("print: Print all waypoints");
ModCore.CoreMonitor.Log("goto <waypointName>: Go to a specified waypoint in the world.");
return;
}
if (s == "goto")
{
if (args.Length == 0)
{
ModCore.CoreMonitor.Log("Please specify a waypoint name. They can be fetched with the command line \"waypoints print\"");
return;
}
WayPoints.pathToWayPoint(args[0]);
return;
}
if(args[0]=="Print"|| args[0] == "print")
{
WayPoints.printWayPoints();
}
if (args[0] == "goto" || args[0] == "GoTo" || args[0] == "goTo")
{
if (args.Length == 1)
{
ModCore.CoreMonitor.Log("Please specify a waypoint name. They can be fetched with the command line \"waypoints print\"");
return;
}
WayPoints.pathToWayPoint(args[1]);
return;
}
}
public static void pathToMap(string s, string[] args)
{
if (args.Length == 0)
{
ModCore.CoreMonitor.Log("Need 1 parameter. MapName");
ModCore.CoreMonitor.Log("OR need 3 parameters. MapName, xTile, yTile");
return;
}
else
{
if (args.Length >= 1)
if (args.Length == 1)
{
//path to the map location.
WarpGoal.getWarpChain(Game1.player.currentLocation, args[0]);
}
if (args.Length >= 3)
{
//path to the map location.
WarpGoal.pathToWorldTile(Game1.player.currentLocation, args[0],Convert.ToInt32(args[1]), Convert.ToInt32(args[2]));
}
}
}
@ -165,7 +244,7 @@ namespace StarAI
ModCore.CoreMonitor.Log("Need args length of 1. Param: Name of location to go to.");
return;
}
PathFindingCore.MapTransitionLogic.TransitionLogic.transitionToAdjacentMap(Game1.player.currentLocation, args[0]);
TaskCore.MapTransitionLogic.TransitionLogic.transitionToAdjacentMap(Game1.player.currentLocation, args[0]);
}
public static void breakAllStones(string s, string[] args)
@ -200,16 +279,14 @@ namespace StarAI
}
public static void waterCrops(string s, string[] args)
{
PathFindingCore.CropLogic.CropLogic.getAllCropsNeededToBeWatered();
CropLogic.getAllCropsNeededToBeWatered();
}
public static void harvestCrops(string s,string[] args)
{
PathFindingCore.CropLogic.CropLogic.getAllCropsNeededToBeHarvested();
CropLogic.getAllCropsNeededToBeHarvested();
}
/// <summary>

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@ -1,5 +1,6 @@
using StarAI.PathFindingCore;
using StarAI.PathFindingCore.WaterLogic;
using StarAI.TaskCore.MapTransitionLogic;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Tools;
@ -17,6 +18,8 @@ namespace StarAI.ExecutionCore
public static Task executioner = new Task(new Action(runTaskList));
public static List<CustomTask> removalList = new List<CustomTask>();
public static bool pathafterLocationChange;
public static void runTaskList()
{
@ -24,9 +27,22 @@ namespace StarAI.ExecutionCore
bool assignNewTask = true;
while(ranAllTasks()==false)
if(TaskPrerequisites.BedTimePrerequisite.enoughTimeToDoTaskStatic() == false)
{
foreach (var task2 in taskList)
CustomTask task = WayPoints.pathToWayPointReturnTask("bed");
if (task == null) ModCore.CoreMonitor.Log("SOMETHING WENT WRONG WHEN TRYING TO GO TO BED", LogLevel.Error);
ModCore.CoreMonitor.Log("Not enough time remaining in day. Going home.", LogLevel.Alert);
task.runTask();
Utilities.tileExceptionList.Clear();
taskList.Clear();
removalList.Clear();
return;
}
while(ranAllTasks()==false||TaskPrerequisites.BedTimePrerequisite.enoughTimeToDoTaskStatic()==false)
{
Utilities.tileExceptionList.Clear();
foreach (var task2 in taskList)
{
if (removalList.Contains(task2)) continue;
recalculateTask(task2);
@ -64,7 +80,7 @@ namespace StarAI.ExecutionCore
}
}
Utilities.tileExceptionList.Clear();
taskList.Clear();
removalList.Clear();
@ -75,14 +91,14 @@ namespace StarAI.ExecutionCore
object[] oArray = (object[])v.objectParameterDataArray;
ModCore.CoreMonitor.Log("RECALCULATING: "+ v.taskMetaData.name);
if (v.taskMetaData.name.Contains("Path to "))
{
Utilities.tileExceptionList.Clear();
ModCore.CoreMonitor.Log("POKE DEW VALLEY: " + v.taskMetaData.name);
string[] s = v.taskMetaData.name.Split(' ');
ModCore.CoreMonitor.Log(s.ElementAt(s.Length-1));
List<List<TileNode>> newPaths = new List<List<TileNode>>();
newPaths = PathFindingCore.MapTransitionLogic.WarpGoal.getWarpChainReturn(Game1.player.currentLocation, s.ElementAt(s.Length-1));
newPaths = TaskCore.MapTransitionLogic.WarpGoal.getWarpChainReturn(Game1.player.currentLocation, s.ElementAt(s.Length-1));
v.taskMetaData.cost = 0;
int value = 0;
foreach (var path in newPaths)
@ -96,23 +112,53 @@ namespace StarAI.ExecutionCore
ModCore.CoreMonitor.Log("IDK ANY MORE: " + v.taskMetaData.cost);
return;
}
Utilities.tileExceptionList.Clear();
try
{
Utilities.tileExceptionList.Clear();
TileNode t = (TileNode)oArray[0];
Utilities.tileExceptionList.Clear();
ModCore.CoreMonitor.Log("Premtive calculate 1");
v.taskMetaData.calculateTaskCost(t, false);
object[] objArr = new object[3];
object[] objArr = new object[10];
objArr[0] = (object)t;
objArr[1] = (object)v.taskMetaData.pathsToTake[0];
int malcolm = 0;
objArr[2] = (object)v.taskMetaData.pathsToTake[0].ElementAt(malcolm); //source of whatever is hit.
try
{
objArr[3] = oArray[3];
}
catch (Exception err2)
{
}
try
{
objArr[4] = oArray[4];
}
catch (Exception err2)
{
}
try
{
objArr[5] = oArray[5];
}
catch (Exception err2)
{
}
v.objectParameterDataArray = objArr;
}
catch (Exception err)
{
}
try
{
Utilities.tileExceptionList.Clear();
List<TileNode> t = (List<TileNode>)oArray[0];
ModCore.CoreMonitor.Log("Premtive calculate 2");
foreach (var s in Utilities.tileExceptionList)
@ -120,7 +166,7 @@ namespace StarAI.ExecutionCore
ModCore.CoreMonitor.Log(s.actionType);
}
v.taskMetaData.calculateTaskCost(t, false);
object[] objArr = new object[4];
object[] objArr = new object[10];
objArr[0] = (object)t; //List of trees to use for path calculations
objArr[1] = (object)v.taskMetaData.pathsToTake[0]; //The path itself.
int malcolm = 0;
@ -133,6 +179,22 @@ namespace StarAI.ExecutionCore
catch (Exception err2)
{
}
try
{
objArr[4] = oArray[4];
}
catch (Exception err2)
{
}
try
{
objArr[5] = oArray[5];
}
catch (Exception err2)
{
}
v.objectParameterDataArray = objArr;
Utilities.tileExceptionList.Clear();
@ -144,14 +206,15 @@ namespace StarAI.ExecutionCore
try
{
Utilities.tileExceptionList.Clear();
List<List<TileNode>> t = (List<List<TileNode>>)oArray[3];
ModCore.CoreMonitor.Log("Premtive calculate 2");
ModCore.CoreMonitor.Log("Premtive calculate 3");
foreach (var s in Utilities.tileExceptionList)
{
ModCore.CoreMonitor.Log(s.actionType);
}
v.taskMetaData.calculateTaskCost(t, false);
object[] objArr = new object[4];
object[] objArr = new object[10];
objArr[0] = (object)t; //List of trees to use for path calculations
objArr[1] = (object)v.taskMetaData.pathsToTake; //The path itself.
int malcolm = 0;
@ -164,6 +227,22 @@ namespace StarAI.ExecutionCore
catch (Exception err2)
{
}
try
{
objArr[4] = oArray[4];
}
catch (Exception err2)
{
}
try
{
objArr[5] = oArray[5];
}
catch (Exception err2)
{
}
v.objectParameterDataArray = objArr;
Utilities.tileExceptionList.Clear();
@ -176,9 +255,34 @@ namespace StarAI.ExecutionCore
public static bool interruptionTasks(CustomTask v)
{
if (v.taskMetaData.bedTimePrerequisite.enoughTimeToDoTask() == false)
{
CustomTask task = WayPoints.pathToWayPointReturnTask("bed");
if (task == null)
{
ModCore.CoreMonitor.Log("SOMETHING WENT WRONG WHEN TRYING TO GO TO BED", LogLevel.Error);
return false;
}
ModCore.CoreMonitor.Log("Not enough time remaining in day. Going home and removing tasks.", LogLevel.Alert);
task.runTask();
return true;
}
if (v.taskMetaData.locationPrerequisite.isPlayerAtLocation() == false)
{
//Force player to move to that location, but also need the cost again....
ModCore.CoreMonitor.Log("PLAYERS LOCATION:"+Game1.player.currentLocation.name);
Utilities.tileExceptionList.Clear();
CustomTask task= WarpGoal.getWarpChainReturnTask(Game1.player.currentLocation, v.taskMetaData.locationPrerequisite.location.name);
if (task == null)
{
ModCore.CoreMonitor.Log("SOMETHING WENT WRONG WHEN TRYING TO GO TO" + v.taskMetaData.locationPrerequisite.location.name, LogLevel.Error);
return false;
}
task.runTask();
return true;
}
if (v.taskMetaData.name == "Water Crop")

