unify SaveAnywhere's save utilities

This commit is contained in:
Jesse Plamondon-Willard 2017-07-30 17:42:15 -04:00
parent d99a45144e
commit 5a7bac7ea5
11 changed files with 894 additions and 938 deletions

View File

@ -1,33 +0,0 @@
using System.IO;
namespace Omegasis.SaveAnywhere
{
class Animal_Utilities
{
public static void save_animal_info()
{
Mod_Core.animal_path = Path.Combine(Mod_Core.player_path, "Animals");
if (!Directory.Exists(Mod_Core.animal_path))
{
Directory.CreateDirectory(Mod_Core.animal_path);
}
Horse_Utility.Save_Horse_Info();
Pet_Utilities.save_pet_info();
}
public static void load_animal_info()
{
Mod_Core.animal_path = Path.Combine(Mod_Core.player_path, "Animals");
if (!Directory.Exists(Mod_Core.animal_path))
{
Directory.CreateDirectory(Mod_Core.animal_path);
}
Horse_Utility.Load_Horse_Info();
Pet_Utilities.Load_pet_Info();
}
}
}

View File

@ -11,7 +11,7 @@ namespace Omegasis.SaveAnywhere
{
//loads the data to the variables upon loading the game.
string myname = StardewValley.Game1.player.name;
string mylocation = Path.Combine(Mod_Core.mod_path, "Save_Anywhere_Config");
string mylocation = Path.Combine(SaveAnywhere.mod_path, "Save_Anywhere_Config");
string mylocation2 = mylocation;
string mylocation3 = mylocation2 + ".txt";
if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
@ -33,7 +33,7 @@ namespace Omegasis.SaveAnywhere
//write all of my info to a text file.
string myname = StardewValley.Game1.player.name;
string mylocation = Path.Combine(Mod_Core.mod_path, "Save_Anywhere_Config");
string mylocation = Path.Combine(SaveAnywhere.mod_path, "Save_Anywhere_Config");
string mylocation2 = mylocation;
string mylocation3 = mylocation2 + ".txt";

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@ -1,89 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using StardewModdingAPI;
using StardewValley;
namespace Omegasis.SaveAnywhere
{
public class GameUtilities
{
public static bool passiveSave;
public static bool should_ship;
public static void save_game()
{
/*
if (Game1.player.currentLocation.name == "Sewer")
{
Log.Error("There is an issue saving in the Sewer. Blame the animals for not being saved to the player's save file.");
Log.Error("Your data has not been saved. Sorry for the issue.");
return;
}
*/
//if a player has shipped an item, run this code.
if (Enumerable.Count<Item>((IEnumerable<Item>)Game1.getFarm().shippingBin) > 0)
{
should_ship = true;
// Game1.endOfNightMenus.Push((IClickableMenu)new ShippingMenu(Game1.getFarm().shippingBin));
// Game1.showEndOfNightStuff(); //shows the nightly shipping menu.
// Game1.getFarm().shippingBin.Clear(); //clears out the shipping bin to prevent exploits
}
try
{
shipping_check();
// Game1.activeClickableMenu = new StardewValley.Menus.SaveGameMenu();
}
catch(Exception rrr)
{
Game1.showRedMessage("Can't save here. See log for error.");
Mod_Core.thisMonitor.Log(rrr.ToString(), LogLevel.Error);
}
// Game1.activeClickableMenu = new StardewValley.Menus.SaveGameMenu(); //This command is what allows the player to save anywhere as it calls the saving function.
Player_Utilities.save_player_info();
Animal_Utilities.save_animal_info();
NPC_Utilities.Save_NPC_Info();
//grab the player's info
// player_map_name = StardewValley.Game1.player.currentLocation.name;
// player_tile_x = StardewValley.Game1.player.getTileX();
// player_tile_Y = StardewValley.Game1.player.getTileY();
// player_flop = false;
// MyWritter_Player(); //write my info to a text file
// MyWritter_Horse();
// DataLoader_Settings(); //load settings. Prevents acidental overwrite.
// MyWritter_Settings(); //save settings.
//Game1.warpFarmer(player_map_name, player_tile_x, player_tile_Y, player_flop); //refresh the player's location just incase. That will prove that they character's info was valid.
//so this is essentially the basics of the code...
// Log.Error("IS THIS BREAKING?");
}
public static void shipping_check()
{
if (Game1.activeClickableMenu != null) return;
if (should_ship == true)
{
Game1.activeClickableMenu = new New_Shipping_Menu(Game1.getFarm().shippingBin);
should_ship = false;
Game1.getFarm().shippingBin.Clear();
Game1.getFarm().lastItemShipped = null;
passiveSave = true;
}
else
{
Game1.activeClickableMenu = new StardewValley.Menus.SaveGameMenu();
}
}
}
}

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@ -1,118 +0,0 @@
using System;
using System.IO;
using Microsoft.Xna.Framework;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Characters;
namespace Omegasis.SaveAnywhere
{
class Horse_Utility
{
public static void Save_Horse_Info()
{
Horse horse = Utility.findHorse();
if (horse == null)
{
//Game1.getFarm().characters.Add((NPC)new Horse(this.player_tile_x + 1, this.player_tile_Y + 1));
Mod_Core.thisMonitor.Log("NEIGH: No horse exists", LogLevel.Debug);
return;
}
// else
// Game1.warpCharacter((NPC)horse, Game1.player.currentLocation.name, StardewValley.Game1.player.getTileLocationPoint(), false, true);
string myname = StardewValley.Game1.player.name;
string mylocation = Path.Combine(Mod_Core.animal_path, "Horse_Save_Info_");
string mylocation2 = mylocation + myname;
string mylocation3 = mylocation2 + ".txt";
string[] mystring3 = new string[20];
if (!File.Exists(mylocation3))
{
Mod_Core.thisMonitor.Log("The horse save info doesn't exist. It will be created when the custom saving method is run. Which is now.", LogLevel.Debug);
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "Horse: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "Horse Current Map Name";
mystring3[3] = horse.currentLocation.name.ToString();
mystring3[4] = "Horse X Position";
mystring3[5] = horse.getTileX().ToString();
mystring3[6] = "Horse Y Position";
mystring3[7] = horse.getTileY().ToString();
File.WriteAllLines(mylocation3, mystring3);
}
else
{
// Console.WriteLine("The custom character save info doesn't exist. It will be created when the custom saving method is run. Which is now.");
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "Horse: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "Horse Current Map Name";
mystring3[3] = horse.currentLocation.name.ToString();
mystring3[4] = "Horse X Position";
mystring3[5] = horse.getTileX().ToString();
mystring3[6] = "Horse Y Position";
mystring3[7] = horse.getTileY().ToString();
File.WriteAllLines(mylocation3, mystring3);
}
}
public static void Load_Horse_Info()
{
Horse horse = Utility.findHorse();
if (horse == null)
{
Mod_Core.thisMonitor.Log("NEIGH: No horse exists", LogLevel.Debug);
return;
}
// DataLoader_Settings();
//loads the data to the variables upon loading the game.
string myname = StardewValley.Game1.player.name;
string mylocation = Path.Combine(Mod_Core.animal_path, "Horse_Save_Info_");
string mylocation2 = mylocation + myname;
string mylocation3 = mylocation2 + ".txt";
if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
{
}
else
{
string horse_map_name = "";
int horse_x;
int horse_y;
Point horse_point;
string[] readtext = File.ReadAllLines(mylocation3);
horse_map_name = Convert.ToString(readtext[3]);
horse_x = Convert.ToInt32(readtext[5]);
horse_y = Convert.ToInt32(readtext[7]);
horse_point.X = horse_x;
horse_point.Y = horse_y;
Game1.warpCharacter((NPC)horse, horse_map_name, horse_point, false, true);
}
}
}
}

