Added in glass.
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@ -160,6 +160,13 @@ namespace Revitalize.Framework.Crafting
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this.recipesByObjectName["Furnace"].Add("Silver Ingot", furnace_electrumIngot);
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VanillaRecipe furnace_glass = new VanillaRecipe(new Dictionary<Item, int>()
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{
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{new StardewValley.Object((int)Enums.SDVObject.Coal,5),1},
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{ModCore.ObjectManager.resources.getResource("Sand"),5}
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}, new KeyValuePair<Item, int>(ModCore.ObjectManager.resources.getResource("Glass"),1), TimeUtilities.GetMinutesFromTime(0, 1, 0), new StatCost(), false);
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this.recipesByObjectName["Furnace"].Add("Sand", furnace_glass);
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}
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/// <summary>
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@ -311,6 +311,9 @@ namespace Revitalize.Framework.Objects
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{
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CustomObject sand=new CustomObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Items.Resources.Misc.Sand", TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Misc", "Sand"), typeof(CustomObject), Color.White, true), new BasicItemInformation("Sand", "Omegasis.Revitalize.Items.Resources.Misc.Sand", "Sand which is made from tiny rocks and can be used for smelting. Also unfun to have inside of swimwear.", "Resource", Color.Brown, -300, 0, false, 2, false, false, TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Misc", "Sand"), new AnimationManager(), Color.White, true, null, null));
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this.resources.Add("Sand", sand);
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CustomObject glass_normal = new CustomObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Items.Resources.Misc.Glass", TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Misc", "Glass"), typeof(CustomObject), Color.White, true), new BasicItemInformation("Glass", "Omegasis.Revitalize.Items.Resources.Misc.Glass", "Glass smelted from sand. Used in decorations and glass objects.", "Resource", Color.Brown, -300, 0, false, 20, false, false, TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Misc", "Glass"), new AnimationManager(), Color.White, true, null, null));
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this.resources.Add("Glass", glass_normal);
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}
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/// <summary>
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@ -554,13 +554,14 @@ namespace Revitalize
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//PickaxeExtended pick = new PickaxeExtended(new BasicItemInformation("My First Pickaxe", "Omegasis.Revitalize.Items.Tools.MyFirstPickaxe", "A testing pickaxe. Does it work?", "Tool", Color.SlateGray, 0, 0, false, 500, false, false, TextureManager.GetTexture(Manifest, "Tools", "Pickaxe"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Tools", "Pickaxe"), new Animation(0, 0, 16, 16)), Color.White, true, null, null),2,TextureManager.GetExtendedTexture(Manifest,"Tools","TestingPickaxeWorking"));
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Game1.player.addItemsByMenuIfNecessary(new List<Item>()
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{
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new StardewValley.Object((int)Enums.SDVObject.Wood,100),
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new StardewValley.Object((int)Enums.SDVObject.Coal,100),
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ModCore.ObjectManager.GetItem("SteelIngot", 20),
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ModCore.ObjectManager.GetItem("TrashCan",1),
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ModCore.ObjectManager.GetItem("SandBox",1),
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ModCore.ObjectManager.resources.getResource("Sand",5),
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ModCore.ObjectManager.GetItem("Anvil",1),
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ModCore.ObjectManager.GetItem("SolarPanelTier1",1),
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ModCore.ObjectManager.GetItem("SolarArrayTier1",1)
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ModCore.ObjectManager.GetItem("SolarArrayTier1",1),
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new StardewValley.Object(Vector2.Zero,(int)Enums.SDVBigCraftable.Furnace,false)
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});
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}
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@ -204,6 +204,9 @@
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<None Include="manifest.json" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Content\Graphics\Items\Resources\Misc\Glass.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Graphics\Items\Resources\Misc\Sand.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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