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@ -33,6 +33,23 @@ namespace StarAI.ExecutionCore.TaskPrerequisites
else return false;
}
public static int timeRemainingInDayStatic()
{
int passOutTime = 2600;
return passOutTime - Game1.timeOfDay;
}
/// <summary>
/// The default here will give you 2 hrs which should be enough for bedTime.
/// </summary>
/// <returns></returns>
public static bool enoughTimeToDoTaskStatic()
{
int timeRemaining = timeRemainingInDayStatic();
if (timeRemaining > 200) return true;
else return false;
}
public bool enoughTimeToDoTask(int timeToDoTask)
{
int timeRemaining = timeRemainingInDay();

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@ -18,8 +18,17 @@ namespace StarAI.ExecutionCore.TaskPrerequisites
public bool isPlayerAtLocation()
{
if (this.location == null) return true;
if (Game1.player.currentLocation == this.location || Game1.player.currentLocation.name == this.location.name || Game1.player.currentLocation.uniqueName == this.location.uniqueName) return true;
if (this.location == null)
{
ModCore.CoreMonitor.Log("Location calculation is null");
return true;
}
else
{
ModCore.CoreMonitor.Log("THIS IS THE LOCATION"+this.location);
}
if (Game1.player.currentLocation == this.location || Game1.player.currentLocation.name == this.location.name) return true;
else return false;
}

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@ -11,6 +11,7 @@ using StarAI.PathFindingCore;
using System.IO;
using StardustCore;
using StardewValley.Menus;
using StarAI.TaskCore.MapTransitionLogic;
namespace StarAI
{
@ -34,23 +35,31 @@ namespace StarAI
obj[2] = PathFindingLogic.queue;
CoreHelper = helper;
throwUpShippingMenu = false;
// string[] s = new string[10];
CoreMonitor = this.Monitor;
CoreMonitor.Log("Hello AI WORLD!", LogLevel.Info);
Commands.initializeCommands();
PathFindingCore.Utilities.initializeTileExceptionList();
ExecutionCore.TaskMetaDataHeuristics.initializeToolCostDictionary();
//throw new NotImplementedException();
//StardewModdingAPI.Events.LocationEvents.CurrentLocationChanged += LocationEvents_CurrentLocationChanged;
initializeEverything();
StardewModdingAPI.Events.ControlEvents.KeyPressed += ControlEvents_KeyPressed;
StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterLoad;
// StardewModdingAPI.Events.GraphicsEvents.OnPreRenderEvent += PathFindingCore.Utilities.addFromPlacementListBeforeDraw;
StardewModdingAPI.Events.SaveEvents.BeforeSave += SaveEvents_BeforeSave;
StardewModdingAPI.Events.SaveEvents.AfterSave += SaveEvents_AfterSave;
StardustCore.ModCore.SerializationManager.acceptedTypes.Add("StarAI.PathFindingCore.TileNode", new StardustCore.Serialization.SerializerDataNode(new StardustCore.Serialization.SerializerDataNode.SerializingFunction(StarAI.PathFindingCore.TileNode.Serialize), new StardustCore.Serialization.SerializerDataNode.ParsingFunction(StarAI.PathFindingCore.TileNode.ParseIntoInventory), new StardustCore.Serialization.SerializerDataNode.WorldParsingFunction(StarAI.PathFindingCore.TileNode.SerializeFromWorld), new StardustCore.Serialization.SerializerDataNode.SerializingToContainerFunction(StarAI.PathFindingCore.TileNode.Serialize)));
}
private void SaveEvents_AfterSave(object sender, EventArgs e)
{
WayPoints.setUpBedWaypoint();
}
public void initializeEverything()
{
Commands.initializeCommands();
PathFindingCore.Utilities.initializeTileExceptionList();
ExecutionCore.TaskMetaDataHeuristics.initializeToolCostDictionary();
WayPoints.initializeWaypoints();
}
private void SaveEvents_BeforeSave(object sender, EventArgs e)
@ -81,31 +90,10 @@ namespace StarAI
private void SaveEvents_AfterLoad(object sender, EventArgs e)
{
loadExceptionTiles();
// loadExceptionTiles();
CheatCore.DoorsToWarps.makeAllDoorsWarps();
}
public void loadExceptionTiles()
{
if (!Directory.Exists(Path.Combine(CoreHelper.DirectoryPath, PathFindingCore.Utilities.folderForExceptionTiles)))
{
Directory.CreateDirectory(Path.Combine(CoreHelper.DirectoryPath, PathFindingCore.Utilities.folderForExceptionTiles));
}
// Process the list of files found in the directory.
string[] fileEntries = Directory.GetFiles(Path.Combine(CoreHelper.DirectoryPath,PathFindingCore.Utilities.folderForExceptionTiles));
foreach (string fileName in fileEntries)
{
try
{
TileExceptionNode t = TileExceptionNode.parseJson(fileName);
PathFindingCore.Utilities.ignoreCheckTiles.Add(t);
}
catch(Exception err)
{
ModCore.CoreMonitor.Log(err.ToString(), LogLevel.Error);
}
}
WayPoints.setUpBedWaypoint();
WayPoints.verifyWayPoints();
}
private void ControlEvents_KeyPressed(object sender, StardewModdingAPI.Events.EventArgsKeyPressed e)