View File

@ -11,9 +11,9 @@ using StardewValley.Characters;
namespace Omegasis.SaveAnywhere
{
public class Mod_Core : StardewModdingAPI.Mod
public class SaveAnywhere : Mod
{
public static string mod_path;
public static string player_path;
public static string animal_path;
@ -28,19 +28,20 @@ namespace Omegasis.SaveAnywhere
public override void Entry(IModHelper helper)
{
try {
StardewModdingAPI.Events.ControlEvents.KeyPressed += KeyPressed_Save_Load_Menu;
StardewModdingAPI.Events.SaveEvents.AfterLoad += PlayerEvents_LoadedGame;
StardewModdingAPI.Events.GameEvents.UpdateTick += Warp_Check;
StardewModdingAPI.Events.GameEvents.UpdateTick += PassiveSaveChecker;
StardewModdingAPI.Events.TimeEvents.TimeOfDayChanged += NPC_scheduel_update;
StardewModdingAPI.Events.TimeEvents.DayOfMonthChanged += TimeEvents_DayOfMonthChanged;
StardewModdingAPI.Events.TimeEvents.DayOfMonthChanged += TimeEvents_OnNewDay;
mod_path = Helper.DirectoryPath;
try
{
ControlEvents.KeyPressed += KeyPressed_Save_Load_Menu;
SaveEvents.AfterLoad += PlayerEvents_LoadedGame;
GameEvents.UpdateTick += Warp_Check;
GameEvents.UpdateTick += PassiveSaveChecker;
TimeEvents.TimeOfDayChanged += NPC_scheduel_update;
TimeEvents.DayOfMonthChanged += TimeEvents_DayOfMonthChanged;
TimeEvents.DayOfMonthChanged += TimeEvents_OnNewDay;
SaveAnywhere.mod_path = Helper.DirectoryPath;
npc_key_value_pair = new Dictionary<string, string>();
thisMonitor = Monitor;
SaveAnywhere.thisMonitor = Monitor;
}
catch(Exception x)
catch (Exception x)
{
Monitor.Log(x.ToString());
}
@ -48,24 +49,25 @@ namespace Omegasis.SaveAnywhere
private void PassiveSaveChecker(object sender, EventArgs e)
{
if (GameUtilities.passiveSave == true && Game1.activeClickableMenu==null)
if (SaveUtilities.passiveSave == true && Game1.activeClickableMenu == null)
{
Game1.activeClickableMenu = new StardewValley.Menus.SaveGameMenu();
GameUtilities.passiveSave = false;
SaveUtilities.passiveSave = false;
}
}
//done
private void TimeEvents_OnNewDay(object sender, EventArgsIntChanged e)
{
try {
try
{
//Log.Info("Day of Month Changed");
new_day = true;
SaveAnywhere.new_day = true;
string name = Game1.player.name;
Mod_Core.player_path = Path.Combine(Mod_Core.mod_path, "Save_Data", name);
SaveAnywhere.player_path = Path.Combine(SaveAnywhere.mod_path, "Save_Data", name);
}
catch(Exception err)
catch (Exception err)
{
Monitor.Log(err.ToString());
}
@ -74,7 +76,8 @@ namespace Omegasis.SaveAnywhere
//done
private void TimeEvents_DayOfMonthChanged(object sender, EventArgsIntChanged e)
{
try {
try
{
//new_day = true;
// Log.Info("Day of Month Changed");
npc_key_value_pair.Clear();
@ -83,12 +86,12 @@ namespace Omegasis.SaveAnywhere
foreach (var character in loc.characters)
{
if(!npc_key_value_pair.ContainsKey(character.name)) npc_key_value_pair.Add(character.name, parseSchedule(character));
// Monitor.Log(parseSchedule(character));
if (!npc_key_value_pair.ContainsKey(character.name)) npc_key_value_pair.Add(character.name, parseSchedule(character));
// Monitor.Log(parseSchedule(character));
}
}
}
catch(Exception err)
catch (Exception err)
{
Monitor.Log(err.ToString());
}
@ -109,95 +112,95 @@ namespace Omegasis.SaveAnywhere
{
return;
}
//if (once == true) return;
//FieldInfo field = typeof(NPC).GetField("scheduleTimeToTry", BindingFlags.NonPublic | BindingFlags.Instance);
// MethodInfo dynMethod = typeof(NPC).GetMethod("prepareToDisembarkOnNewSchedulePath",BindingFlags.NonPublic | BindingFlags.Instance);
MethodInfo dynMethod2 = typeof(NPC).GetMethod("pathfindToNextScheduleLocation", BindingFlags.NonPublic | BindingFlags.Instance);
//if (once == true) return;
//FieldInfo field = typeof(NPC).GetField("scheduleTimeToTry", BindingFlags.NonPublic | BindingFlags.Instance);
// MethodInfo dynMethod = typeof(NPC).GetMethod("prepareToDisembarkOnNewSchedulePath",BindingFlags.NonPublic | BindingFlags.Instance);
MethodInfo dynMethod2 = typeof(NPC).GetMethod("pathfindToNextScheduleLocation", BindingFlags.NonPublic | BindingFlags.Instance);
if (npc_warp == false) return;
if (new_day == true) return;
List<StardewValley.Characters.Child> child_list = new List<StardewValley.Characters.Child>();
child_list = StardewValley.Game1.player.getChildren();
foreach (var loc in Game1.locations)
if (SaveAnywhere.npc_warp == false) return;
if (SaveAnywhere.new_day == true) return;
List<Child> child_list = new List<Child>();
child_list = Game1.player.getChildren();
foreach (var loc in Game1.locations)
{
foreach (var npc in loc.characters)
{
foreach (var npc in loc.characters)
{
if (npc.DirectionsToNewLocation != null) continue;
if (npc.isMoving() == true) continue;
if (npc.Schedule == null) continue;
if (npc.DirectionsToNewLocation != null) continue;
if (npc.isMoving() == true) continue;
if (npc.Schedule == null) continue;
if (npc.controller != null) continue;
foreach (var child_name in child_list)
{
if (npc.name == child_name.name) continue;
}
if (npc.name == Game1.player.getPetName()) continue;
Horse horse = StardewValley.Utility.findHorse();
if (horse != null)
{
if (npc.name == horse.name) continue;
}
// Log.Info("THIS IS MY NPC" + npc.name);
// Monitor.Log("NO SCHEDULE FOUND FOR " + npc.name);
foreach (var child_name in child_list)
{
if (npc.name == child_name.name) continue;
}
if (npc.name == Game1.player.getPetName()) continue;
Horse horse = Utility.findHorse();
if (horse != null)
{
if (npc.name == horse.name) continue;
}
// Log.Info("THIS IS MY NPC" + npc.name);
// Monitor.Log("NO SCHEDULE FOUND FOR " + npc.name);
// npc.checkSchedule(Game1.timeOfDay);
SchedulePathDescription schedulePathDescription;
// npc.checkSchedule(Game1.timeOfDay);
SchedulePathDescription schedulePathDescription;
//int myint = (int)field.GetValue(npc);
/*
npc.Schedule.TryGetValue(Game1.timeOfDay, out schedulePathDescription);
int i = 0;
int pseudo_time=0;
//int myint = (int)field.GetValue(npc);
/*
npc.Schedule.TryGetValue(Game1.timeOfDay, out schedulePathDescription);
int i = 0;
int pseudo_time=0;
while (schedulePathDescription == null)
{
i += 10;
pseudo_time = Game1.timeOfDay - i;
if (pseudo_time <= 600) { break; }
npc.Schedule.TryGetValue(pseudo_time, out schedulePathDescription);
checking_time = pseudo_time;
}
// npc.directionsToNewLocation = schedulePathDescription;
// npc.prepareToDisembarkOnNewSchedulePath();
while (schedulePathDescription == null)
{
i += 10;
pseudo_time = Game1.timeOfDay - i;
if (pseudo_time <= 600) { break; }
npc.Schedule.TryGetValue(pseudo_time, out schedulePathDescription);
checking_time = pseudo_time;
}
// npc.directionsToNewLocation = schedulePathDescription;
// npc.prepareToDisembarkOnNewSchedulePath();
//field.SetValue(npc, 9999999);
//field.SetValue(npc, 9999999);
npc.DirectionsToNewLocation = schedulePathDescription;
*/
//////////////////////////////////////////
// Log.Info("Does this break here 1");
Dictionary<string, string> dictionary;
string key_value = "";
try
{
dictionary = Game1.content.Load<Dictionary<string, string>>("Characters\\schedules\\" + npc.name);
}
catch (Exception ex)
{
npc.DirectionsToNewLocation = schedulePathDescription;
*/
//////////////////////////////////////////
// Log.Info("Does this break here 1");
Dictionary<string, string> dictionary;
string key_value = "";
try
{
dictionary = Game1.content.Load<Dictionary<string, string>>("Characters\\schedules\\" + npc.name);
}
catch (Exception ex)
{
this.Monitor.Log(ex.ToString(), LogLevel.Error);
// dictionary = new Dictionary<string, string>();//(Dictionary<int, SchedulePathDescription>)null;
continue;
}
// Log.Info("Does this break here 2");
//////////////////////
string value;
string end_map;
int x;
int y;
int end_dir;
npc_key_value_pair.TryGetValue(npc.name, out key_value);
if (key_value == "" || key_value == null)
{
Monitor.Log("THIS IS AWKWARD");
continue;
}
dictionary.TryGetValue(key_value, out value);
// Log.Info("Does this break here 3");
string[] valueArray1 = value.Split('/');
int count1 = 0;
foreach (var josh in valueArray1)
{
string[] valueArray2 = valueArray1[count1].Split(' ');
// dictionary = new Dictionary<string, string>();//(Dictionary<int, SchedulePathDescription>)null;
continue;
}
// Log.Info("Does this break here 2");
//////////////////////
string value;
string end_map;
int x;
int y;
int end_dir;
npc_key_value_pair.TryGetValue(npc.name, out key_value);
if (key_value == "" || key_value == null)
{
Monitor.Log("THIS IS AWKWARD");
continue;
}
dictionary.TryGetValue(key_value, out value);
// Log.Info("Does this break here 3");
string[] valueArray1 = value.Split('/');
int count1 = 0;
foreach (var josh in valueArray1)
{
string[] valueArray2 = valueArray1[count1].Split(' ');
if (valueArray2.Contains("GOTO"))
@ -212,15 +215,16 @@ namespace Omegasis.SaveAnywhere
// Log.Info("Does this break here 3");
string[] valueArray3 = value.Split('/');
int count10 = 0;
string[] valueArray4 = valueArray3[count10].Split(' ');
valueArray2 = valueArray4;
string[] valueArray4 = valueArray3[count10].Split(' ');
valueArray2 = valueArray4;
}
}
}
try {
try
{
if (Convert.ToInt32(valueArray2.ElementAt(0)) > Game1.timeOfDay) break;
end_map = Convert.ToString(valueArray2.ElementAt(1));
x = Convert.ToInt32(valueArray2.ElementAt(2));
@ -228,9 +232,9 @@ namespace Omegasis.SaveAnywhere
end_dir = Convert.ToInt32(valueArray2.ElementAt(4));
//MOST RELIABLE
schedulePathDescription = (SchedulePathDescription)dynMethod2.Invoke(npc, new object[] { npc.currentLocation.name, npc.getTileX(), npc.getTileY(), end_map, x, y, end_dir, null, null });
//FASTEST
//schedulePathDescription = pathfindToNextScheduleLocation(npc,npc.currentLocation.name, npc.getTileX(), npc.getTileY(), end_map, x, y, end_dir, null, null );
//schedulePathDescription = pathfindToNextScheduleLocation(npc,npc.currentLocation.name, npc.getTileX(), npc.getTileY(), end_map, x, y, end_dir, null, null );
count1++;
}
catch (Exception err)
@ -242,25 +246,25 @@ namespace Omegasis.SaveAnywhere
//Monitor.Log(v);
}
schedulePathDescription = null;
// Monitor.Log(err);
// Monitor.Log(err);
}
if (schedulePathDescription == null) continue;
// Log.Info("This works 2");
// Utility.getGameLocationOfCharacter(npc);
// Log.Info("This works 3");
if (schedulePathDescription == null) continue;
// Log.Info("This works 2");
// Utility.getGameLocationOfCharacter(npc);
// Log.Info("This works 3");
npc.DirectionsToNewLocation = schedulePathDescription;
npc.controller = new PathFindController(npc.DirectionsToNewLocation.route, (Character)npc, Utility.getGameLocationOfCharacter(npc))
{
finalFacingDirection = npc.DirectionsToNewLocation.facingDirection,
endBehaviorFunction = null//npc.getRouteEndBehaviorFunction(npc.DirectionsToNewLocation.endOfRouteBehavior, npc.DirectionsToNewLocation.endOfRouteMessage)
};
npc.DirectionsToNewLocation = schedulePathDescription;
npc.controller = new PathFindController(npc.DirectionsToNewLocation.route, (Character)npc, Utility.getGameLocationOfCharacter(npc))
{
finalFacingDirection = npc.DirectionsToNewLocation.facingDirection,
endBehaviorFunction = null//npc.getRouteEndBehaviorFunction(npc.DirectionsToNewLocation.endOfRouteBehavior, npc.DirectionsToNewLocation.endOfRouteMessage)
};
}
}
}
once = true;
}
SaveAnywhere.once = true;
}
@ -529,7 +533,7 @@ namespace Omegasis.SaveAnywhere
return key_value;
}
catch(Exception err)
catch (Exception err)
{
Monitor.Log(err.ToString());
return null;
@ -576,8 +580,8 @@ namespace Omegasis.SaveAnywhere
if (!Game1.isRaining && dictionary.ContainsKey("marriage_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth)))
{
FieldInfo field = typeof(NPC).GetField("nameofTodaysSchedule", BindingFlags.NonPublic | BindingFlags.Instance);
