Got the machine summary menu to display energy consumed/produced per 10 mins.

This commit is contained in:
JoshuaNavarro 2019-09-18 14:13:11 -07:00
parent 3251d194f7
commit 505eaf1c2f
2 changed files with 37 additions and 9 deletions

View File

@ -46,6 +46,10 @@ namespace Revitalize.Framework.Menus.Machines
private AnimatedButton clockSprite;
private Vector2 timeDisplayLocation;
private AnimatedButton energyRequiredButton;
private Vector2 energyRequiredDisplayLocation;
private int requiredEnergyPer10Min;
private EnergyManager energy
{
@ -72,7 +76,7 @@ namespace Revitalize.Framework.Menus.Machines
}
public MachineSummaryMenu(int x, int y, int width, int height, Color BackgroundColor, CustomObject SourceObject) : base(x, y, width, height, false)
public MachineSummaryMenu(int x, int y, int width, int height, Color BackgroundColor, CustomObject SourceObject,int RequiredEnergyPer10Min) : base(x, y, width, height, false)
{
this.objectSource = SourceObject;
@ -81,14 +85,17 @@ namespace Revitalize.Framework.Menus.Machines
this.energyMeterColorSwap();
this.timeDisplayLocation = new Vector2(this.xPositionOnScreen + (this.width * .1f), this.yPositionOnScreen + (this.height * .25f));
this.energyRequiredDisplayLocation = this.timeDisplayLocation + new Vector2(0, 64);
this.energyPosition = new Vector2(this.xPositionOnScreen + this.width - 128, this.yPositionOnScreen + this.height - 72 * 4);
this.batteryBackground = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("BatteryFrame", this.energyPosition, new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus.EnergyMenu", "BatteryFrame"), new StardustCore.Animations.Animation(0, 0, 32, 64)), Color.White), new Rectangle(0, 0, 32, 64), 4f);
this.battergyEnergyGuage = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("BatteryEnergyGuage", this.energyPosition, new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus.EnergyMenu", "BatteryEnergyGuage"), new StardustCore.Animations.Animation(0, 0, 32, 64)), Color.White), new Rectangle(0, 0, 32, 64), 4f);
this.itemDisplayOffset = ObjectUtilities.GetDimensionOffsetFromItem(this.objectSource);
this.clockSprite= new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Time Remaining",this.timeDisplayLocation, new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "Clock"), new StardustCore.Animations.Animation(0, 0, 18, 18)), Color.White), new Rectangle(0, 0, 18, 18), 2f);
this.energyRequiredButton=new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Energy Required", this.energyRequiredDisplayLocation, new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus.EnergyMenu", "LightningBolt"), new StardustCore.Animations.Animation(0, 0, 16, 16)), Color.White), new Rectangle(0, 0, 16, 16), 2f);
this.requiredEnergyPer10Min = RequiredEnergyPer10Min;
}
public override void performHoverAction(int x, int y)
@ -104,16 +111,32 @@ namespace Revitalize.Framework.Menus.Machines
this.hoverText = "Time Remaining: " + System.Environment.NewLine + TimeUtilities.GetVerboseTimeString(this.objectSource.MinutesUntilReady);
hovered = true;
}
if (this.energyRequiredButton.containsPoint(x, y))
{
this.hoverText = this.getProperEnergyDescriptionString(this.requiredEnergyPer10Min);
hovered = true;
}
if (hovered == false)
{
this.hoverText = "";
}
}
protected virtual string getProperEnergyDescriptionString(int EnergyAmount)
{
if (this.energy.consumesEnergy)
{
return "Energy required per 10 minutes to run: " + System.Environment.NewLine + EnergyAmount;
}
else if (this.energy.producesEnergy)
{
return "Produces " + EnergyAmount + " per 10 minutes.";
}
else return "";
}
/// <summary>
/// Draws the menu to the screen.
@ -123,6 +146,10 @@ namespace Revitalize.Framework.Menus.Machines
{
this.drawDialogueBoxBackground(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, this.backgroundColor);
this.clockSprite.draw(b);
b.DrawString(Game1.smallFont, TimeUtilities.GetTimeString(this.objectSource.MinutesUntilReady), this.timeDisplayLocation + new Vector2(0, 36f), Color.Black);
//Draw the energy on the screen.
if (this.shouldDrawBattery)
@ -131,12 +158,13 @@ namespace Revitalize.Framework.Menus.Machines
this.energyMeterColorSwap();
b.Draw(this.energyTexture, new Rectangle((int)this.energyPosition.X + (int)(11 * this.batteryBackground.scale), (int)this.energyPosition.Y + (int)(18 * this.batteryBackground.scale)+ (int)(46 * this.batteryBackground.scale), (int)((9 * this.batteryBackground.scale)), (int)(46 * this.batteryBackground.scale * this.energy.energyPercentRemaining)), new Rectangle(0, 0, 1, 1), Color.White, 0f, new Vector2(0f,1f), SpriteEffects.None, 0.2f);
this.battergyEnergyGuage.draw(b, 1f, 1f);
this.energyRequiredButton.draw(b);
b.DrawString(Game1.smallFont, this.requiredEnergyPer10Min+" E/10m", this.energyRequiredDisplayLocation + new Vector2(0, 36f), Color.Black);
}
this.clockSprite.draw(b);
b.DrawString(Game1.smallFont,TimeUtilities.GetTimeString(this.objectSource.MinutesUntilReady), this.timeDisplayLocation+new Vector2(0,36f), Color.Black);
this.objectSource.drawFullyInMenu(b, new Vector2((int)(this.xPositionOnScreen + (this.width / 2) - (this.itemDisplayOffset.X / 2)), (int)(this.yPositionOnScreen + 128f)), .24f);
Vector2 nameOffset = Game1.dialogueFont.MeasureString(this.objectSource.DisplayName);

View File

@ -289,7 +289,7 @@ namespace Revitalize.Framework.Objects.Machines
{
MachineMenu machineMenu = new MachineMenu((Game1.viewport.Width / 2) - 400, 0, 800, 600);
MachineSummaryMenu m = new Framework.Menus.Machines.MachineSummaryMenu((Game1.viewport.Width / 2) - 400, 48, 800, 600, Color.White, this.containerObject);
MachineSummaryMenu m = new Framework.Menus.Machines.MachineSummaryMenu((Game1.viewport.Width / 2) - 400, 48, 800, 600, Color.White, this.containerObject,this.energyRequiredPer10Minutes);
machineMenu.addInMenuTab("Summary", new AnimatedButton(new StardustCore.Animations.AnimatedSprite("SummaryTab", new Vector2(), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "MenuTab"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f), m, true);
if (this.InventoryManager.capacity > 0)