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@ -1,187 +0,0 @@
using Microsoft.Xna.Framework;
using StardewValley;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WindowsInput;
namespace StarAI.PathFindingCore.MapTransitionLogic
{
class TransitionLogic
{
/// <summary>
/// Will transition to the next map by using warp goals if the map is adjacent to the one I am at and I can path to it.
/// </summary>
/// <param name="location"></param>
/// <param name="targetName"></param>
public static void transitionToAdjacentMap(GameLocation location,string targetName)
{
List<TileNode> warpGoals = new List<TileNode>();
foreach(var v in location.warps)
{
if (v.TargetName == targetName)
{
TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
t.fakePlacementAction(Game1.currentLocation, v.X, v.Y);
Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "WarpGoal"));
warpGoals.Add(t);
}
}
int ok = 0;
object[] objList = new object[4];
List<TileNode> tempList = new List<TileNode>();
foreach (var v in warpGoals)
{
tempList.Add(v);
}
objList[0] = tempList;
ok++;
int numberOfUses = 1;
ExecutionCore.CustomTask task = new ExecutionCore.CustomTask(goToAdjacentWarpGoal, objList, new ExecutionCore.TaskMetaData("GoToShippingBin", null, null, null, null, null));
task.objectParameterDataArray = objList;
if (task.taskMetaData.cost == Int32.MaxValue)
{
Utilities.clearExceptionListWithNames(true);
return;
}
objList[1] = task.taskMetaData.pathsToTake[0];
objList[2] = task.taskMetaData.pathsToTake[0].ElementAt(0);
objList[3] = targetName;
ExecutionCore.TaskList.taskList.Add(task);
Utilities.clearExceptionListWithName("Child");
Utilities.tileExceptionList.Clear();
warpGoals.Clear();
}
public static List<TileNode> transitionToAdjacentMapReturn(GameLocation location, string targetName)
{
List<TileNode> warpGoals = new List<TileNode>();
foreach (var v in location.warps)
{
if (v.TargetName == targetName)
{
TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
t.fakePlacementAction(Game1.currentLocation, v.X, v.Y);
Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "WarpGoal"));
warpGoals.Add(t);
}
}
int ok = 0;
object[] objList = new object[4];
List<TileNode> tempList = new List<TileNode>();
foreach (var v in warpGoals)
{
tempList.Add(v);
}
return tempList;
objList[0] = tempList;
ok++;
int numberOfUses = 1;
ExecutionCore.CustomTask task = new ExecutionCore.CustomTask(goToAdjacentWarpGoal, objList, new ExecutionCore.TaskMetaData("GoToShippingBin", null, null, null, null, null));
task.objectParameterDataArray = objList;
if (task.taskMetaData.cost == Int32.MaxValue)
{
Utilities.clearExceptionListWithNames(true);
return null;
}
objList[1] = task.taskMetaData.pathsToTake[0];
objList[2] = task.taskMetaData.pathsToTake[0].ElementAt(0);
objList[3] = targetName;
ExecutionCore.TaskList.taskList.Add(task);
Utilities.clearExceptionListWithName("Child");
Utilities.tileExceptionList.Clear();
warpGoals.Clear();
}
public static void goToAdjacentWarpGoal(TileNode v, List<TileNode> path)
{
object[] obj = new object[2];
obj[0] = v;
obj[1] = path;
goToAdjacentWarpGoal(obj);
}
public static void goToAdjacentWarpGoal(object obj)
{
object[] objArray = (object[])obj;
TileNode v = (TileNode)objArray[2];
string locationName = (string)objArray[3];
List<TileNode> correctPath = (List<TileNode>)objArray[1];
foreach (var goodTile in correctPath)
{
StardustCore.ModCore.SerializationManager.trackedObjectList.Add(goodTile);
goodTile.placementAction(goodTile.thisLocation, (int)goodTile.tileLocation.X * Game1.tileSize, (int)goodTile.tileLocation.Y * Game1.tileSize);
}
PathFindingLogic.calculateMovement(correctPath);
Vector2 tileLocation = v.tileLocation;
for(int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
foreach (var warp in v.thisLocation.warps)
{
if (warp.X == Game1.player.getTileX()+i && warp.Y == Game1.player.getTileY()+j)
{
Game1.warpFarmer(warp.TargetName, warp.TargetX, warp.TargetY, false);
}
}
}
}
/*
if (Game1.player.facingDirection == 2)
{
if (InputSimulator.IsKeyDown(VirtualKeyCode.VK_S) == false) InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_S);
}
if (Game1.player.facingDirection == 1)
{
if (InputSimulator.IsKeyDown(VirtualKeyCode.VK_D) == false) InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_D);
}
if (Game1.player.facingDirection == 0)
{
if (InputSimulator.IsKeyDown(VirtualKeyCode.VK_W) == false) InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_W);
}
if (Game1.player.facingDirection == 3)
{
if (InputSimulator.IsKeyDown(VirtualKeyCode.VK_A) == false) InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_A);
}
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_W);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_A);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_S);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_D);
*/
//ModCore.CoreMonitor.Log(tileLocation.ToString());
//if(v.thisLocation.isTerrainFeatureAt)
Utilities.cleanExceptionList(v);
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(v);
foreach (var goodTile in correctPath)
{
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(goodTile);
goodTile.performRemoveAction(goodTile.tileLocation, goodTile.thisLocation);
}
}
}
}