field.SetValue(npc,"marriage_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth));
return result="marriage_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth);
field.SetValue(npc, "marriage_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth));
return result = "marriage_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth);
}
npc.followSchedule = false;
return null;
@ -586,33 +590,33 @@ namespace Omegasis.SaveAnywhere
{
if (dictionary.ContainsKey(Game1.currentSeason + "_" + Game1.dayOfMonth))
{
return result=(Game1.currentSeason + "_" + Game1.dayOfMonth);
return result = (Game1.currentSeason + "_" + Game1.dayOfMonth);
}
int i;
for (i = (Game1.player.friendships.ContainsKey(npc.name) ? (Game1.player.friendships[npc.name][0] / 250) : -1); i > 0; i--)
{
if (dictionary.ContainsKey(Game1.dayOfMonth + "_" + i))
{
return result=Game1.dayOfMonth + "_" + i;
return result = Game1.dayOfMonth + "_" + i;
}
}
if (dictionary.ContainsKey(string.Empty + Game1.dayOfMonth))
{
return result=string.Empty + Game1.dayOfMonth;
return result = string.Empty + Game1.dayOfMonth;
}
if (npc.name.Equals("Pam") && Game1.player.mailReceived.Contains("ccVault"))
{
return result="bus";
return result = "bus";
}
if (Game1.isRaining)
{
if (Game1.random.NextDouble() < 0.5 && dictionary.ContainsKey("rain2"))
{
return result="rain2";
return result = "rain2";
}
if (dictionary.ContainsKey("rain"))
{
return result="rain";
return result = "rain";
}
}
List<string> list = new List<string>
@ -626,26 +630,26 @@ namespace Omegasis.SaveAnywhere
list.Add(string.Empty + i);
if (dictionary.ContainsKey(string.Join("_", list)))
{
return result=string.Join("_", list);
return result = string.Join("_", list);
}
i--;
list.RemoveAt(list.Count - 1);
}
if (dictionary.ContainsKey(string.Join("_", list)))
{
return result=string.Join("_", list);
return result = string.Join("_", list);
}
if (dictionary.ContainsKey(Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth)))
{
return result=Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth);
return result = Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth);
}
if (dictionary.ContainsKey(Game1.currentSeason))
{
return result=Game1.currentSeason;
return result = Game1.currentSeason;
}
if (dictionary.ContainsKey("spring_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth)))
{
return result="spring_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth);
return result = "spring_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth);
}
list.RemoveAt(list.Count - 1);
list.Add("spring");
@ -655,14 +659,14 @@ namespace Omegasis.SaveAnywhere
list.Add(string.Empty + i);
if (dictionary.ContainsKey(string.Join("_", list)))
{
return result=string.Join("_", list);
return result = string.Join("_", list);
}
i--;
list.RemoveAt(list.Count - 1);
}
if (dictionary.ContainsKey("spring"))
{
return result="spring";
return result = "spring";
}
return null;
}
@ -673,11 +677,12 @@ namespace Omegasis.SaveAnywhere
//done
private void ShippingCheck(object sender, EventArgs e)
{
try {
try
{
if (Game1.activeClickableMenu != null) return;
GameUtilities.shipping_check();
SaveUtilities.shipping_check();
}
catch(Exception err)
catch (Exception err)
{
Monitor.Log(err.ToString());
}
@ -688,24 +693,24 @@ namespace Omegasis.SaveAnywhere
{
try
{
string name = StardewValley.Game1.player.name;
Mod_Core.player_path = Path.Combine(Mod_Core.mod_path, "Save_Data", name);
if (!Directory.Exists(Mod_Core.player_path))
string name = Game1.player.name;
SaveAnywhere.player_path = Path.Combine(SaveAnywhere.mod_path, "Save_Data", name);
if (!Directory.Exists(SaveAnywhere.player_path))
{
//Log.AsyncM(Save_Anywhere_V2.Mod_Core.player_path);
//Log.AsyncC("WOOPS");
return;
}
// Log.AsyncY(Player_Utilities.has_player_warped_yet);
// Log.AsyncY(Player_Utilities.has_player_warped_yet);
if (Player_Utilities.has_player_warped_yet == false && Game1.player.isMoving() == true)
if (SaveUtilities.has_player_warped_yet == false && Game1.player.isMoving() == true)
{
//Log.AsyncM("Ok Good");
Player_Utilities.warp_player();
Animal_Utilities.load_animal_info();
NPC_Utilities.Load_NPC_Info();
Player_Utilities.has_player_warped_yet = true;
SaveUtilities.warp_player();
SaveUtilities.load_animal_info();
SaveUtilities.Load_NPC_Info();
SaveUtilities.has_player_warped_yet = true;
}
}
@ -719,30 +724,33 @@ namespace Omegasis.SaveAnywhere
//done
private void PlayerEvents_LoadedGame(object sender, EventArgs e)
{
try {
Player_Utilities.load_player_info();
try
{
SaveUtilities.load_player_info();
Config_Utilities.DataLoader_Settings();
Config_Utilities.MyWritter_Settings();
}
catch (Exception err) {
catch (Exception err)
{
Monitor.Log(err.ToString());
}
}
public void KeyPressed_Save_Load_Menu(object sender, StardewModdingAPI.Events.EventArgsKeyPressed e)
public void KeyPressed_Save_Load_Menu(object sender, EventArgsKeyPressed e)
{
if (e.KeyPressed.ToString() == Config_Utilities.key_binding) //if the key is pressed, load my cusom save function
{
if (Game1.activeClickableMenu != null) return;
try {
GameUtilities.save_game();
}
catch(Exception exe)
try
{
Mod_Core.thisMonitor.Log(exe.ToString(), LogLevel.Error);
SaveUtilities.save_game();
}
catch (Exception exe)
{
SaveAnywhere.thisMonitor.Log(exe.ToString(), LogLevel.Error);
}
}
}
}
@ -775,7 +783,7 @@ namespace Omegasis.SaveAnywhere
}
catch (Exception)
{
return parseMasterSchedule(npc,Game1.content.Load<Dictionary<string, string>>("Characters\\schedules\\" + npc.name)["spring"]);
return parseMasterSchedule(npc, Game1.content.Load<Dictionary<string, string>>("Characters\\schedules\\" + npc.name)["spring"]);
}
}
if (array[0].Contains("NOT"))
@ -803,7 +811,7 @@ namespace Omegasis.SaveAnywhere
}
if (flag)
{
return parseMasterSchedule(npc,Game1.content.Load<Dictionary<string, string>>("Characters\\schedules\\" + npc.name)["spring"]);
return parseMasterSchedule(npc, Game1.content.Load<Dictionary<string, string>>("Characters\\schedules\\" + npc.name)["spring"]);
}
num++;
}
@ -824,7 +832,7 @@ namespace Omegasis.SaveAnywhere
});
num = 1;
}
//FieldInfo field = typeof(NPC).GetField("scheduleTimeToTry", BindingFlags.NonPublic | BindingFlags.Instance);
Point point = npc.isMarried() ? new Point(0, 23) : new Point((int)npc.DefaultPosition.X / Game1.tileSize, (int)npc.DefaultPosition.Y / Game1.tileSize);
string text3 = npc.isMarried() ? "BusStop" : npc.defaultMap;
@ -862,13 +870,13 @@ namespace Omegasis.SaveAnywhere
{
finalFacingDirection = 2;
}
if (changeScheduleForLocationAccessibility(npc,ref text4, ref num6, ref num7, ref finalFacingDirection))
if (changeScheduleForLocationAccessibility(npc, ref text4, ref num6, ref num7, ref finalFacingDirection))
{
if (Game1.content.Load<Dictionary<string, string>>("Characters\\schedules\\" + npc.name).ContainsKey("default"))
{
return parseMasterSchedule(npc,Game1.content.Load<Dictionary<string, string>>("Characters\\schedules\\" + npc.name)["default"]);
return parseMasterSchedule(npc, Game1.content.Load<Dictionary<string, string>>("Characters\\schedules\\" + npc.name)["default"]);
}
return parseMasterSchedule(npc,Game1.content.Load<Dictionary<string, string>>("Characters\\schedules\\" + npc.name)["spring"]);
return parseMasterSchedule(npc, Game1.content.Load<Dictionary<string, string>>("Characters\\schedules\\" + npc.name)["spring"]);
}
else
{
@ -888,7 +896,7 @@ namespace Omegasis.SaveAnywhere
}
}
}
dictionary.Add(key, pathfindToNextScheduleLocation(npc,text3, point.X, point.Y, text4, num6, num7, finalFacingDirection, endBehavior, endMessage));
dictionary.Add(key, pathfindToNextScheduleLocation(npc, text3, point.X, point.Y, text4, num6, num7, finalFacingDirection, endBehavior, endMessage));
point.X = num6;
point.Y = num7;
text3 = text4;
@ -898,7 +906,7 @@ namespace Omegasis.SaveAnywhere
return dictionary;
}
public Dictionary<int, SchedulePathDescription> getSchedule(NPC npc,int dayOfMonth)
public Dictionary<int, SchedulePathDescription> getSchedule(NPC npc, int dayOfMonth)
{
if (!npc.name.Equals("Robin") || Game1.player.currentUpgrade != null)
{
@ -971,7 +979,7 @@ namespace Omegasis.SaveAnywhere
}
if (dictionary.ContainsKey("rain"))
{
return parseMasterSchedule(npc,dictionary["rain"]);
return parseMasterSchedule(npc, dictionary["rain"]);
}
}
List<string> list = new List<string>
@ -985,26 +993,26 @@ namespace Omegasis.SaveAnywhere
list.Add(string.Empty + i);
if (dictionary.ContainsKey(string.Join("_", list)))
{
return parseMasterSchedule(npc,dictionary[string.Join("_", list)]);
return parseMasterSchedule(npc, dictionary[string.Join("_", list)]);
}
i--;
list.RemoveAt(list.Count - 1);
}
if (dictionary.ContainsKey(string.Join("_", list)))
{
return parseMasterSchedule(npc,dictionary[string.Join("_", list)]);
return parseMasterSchedule(npc, dictionary[string.Join("_", list)]);
}
if (dictionary.ContainsKey(Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth)))
{
return parseMasterSchedule(npc,dictionary[Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth)]);
return parseMasterSchedule(npc, dictionary[Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth)]);
}
if (dictionary.ContainsKey(Game1.currentSeason))
{
return parseMasterSchedule(npc,dictionary[Game1.currentSeason]);
return parseMasterSchedule(npc, dictionary[Game1.currentSeason]);
}
if (dictionary.ContainsKey("spring_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth)))
{
return parseMasterSchedule(npc,dictionary["spring_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth)]);
return parseMasterSchedule(npc, dictionary["spring_" + Game1.shortDayNameFromDayOfSeason(Game1.dayOfMonth)]);
}
list.RemoveAt(list.Count - 1);
list.Add("spring");
@ -1014,19 +1022,19 @@ namespace Omegasis.SaveAnywhere
list.Add(string.Empty + i);
if (dictionary.ContainsKey(string.Join("_", list)))
{
return parseMasterSchedule(npc,dictionary[string.Join("_", list)]);
return parseMasterSchedule(npc, dictionary[string.Join("_", list)]);
}
i--;
list.RemoveAt(list.Count - 1);
}
if (dictionary.ContainsKey("spring"))
{
return parseMasterSchedule(npc,dictionary["spring"]);
return parseMasterSchedule(npc, dictionary["spring"]);
}
return null;
}
}
private bool changeScheduleForLocationAccessibility(NPC npc,ref string locationName, ref int tileX, ref int tileY, ref int facingDirection)
private bool changeScheduleForLocationAccessibility(NPC npc, ref string locationName, ref int tileX, ref int tileY, ref int facingDirection)
{
string a = locationName;
if (!(a == "JojaMart") && !(a == "Railroad"))
@ -1054,7 +1062,7 @@ namespace Omegasis.SaveAnywhere
return false;
}
private SchedulePathDescription pathfindToNextScheduleLocation(NPC npc,string startingLocation, int startingX, int startingY, string endingLocation, int endingX, int endingY, int finalFacingDirection, string endBehavior, string endMessage)
private SchedulePathDescription pathfindToNextScheduleLocation(NPC npc, string startingLocation, int startingX, int startingY, string endingLocation, int endingX, int endingY, int finalFacingDirection, string endBehavior, string endMessage)
{
Stack<Point> stack = new Stack<Point>();
Point warpPointTarget = new Point(startingX, startingY);
@ -1087,7 +1095,7 @@ namespace Omegasis.SaveAnywhere
return new SchedulePathDescription(stack, finalFacingDirection, endBehavior, endMessage);
}
private List<string> getLocationRoute(NPC npc,string startingLocation, string endingLocation)
private List<string> getLocationRoute(NPC npc, string startingLocation, string endingLocation)
{
FieldInfo field = typeof(NPC).GetField("routesFromLocationToLocation", BindingFlags.NonPublic | BindingFlags.Instance);
List<List<string>> s = (List<List<string>>)field.GetValue(npc);

