diff --git a/GeneralMods/SimpleSoundManager/ModCore.cs b/GeneralMods/SimpleSoundManager/ModCore.cs
index f9cee672..72fc7451 100644
--- a/GeneralMods/SimpleSoundManager/ModCore.cs
+++ b/GeneralMods/SimpleSoundManager/ModCore.cs
@@ -4,6 +4,13 @@ using StardewModdingAPI;
namespace SimpleSoundManager
{
+ ///
+ /// Mod core.
+ ///
+ /// Needs testing.
+ ///
+ /// Seems like the current structure will require both content packs and a programmed mod to request when to play specific sounds. Interesting.
+ ///
public class ModCore : Mod
{
internal static IModHelper ModHelper;
@@ -20,6 +27,15 @@ namespace SimpleSoundManager
Config = helper.ReadConfig();
this.loadContentPacks();
this.Helper.Events.GameLoop.OneSecondUpdateTicked += this.GameLoop_OneSecondUpdateTicked;
+
+ this.Helper.Events.GameLoop.SaveLoaded += this.GameLoop_SaveLoaded;
+ }
+
+ private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
+ {
+
+ //MusicManager.MusicPacks["Your Project Name"].PlaySound("toby fox - UNDERTALE Soundtrack - 01 Once Upon a Time");
+ //DebugLog("PLAY SOME SOUNDS");
}
///
@@ -47,6 +63,8 @@ namespace SimpleSoundManager
MusicPack musicPack = new MusicPack(contentPack);
MusicManager.addMusicPack(musicPack, true, true);
}
+
+
}
///