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@ -1,547 +0,0 @@
using Microsoft.Xna.Framework;
using StarAI.ExecutionCore;
using StardewValley;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StarAI.PathFindingCore.MapTransitionLogic
{
public class WarpGoal
{
public WarpGoal parentWarpGoal;
public Warp warp;
public List<WarpGoal> childrenWarps;
public static List<GameLocation> checkedLocations = new List<GameLocation>();
public static List<Warp> exploredLocations = new List<Warp>();
public WarpGoal(WarpGoal Parent, Warp CurrentWarp)
{
this.parentWarpGoal = Parent;
this.warp = CurrentWarp;
this.childrenWarps = new List<WarpGoal>();
}
public static void getWarpChain(GameLocation location, string mapName)
{
List<GameLocation> blerp = new List<GameLocation>();
GameLocation check = Game1.getLocationFromName(mapName);
if (check == null)
{
ModCore.CoreMonitor.Log("INVALID LOCATION");
return;
}
//init
List<WarpGoal> startinggoals = new List<WarpGoal>();
foreach (var Warp in location.warps)
{
WarpGoal child = new WarpGoal(null, Warp);
startinggoals.Add(child);
if (Warp.TargetName == mapName)
{
TransitionLogic.transitionToAdjacentMap(location, mapName);
return;
}
exploredLocations.Add(Warp);
}
//keep chaining children
//exploredLocations.Add(location);
checkedLocations.Add(location);
List<WarpGoal> warpChain = okBye(startinggoals, mapName, location,checkedLocations);
checkedLocations.Clear();
exploredLocations.Clear();
if (warpChain == null)
{
ModCore.CoreMonitor.Log("NULL WARP CHAIN");
return;
}
if (warpChain.Count == 0)
{
ModCore.CoreMonitor.Log("NULL WARP CHAIN OR CAN't FIND PATH TO LOCATION");
return;
}
foreach (var v in warpChain)
{
if (v.parentWarpGoal != null)
{
ModCore.CoreMonitor.Log("Take this warp from location to destination:" + v.parentWarpGoal.warp.TargetName + " To " + v.warp.TargetName);
}
else
{
ModCore.CoreMonitor.Log("Take this warp from location to destination:" + Game1.player.currentLocation.name + " To " + v.warp.TargetName);
}
}
List<List<TileNode>> pathMaster = new List<List<TileNode>>();
warpChain.Reverse();
foreach (var v in startinggoals)
{
if (v.warp.TargetName == warpChain.ElementAt(0).warp.TargetName)
{
//v.parentWarpGoal = warpChain.ElementAt(warpChain.Count - 1);
warpChain.Insert(0, v);
ModCore.CoreMonitor.Log("Insert from" + Game1.player.currentLocation.name + " To " + v.warp.TargetName);
break;
}
}
for (int i = 0; i < warpChain.Count; i++)
{
WarpGoal v = warpChain[i];
ModCore.CoreMonitor.Log("Processing:" + v.warp.TargetName);
if (i == 0)
{
TileNode s = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
s.fakePlacementAction(Game1.player.currentLocation, Game1.player.getTileX(), Game1.player.getTileY());
Utilities.tileExceptionList.Add(new TileExceptionMetaData(s, "WarpGoal"));
TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
t.fakePlacementAction(Game1.currentLocation, v.warp.X, v.warp.Y);
Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "WarpGoal"));
pathMaster.Add(Utilities.getIdealPath(t, s));
Utilities.clearExceptionListWithName("Child");
Utilities.tileExceptionList.Clear();
ModCore.CoreMonitor.Log("OK COUNT:" + pathMaster.Count.ToString());
ModCore.CoreMonitor.Log(("Name: " + Game1.currentLocation + " X " + warpChain[i].warp.X + " Y " + warpChain[i].warp.Y));
// List<TileNode> miniPath = pathMaster.ElementAt(pathMaster.Count - 1);
continue;
}
else
{
if (i == warpChain.Count - 1) continue;
ModCore.CoreMonitor.Log("Count:" + warpChain.Count.ToString());
ModCore.CoreMonitor.Log("I:" + i.ToString());
int index = i + 1;
ModCore.CoreMonitor.Log(("Name Source: " + warpChain[i].warp.TargetName + " X " + warpChain[index - 1].warp.TargetX + " Y " + warpChain[index - 1].warp.TargetY));
ModCore.CoreMonitor.Log(("Name Destination: " + warpChain[i].warp.TargetName + " X " + warpChain[index].warp.X + " Y " + warpChain[index].warp.Y));
try
{
TileNode tears = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
tears.fakePlacementAction(Game1.getLocationFromName(warpChain[i].warp.TargetName), warpChain[index].warp.X, warpChain[index].warp.Y);
Utilities.tileExceptionList.Add(new TileExceptionMetaData(tears, "WarpGoal"));
TileNode source = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
source.fakePlacementAction(Game1.getLocationFromName(warpChain[i].warp.TargetName), warpChain[index - 1].warp.TargetX, warpChain[index - 1].warp.TargetY);
Utilities.tileExceptionList.Add(new TileExceptionMetaData(source, "WarpGoal"));
pathMaster.Add(Utilities.getIdealPath(tears, source));
Utilities.clearExceptionListWithName("Child");
Utilities.tileExceptionList.Clear();
continue;
}
catch (Exception err)
{
ModCore.CoreMonitor.Log("WTF ME I GUESS");
ModCore.CoreMonitor.Log(err.ToString());
}
}
}
bool once = false;
foreach (var path in pathMaster)
{
foreach (var v in path)
{
ModCore.CoreMonitor.Log("This is my path LOL:" + v.thisLocation.ToString() + v.tileLocation.ToString(), StardewModdingAPI.LogLevel.Warn);
}
}
object[] arr = new object[4];
arr[3] = pathMaster;
arr[0] = pathMaster;
ExecutionCore.CustomTask task = new ExecutionCore.CustomTask(pathToLocation,arr ,new TaskMetaData("Path to " + mapName, new ExecutionCore.TaskPrerequisites.LocationPrerequisite(location), null, null, null, new ExecutionCore.TaskPrerequisites.BedTimePrerequisite(true), null));
task.taskMetaData.pathsToTake=pathMaster;
task.taskMetaData.cost = 0;
foreach(var v in task.taskMetaData.pathsToTake)
{
task.taskMetaData.cost += (v.Count * TaskMetaDataHeuristics.pathCostMultiplier);
}
//arr[0] = task.taskMetaData.pathsToTake;
ExecutionCore.TaskList.taskList.Add(task);
Utilities.tileExceptionList.Clear();
//return warpChain;
}
public static List<List<TileNode>> getWarpChainReturn(GameLocation location,string mapName)
{
GameLocation check = Game1.getLocationFromName(mapName);
List<GameLocation> blerp = new List<GameLocation>();
if (check.isStructure) mapName = check.uniqueName;
if (check == null)
{
ModCore.CoreMonitor.Log("INVALID LOCATION");
return null;
}
//init
List<WarpGoal> startinggoals = new List<WarpGoal>();
foreach(var Warp in location.warps)
{
WarpGoal child = new WarpGoal(null, Warp);
startinggoals.Add(child);
exploredLocations.Add(Warp);
/*
if (Warp.TargetName == mapName)
{
List < List < TileNode >>ok= new List<List<TileNode>>();
List<TileNode> listOfOne = TransitionLogic.transitionToAdjacentMapReturn(location, mapName);
ok.Add(listOfOne);
return ok;
}
*/
}
//keep chaining children
// exploredLocations.Add(location);
checkedLocations.Add(location);
List<WarpGoal> warpChain= okBye(startinggoals, mapName,location,checkedLocations);
checkedLocations.Clear();
exploredLocations.Clear();
if (warpChain == null)
{
ModCore.CoreMonitor.Log("NULL WARP CHAIN");
return null;
}
if (warpChain.Count == 0)
{
ModCore.CoreMonitor.Log("NULL WARP CHAIN OR CAN't FIND PATH TO LOCATION");
return null;
}
foreach(var v in warpChain)
{
if (v.parentWarpGoal != null)
{
ModCore.CoreMonitor.Log("Take this warp from location to destination:" +v.parentWarpGoal.warp.TargetName +" To " + v.warp.TargetName);
}
else
{
ModCore.CoreMonitor.Log("Take this warp from location to destination:" + Game1.player.currentLocation.name + " To " + v.warp.TargetName);
}
}
List<List<TileNode>> pathMaster = new List<List<TileNode>>();
warpChain.Reverse();
foreach (var v in startinggoals)
{
if (v.warp.TargetName == warpChain.ElementAt(0).warp.TargetName)
{
//v.parentWarpGoal = warpChain.ElementAt(warpChain.Count - 1);
warpChain.Insert(0,v);
ModCore.CoreMonitor.Log("Insert from" + Game1.player.currentLocation.name + " To " + v.warp.TargetName);
break;
}
}
//add to end of warpChain
//Path to last location tile.
for (int i=0;i<warpChain.Count;i++)
{
WarpGoal v = warpChain[i];
ModCore.CoreMonitor.Log("Processing:" +v.warp.TargetName);
if (i == 0)
{
TileNode s = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
s.fakePlacementAction(Game1.player.currentLocation, Game1.player.getTileX(), Game1.player.getTileY());