View File

@ -1,198 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.Xna.Framework;
using StardewModdingAPI;
using StardewValley;
namespace Omegasis.SaveAnywhere
{
class NPC_Utilities
{
public static string npc_name;
public static int npc_tile_x;
public static int npc_tile_y;
public static string npc_current_map_name;
public static System.Collections.Generic.List<List<string>> routesFromLocationToLocation = new List<List<string>>();
public static Microsoft.Xna.Framework.Point npc_point;
public static void Save_NPC_Info()
{
Mod_Core.npc_path = Path.Combine(Mod_Core.player_path, "NPC_Save_Info");
if (!Directory.Exists(Mod_Core.npc_path))
{
Directory.CreateDirectory(Mod_Core.npc_path);
}
foreach (var location in Game1.locations)
{
foreach (var npc in location.characters)
{
if (npc.IsMonster == true) continue;
if (npc is StardewValley.Monsters.Bat || npc is StardewValley.Monsters.BigSlime || npc is StardewValley.Monsters.Bug || npc is StardewValley.Monsters.Cat || npc is StardewValley.Monsters.Crow || npc is StardewValley.Monsters.Duggy || npc is StardewValley.Monsters.DustSpirit || npc is StardewValley.Monsters.Fireball || npc is StardewValley.Monsters.Fly || npc is StardewValley.Monsters.Ghost || npc is StardewValley.Monsters.GoblinPeasant || npc is StardewValley.Monsters.GoblinWizard || npc is StardewValley.Monsters.GreenSlime || npc is StardewValley.Monsters.Grub || npc is StardewValley.Monsters.LavaCrab || npc is StardewValley.Monsters.MetalHead || npc is StardewValley.Monsters.Monster || npc is StardewValley.Monsters.Mummy || npc is StardewValley.Monsters.RockCrab || npc is StardewValley.Monsters.RockGolem || npc is StardewValley.Monsters.Serpent || npc is StardewValley.Monsters.ShadowBrute || npc is StardewValley.Monsters.ShadowGirl || npc is StardewValley.Monsters.ShadowGuy || npc is StardewValley.Monsters.ShadowShaman || npc is StardewValley.Monsters.Skeleton || npc is StardewValley.Monsters.SkeletonMage || npc is StardewValley.Monsters.SkeletonWarrior || npc is StardewValley.Monsters.Spiker || npc is StardewValley.Monsters.SquidKid) continue;
npc_name = npc.name;
npc_current_map_name = location.name;
npc_tile_x = npc.getTileX();
npc_tile_y = npc.getTileY();
string mylocation = Path.Combine(Mod_Core.npc_path, npc.name);
string mylocation2 = mylocation;
string mylocation3 = mylocation2 + ".txt";
string[] mystring3 = new string[20];
if (!File.Exists(mylocation3))
{
Mod_Core.thisMonitor.Log("Save Anywhere: The NPC save info for " + npc_name + " doesn't exist. It will be created when the custom saving method is run. Which is now.");
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "NPC: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "NPC Name";
mystring3[3] = npc_name.ToString();
mystring3[4] = "NPC Current Map Name";
mystring3[5] = npc_current_map_name.ToString();
mystring3[6] = "NPC X Position";
mystring3[7] = npc_tile_x.ToString();
mystring3[8] = "NPC Y Position";
mystring3[9] = npc_tile_y.ToString();
File.WriteAllLines(mylocation3, mystring3);
}
else
{
// Console.WriteLine("The custom character save info doesn't exist. It will be created when the custom saving method is run. Which is now.");
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "NPC: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "NPC Current Map Name";
mystring3[3] = npc_name.ToString();
mystring3[4] = "NPC Current Map Name";
mystring3[5] = npc_current_map_name.ToString();
mystring3[6] = "NPC X Position";
mystring3[7] = npc_tile_x.ToString();
mystring3[8] = "NPC Y Position";
mystring3[9] = npc_tile_y.ToString();
File.WriteAllLines(mylocation3, mystring3);
}
}
}
}
public static void Load_NPC_Info()
{
List<NPC> npc_list = new List<NPC>();
foreach (var location in Game1.locations)
{
foreach (var npc in location.characters)
{
if (npc.IsMonster == true) continue;
if (npc is StardewValley.Monsters.Bat || npc is StardewValley.Monsters.BigSlime || npc is StardewValley.Monsters.Bug || npc is StardewValley.Monsters.Cat || npc is StardewValley.Monsters.Crow || npc is StardewValley.Monsters.Duggy || npc is StardewValley.Monsters.DustSpirit || npc is StardewValley.Monsters.Fireball || npc is StardewValley.Monsters.Fly || npc is StardewValley.Monsters.Ghost || npc is StardewValley.Monsters.GoblinPeasant || npc is StardewValley.Monsters.GoblinWizard || npc is StardewValley.Monsters.GreenSlime || npc is StardewValley.Monsters.Grub || npc is StardewValley.Monsters.LavaCrab || npc is StardewValley.Monsters.MetalHead || npc is StardewValley.Monsters.Monster || npc is StardewValley.Monsters.Mummy || npc is StardewValley.Monsters.RockCrab || npc is StardewValley.Monsters.RockGolem || npc is StardewValley.Monsters.Serpent || npc is StardewValley.Monsters.ShadowBrute || npc is StardewValley.Monsters.ShadowGirl || npc is StardewValley.Monsters.ShadowGuy || npc is StardewValley.Monsters.ShadowShaman || npc is StardewValley.Monsters.Skeleton || npc is StardewValley.Monsters.SkeletonMage || npc is StardewValley.Monsters.SkeletonWarrior || npc is StardewValley.Monsters.Spiker || npc is StardewValley.Monsters.SquidKid) continue;
if (npc is StardewValley.NPC || npc is StardewValley.Characters.Cat || npc is StardewValley.Characters.Dog) npc_list.Add(npc);
}
}
foreach(var npc in npc_list) {
if (npc.IsMonster == true) continue;
if (npc is StardewValley.Monsters.Bat || npc is StardewValley.Monsters.BigSlime || npc is StardewValley.Monsters.Bug || npc is StardewValley.Monsters.Cat || npc is StardewValley.Monsters.Crow || npc is StardewValley.Monsters.Duggy || npc is StardewValley.Monsters.DustSpirit || npc is StardewValley.Monsters.Fireball || npc is StardewValley.Monsters.Fly || npc is StardewValley.Monsters.Ghost || npc is StardewValley.Monsters.GoblinPeasant || npc is StardewValley.Monsters.GoblinWizard || npc is StardewValley.Monsters.GreenSlime || npc is StardewValley.Monsters.Grub || npc is StardewValley.Monsters.LavaCrab || npc is StardewValley.Monsters.MetalHead || npc is StardewValley.Monsters.Monster || npc is StardewValley.Monsters.Mummy || npc is StardewValley.Monsters.RockCrab || npc is StardewValley.Monsters.RockGolem || npc is StardewValley.Monsters.Serpent || npc is StardewValley.Monsters.ShadowBrute || npc is StardewValley.Monsters.ShadowGirl || npc is StardewValley.Monsters.ShadowGuy || npc is StardewValley.Monsters.ShadowShaman || npc is StardewValley.Monsters.Skeleton || npc is StardewValley.Monsters.SkeletonMage || npc is StardewValley.Monsters.SkeletonWarrior || npc is StardewValley.Monsters.Spiker || npc is StardewValley.Monsters.SquidKid) continue;
Mod_Core.npc_path = Path.Combine(Mod_Core.player_path, "NPC_Save_Info");
if (!Directory.Exists(Mod_Core.npc_path))
{
Directory.CreateDirectory(Mod_Core.npc_path);
}
string mylocation = Path.Combine(Mod_Core.npc_path, npc.name);
string mylocation2 = mylocation;
string mylocation3 = mylocation2 + ".txt";
string[] mystring3 = new string[20];
if (!File.Exists(mylocation3))
{
Mod_Core.thisMonitor.Log("Missing character file?!?", LogLevel.Error);
continue;
}
else
{
string[] readtext = File.ReadAllLines(mylocation3);
npc_name = Convert.ToString(readtext[3]);
npc_current_map_name = Convert.ToString(readtext[5]);
npc_tile_x = Convert.ToInt32(readtext[7]);
npc_tile_y = Convert.ToInt32(readtext[9]);
npc_point = new Microsoft.Xna.Framework.Point();
npc_point.X = npc_tile_x;
npc_point.Y = npc_tile_y;
if (npc_current_map_name == "" || npc_current_map_name == null) continue;
//Log.Info("Warped NPC" +npc_name);
Game1.warpCharacter((StardewValley.NPC)npc, npc_current_map_name, npc_point, false, true);
// npc.updateMovement(Game1.getLocationFromName(npc_current_map_name), Game1.currentGameTime);
//npc.moveCharacterOnSchedulePath();
// npc.dayUpdate(Game1.dayOfMonth);
//npc_update(npc, Game1.dayOfMonth);
// npc.DirectionsToNewLocation = pathfindToNextScheduleLocation(npc, npc.currentLocation.name, npc.getTileX(), npc.getTileY(), npc.currentLocation.name, 52, 99, 3, "", "");
// npc.updateMovement(npc.currentLocation,Game1.currentGameTime);
//npc.Schedule = npc.getSchedule(Game1.dayOfMonth);
//npc.moveCharacterOnSchedulePath();
}
}
Mod_Core.npc_warp = true;
}
private static Stack<Point> addToStackForSchedule(Stack<Point> original, Stack<Point> toAdd)
{
if (toAdd == null)
return original;
original = new Stack<Point>((IEnumerable<Point>)original);
while (original.Count > 0)
toAdd.Push(original.Pop());
return toAdd;
}
private static List<string> getLocationRoute(NPC npc, string startingLocation, string endingLocation)
{
foreach (List<string> list in routesFromLocationToLocation)
{
if (Enumerable.First<string>((IEnumerable<string>)list).Equals(startingLocation) && Enumerable.Last<string>((IEnumerable<string>)list).Equals(endingLocation) && (npc.gender == 0 || !list.Contains("BathHouse_MensLocker")) && (npc.gender != 0 || !list.Contains("BathHouse_WomensLocker")))
return list;
}
return (List<string>)null;
}
private static SchedulePathDescription pathfindToNextScheduleLocation(NPC npc,string startingLocation, int startingX, int startingY, string endingLocation, int endingX, int endingY, int finalFacingDirection, string endBehavior, string endMessage)
{
Stack<Point> stack = new Stack<Point>();
Point startPoint = new Point(startingX, startingY);
List<string> list = startingLocation.Equals(endingLocation) ? (List<string>)null : getLocationRoute(npc,startingLocation, endingLocation);
if (list != null)
{
for (int index = 0; index < Enumerable.Count<string>((IEnumerable<string>)list); ++index)
{
GameLocation locationFromName = Game1.getLocationFromName(list[index]);
if (index < Enumerable.Count<string>((IEnumerable<string>)list) - 1)
{
Point warpPointTo = locationFromName.getWarpPointTo(list[index + 1]);
if (warpPointTo.Equals(Point.Zero) || startPoint.Equals(Point.Zero))
throw new Exception("schedule pathing tried to find a warp point that doesn't exist.");
stack = addToStackForSchedule(stack, PathFindController.findPathForNPCSchedules(startPoint, warpPointTo, locationFromName, 30000));
startPoint = locationFromName.getWarpPointTarget(warpPointTo);
}
else
stack = addToStackForSchedule(stack, PathFindController.findPathForNPCSchedules(startPoint, new Point(endingX, endingY), locationFromName, 30000));
}
}
else if (startingLocation.Equals(endingLocation))
stack = PathFindController.findPathForNPCSchedules(startPoint, new Point(endingX, endingY), Game1.getLocationFromName(startingLocation), 30000);
return new SchedulePathDescription(stack, finalFacingDirection, endBehavior, endMessage);
}
}
}

