Got ore spawning in the quarry!

This commit is contained in:
JoshuaNavarro 2019-08-14 21:14:13 -07:00
parent 8f16593894
commit 5ce0e5fb19
2 changed files with 109 additions and 10 deletions

View File

@ -46,7 +46,7 @@ namespace Revitalize.Framework.Objects
OreVeinObj testOre = new OreVeinObj(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Test", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Test Ore Vein", "Omegasis.Revitalize.Resources.Ore.Test", "A ore vein that is used for testing purposes.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Test"), new Animation(0, 0, 16, 16)), Color.White, false, null, null));
testOre.addComponent(new Vector2(0, 0), new OreVeinTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Test", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Test Ore Vein", "Omegasis.Revitalize.Resources.Ore.Test", "A ore vein that is used for testing purposes.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Test"), new Animation(0, 0, 16, 16)), Color.White, false, null, null), new InformationFiles.OreResourceInformation(new StardewValley.Object(211, 1),false,false,true,false,new List<IntRange>()
testOre.addComponent(new Vector2(0, 0), new OreVeinTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Test", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Test Ore Vein", "Omegasis.Revitalize.Resources.Ore.Test", "A ore vein that is used for testing purposes.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Test"), new Animation(0, 0, 16, 16)), Color.White, false, null, null), new InformationFiles.OreResourceInformation(new StardewValley.Object(211, 1), false, true, true, false, new List<IntRange>()
{
new IntRange(1,9)
}, new List<IntRange>(), 1, 5, 1, 10, 1d, 1d, 0, 0, 0, 0), new List<ResourceInformaton>()));
@ -151,6 +151,7 @@ namespace Revitalize.Framework.Objects
if (didSpawn == false)
{
i--; //If the tile didn't spawn due to some odd reason ensure that the amount is spawned.
openTiles.Remove(openTiles[position]);
}
else
{
@ -177,6 +178,98 @@ namespace Revitalize.Framework.Objects
return this.visitedFloors.Contains(Floor);
}
/// <summary>
/// Source: SDV.
/// </summary>
/// <param name="tileX"></param>
/// <param name="tileY"></param>
/// <returns></returns>
private bool isTileOpenForQuarryStone(int tileX, int tileY)
{
GameLocation loc = Game1.getLocationFromName("Mountain");
if (loc.doesTileHaveProperty(tileX, tileY, "Diggable", "Back") != null)
return loc.isTileLocationTotallyClearAndPlaceable(new Vector2((float)tileX, (float)tileY));
return false;
}
/// <summary>
/// Update the quarry every day with new ores to spawn.
/// </summary>
private void quarryDayUpdate()
{
List<OreVeinObj> spawnableOreVeins = new List<OreVeinObj>();
//Get a list of all of the ores that can spawn on this mine level.
foreach (KeyValuePair<string, OreVeinObj> pair in this.ores)
{
if ((pair.Value.resourceInfo as OreResourceInformation).spawnsInQuarry)
{
spawnableOreVeins.Add(pair.Value);
//ModCore.log("Found an ore that spawns in the quarry");
}
}
foreach (OreVeinObj ore in spawnableOreVeins)
{
if (ore.resourceInfo.shouldSpawn())
{
int amount = ore.resourceInfo.getNumberOfNodesToSpawn();
List<Vector2> openTiles = this.getOpenQuarryTiles(ore);
//ModCore.log("Number of open tiles is: " + openTiles.Count);
amount = Math.Min(amount, openTiles.Count); //Only spawn for as many open tiles or the amount of nodes to spawn.
for (int i = 0; i < amount; i++)
{
int position = Game1.random.Next(openTiles.Count);
bool didSpawn = this.spawnOreVein(ore.info.id,Game1.getLocationFromName("Mountain"),openTiles[position]);
if (didSpawn == false)
{
i--; //If the tile didn't spawn due to some odd reason ensure that the amount is spawned.
openTiles.Remove(openTiles[position]);
//amount = Math.Min(amount, openTiles.Count); //Only spawn for as many open tiles or the amount of nodes to spawn.
}
else
{
//ModCore.log("Spawned ore in the quarry!");
openTiles.Remove(openTiles[position]); //Remove that tile from the list of open tiles.
}
}
}
else
{
//Ore doesn't meet spawn chance.
}
//ModCore.log("Spawned :" + amount + " pancake test ores!");
}
}
/// <summary>
/// Gets a list of all of the open quarry tiles.
/// </summary>
/// <returns></returns>
private List<Vector2> getOpenQuarryTiles(MultiTiledObject obj)
{
List<Vector2> tiles = new List<Vector2>();
Microsoft.Xna.Framework.Rectangle r = new Microsoft.Xna.Framework.Rectangle(106, 13, 21, 21);
for(int i = r.X; i <= r.X + r.Width; i++)
{
for(int j=r.Y;j<= r.Y + r.Height; j++)
{
if (this.isTileOpenForQuarryStone(i, j) && this.canResourceBeSpawnedHere(obj,Game1.getLocationFromName("Mountain"),new Vector2(i,j)))
{
tiles.Add(new Vector2(i, j));
}
}
}
if (tiles.Count == 0)
{
//ModCore.log("Quarry is full! Can't spawn more resources!");
}
return tiles;
}
#endregion
/// <summary>
/// What happens when the player warps maps.
/// </summary>
@ -191,6 +284,11 @@ namespace Revitalize.Framework.Objects
}
}
#endregion
public void DailyResourceSpawn(object o, EventArgs NewDay)
{
this.quarryDayUpdate();
}
}
}

View File

@ -231,6 +231,7 @@ namespace Revitalize
ModHelper.Events.GameLoop.ReturnedToTitle += this.GameLoop_ReturnedToTitle;
ModHelper.Events.Input.ButtonPressed += this.Input_ButtonPressed;
ModHelper.Events.Player.Warped += ObjectManager.resources.OnPlayerLocationChanged;
ModHelper.Events.GameLoop.DayStarted += ObjectManager.resources.DailyResourceSpawn;
}
private void Input_ButtonPressed(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e)