Got the machine summary menu to display energy consumed/produced per 10 mins.
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@ -46,6 +46,10 @@ namespace Revitalize.Framework.Menus.Machines
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private AnimatedButton clockSprite;
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private Vector2 timeDisplayLocation;
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private AnimatedButton energyRequiredButton;
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private Vector2 energyRequiredDisplayLocation;
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private int requiredEnergyPer10Min;
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private EnergyManager energy
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{
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@ -72,7 +76,7 @@ namespace Revitalize.Framework.Menus.Machines
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}
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public MachineSummaryMenu(int x, int y, int width, int height, Color BackgroundColor, CustomObject SourceObject) : base(x, y, width, height, false)
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public MachineSummaryMenu(int x, int y, int width, int height, Color BackgroundColor, CustomObject SourceObject,int RequiredEnergyPer10Min) : base(x, y, width, height, false)
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{
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this.objectSource = SourceObject;
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@ -81,14 +85,17 @@ namespace Revitalize.Framework.Menus.Machines
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this.energyMeterColorSwap();
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this.timeDisplayLocation = new Vector2(this.xPositionOnScreen + (this.width * .1f), this.yPositionOnScreen + (this.height * .25f));
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this.energyRequiredDisplayLocation = this.timeDisplayLocation + new Vector2(0, 64);
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this.energyPosition = new Vector2(this.xPositionOnScreen + this.width - 128, this.yPositionOnScreen + this.height - 72 * 4);
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this.batteryBackground = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("BatteryFrame", this.energyPosition, new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus.EnergyMenu", "BatteryFrame"), new StardustCore.Animations.Animation(0, 0, 32, 64)), Color.White), new Rectangle(0, 0, 32, 64), 4f);
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this.battergyEnergyGuage = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("BatteryEnergyGuage", this.energyPosition, new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus.EnergyMenu", "BatteryEnergyGuage"), new StardustCore.Animations.Animation(0, 0, 32, 64)), Color.White), new Rectangle(0, 0, 32, 64), 4f);
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this.itemDisplayOffset = ObjectUtilities.GetDimensionOffsetFromItem(this.objectSource);
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this.clockSprite= new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Time Remaining",this.timeDisplayLocation, new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "Clock"), new StardustCore.Animations.Animation(0, 0, 18, 18)), Color.White), new Rectangle(0, 0, 18, 18), 2f);
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this.energyRequiredButton=new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Energy Required", this.energyRequiredDisplayLocation, new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus.EnergyMenu", "LightningBolt"), new StardustCore.Animations.Animation(0, 0, 16, 16)), Color.White), new Rectangle(0, 0, 16, 16), 2f);
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this.requiredEnergyPer10Min = RequiredEnergyPer10Min;
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}
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public override void performHoverAction(int x, int y)
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@ -104,16 +111,32 @@ namespace Revitalize.Framework.Menus.Machines
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this.hoverText = "Time Remaining: " + System.Environment.NewLine + TimeUtilities.GetVerboseTimeString(this.objectSource.MinutesUntilReady);
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hovered = true;
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}
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if (this.energyRequiredButton.containsPoint(x, y))
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{
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this.hoverText = this.getProperEnergyDescriptionString(this.requiredEnergyPer10Min);
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hovered = true;
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}
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if (hovered == false)
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{
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this.hoverText = "";
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}
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}
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protected virtual string getProperEnergyDescriptionString(int EnergyAmount)
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{
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if (this.energy.consumesEnergy)
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{
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return "Energy required per 10 minutes to run: " + System.Environment.NewLine + EnergyAmount;
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}
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else if (this.energy.producesEnergy)
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{
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return "Produces " + EnergyAmount + " per 10 minutes.";
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}
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else return "";
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}
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/// <summary>
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/// Draws the menu to the screen.
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@ -123,6 +146,10 @@ namespace Revitalize.Framework.Menus.Machines
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{
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this.drawDialogueBoxBackground(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, this.backgroundColor);
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this.clockSprite.draw(b);
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b.DrawString(Game1.smallFont, TimeUtilities.GetTimeString(this.objectSource.MinutesUntilReady), this.timeDisplayLocation + new Vector2(0, 36f), Color.Black);
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//Draw the energy on the screen.
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if (this.shouldDrawBattery)
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@ -131,12 +158,13 @@ namespace Revitalize.Framework.Menus.Machines
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this.energyMeterColorSwap();
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b.Draw(this.energyTexture, new Rectangle((int)this.energyPosition.X + (int)(11 * this.batteryBackground.scale), (int)this.energyPosition.Y + (int)(18 * this.batteryBackground.scale)+ (int)(46 * this.batteryBackground.scale), (int)((9 * this.batteryBackground.scale)), (int)(46 * this.batteryBackground.scale * this.energy.energyPercentRemaining)), new Rectangle(0, 0, 1, 1), Color.White, 0f, new Vector2(0f,1f), SpriteEffects.None, 0.2f);
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this.battergyEnergyGuage.draw(b, 1f, 1f);
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this.energyRequiredButton.draw(b);
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b.DrawString(Game1.smallFont, this.requiredEnergyPer10Min+" E/10m", this.energyRequiredDisplayLocation + new Vector2(0, 36f), Color.Black);
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}
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this.clockSprite.draw(b);
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b.DrawString(Game1.smallFont,TimeUtilities.GetTimeString(this.objectSource.MinutesUntilReady), this.timeDisplayLocation+new Vector2(0,36f), Color.Black);
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this.objectSource.drawFullyInMenu(b, new Vector2((int)(this.xPositionOnScreen + (this.width / 2) - (this.itemDisplayOffset.X / 2)), (int)(this.yPositionOnScreen + 128f)), .24f);
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Vector2 nameOffset = Game1.dialogueFont.MeasureString(this.objectSource.DisplayName);
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@ -289,7 +289,7 @@ namespace Revitalize.Framework.Objects.Machines
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{
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MachineMenu machineMenu = new MachineMenu((Game1.viewport.Width / 2) - 400, 0, 800, 600);
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MachineSummaryMenu m = new Framework.Menus.Machines.MachineSummaryMenu((Game1.viewport.Width / 2) - 400, 48, 800, 600, Color.White, this.containerObject);
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MachineSummaryMenu m = new Framework.Menus.Machines.MachineSummaryMenu((Game1.viewport.Width / 2) - 400, 48, 800, 600, Color.White, this.containerObject,this.energyRequiredPer10Minutes);
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machineMenu.addInMenuTab("Summary", new AnimatedButton(new StardustCore.Animations.AnimatedSprite("SummaryTab", new Vector2(), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "MenuTab"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f), m, true);
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if (this.InventoryManager.capacity > 0)
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