View File

@ -17,7 +17,7 @@ using StardewValley.Menus;
namespace Omegasis.SaveAnywhere
{
public class New_Shipping_Menu : IClickableMenu
public class NewShippingMenu : IClickableMenu
{
public int currentPage = -1;
public int currentTab = 0;
@ -59,7 +59,7 @@ namespace Omegasis.SaveAnywhere
private bool savedYet;
private SaveGameMenu saveGameMenu;
public New_Shipping_Menu(List<Item> items)
public NewShippingMenu(List<Item> items)
: base(Game1.viewport.Width / 2 - 640, Game1.viewport.Height / 2 - 360, 1280, 720, false)
{
this.parseItems(items);
@ -75,7 +75,7 @@ namespace Omegasis.SaveAnywhere
for (int index = 0; index < 6; ++index)
{
List<ClickableTextureComponent> list = this.categories;
ClickableTextureComponent textureComponent1 = new ClickableTextureComponent("texture"+Convert.ToString(index),new Rectangle(this.centerX + this.totalWidth / 2 - this.plusButtonWidth, this.centerY - 25 * Game1.pixelZoom * 3 + index * 27 * Game1.pixelZoom, this.plusButtonWidth, 11 * Game1.pixelZoom), "", this.getCategoryName(index), Game1.mouseCursors, new Rectangle(392, 361, 10, 11), (float)Game1.pixelZoom, false);
ClickableTextureComponent textureComponent1 = new ClickableTextureComponent("texture" + Convert.ToString(index), new Rectangle(this.centerX + this.totalWidth / 2 - this.plusButtonWidth, this.centerY - 25 * Game1.pixelZoom * 3 + index * 27 * Game1.pixelZoom, this.plusButtonWidth, 11 * Game1.pixelZoom), "", this.getCategoryName(index), Game1.mouseCursors, new Rectangle(392, 361, 10, 11), (float)Game1.pixelZoom, false);
textureComponent1.visible = index < 5 && Enumerable.Count<Item>((IEnumerable<Item>)this.categoryItems[index]) > 0;
ClickableTextureComponent textureComponent2 = textureComponent1;
list.Add(textureComponent2);
@ -268,12 +268,12 @@ namespace Omegasis.SaveAnywhere
return;
try
{
// Game1.activeClickableMenu = new StardewValley.Menus.SaveGameMenu();
// Game1.activeClickableMenu = new StardewValley.Menus.SaveGameMenu();
}
catch (Exception rrr)
{
Game1.showRedMessage("Can't save here. See log for error.");
Mod_Core.thisMonitor.Log(rrr.ToString(), LogLevel.Error);
SaveAnywhere.thisMonitor.Log(rrr.ToString(), LogLevel.Error);
}
return;
}
@ -456,7 +456,7 @@ namespace Omegasis.SaveAnywhere
{
}
}
else
{
@ -465,8 +465,8 @@ namespace Omegasis.SaveAnywhere
base.receiveLeftClick(x, y, playSound);
if (this.currentPage == -1 && this.okButton.containsPoint(x, y))
{
// this.outro = true;
// this.outroFadeTimer = 800;
// this.outro = true;
// this.outroFadeTimer = 800;
Game1.playSound("bigDeSelect");
// Game1.changeMusicTrack("none");
Game1.exitActiveMenu();
@ -616,7 +616,7 @@ namespace Omegasis.SaveAnywhere
break;
}
SpriteText.drawString(b, s, (int)location.X + Game1.tileSize * 5 / 4 + SpriteText.getWidthOfString(this.categoryItems[this.currentPage][index].Name + (this.categoryItems[this.currentPage][index].Stack <= 1 ? "" : " x" + (object)this.categoryItems[this.currentPage][index].Stack)), (int)location.Y + Game1.tileSize / 8, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
SpriteText.drawString(b, Convert.ToString(((this.categoryItems[this.currentPage][index] as StardewValley.Object).sellToStorePrice() * (this.categoryItems[this.currentPage][index] as StardewValley.Object).Stack)) +"g", (int)location.X + this.width - Game1.tileSize - SpriteText.getWidthOfString(Convert.ToString(((this.categoryItems[this.currentPage][index] as StardewValley.Object).sellToStorePrice() * (this.categoryItems[this.currentPage][index] as StardewValley.Object).Stack)) + "g"), (int)location.Y + Game1.pixelZoom * 3, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
SpriteText.drawString(b, Convert.ToString(((this.categoryItems[this.currentPage][index] as StardewValley.Object).sellToStorePrice() * (this.categoryItems[this.currentPage][index] as StardewValley.Object).Stack)) + "g", (int)location.X + this.width - Game1.tileSize - SpriteText.getWidthOfString(Convert.ToString(((this.categoryItems[this.currentPage][index] as StardewValley.Object).sellToStorePrice() * (this.categoryItems[this.currentPage][index] as StardewValley.Object).Stack)) + "g"), (int)location.Y + Game1.pixelZoom * 3, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
location.Y += (float)(Game1.tileSize + Game1.pixelZoom);
}
}

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@ -1,138 +0,0 @@
using System;
using System.IO;
using StardewModdingAPI;
using StardewValley;
namespace Omegasis.SaveAnywhere
{
class Pet_Utilities
{
public static string pet_name;
public static StardewValley.Character my_pet;
public static string pet_map_name;
public static int pet_tile_x;
public static int pet_tile_y;
public static bool is_pet_outside;
public static Microsoft.Xna.Framework.Point pet_point;
public static void save_pet_info()
{
if (Game1.player.hasPet() == false) return;
pet_name = Game1.player.getPetName();
foreach (var location in Game1.locations)
{
foreach (var npc in location.characters)
{
if (npc is StardewValley.Characters.Dog || npc is StardewValley.Characters.Cat)
{
pet_map_name = location.name;
pet_tile_x = npc.getTileX();
pet_tile_y = npc.getTileY();
is_pet_outside = location.isOutdoors;
}
}
}
string myname = StardewValley.Game1.player.name;
string mylocation = Path.Combine(Mod_Core.animal_path, "Pet_Save_Info_");
string mylocation2 = mylocation + myname;
string mylocation3 = mylocation2 + ".txt";
string[] mystring3 = new string[20];
if (!File.Exists(mylocation3))
{
Mod_Core.thisMonitor.Log("Save Anywhere: The pet save info doesn't exist. It will be created when the custom saving method is run. Which is now.", LogLevel.Debug);
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "Pet: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "Pet Current Map Name";
mystring3[3] = pet_map_name.ToString();
mystring3[4] = "Pet X Position";
mystring3[5] = pet_tile_x.ToString();
mystring3[6] = "Pet Y Position";
mystring3[7] = pet_tile_y.ToString();
File.WriteAllLines(mylocation3, mystring3);
}
else
{
// Console.WriteLine("The custom character save info doesn't exist. It will be created when the custom saving method is run. Which is now.");
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "Pet: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "Pet Current Map Name";
mystring3[3] = pet_map_name.ToString();
mystring3[4] = "Pet X Position";
mystring3[5] = pet_tile_x.ToString();
mystring3[6] = "Pet Y Position";
mystring3[7] = pet_tile_y.ToString();
File.WriteAllLines(mylocation3, mystring3);
}
}
public static void Load_pet_Info()
{
if (Game1.player.hasPet() == false) return;
// DataLoader_Settings();
//loads the data to the variables upon loading the game.
string myname = StardewValley.Game1.player.name;
string mylocation = Path.Combine(Mod_Core.animal_path, "Pet_Save_Info_");
string mylocation2 = mylocation + myname;
string mylocation3 = mylocation2 + ".txt";
if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
{
}
else
{
string[] readtext = File.ReadAllLines(mylocation3);
pet_map_name = Convert.ToString(readtext[3]);
pet_tile_x = Convert.ToInt32(readtext[5]);
pet_tile_y = Convert.ToInt32(readtext[7]);
get_pet();
pet_point = new Microsoft.Xna.Framework.Point();
pet_point.X = pet_tile_x;
pet_point.Y = pet_tile_y;
Game1.warpCharacter((StardewValley.NPC)my_pet, pet_map_name, pet_point, false, true);
}
}
public static void get_pet()
{
if (Game1.player.hasPet() == false) return;
foreach (var location in Game1.locations)
{
foreach (var npc in location.characters)
{
if (npc is StardewValley.Characters.Dog || npc is StardewValley.Characters.Cat)
{
pet_map_name = location.name;
pet_tile_x = npc.getTileX();
pet_tile_y = npc.getTileY();
is_pet_outside = location.isOutdoors;
my_pet = npc;
}
}
}
}
}
}

