Added in recipe for solar panel tier 1 and solar array tier 1.
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@ -474,6 +474,26 @@ namespace Revitalize.Framework.Crafting
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.IronBar,2),2)
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.IronBar,2),2)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("IronPipe"), 1)), true));
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("IronPipe"), 1)), true));
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AnvilRecipes.addCraftingRecipe("Solar Panel", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.IronBar,10),10),
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new CraftingRecipeComponent(ModCore.ObjectManager.resources.getResource("Glass"),4),
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SolarPanelTier1"), 1)), true));
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AnvilRecipes.addCraftingRecipe("Solar Array", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.IronBar,45),45),
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new CraftingRecipeComponent(ModCore.ObjectManager.resources.getResource("Glass"),20),
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SolarArrayTier1"), 1)), true));
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///Alt solar array crafting recipe.
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AnvilRecipes.addCraftingRecipe("Solar Array Alt. Recipe", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.IronBar,5),45),
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new CraftingRecipeComponent(ModCore.ObjectManager.resources.getResource("Glass"),4),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SolarPanelTier1"), 4)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SolarArrayTier1"), 1)), true));
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if (CraftingRecipesByGroup.ContainsKey(AnvilRecipes.craftingGroup))
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if (CraftingRecipesByGroup.ContainsKey(AnvilRecipes.craftingGroup))
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{
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{
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foreach (KeyValuePair<string, UnlockableCraftingRecipe> recipe in AnvilRecipes.craftingRecipes)
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foreach (KeyValuePair<string, UnlockableCraftingRecipe> recipe in AnvilRecipes.craftingRecipes)
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