Utilities.tileExceptionList.Add(new TileExceptionMetaData(s, "WarpGoal"));
TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
t.fakePlacementAction(Game1.currentLocation, v.warp.X, v.warp.Y);
Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "WarpGoal"));
pathMaster.Add(Utilities.getIdealPath(t,s));
Utilities.clearExceptionListWithName("Child");
Utilities.tileExceptionList.Clear();
ModCore.CoreMonitor.Log("OK COUNT:"+pathMaster.Count.ToString());
ModCore.CoreMonitor.Log(("Name: " + Game1.currentLocation + " X " + warpChain[i].warp.X + " Y " + warpChain[i].warp.Y));
// List<TileNode> miniPath = pathMaster.ElementAt(pathMaster.Count - 1);
continue;
}
else
{
if (i == warpChain.Count - 1) continue;
ModCore.CoreMonitor.Log("Count:" +warpChain.Count.ToString());
ModCore.CoreMonitor.Log("I:" + i.ToString());
int index = i + 1;
ModCore.CoreMonitor.Log(("Name Source: " + warpChain[i].warp.TargetName + " X " + warpChain[index-1].warp.TargetX + " Y " + warpChain[index-1].warp.TargetY));
ModCore.CoreMonitor.Log(("Name Destination: " + warpChain[i].warp.TargetName + " X " + warpChain[index].warp.X + " Y " + warpChain[index].warp.Y));
try
{
TileNode tears = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
tears.fakePlacementAction(Game1.getLocationFromName(warpChain[i].warp.TargetName), warpChain[index].warp.X, warpChain[index].warp.Y);
Utilities.tileExceptionList.Add(new TileExceptionMetaData(tears, "WarpGoal"));
TileNode source = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
source.fakePlacementAction(Game1.getLocationFromName(warpChain[i].warp.TargetName), warpChain[index-1].warp.TargetX, warpChain[index-1].warp.TargetY);
Utilities.tileExceptionList.Add(new TileExceptionMetaData(source, "WarpGoal"));
pathMaster.Add(Utilities.getIdealPath(tears,source));
Utilities.clearExceptionListWithName("Child");
Utilities.tileExceptionList.Clear();
continue;
}
catch (Exception err)
{
ModCore.CoreMonitor.Log("WTF ME I GUESS");
ModCore.CoreMonitor.Log(err.ToString());
}
}
}
bool once = false;
foreach(var path in pathMaster)
{
foreach(var v in path)
{
ModCore.CoreMonitor.Log("This is my path LOL:" + v.thisLocation.ToString() + v.tileLocation.ToString(),StardewModdingAPI.LogLevel.Warn);
}
}
return pathMaster;
}
public static void pathToLocation(List<List<TileNode>> pathMaster)
{
object[] arr = new object[4];
arr[3] = pathMaster;
pathToLocation(arr);
}
public static void pathToLocation(object o)
{
object[] arr = (object[])o;
List<List<TileNode>> pathMaster = (List<List<TileNode>>)arr[3];
bool once = false;
while (pathMaster.Count != 0)
{
pathMaster.ElementAt(0).Remove(pathMaster.ElementAt(0).ElementAt((pathMaster.ElementAt(0).Count - 1))); //get first path and remove first element from it because it will force me to warp back.
ModCore.CoreMonitor.Log("Pathing to:" + pathMaster.ElementAt(0).ElementAt(0).thisLocation.ToString() + pathMaster.ElementAt(0).ElementAt(0).tileLocation.ToString());
ModCore.CoreMonitor.Log("Pathing from:" + pathMaster.ElementAt(0).ElementAt(pathMaster.ElementAt(0).Count - 1).thisLocation.ToString() + pathMaster.ElementAt(0).ElementAt(pathMaster.ElementAt(0).Count - 1).tileLocation.ToString());
if (once == false)
{
foreach (var v in pathMaster.ElementAt(0))
{
ModCore.CoreMonitor.Log("This is my path:" + v.thisLocation.ToString() + v.tileLocation.ToString());
}
//pathMaster.ElementAt(0).Remove(pathMaster.ElementAt(0).ElementAt(0));
PathFindingLogic.calculateMovement(pathMaster.ElementAt(0));
ModCore.CoreMonitor.Log("WTF???");
once = true;
//warped = false;
}
else if (once == true)
{
List<TileNode> temp = new List<TileNode>();
for (int i = 0; i < pathMaster.ElementAt(0).Count; i++)
{
temp.Add(pathMaster.ElementAt(0).ElementAt(i));
}
ModCore.CoreMonitor.Log("Pathing from FIX:" + temp.ElementAt(temp.Count - 1).thisLocation.ToString() + temp.ElementAt(temp.Count - 1).tileLocation.ToString());
foreach (var v in temp)
{
ModCore.CoreMonitor.Log("This is my path modified:" + v.thisLocation.ToString() + v.tileLocation.ToString() + v.position.ToString());
}
// temp.Remove(temp.ElementAt(0));
Game1.player.position = temp.ElementAt(temp.Count - 1).position;
PathFindingLogic.calculateMovement(temp);
}
bool warped = false;
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
foreach (var warp in Game1.player.currentLocation.warps) //get location of tiles.
{
if (warp.X == Game1.player.getTileX() + i && warp.Y == Game1.player.getTileY() + j)
{
Game1.warpFarmer(warp.TargetName, warp.TargetX, warp.TargetY, false);
ModCore.CoreMonitor.Log("WARP:" + warped.ToString());
warped = true;
break;
}
}
if (warped == true) break;
}
if (warped == true) break;
}
warped = false;
pathMaster.Remove(pathMaster.ElementAt(0));
once = true;
}
//Do final location walk to stuff here.
}
/*
public static List<WarpGoal> okByeGOODLOCATION(List<WarpGoal> param, string targetMapName, GameLocation lastCheckedLocation)
{
List<GameLocation> placesToExplore = new List<GameLocation>();
List<GameLocation> placesIHaveBeen = new List<GameLocation>();
foreach(var warpGoal in param)
{
ModCore.CoreMonitor.Log(warpGoal.warp.TargetName);
placesToExplore.Add(Game1.getLocationFromName(warpGoal.warp.TargetName));
}
placesIHaveBeen.Add(lastCheckedLocation);
while (placesToExplore.Count != 0)
{
GameLocation currentCheckingLocation = placesToExplore.ElementAt(0);
while(checkedLocations.Contains(currentCheckingLocation))
{
placesToExplore.Remove(currentCheckingLocation);
currentCheckingLocation = placesToExplore.ElementAt(0);
ModCore.CoreMonitor.Log("REMOVING " + currentCheckingLocation.name, StardewModdingAPI.LogLevel.Warn);
}
foreach(var warp in currentCheckingLocation.warps)
{
bool addNewLocation = true;
foreach (var checkedPlace in placesIHaveBeen)
{
if (checkedPlace.name == warp.TargetName)
{
addNewLocation = false;
continue;
}
}
foreach(var location in placesToExplore)
{
if(location.name== warp.TargetName)
{
addNewLocation = false;
continue;
}
}
if (addNewLocation == true)
{
placesToExplore.Add(Game1.getLocationFromName(warp.TargetName));
ModCore.CoreMonitor.Log("ADDING NEW LOCATION" + warp.TargetName, StardewModdingAPI.LogLevel.Error);
}
else
{
ModCore.CoreMonitor.Log("ALREADY BEEN AT THIS LOCATION: " + currentCheckingLocation.name, StardewModdingAPI.LogLevel.Warn);
}
}
placesIHaveBeen.Add(currentCheckingLocation);
placesToExplore.Remove(currentCheckingLocation);
ModCore.CoreMonitor.Log("CHECKING LOCATION: " + currentCheckingLocation.name,StardewModdingAPI.LogLevel.Alert);
}
return new List<WarpGoal>();
}
*/
public static List<WarpGoal> okBye(List<WarpGoal> param, string targetMapName, GameLocation lastCheckedLocation,List<GameLocation> place)
{
// List<GameLocation> placesToExplore = new List<GameLocation>();
List<GameLocation> placesIHaveBeen = place;
List<GameLocation> initialLocations = new List<GameLocation>();
placesIHaveBeen.Add(lastCheckedLocation);
bool found = false;
if (param.Count == 0)
{
return new List<WarpGoal>();
}
foreach(var warpGoal in param)
{
WarpGoal lastWarp = warpGoal;
GameLocation targetLocation = Game1.getLocationFromName(warpGoal.warp.TargetName);
if (targetLocation.name == targetMapName)
{
List<WarpGoal> hate = new List<WarpGoal>();
while (lastWarp.parentWarpGoal!=null)
{
hate.Add(lastWarp);
lastWarp = lastWarp.parentWarpGoal;
}
hate.Add(lastWarp);
return hate;
}
bool ignore = false;
foreach (var v in placesIHaveBeen)
{
if (v.name == targetLocation.name)
{
ModCore.CoreMonitor.Log("I guve ps"+v.name);
ignore = true;
break;
}
}
if (ignore == true) continue;
ModCore.CoreMonitor.Log("I AM HERE:"+targetLocation.name);
foreach (Warp warp in targetLocation.warps)
{
WarpGoal fun = new WarpGoal(warpGoal, warp);
warpGoal.childrenWarps.Add(fun);
}
placesIHaveBeen.Add(targetLocation);
List<WarpGoal> idk = okBye(lastWarp.childrenWarps, targetMapName, targetLocation,placesIHaveBeen);
if (idk.Count == 0) continue;
if (idk.ElementAt(0).warp.TargetName == targetMapName) return idk;
// placesIHaveBeen.Clear();
}
return new List<WarpGoal>();
}
}
}