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@ -1,165 +0,0 @@
using System;
using System.IO;
using StardewModdingAPI;
using StardewValley;
namespace Omegasis.SaveAnywhere
{
class Player_Utilities
{
public static int player_x_tile;
public static int player_y_tile;
public static string players_current_map_name;
public static int player_game_time;
public static int player_facing_direction;
public static bool has_player_warped_yet;
public static void get_player_info()
{
get_x();
get_y();
get_current_map_name();
get_facing_direction();
}
public static void get_x()
{
player_x_tile=Game1.player.getTileX();
}
public static void get_y()
{
player_y_tile = Game1.player.getTileY();
}
public static void get_current_map_name()
{
players_current_map_name = Game1.player.currentLocation.name;
}
public static void get_facing_direction()
{
player_facing_direction = Game1.player.facingDirection;
}
public static void save_player_info()
{
get_player_info();
string name = StardewValley.Game1.player.name;
Mod_Core.player_path= Path.Combine(Mod_Core.mod_path, "Save_Data", name);
if (!Directory.Exists(Mod_Core.player_path)){
Directory.CreateDirectory(Mod_Core.player_path);
}
string mylocation = Path.Combine(Mod_Core.player_path, "Player_Save_Info_");
string mylocation2 = mylocation + name;
string mylocation3 = mylocation2 + ".txt";
string[] mystring3 = new string[20];
if (!File.Exists(mylocation3))
{
Mod_Core.thisMonitor.Log("Save Anywhere: The custom character save info doesn't exist. It will be created when the custom saving method is run. Which is now.", LogLevel.Info);
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "Player: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "Player Current Game Time";
mystring3[3] = Game1.timeOfDay.ToString();
mystring3[4] = "Player Current Map Name";
mystring3[5] = players_current_map_name.ToString();
mystring3[6] = "Player X Position";
mystring3[7] = player_x_tile.ToString();
mystring3[8] = "Player Y Position";
mystring3[9] = player_y_tile.ToString();
File.WriteAllLines(mylocation3, mystring3);
}
else
{
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "Player: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "Player Current Game Time";
mystring3[3] = Game1.timeOfDay.ToString();
mystring3[4] = "Player Current Map Name";
mystring3[5] = players_current_map_name.ToString();
mystring3[6] = "Player X Position";
mystring3[7] = player_x_tile.ToString();
mystring3[8] = "Player Y Position";
mystring3[9] = player_y_tile.ToString();
File.WriteAllLines(mylocation3, mystring3);
}
}
public static void load_player_info()
{
string name = StardewValley.Game1.player.name;
Mod_Core.player_path = Path.Combine(Mod_Core.mod_path, "Save_Data", name);
if (!Directory.Exists(Mod_Core.player_path))
{
Directory.CreateDirectory(Mod_Core.player_path);
}
string mylocation = Path.Combine(Mod_Core.player_path, "Player_Save_Info_");
string mylocation2 = mylocation + name;
string mylocation3 = mylocation2 + ".txt";
string[] mystring3 = new string[20];
if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
{
// Console.WriteLine("Can't load custom save info since the file doesn't exist.");
Player_Utilities.has_player_warped_yet = true;
}
else
{
// Console.WriteLine("HEY THERE IM LOADING DATA");
string[] readtext = File.ReadAllLines(mylocation3);
player_game_time = Convert.ToInt32(readtext[3]);
players_current_map_name = Convert.ToString(readtext[5]);
player_x_tile = Convert.ToInt32(readtext[7]);
player_y_tile = Convert.ToInt32(readtext[9]);
Game1.timeOfDay = player_game_time;
}
}
public static void warp_player()
{
GameLocation new_location = Game1.getLocationFromName(players_current_map_name);
Game1.player.previousLocationName = Game1.player.currentLocation.name;
Game1.locationAfterWarp = new_location;
Game1.xLocationAfterWarp = player_x_tile;
Game1.yLocationAfterWarp = player_y_tile;
Game1.facingDirectionAfterWarp = player_facing_direction;
Game1.fadeScreenToBlack();
Game1.warpFarmer(players_current_map_name, player_x_tile, player_y_tile, false);
Mod_Core.thisMonitor.Log("WARP THE PLAYER");
Game1.player.faceDirection(player_facing_direction);
if (Directory.Exists(Mod_Core.player_path))
{
// Directory.Delete(player_path, true);
}
}
}
}

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@ -34,15 +34,10 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Animal_Utilities.cs" />
<Compile Include="SaveUtilities.cs" />
<Compile Include="Config_Utilities.cs" />
<Compile Include="Horse_Utility.cs" />
<Compile Include="Mod_Core.cs" />
<Compile Include="GameUtilities.cs" />
<Compile Include="New_Shipping_Menu.cs" />
<Compile Include="NPC_Utilities.cs" />
<Compile Include="Pet_Utilities.cs" />
<Compile Include="Player_Utilities.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>