View File

@ -303,7 +303,7 @@ namespace StarAI.PathFindingCore
int index = 0;
List<TileNode> path = new List<TileNode>();
//path.Clear();
ModCore.CoreMonitor.Log("LET'S GO!!!!", LogLevel.Error);
//ModCore.CoreMonitor.Log("LET'S GO!!!!", LogLevel.Error);
object[] obj = (object[])data;
TileNode Source = (TileNode)obj[0];

View File

@ -25,19 +25,6 @@ namespace StarAI.PathFindingCore
index = TileIndex;
}
public static TileExceptionNode parseJson(string s)
{
dynamic obj = JObject.Parse(s);
TileExceptionNode t = new TileExceptionNode();
t.imageSource = obj.imageSource;
t.index = obj.index;
return t;
}
public void serializeJson(string s)
{
StardustCore.ModCore.SerializationManager.WriteToJsonFile(Path.Combine(s, "tileExceptionData"+ this.index.ToString() + ".json"), (TileExceptionNode)this);
}
}
}

View File

@ -65,7 +65,7 @@ namespace StarAI.PathFindingCore
public TileNode parent;
public static bool checkIfICanPlaceHere(TileNode t, Vector2 pos, GameLocation loc = null,bool idk=true, bool utilityCheck=false)
public static bool checkIfICanPlaceHere(TileNode t, Vector2 pos, GameLocation loc = null,bool ignorePlacement=true, bool utilityCheck=false)
{
bool cry = false;
if (t.thisLocation == null)
@ -127,14 +127,15 @@ namespace StarAI.PathFindingCore
return false;
}
/*
if (t.thisLocation.isTilePlaceable(pos / Game1.tileSize) == false)
if (ignorePlacement == false)
{
// ModCore.CoreMonitor.Log("Tile Not placeable at location. " + t.thisLocation.name, LogLevel.Error);
if (cry == true) t.thisLocation = null;
return false;
if (t.thisLocation.isTilePlaceable(pos / Game1.tileSize) == false)
{
// ModCore.CoreMonitor.Log("Tile Not placeable at location. " + t.thisLocation.name, LogLevel.Error);
if (cry == true) t.thisLocation = null;
return false;
}
}
*/
if (t.thisLocation.isTilePassable(new xTile.Dimensions.Location((int)(pos.X/Game1.tileSize), (int)(pos.Y/Game1.tileSize)), Game1.viewport)==false)

View File

@ -383,7 +383,7 @@ namespace StarAI.PathFindingCore
if (f == false)
{
ModCore.CoreMonitor.Log("FAILED TO PUT DOWN A GOAL????");
ModCore.CoreMonitor.Log(v.thisLocation.ToString()+v.tileLocation.ToString());
ModCore.CoreMonitor.Log(v.thisLocation.ToString()+pos.ToString());
}
// ModCore.CoreMonitor.Log("OK THIS IS THE RESULT F: " + f, LogLevel.Alert);
if (f == true)
@ -437,51 +437,7 @@ namespace StarAI.PathFindingCore
}
}
/*
foreach (var nav in miniGoals) //change this??????
{
Utilities.clearExceptionListWithName("Child");
Utilities.clearExceptionListWithName("Navigation");
TileNode tempSource = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.RosyBrown));
if(placement) tempSource.placementAction(Game1.player.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize);
else tempSource.fakePlacementAction(Game1.player.currentLocation, Game1.player.getTileX(), Game1.player.getTileY());
Utilities.tileExceptionList.Add(new TileExceptionMetaData(tempSource, "Navigation"));
//StaardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode(tempSource, Game1.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize));
//have this take in a list of goals and see which goal it reaches first
List<TileNode> path = PathFindingCore.PathFindingLogic.pathFindToSingleGoalReturnPath(tempSource, nav, new List<TileNode>(), placement, utility);
if (path.Count == 0)
{
ModCore.CoreMonitor.Log("NOPE, no path I guess.",LogLevel.Warn);
}
else
{
ModCore.CoreMonitor.Log("There is a path", LogLevel.Alert);
ModCore.CoreMonitor.Log("COST OF THE PATH IS: "+path.Count.ToString(), LogLevel.Alert);
}
if (path.Count != 0)
{
//ModCore.CoreMonitor.Log("PATH WAS NOT NULL", LogLevel.Warn);
paths.Add(path);
foreach (var someTile in path)
{
if (someTile == nav) removalList.Add(someTile);
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(someTile);
if(placement) someTile.thisLocation.objects.Remove(someTile.tileLocation);
//someTile.performRemoveAction(someTile.tileLocation, someTile.thisLocation);
//StardustCore.Utilities.masterRemovalList.Add(someTile);
//ModCore.CoreMonitor.Log("CAUGHT MY CULPERATE", LogLevel.Warn);
}
}
}
*/
Console.WriteLine("GOALS COUNT:" + miniGoals.Count);
// Console.WriteLine("GOALS COUNT:" + miniGoals.Count);
foreach (var q in removalList)
{
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(q);