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@ -0,0 +1,694 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.Xna.Framework;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Characters;
using StardewValley.Menus;
namespace Omegasis.SaveAnywhere
{
/// <summary>Provides methods for saving and loading game data.</summary>
internal class SaveUtilities
{
public static bool passiveSave;
public static bool should_ship;
public static string npc_name;
public static int npc_tile_x;
public static int npc_tile_y;
public static string npc_current_map_name;
public static System.Collections.Generic.List<List<string>> routesFromLocationToLocation = new List<List<string>>();
public static Microsoft.Xna.Framework.Point npc_point;
public static string pet_name;
public static StardewValley.Character my_pet;
public static string pet_map_name;
public static int pet_tile_x;
public static int pet_tile_y;
public static bool is_pet_outside;
public static Microsoft.Xna.Framework.Point pet_point;
public static int player_x_tile;
public static int player_y_tile;
public static string players_current_map_name;
public static int player_game_time;
public static int player_facing_direction;
public static bool has_player_warped_yet;
public static void shipping_check()
{
if (Game1.activeClickableMenu != null) return;
if (SaveUtilities.should_ship == true)
{
Game1.activeClickableMenu = new NewShippingMenu(Game1.getFarm().shippingBin);
SaveUtilities.should_ship = false;
Game1.getFarm().shippingBin.Clear();
Game1.getFarm().lastItemShipped = null;
SaveUtilities.passiveSave = true;
}
else
{
Game1.activeClickableMenu = new StardewValley.Menus.SaveGameMenu();
}
}
public static void save_game()
{
/*
if (Game1.player.currentLocation.name == "Sewer")
{
Log.Error("There is an issue saving in the Sewer. Blame the animals for not being saved to the player's save file.");
Log.Error("Your data has not been saved. Sorry for the issue.");
return;
}
*/
//if a player has shipped an item, run this code.
if (Enumerable.Count<Item>((IEnumerable<Item>)Game1.getFarm().shippingBin) > 0)
{
should_ship = true;
// Game1.endOfNightMenus.Push((IClickableMenu)new ShippingMenu(Game1.getFarm().shippingBin));
// Game1.showEndOfNightStuff(); //shows the nightly shipping menu.
// Game1.getFarm().shippingBin.Clear(); //clears out the shipping bin to prevent exploits
}
try
{
shipping_check();
// Game1.activeClickableMenu = new StardewValley.Menus.SaveGameMenu();
}
catch (Exception rrr)
{
Game1.showRedMessage("Can't save here. See log for error.");
SaveAnywhere.thisMonitor.Log(rrr.ToString(), LogLevel.Error);
}
// Game1.activeClickableMenu = new StardewValley.Menus.SaveGameMenu(); //This command is what allows the player to save anywhere as it calls the saving function.
SaveUtilities.save_player_info();
SaveUtilities.save_animal_info();
SaveUtilities.Save_NPC_Info();
//grab the player's info
// player_map_name = StardewValley.Game1.player.currentLocation.name;
// player_tile_x = StardewValley.Game1.player.getTileX();
// player_tile_Y = StardewValley.Game1.player.getTileY();
// player_flop = false;
// MyWritter_Player(); //write my info to a text file
// MyWritter_Horse();
// DataLoader_Settings(); //load settings. Prevents acidental overwrite.
// MyWritter_Settings(); //save settings.
//Game1.warpFarmer(player_map_name, player_tile_x, player_tile_Y, player_flop); //refresh the player's location just incase. That will prove that they character's info was valid.
//so this is essentially the basics of the code...
// Log.Error("IS THIS BREAKING?");
}
public static void Save_Horse_Info()
{
Horse horse = Utility.findHorse();
if (horse == null)
{
//Game1.getFarm().characters.Add((NPC)new Horse(this.player_tile_x + 1, this.player_tile_Y + 1));
SaveAnywhere.thisMonitor.Log("NEIGH: No horse exists", LogLevel.Debug);
return;
}
// else
// Game1.warpCharacter((NPC)horse, Game1.player.currentLocation.name, StardewValley.Game1.player.getTileLocationPoint(), false, true);
string myname = StardewValley.Game1.player.name;
string mylocation = Path.Combine(SaveAnywhere.animal_path, "Horse_Save_Info_");
string mylocation2 = mylocation + myname;
string mylocation3 = mylocation2 + ".txt";
string[] mystring3 = new string[20];
if (!File.Exists(mylocation3))
{
SaveAnywhere.thisMonitor.Log("The horse save info doesn't exist. It will be created when the custom saving method is run. Which is now.", LogLevel.Debug);
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "Horse: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "Horse Current Map Name";
mystring3[3] = horse.currentLocation.name.ToString();
mystring3[4] = "Horse X Position";
mystring3[5] = horse.getTileX().ToString();
mystring3[6] = "Horse Y Position";
mystring3[7] = horse.getTileY().ToString();
File.WriteAllLines(mylocation3, mystring3);
}
else
{
// Console.WriteLine("The custom character save info doesn't exist. It will be created when the custom saving method is run. Which is now.");
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "Horse: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "Horse Current Map Name";
mystring3[3] = horse.currentLocation.name.ToString();
mystring3[4] = "Horse X Position";
mystring3[5] = horse.getTileX().ToString();
mystring3[6] = "Horse Y Position";
mystring3[7] = horse.getTileY().ToString();
File.WriteAllLines(mylocation3, mystring3);
}
}
public static void Load_Horse_Info()
{
Horse horse = Utility.findHorse();
if (horse == null)
{
SaveAnywhere.thisMonitor.Log("NEIGH: No horse exists", LogLevel.Debug);
return;
}
// DataLoader_Settings();
//loads the data to the variables upon loading the game.
string myname = StardewValley.Game1.player.name;
string mylocation = Path.Combine(SaveAnywhere.animal_path, "Horse_Save_Info_");
string mylocation2 = mylocation + myname;
string mylocation3 = mylocation2 + ".txt";
if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
{
}
else
{
string horse_map_name = "";
int horse_x;
int horse_y;
Point horse_point;
string[] readtext = File.ReadAllLines(mylocation3);
horse_map_name = Convert.ToString(readtext[3]);
horse_x = Convert.ToInt32(readtext[5]);
horse_y = Convert.ToInt32(readtext[7]);
horse_point.X = horse_x;
horse_point.Y = horse_y;
Game1.warpCharacter((NPC)horse, horse_map_name, horse_point, false, true);
}
}
public static void save_animal_info()
{
SaveAnywhere.animal_path = Path.Combine(SaveAnywhere.player_path, "Animals");
if (!Directory.Exists(SaveAnywhere.animal_path))
{
Directory.CreateDirectory(SaveAnywhere.animal_path);
}
SaveUtilities.Save_Horse_Info();
SaveUtilities.save_pet_info();
}
public static void load_animal_info()
{
SaveAnywhere.animal_path = Path.Combine(SaveAnywhere.player_path, "Animals");
if (!Directory.Exists(SaveAnywhere.animal_path))
{
Directory.CreateDirectory(SaveAnywhere.animal_path);
}
SaveUtilities.Load_Horse_Info();
SaveUtilities.Load_pet_Info();
}
public static void Save_NPC_Info()
{
SaveAnywhere.npc_path = Path.Combine(SaveAnywhere.player_path, "NPC_Save_Info");
if (!Directory.Exists(SaveAnywhere.npc_path))
{
Directory.CreateDirectory(SaveAnywhere.npc_path);
}
foreach (var location in Game1.locations)
{
foreach (var npc in location.characters)
{
if (npc.IsMonster == true) continue;
if (npc is StardewValley.Monsters.Bat || npc is StardewValley.Monsters.BigSlime || npc is StardewValley.Monsters.Bug || npc is StardewValley.Monsters.Cat || npc is StardewValley.Monsters.Crow || npc is StardewValley.Monsters.Duggy || npc is StardewValley.Monsters.DustSpirit || npc is StardewValley.Monsters.Fireball || npc is StardewValley.Monsters.Fly || npc is StardewValley.Monsters.Ghost || npc is StardewValley.Monsters.GoblinPeasant || npc is StardewValley.Monsters.GoblinWizard || npc is StardewValley.Monsters.GreenSlime || npc is StardewValley.Monsters.Grub || npc is StardewValley.Monsters.LavaCrab || npc is StardewValley.Monsters.MetalHead || npc is StardewValley.Monsters.Monster || npc is StardewValley.Monsters.Mummy || npc is StardewValley.Monsters.RockCrab || npc is StardewValley.Monsters.RockGolem || npc is StardewValley.Monsters.Serpent || npc is StardewValley.Monsters.ShadowBrute || npc is StardewValley.Monsters.ShadowGirl || npc is StardewValley.Monsters.ShadowGuy || npc is StardewValley.Monsters.ShadowShaman || npc is StardewValley.Monsters.Skeleton || npc is StardewValley.Monsters.SkeletonMage || npc is StardewValley.Monsters.SkeletonWarrior || npc is StardewValley.Monsters.Spiker || npc is StardewValley.Monsters.SquidKid) continue;
npc_name = npc.name;
npc_current_map_name = location.name;
npc_tile_x = npc.getTileX();
npc_tile_y = npc.getTileY();
string mylocation = Path.Combine(SaveAnywhere.npc_path, npc.name);
string mylocation2 = mylocation;
string mylocation3 = mylocation2 + ".txt";
string[] mystring3 = new string[20];
if (!File.Exists(mylocation3))
{
SaveAnywhere.thisMonitor.Log("Save Anywhere: The NPC save info for " + npc_name + " doesn't exist. It will be created when the custom saving method is run. Which is now.");
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "NPC: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "NPC Name";
mystring3[3] = npc_name.ToString();
mystring3[4] = "NPC Current Map Name";
mystring3[5] = npc_current_map_name.ToString();
mystring3[6] = "NPC X Position";
mystring3[7] = npc_tile_x.ToString();
mystring3[8] = "NPC Y Position";
mystring3[9] = npc_tile_y.ToString();
File.WriteAllLines(mylocation3, mystring3);
}
else
{
// Console.WriteLine("The custom character save info doesn't exist. It will be created when the custom saving method is run. Which is now.");
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "NPC: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "NPC Current Map Name";
mystring3[3] = npc_name.ToString();
mystring3[4] = "NPC Current Map Name";
mystring3[5] = npc_current_map_name.ToString();
mystring3[6] = "NPC X Position";
mystring3[7] = npc_tile_x.ToString();
mystring3[8] = "NPC Y Position";
mystring3[9] = npc_tile_y.ToString();
File.WriteAllLines(mylocation3, mystring3);
}
}
}
}
public static void Load_NPC_Info()
{
List<NPC> npc_list = new List<NPC>();
foreach (var location in Game1.locations)
{
foreach (var npc in location.characters)
{
if (npc.IsMonster == true) continue;
if (npc is StardewValley.Monsters.Bat || npc is StardewValley.Monsters.BigSlime || npc is StardewValley.Monsters.Bug || npc is StardewValley.Monsters.Cat || npc is StardewValley.Monsters.Crow || npc is StardewValley.Monsters.Duggy || npc is StardewValley.Monsters.DustSpirit || npc is StardewValley.Monsters.Fireball || npc is StardewValley.Monsters.Fly || npc is StardewValley.Monsters.Ghost || npc is StardewValley.Monsters.GoblinPeasant || npc is StardewValley.Monsters.GoblinWizard || npc is StardewValley.Monsters.GreenSlime || npc is StardewValley.Monsters.Grub || npc is StardewValley.Monsters.LavaCrab || npc is StardewValley.Monsters.MetalHead || npc is StardewValley.Monsters.Monster || npc is StardewValley.Monsters.Mummy || npc is StardewValley.Monsters.RockCrab || npc is StardewValley.Monsters.RockGolem || npc is StardewValley.Monsters.Serpent || npc is StardewValley.Monsters.ShadowBrute || npc is StardewValley.Monsters.ShadowGirl || npc is StardewValley.Monsters.ShadowGuy || npc is StardewValley.Monsters.ShadowShaman || npc is StardewValley.Monsters.Skeleton || npc is StardewValley.Monsters.SkeletonMage || npc is StardewValley.Monsters.SkeletonWarrior || npc is StardewValley.Monsters.Spiker || npc is StardewValley.Monsters.SquidKid) continue;
if (npc is StardewValley.NPC || npc is StardewValley.Characters.Cat || npc is StardewValley.Characters.Dog) npc_list.Add(npc);
}
}
foreach (var npc in npc_list)
{
if (npc.IsMonster == true) continue;