View File

@ -70,19 +70,20 @@
<Compile Include="ExecutionCore\TaskPrerequisites\StaminaPrerequisite.cs" />
<Compile Include="ExecutionCore\TaskPrerequisites\ToolPrerequisite.cs" />
<Compile Include="ModCore.cs" />
<Compile Include="PathFindingCore\ChestLogic.cs" />
<Compile Include="PathFindingCore\CropLogic\CropLogic.cs" />
<Compile Include="PathFindingCore\CropLogic\ShippingLogic.cs" />
<Compile Include="PathFindingCore\DebrisLogic\DebrisLogic.cs" />
<Compile Include="PathFindingCore\MapTransitionLogic\TransitionLogic.cs" />
<Compile Include="PathFindingCore\MapTransitionLogic\WarpGoal.cs" />
<Compile Include="TaskCore\ChestLogic.cs" />
<Compile Include="TaskCore\CropLogic\CropLogic.cs" />
<Compile Include="TaskCore\CropLogic\ShippingLogic.cs" />
<Compile Include="TaskCore\DebrisLogic\DebrisLogic.cs" />
<Compile Include="TaskCore\MapTransitionLogic\TransitionLogic.cs" />
<Compile Include="TaskCore\MapTransitionLogic\WarpGoal.cs" />
<Compile Include="PathFindingCore\PathFindingLogic.cs" />
<Compile Include="TaskCore\MapTransitionLogic\WayPoints.cs" />
<Compile Include="PathFindingCore\TileNodes\PlacementNode.cs" />
<Compile Include="PathFindingCore\TileNodes\TileExceptionMetaData.cs" />
<Compile Include="PathFindingCore\TileNodes\TileExceptionNode.cs" />
<Compile Include="PathFindingCore\TileNodes\TileNodeObject.cs" />
<Compile Include="PathFindingCore\Utilities.cs" />
<Compile Include="PathFindingCore\WaterLogic\WaterLogic.cs" />
<Compile Include="TaskCore\WaterLogic\WaterLogic.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>

View File

@ -1,4 +1,5 @@
using Microsoft.Xna.Framework;
using StarAI.PathFindingCore;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Objects;
@ -9,7 +10,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StarAI.PathFindingCore
namespace StarAI.TaskCore
{
class ChestLogic
{

View File

@ -9,8 +9,9 @@ using StardewValley;
using Microsoft.Xna.Framework;
using System.IO;
using StarAI.ExecutionCore.TaskPrerequisites;
using StarAI.PathFindingCore;
namespace StarAI.PathFindingCore.CropLogic
namespace StarAI.TaskCore.CropLogic
{
@ -35,7 +36,7 @@ namespace StarAI.PathFindingCore.CropLogic
TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.LightSkyBlue));
t.placementAction(Game1.currentLocation, (int)v.Key.X * Game1.tileSize, (int)v.Key.Y * Game1.tileSize);
//StardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode(t, Game1.currentLocation, (int)v.Key.X * Game1.tileSize, (int)v.Key.Y * Game1.tileSize));
Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "Water"));
PathFindingCore.Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "Water"));
cropsToWater.Add(t);
}
}
@ -52,14 +53,14 @@ namespace StarAI.PathFindingCore.CropLogic
ExecutionCore.CustomTask task = new ExecutionCore.CustomTask(waterSingleCrop, obj, new ExecutionCore.TaskMetaData("Water Crop", new LocationPrerequisite(v.thisLocation),new StaminaPrerequisite(true, 3), new ToolPrerequisite(true, w.GetType(), 1)));
if (task.taskMetaData.cost == Int32.MaxValue)
{
Utilities.clearExceptionListWithNames(true);
StarAI.PathFindingCore.Utilities.clearExceptionListWithNames(true);
continue;
}
ExecutionCore.TaskList.taskList.Add(task);
obj[1] = task.taskMetaData.pathsToTake[0];
task.objectParameterDataArray = obj;
// waterSingleCrop(v);
Utilities.clearExceptionListWithName("Child");
StarAI.PathFindingCore.Utilities.clearExceptionListWithName("Child");
}
cropsToWater.Clear();
}
@ -121,23 +122,23 @@ namespace StarAI.PathFindingCore.CropLogic
Vector2 center=new Vector2();
if (Game1.player.facingDirection == 2)
{
center = Utilities.parseCenterFromTile((int)v.tileLocation.X+1, (int)v.tileLocation.Y);
center = StarAI.PathFindingCore.Utilities.parseCenterFromTile((int)v.tileLocation.X+1, (int)v.tileLocation.Y);
continue;
}
if (Game1.player.facingDirection == 1)
{
center = Utilities.parseCenterFromTile((int)v.tileLocation.X-1, (int)v.tileLocation.Y);
center = StarAI.PathFindingCore.Utilities.parseCenterFromTile((int)v.tileLocation.X-1, (int)v.tileLocation.Y);
continue;
}
if (Game1.player.facingDirection == 0)
{
center = Utilities.parseCenterFromTile((int)v.tileLocation.X, (int)v.tileLocation.Y+1);
center = StarAI.PathFindingCore.Utilities.parseCenterFromTile((int)v.tileLocation.X, (int)v.tileLocation.Y+1);
continue;
}
if (Game1.player.facingDirection == 3)
{
center = Utilities.parseCenterFromTile((int)v.tileLocation.X, (int)v.tileLocation.Y-1);
center = StarAI.PathFindingCore.Utilities.parseCenterFromTile((int)v.tileLocation.X, (int)v.tileLocation.Y-1);
continue;
}
Game1.player.position = center;
@ -148,7 +149,7 @@ namespace StarAI.PathFindingCore.CropLogic
ModCore.CoreMonitor.Log("player pos: "+Game1.player.position.ToString(),LogLevel.Warn);
ModCore.CoreMonitor.Log("TilePos: "+v.position.ToString(), LogLevel.Error);
}
Utilities.cleanExceptionList(v);
StarAI.PathFindingCore.Utilities.cleanExceptionList(v);
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(v);
// StardustCore.Utilities.masterRemovalList.Add(v);
//v.performRemoveAction(v.tileLocation, v.thisLocation);
@ -186,7 +187,7 @@ namespace StarAI.PathFindingCore.CropLogic
TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.LimeGreen));
t.placementAction(Game1.currentLocation, (int)v.Key.X * Game1.tileSize, (int)v.Key.Y * Game1.tileSize);
//StardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode(t, Game1.currentLocation, (int)v.Key.X * Game1.tileSize, (int)v.Key.Y * Game1.tileSize));
Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "Harvest"));
StarAI.PathFindingCore.Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "Harvest"));
cropsToHarvest.Add(t);
}
}
@ -203,14 +204,14 @@ namespace StarAI.PathFindingCore.CropLogic
ExecutionCore.CustomTask task = new ExecutionCore.CustomTask(harvestSingleCrop, obj, new ExecutionCore.TaskMetaData("HarvestSingleCrop",new LocationPrerequisite(v.thisLocation) ,null, null, new ExecutionCore.TaskPrerequisites.InventoryFullPrerequisite(true)));
if (task.taskMetaData.cost == Int32.MaxValue)
{
Utilities.clearExceptionListWithNames(true);
StarAI.PathFindingCore.Utilities.clearExceptionListWithNames(true);
continue;
}
ExecutionCore.TaskList.taskList.Add(task);
obj[1] = task.taskMetaData.pathsToTake[0];
task.objectParameterDataArray = obj;
Utilities.clearExceptionListWithName("Child");
StarAI.PathFindingCore.Utilities.clearExceptionListWithName("Child");
// waterSingleCrop(v);
}
cropsToHarvest.Clear();
@ -274,28 +275,28 @@ namespace StarAI.PathFindingCore.CropLogic
Vector2 center = new Vector2();
if (Game1.player.facingDirection == 2)
{
center = Utilities.parseCenterFromTile((int)v.tileLocation.X + 1, (int)v.tileLocation.Y);
center = StarAI.PathFindingCore.Utilities.parseCenterFromTile((int)v.tileLocation.X + 1, (int)v.tileLocation.Y);
continue;
}
if (Game1.player.facingDirection == 1)
{
center = Utilities.parseCenterFromTile((int)v.tileLocation.X - 1, (int)v.tileLocation.Y);
center = StarAI.PathFindingCore.Utilities.parseCenterFromTile((int)v.tileLocation.X - 1, (int)v.tileLocation.Y);
continue;
}
if (Game1.player.facingDirection == 0)
{
center = Utilities.parseCenterFromTile((int)v.tileLocation.X, (int)v.tileLocation.Y + 1);
center = StarAI.PathFindingCore.Utilities.parseCenterFromTile((int)v.tileLocation.X, (int)v.tileLocation.Y + 1);
continue;
}
if (Game1.player.facingDirection == 3)
{
center = Utilities.parseCenterFromTile((int)v.tileLocation.X, (int)v.tileLocation.Y - 1);
center = StarAI.PathFindingCore.Utilities.parseCenterFromTile((int)v.tileLocation.X, (int)v.tileLocation.Y - 1);
continue;
}
Game1.player.position = center;
}
Utilities.cleanExceptionList(v);
StarAI.PathFindingCore.Utilities.cleanExceptionList(v);
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(v);
v.thisLocation.objects.Remove(v.tileLocation);
//v.performRemoveAction(v.tileLocation, v.thisLocation);