if (npc is StardewValley.Monsters.Bat || npc is StardewValley.Monsters.BigSlime || npc is StardewValley.Monsters.Bug || npc is StardewValley.Monsters.Cat || npc is StardewValley.Monsters.Crow || npc is StardewValley.Monsters.Duggy || npc is StardewValley.Monsters.DustSpirit || npc is StardewValley.Monsters.Fireball || npc is StardewValley.Monsters.Fly || npc is StardewValley.Monsters.Ghost || npc is StardewValley.Monsters.GoblinPeasant || npc is StardewValley.Monsters.GoblinWizard || npc is StardewValley.Monsters.GreenSlime || npc is StardewValley.Monsters.Grub || npc is StardewValley.Monsters.LavaCrab || npc is StardewValley.Monsters.MetalHead || npc is StardewValley.Monsters.Monster || npc is StardewValley.Monsters.Mummy || npc is StardewValley.Monsters.RockCrab || npc is StardewValley.Monsters.RockGolem || npc is StardewValley.Monsters.Serpent || npc is StardewValley.Monsters.ShadowBrute || npc is StardewValley.Monsters.ShadowGirl || npc is StardewValley.Monsters.ShadowGuy || npc is StardewValley.Monsters.ShadowShaman || npc is StardewValley.Monsters.Skeleton || npc is StardewValley.Monsters.SkeletonMage || npc is StardewValley.Monsters.SkeletonWarrior || npc is StardewValley.Monsters.Spiker || npc is StardewValley.Monsters.SquidKid) continue;
SaveAnywhere.npc_path = Path.Combine(SaveAnywhere.player_path, "NPC_Save_Info");
if (!Directory.Exists(SaveAnywhere.npc_path))
{
Directory.CreateDirectory(SaveAnywhere.npc_path);
}
string mylocation = Path.Combine(SaveAnywhere.npc_path, npc.name);
string mylocation2 = mylocation;
string mylocation3 = mylocation2 + ".txt";
string[] mystring3 = new string[20];
if (!File.Exists(mylocation3))
{
SaveAnywhere.thisMonitor.Log("Missing character file?!?", LogLevel.Error);
continue;
}
else
{
string[] readtext = File.ReadAllLines(mylocation3);
npc_name = Convert.ToString(readtext[3]);
npc_current_map_name = Convert.ToString(readtext[5]);
npc_tile_x = Convert.ToInt32(readtext[7]);
npc_tile_y = Convert.ToInt32(readtext[9]);
npc_point = new Microsoft.Xna.Framework.Point();
npc_point.X = npc_tile_x;
npc_point.Y = npc_tile_y;
if (npc_current_map_name == "" || npc_current_map_name == null) continue;
//Log.Info("Warped NPC" +npc_name);
Game1.warpCharacter((StardewValley.NPC)npc, npc_current_map_name, npc_point, false, true);
// npc.updateMovement(Game1.getLocationFromName(npc_current_map_name), Game1.currentGameTime);
//npc.moveCharacterOnSchedulePath();
// npc.dayUpdate(Game1.dayOfMonth);
//npc_update(npc, Game1.dayOfMonth);
// npc.DirectionsToNewLocation = pathfindToNextScheduleLocation(npc, npc.currentLocation.name, npc.getTileX(), npc.getTileY(), npc.currentLocation.name, 52, 99, 3, "", "");
// npc.updateMovement(npc.currentLocation,Game1.currentGameTime);
//npc.Schedule = npc.getSchedule(Game1.dayOfMonth);
//npc.moveCharacterOnSchedulePath();
}
}
SaveAnywhere.npc_warp = true;
}
private static Stack<Point> addToStackForSchedule(Stack<Point> original, Stack<Point> toAdd)
{
if (toAdd == null)
return original;
original = new Stack<Point>((IEnumerable<Point>)original);
while (original.Count > 0)
toAdd.Push(original.Pop());
return toAdd;
}
private static List<string> getLocationRoute(NPC npc, string startingLocation, string endingLocation)
{
foreach (List<string> list in routesFromLocationToLocation)
{
if (Enumerable.First<string>((IEnumerable<string>)list).Equals(startingLocation) && Enumerable.Last<string>((IEnumerable<string>)list).Equals(endingLocation) && (npc.gender == 0 || !list.Contains("BathHouse_MensLocker")) && (npc.gender != 0 || !list.Contains("BathHouse_WomensLocker")))
return list;
}
return (List<string>)null;
}
private static SchedulePathDescription pathfindToNextScheduleLocation(NPC npc, string startingLocation, int startingX, int startingY, string endingLocation, int endingX, int endingY, int finalFacingDirection, string endBehavior, string endMessage)
{
Stack<Point> stack = new Stack<Point>();
Point startPoint = new Point(startingX, startingY);
List<string> list = startingLocation.Equals(endingLocation) ? (List<string>)null : getLocationRoute(npc, startingLocation, endingLocation);
if (list != null)
{
for (int index = 0; index < Enumerable.Count<string>((IEnumerable<string>)list); ++index)
{
GameLocation locationFromName = Game1.getLocationFromName(list[index]);
if (index < Enumerable.Count<string>((IEnumerable<string>)list) - 1)
{
Point warpPointTo = locationFromName.getWarpPointTo(list[index + 1]);
if (warpPointTo.Equals(Point.Zero) || startPoint.Equals(Point.Zero))
throw new Exception("schedule pathing tried to find a warp point that doesn't exist.");
stack = addToStackForSchedule(stack, PathFindController.findPathForNPCSchedules(startPoint, warpPointTo, locationFromName, 30000));
startPoint = locationFromName.getWarpPointTarget(warpPointTo);
}
else
stack = addToStackForSchedule(stack, PathFindController.findPathForNPCSchedules(startPoint, new Point(endingX, endingY), locationFromName, 30000));
}
}
else if (startingLocation.Equals(endingLocation))
stack = PathFindController.findPathForNPCSchedules(startPoint, new Point(endingX, endingY), Game1.getLocationFromName(startingLocation), 30000);
return new SchedulePathDescription(stack, finalFacingDirection, endBehavior, endMessage);
}
public static void save_pet_info()
{
if (Game1.player.hasPet() == false) return;
pet_name = Game1.player.getPetName();
foreach (var location in Game1.locations)
{
foreach (var npc in location.characters)
{
if (npc is StardewValley.Characters.Dog || npc is StardewValley.Characters.Cat)
{
pet_map_name = location.name;
pet_tile_x = npc.getTileX();
pet_tile_y = npc.getTileY();
is_pet_outside = location.isOutdoors;
}
}
}
string myname = StardewValley.Game1.player.name;
string mylocation = Path.Combine(SaveAnywhere.animal_path, "Pet_Save_Info_");
string mylocation2 = mylocation + myname;
string mylocation3 = mylocation2 + ".txt";
string[] mystring3 = new string[20];
if (!File.Exists(mylocation3))
{
SaveAnywhere.thisMonitor.Log("Save Anywhere: The pet save info doesn't exist. It will be created when the custom saving method is run. Which is now.", LogLevel.Debug);
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "Pet: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "Pet Current Map Name";
mystring3[3] = pet_map_name.ToString();
mystring3[4] = "Pet X Position";
mystring3[5] = pet_tile_x.ToString();
mystring3[6] = "Pet Y Position";
mystring3[7] = pet_tile_y.ToString();
File.WriteAllLines(mylocation3, mystring3);
}
else
{
// Console.WriteLine("The custom character save info doesn't exist. It will be created when the custom saving method is run. Which is now.");
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "Pet: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "Pet Current Map Name";
mystring3[3] = pet_map_name.ToString();
mystring3[4] = "Pet X Position";
mystring3[5] = pet_tile_x.ToString();
mystring3[6] = "Pet Y Position";
mystring3[7] = pet_tile_y.ToString();
File.WriteAllLines(mylocation3, mystring3);
}
}
public static void Load_pet_Info()
{
if (Game1.player.hasPet() == false) return;
// DataLoader_Settings();
//loads the data to the variables upon loading the game.
string myname = StardewValley.Game1.player.name;
string mylocation = Path.Combine(SaveAnywhere.animal_path, "Pet_Save_Info_");
string mylocation2 = mylocation + myname;
string mylocation3 = mylocation2 + ".txt";
if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
{
}
else
{
string[] readtext = File.ReadAllLines(mylocation3);
pet_map_name = Convert.ToString(readtext[3]);
pet_tile_x = Convert.ToInt32(readtext[5]);
pet_tile_y = Convert.ToInt32(readtext[7]);
get_pet();
pet_point = new Microsoft.Xna.Framework.Point();
pet_point.X = pet_tile_x;
pet_point.Y = pet_tile_y;
Game1.warpCharacter((StardewValley.NPC)my_pet, pet_map_name, pet_point, false, true);
}
}
public static void get_pet()
{
if (Game1.player.hasPet() == false) return;
foreach (var location in Game1.locations)
{
foreach (var npc in location.characters)
{
if (npc is StardewValley.Characters.Dog || npc is StardewValley.Characters.Cat)
{
pet_map_name = location.name;
pet_tile_x = npc.getTileX();
pet_tile_y = npc.getTileY();
is_pet_outside = location.isOutdoors;
my_pet = npc;
}
}
}
}
public static void get_player_info()
{
get_x();
get_y();
get_current_map_name();
get_facing_direction();
}
public static void get_x()
{
player_x_tile = Game1.player.getTileX();
}
public static void get_y()
{
player_y_tile = Game1.player.getTileY();
}
public static void get_current_map_name()
{
players_current_map_name = Game1.player.currentLocation.name;
}
public static void get_facing_direction()
{
player_facing_direction = Game1.player.facingDirection;
}
public static void save_player_info()
{
get_player_info();
string name = StardewValley.Game1.player.name;
SaveAnywhere.player_path = Path.Combine(SaveAnywhere.mod_path, "Save_Data", name);
if (!Directory.Exists(SaveAnywhere.player_path))
{
Directory.CreateDirectory(SaveAnywhere.player_path);
}
string mylocation = Path.Combine(SaveAnywhere.player_path, "Player_Save_Info_");
string mylocation2 = mylocation + name;
string mylocation3 = mylocation2 + ".txt";
string[] mystring3 = new string[20];
if (!File.Exists(mylocation3))
{
SaveAnywhere.thisMonitor.Log("Save Anywhere: The custom character save info doesn't exist. It will be created when the custom saving method is run. Which is now.", LogLevel.Info);
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "Player: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "Player Current Game Time";
mystring3[3] = Game1.timeOfDay.ToString();
mystring3[4] = "Player Current Map Name";
mystring3[5] = players_current_map_name.ToString();
mystring3[6] = "Player X Position";
mystring3[7] = player_x_tile.ToString();
mystring3[8] = "Player Y Position";
mystring3[9] = player_y_tile.ToString();
File.WriteAllLines(mylocation3, mystring3);
}
else
{
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "Player: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "Player Current Game Time";
mystring3[3] = Game1.timeOfDay.ToString();
mystring3[4] = "Player Current Map Name";
mystring3[5] = players_current_map_name.ToString();
mystring3[6] = "Player X Position";
mystring3[7] = player_x_tile.ToString();
mystring3[8] = "Player Y Position";
mystring3[9] = player_y_tile.ToString();
File.WriteAllLines(mylocation3, mystring3);
}
}
public static void load_player_info()
{
string name = StardewValley.Game1.player.name;
SaveAnywhere.player_path = Path.Combine(SaveAnywhere.mod_path, "Save_Data", name);
if (!Directory.Exists(SaveAnywhere.player_path))
{
Directory.CreateDirectory(SaveAnywhere.player_path);
}
string mylocation = Path.Combine(SaveAnywhere.player_path, "Player_Save_Info_");
string mylocation2 = mylocation + name;
string mylocation3 = mylocation2 + ".txt";
string[] mystring3 = new string[20];
if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
{
// Console.WriteLine("Can't load custom save info since the file doesn't exist.");
SaveUtilities.has_player_warped_yet = true;
}
else
{
// Console.WriteLine("HEY THERE IM LOADING DATA");
string[] readtext = File.ReadAllLines(mylocation3);
player_game_time = Convert.ToInt32(readtext[3]);
players_current_map_name = Convert.ToString(readtext[5]);
player_x_tile = Convert.ToInt32(readtext[7]);
player_y_tile = Convert.ToInt32(readtext[9]);
Game1.timeOfDay = player_game_time;
}
}
public static void warp_player()
{
GameLocation new_location = Game1.getLocationFromName(players_current_map_name);
Game1.player.previousLocationName = Game1.player.currentLocation.name;
Game1.locationAfterWarp = new_location;
Game1.xLocationAfterWarp = player_x_tile;
Game1.yLocationAfterWarp = player_y_tile;
Game1.facingDirectionAfterWarp = player_facing_direction;
Game1.fadeScreenToBlack();
Game1.warpFarmer(players_current_map_name, player_x_tile, player_y_tile, false);
SaveAnywhere.thisMonitor.Log("WARP THE PLAYER");
Game1.player.faceDirection(player_facing_direction);
if (Directory.Exists(SaveAnywhere.player_path))
{
// Directory.Delete(player_path, true);
}
}
}
}