View File

@ -1,5 +1,6 @@
using Microsoft.Xna.Framework;
using StarAI.ExecutionCore.TaskPrerequisites;
using StarAI.PathFindingCore;
using StardewValley;
using StardewValley.Menus;
using System;
@ -9,7 +10,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StarAI.PathFindingCore.CropLogic
namespace StarAI.TaskCore.CropLogic
{
class ShippingLogic
{

View File

@ -1,5 +1,6 @@
using Microsoft.Xna.Framework;
using StarAI.ExecutionCore.TaskPrerequisites;
using StarAI.PathFindingCore;
using StardewModdingAPI;
using StardewValley;
using System;
@ -9,7 +10,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StarAI.PathFindingCore.DebrisLogic
namespace StarAI.TaskCore.DebrisLogic
{
class DebrisLogic
{

View File

@ -0,0 +1,398 @@
using Microsoft.Xna.Framework;
using StardewValley;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WindowsInput;
using StarAI.PathFindingCore;
using StarAI.ExecutionCore;
namespace StarAI.TaskCore.MapTransitionLogic
{
class TransitionLogic
{
/// <summary>
/// Will transition to the next map by using warp goals if the map is adjacent to the one I am at and I can path to it.
/// </summary>
/// <param name="location"></param>
/// <param name="targetName"></param>
public static void transitionToAdjacentMap(GameLocation location,string targetName)
{
List<TileNode> warpGoals = new List<TileNode>();
foreach(var v in location.warps)
{
if (v.TargetName == targetName)
{
TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
t.fakePlacementAction(Game1.currentLocation, v.X, v.Y);
Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "WarpGoal"));
warpGoals.Add(t);
}
}
int ok = 0;
object[] objList = new object[4];
List<TileNode> tempList = new List<TileNode>();
foreach (var v in warpGoals)
{
tempList.Add(v);
}
objList[0] = tempList;
ok++;
int numberOfUses = 1;
ExecutionCore.CustomTask task = new ExecutionCore.CustomTask(goToAdjacentWarpGoal, objList, new ExecutionCore.TaskMetaData("GoTo adj map", null, null, null, null, null));
task.objectParameterDataArray = objList;
if (task.taskMetaData.cost == Int32.MaxValue)
{
Utilities.clearExceptionListWithNames(true);
return;
}
objList[1] = task.taskMetaData.pathsToTake[0];
objList[2] = task.taskMetaData.pathsToTake[0].ElementAt(0);
objList[3] = targetName;
ExecutionCore.TaskList.taskList.Add(task);
Utilities.clearExceptionListWithName("Child");
Utilities.tileExceptionList.Clear();
warpGoals.Clear();
}
public static CustomTask transitionToAdjacentMapReturnTask(GameLocation location, string targetName)
{
List<TileNode> warpGoals = new List<TileNode>();
foreach (var v in location.warps)
{
if (v.TargetName == targetName)
{
TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
t.fakePlacementAction(Game1.currentLocation, v.X, v.Y);
Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "WarpGoal"));
warpGoals.Add(t);
}
}
int ok = 0;
object[] objList = new object[4];
List<TileNode> tempList = new List<TileNode>();
foreach (var v in warpGoals)
{
tempList.Add(v);
}
objList[0] = tempList;
ok++;
int numberOfUses = 1;
ExecutionCore.CustomTask task = new ExecutionCore.CustomTask(goToAdjacentWarpGoal, objList, new ExecutionCore.TaskMetaData("GoTo adj map", null, null, null, null, null));
task.objectParameterDataArray = objList;
if (task.taskMetaData.cost == Int32.MaxValue)
{
Utilities.clearExceptionListWithNames(true);
return null;
}
objList[1] = task.taskMetaData.pathsToTake[0];
objList[2] = task.taskMetaData.pathsToTake[0].ElementAt(0);
objList[3] = targetName;
Utilities.clearExceptionListWithName("Child");
Utilities.tileExceptionList.Clear();
warpGoals.Clear();
return task;
}
public static List<TileNode> transitionToAdjacentMapReturn(GameLocation location, string targetName)
{
List<TileNode> warpGoals = new List<TileNode>();
foreach (var v in location.warps)
{
if (v.TargetName == targetName)
{
TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
t.fakePlacementAction(Game1.currentLocation, v.X, v.Y);
Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "WarpGoal"));
warpGoals.Add(t);
}
}
int ok = 0;
object[] objList = new object[4];
List<TileNode> tempList = new List<TileNode>();
foreach (var v in warpGoals)
{
tempList.Add(v);
}
return tempList;
objList[0] = tempList;
ok++;
int numberOfUses = 1;
ExecutionCore.CustomTask task = new ExecutionCore.CustomTask(goToAdjacentWarpGoal, objList, new ExecutionCore.TaskMetaData("Path to adj map", null, null, null, null, null));
task.objectParameterDataArray = objList;
if (task.taskMetaData.cost == Int32.MaxValue)
{
Utilities.clearExceptionListWithNames(true);
return null;
}
objList[1] = task.taskMetaData.pathsToTake[0];
objList[2] = task.taskMetaData.pathsToTake[0].ElementAt(0);
objList[3] = targetName;
ExecutionCore.TaskList.taskList.Add(task);
Utilities.clearExceptionListWithName("Child");
Utilities.tileExceptionList.Clear();
warpGoals.Clear();
}
public static void goToAdjacentWarpGoal(TileNode v, List<TileNode> path)
{
object[] obj = new object[2];
obj[0] = v;
obj[1] = path;
goToAdjacentWarpGoal(obj);
}
public static void goToAdjacentWarpGoal(object obj)
{
object[] objArray = (object[])obj;
TileNode v = (TileNode)objArray[2];
string locationName = (string)objArray[3];
List<TileNode> correctPath = (List<TileNode>)objArray[1];
foreach (var goodTile in correctPath)
{
StardustCore.ModCore.SerializationManager.trackedObjectList.Add(goodTile);
goodTile.placementAction(goodTile.thisLocation, (int)goodTile.tileLocation.X * Game1.tileSize, (int)goodTile.tileLocation.Y * Game1.tileSize);
}
PathFindingLogic.calculateMovement(correctPath);
Vector2 tileLocation = v.tileLocation;
for(int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
foreach (var warp in v.thisLocation.warps)
{
if (warp.X == Game1.player.getTileX()+i && warp.Y == Game1.player.getTileY()+j)
{
Game1.warpFarmer(warp.TargetName, warp.TargetX, warp.TargetY, false);
}
}
}
}
/*
if (Game1.player.facingDirection == 2)
{
if (InputSimulator.IsKeyDown(VirtualKeyCode.VK_S) == false) InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_S);
}
if (Game1.player.facingDirection == 1)
{
if (InputSimulator.IsKeyDown(VirtualKeyCode.VK_D) == false) InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_D);
}
if (Game1.player.facingDirection == 0)
{
if (InputSimulator.IsKeyDown(VirtualKeyCode.VK_W) == false) InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_W);
}
if (Game1.player.facingDirection == 3)
{
if (InputSimulator.IsKeyDown(VirtualKeyCode.VK_A) == false) InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_A);
}
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_W);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_A);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_S);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_D);
*/
//ModCore.CoreMonitor.Log(tileLocation.ToString());
//if(v.thisLocation.isTerrainFeatureAt)
Utilities.cleanExceptionList(v);
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(v);
foreach (var goodTile in correctPath)
{
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(goodTile);
goodTile.performRemoveAction(goodTile.tileLocation, goodTile.thisLocation);
}
}
public static void transitionToAdjacentMap(GameLocation location, string targetName,int tileX, int tileY)
{
List<TileNode> warpGoals = new List<TileNode>();
foreach (var v in location.warps)
{
if (v.TargetName == targetName)
{
TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
t.fakePlacementAction(Game1.currentLocation, v.X, v.Y);
Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "WarpGoal"));
warpGoals.Add(t);
}
}
int ok = 0;
object[] objList = new object[10];
List<TileNode> tempList = new List<TileNode>();
foreach (var v in warpGoals)
{
tempList.Add(v);
}
objList[0] = tempList;
ok++;
int numberOfUses = 1;
ExecutionCore.CustomTask task = new ExecutionCore.CustomTask(goToAdjacentWarpGoalTile, objList, new ExecutionCore.TaskMetaData("GoTo adj map tile", null, null, null, null, null));
if (task.taskMetaData.cost == Int32.MaxValue)
{
Utilities.clearExceptionListWithNames(true);
return;
}
objList[1] = task.taskMetaData.pathsToTake[0];
objList[2] = task.taskMetaData.pathsToTake[0].ElementAt(0);
objList[3] = targetName;
objList[4] = new Vector2(tileX, tileY);
task.objectParameterDataArray = objList;
ExecutionCore.TaskList.taskList.Add(task);
Utilities.clearExceptionListWithName("Child");
Utilities.tileExceptionList.Clear();
warpGoals.Clear();
}
public static CustomTask transitionToAdjacentMapReturnTask(GameLocation location, string targetName, int tileX, int tileY)
{
List<TileNode> warpGoals = new List<TileNode>();
foreach (var v in location.warps)
{
if (v.TargetName == targetName)
{
TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
t.fakePlacementAction(Game1.currentLocation, v.X, v.Y);
Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "WarpGoal"));
warpGoals.Add(t);
}
}
int ok = 0;
object[] objList = new object[10];
List<TileNode> tempList = new List<TileNode>();
foreach (var v in warpGoals)
{
tempList.Add(v);
}
objList[0] = tempList;
ok++;
int numberOfUses = 1;
ExecutionCore.CustomTask task = new ExecutionCore.CustomTask(goToAdjacentWarpGoalTile, objList, new ExecutionCore.TaskMetaData("GoTo adj map tile", null, null, null, null, null));
if (task.taskMetaData.cost == Int32.MaxValue)
{
Utilities.clearExceptionListWithNames(true);
return null;
}
objList[1] = task.taskMetaData.pathsToTake[0];
objList[2] = task.taskMetaData.pathsToTake[0].ElementAt(0);
objList[3] = targetName;
objList[4] = new Vector2(tileX, tileY);
task.objectParameterDataArray = objList;
//ExecutionCore.TaskList.taskList.Add(task);
Utilities.clearExceptionListWithName("Child");
Utilities.tileExceptionList.Clear();
warpGoals.Clear();
return task;
}
public static void goToAdjacentWarpGoalTile(TileNode v, List<TileNode> path,string mapName ,Vector2 position)
{
object[] obj = new object[2];
obj[0] = v;
obj[1] = path;
obj[3] = mapName;
obj[4] = position;
goToAdjacentWarpGoalTile(obj);
}
public static void goToAdjacentWarpGoalTile(object obj)
{
object[] objArray = (object[])obj;
List<TileNode> tileList = (List<TileNode>)objArray[0];
string locationName = (string)objArray[3];
Vector2 position = (Vector2)objArray[4];
List<TileNode> correctPath = (List<TileNode>)objArray[1];
foreach (var goodTile in correctPath)
{
StardustCore.ModCore.SerializationManager.trackedObjectList.Add(goodTile);
goodTile.placementAction(goodTile.thisLocation, (int)goodTile.tileLocation.X * Game1.tileSize, (int)goodTile.tileLocation.Y * Game1.tileSize);
}
PathFindingLogic.calculateMovement(correctPath);
Warp lastWarp = new Warp(-1, -1, "Claire", -1, -1, false);
foreach (var v in tileList)
{
Vector2 tileLocation = v.tileLocation;
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
foreach (var warp in v.thisLocation.warps)
{
if (warp.X == Game1.player.getTileX() + i && warp.Y == Game1.player.getTileY() + j)
{
Game1.warpFarmer(warp.TargetName, warp.TargetX, warp.TargetY, false);
lastWarp = warp;
}
}
}
}
Utilities.cleanExceptionList(v);
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(v);
foreach (var goodTile in correctPath)
{
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(goodTile);
goodTile.performRemoveAction(goodTile.tileLocation, goodTile.thisLocation);
}
}
ModCore.CoreMonitor.Log("Going here I guess???" + locationName + " : " + position);
ModCore.CoreMonitor.Log("From Here???" + Game1.getLocationFromName(lastWarp.TargetName) + " " + lastWarp.TargetX + " " + lastWarp.TargetY);
TileNode s = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
s.fakePlacementAction(Game1.getLocationFromName(lastWarp.TargetName), lastWarp.TargetX, lastWarp.TargetY);
Utilities.tileExceptionList.Add(new TileExceptionMetaData(s, "WarpGoal"));
TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
t.fakePlacementAction(Game1.getLocationFromName(locationName), (int)position.X, (int)position.Y);
Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "WarpGoal"));
PathFindingLogic.calculateMovement(Utilities.getIdealPath(t, s));
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,127 @@
using Microsoft.Xna.Framework;
using StarAI.ExecutionCore;
using StarAI.PathFindingCore;
using StardewValley;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StarAI.TaskCore.MapTransitionLogic
{
public class WayPoints
{
public static Dictionary<string, KeyValuePair<string, Vector2>> wayPoints = new Dictionary<string, KeyValuePair<string, Vector2>>();
//Positions listed here will always put the player exactly 1 tile away from what is listed here.
public static void initializeWaypoints()
{
wayPoints.Add("seeds", new KeyValuePair<string, Vector2>("SeedShop", new Vector2(5, 18))); //This waypoint will position the player at the General store 1 tile below the counter.
wayPoints.Add("bed", new KeyValuePair<string, Vector2>("FarmHouse", new Vector2(-1, -1))); //to be initialized after load.
ModCore.CoreMonitor.Log("Star AI WayPoints: Done initializing: " + wayPoints.Count + " waypoints.");
}
public static void pathToWayPoint(string wayPointName)
{
KeyValuePair<string, Vector2> outValue;
bool isAvailable = wayPoints.TryGetValue(wayPointName, out outValue);
if (isAvailable == true)
{
MapTransitionLogic.WarpGoal.pathToWorldTile(Game1.player.currentLocation, outValue.Key, (int)outValue.Value.X, (int)outValue.Value.Y);
}
}
public static CustomTask pathToWayPointReturnTask(string wayPointName)
{
KeyValuePair<string, Vector2> outValue;
bool isAvailable = wayPoints.TryGetValue(wayPointName, out outValue);
if (isAvailable == true)
{
return MapTransitionLogic.WarpGoal.pathToWorldTileReturnTask(Game1.player.currentLocation, outValue.Key, (int)outValue.Value.X, (int)outValue.Value.Y);
}
return null;
}
public static void printWayPoints()
{
foreach(var v in wayPoints)
{
ModCore.CoreMonitor.Log("Waypoint Name:" + v.Key);
ModCore.CoreMonitor.Log("Waypoint Position:" + v.Value.Key+" "+v.Value.Value);
}
}
/// <summary>
/// To be called after load and after save.
/// </summary>
public static void setUpBedWaypoint()
{
Vector2 vec = Game1.player.mostRecentBed / Game1.tileSize;
int x = (int)Math.Floor(vec.X);
x += 2;
int y = (int)Math.Floor(vec.Y);
vec = new Vector2(x, y);
wayPoints["bed"] = new KeyValuePair<string, Vector2>("FarmHouse",vec);
}
public static void verifyWayPoints()
{
List<string> removalList = new List<string>();
int i = 0;
foreach(var waypoint in wayPoints)
{
i++;
ModCore.CoreMonitor.Log("Validating waypoints " + i + " / " + wayPoints.Count);
TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
t.fakePlacementAction(Game1.getLocationFromName(waypoint.Value.Key),(int)waypoint.Value.Value.X,(int)waypoint.Value.Value.Y);
// bool canWaypointBeHere=TileNode.checkIfICanPlaceHere(t, waypoint.Value.Value * Game1.tileSize, Game1.getLocationFromName(waypoint.Value.Key), true, false);
bool canPathHere = false;
foreach(Warp w in Game1.getLocationFromName(waypoint.Value.Key).warps)
{
TileNode s = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Brown));
s.fakePlacementAction(Game1.getLocationFromName(waypoint.Value.Key), w.X, w.Y);
var path=Utilities.getIdealPath(t, s);
//If I can't find the goal at first keep trying.
if (path.Count == 0)
{
continue;
}
else
{ //I found the goal so this is a valid waypoint.
canPathHere = true;
break;
}
}
//Valid waypoint don't remove.
if (canPathHere == true)
{
ModCore.CoreMonitor.Log("Waypoint: " + waypoint.Key + " has been validated as a valid waypoint position at:" + waypoint.Value.Key + " " + waypoint.Value.Value,StardewModdingAPI.LogLevel.Alert);
continue;
}
else
{
//Couldn't path to this location. Guess I'll remove it.
ModCore.CoreMonitor.Log("Removing waypoint: " + waypoint.Key, StardewModdingAPI.LogLevel.Alert);
ModCore.CoreMonitor.Log("Can't find path at the location to: " + waypoint.Value.Key + " " + waypoint.Value.Value, StardewModdingAPI.LogLevel.Alert);
removalList.Add(waypoint.Key);
}
}
foreach(var wayPointName in removalList)
{
wayPoints.Remove(wayPointName);
}
Utilities.tileExceptionList.Clear();
}
}
}