Added vorbis/ogg support to Stardew Symphony

This commit is contained in:
Joshua Navarro 2019-01-05 00:55:44 -08:00
parent 08d1e15e45
commit 5f053d9442
4 changed files with 67 additions and 21 deletions

View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.Xna.Framework.Audio;
using NAudio.Vorbis;
using NAudio.Wave;
using StardewValley;
@ -87,41 +88,58 @@ namespace StardewSymphonyRemastered.Framework
{
List<string> wavFiles = Directory.GetFiles(this.songsDirectory, "*.wav").ToList();
wavFiles.AddRange(Directory.GetFiles(this.songsDirectory, "*.mp3"));
wavFiles.AddRange(Directory.GetFiles(this.songsDirectory, "*.ogg"));
DateTime span = DateTime.Now;
foreach (string wav in wavFiles)
{
MemoryStream memoryStream = new MemoryStream();
AudioFileReader fileReader = new AudioFileReader(wav);
fileReader.CopyTo(memoryStream);
byte[] wavData = memoryStream.ToArray();
SoundEffect eff = null;
Stream waveFileStream = File.OpenRead(wav); //TitleContainer.OpenStream(file);
if (wav.Contains(".wav"))
{
eff = SoundEffect.FromStream(waveFileStream);
waveFileStream.Close();
}
else if (wav.Contains(".mp3"))
{
using (Mp3FileReader reader = new Mp3FileReader(waveFileStream))
{
using (WaveStream pcmStream = WaveFormatConversionStream.CreatePcmStream(reader))
using (WaveStream pcmMP3Stream = WaveFormatConversionStream.CreatePcmStream(reader))
{
StardewSymphony.ModMonitor.Log("MP3 CONVERT! " + Path.GetFileNameWithoutExtension(wav) + ".wav");
WaveFileWriter.CreateWaveFile(Path.Combine(this.songsDirectory, (Path.GetFileNameWithoutExtension(wav) + ".wav")), pcmStream);
StardewSymphony.DebugLog("Converting: " + this.songsDirectory + Path.GetFileName(wav));
WaveFileWriter.CreateWaveFile(Path.Combine(this.songsDirectory, (Path.GetFileNameWithoutExtension(wav) + ".wav")), pcmMP3Stream);
waveFileStream = File.OpenRead((Path.GetFileNameWithoutExtension(wav) + ".wav")); //TitleContainer.OpenStream(file);
waveFileStream = File.OpenRead(Path.Combine(this.songsDirectory, (Path.GetFileNameWithoutExtension(wav) + ".wav"))); //TitleContainer.OpenStream(file);
eff = SoundEffect.FromStream(waveFileStream);
waveFileStream.Close();
File.Delete(Path.Combine(this.songsDirectory, (Path.GetFileNameWithoutExtension(wav) + ".wav")));
}
}
}
else if (wav.Contains(".ogg"))
{
StardewSymphony.ModMonitor.Log("Sorry, but .ogg files are currently not supported. Keep bugging the mod author (me) for this if you want it!", StardewModdingAPI.LogLevel.Alert);
continue;
//Credits: https://social.msdn.microsoft.com/Forums/vstudio/en-US/100a97af-2a1c-4b28-b464-d43611b9b5d6/converting-multichannel-ogg-to-stereo-wav-file?forum=csharpgeneral
using (VorbisWaveReader vorbisStream = new VorbisWaveReader(wav))
{
StardewSymphony.DebugLog("Converting: " + this.songsDirectory+Path.GetFileName(wav));
WaveFileWriter.CreateWaveFile(Path.Combine(this.songsDirectory, (Path.GetFileNameWithoutExtension(wav) + ".wav")), vorbisStream.ToWaveProvider16());
//WaveFileReader reader = new WaveFileReader(Path.Combine(this.songsDirectory, (Path.GetFileNameWithoutExtension(wav) + ".wav")));
waveFileStream = File.OpenRead(Path.Combine(this.songsDirectory, (Path.GetFileNameWithoutExtension(wav) + ".wav"))); //TitleContainer.OpenStream(file);
eff = SoundEffect.FromStream(waveFileStream);
waveFileStream.Close();
File.Delete(Path.Combine(this.songsDirectory, (Path.GetFileNameWithoutExtension(wav) + ".wav")));
}
}

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@ -11,6 +11,8 @@
<AssemblyName>StardewSymphonyRemastered</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@ -66,10 +68,18 @@
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="NAudio" Version="1.8.5" />
<PackageReference Include="Pathoschild.Stardew.ModBuildConfig" Version="2.2.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="NAudio">
<HintPath>..\..\..\..\..\..\..\..\Desktop\NAudio.dll</HintPath>
</Reference>
<Reference Include="NAudio.Vorbis">
<HintPath>..\..\..\..\..\..\..\..\Desktop\NAudioVorbis\NAudio.Vorbis\obj\Debug\NAudio.Vorbis.dll</HintPath>
</Reference>
<Reference Include="NVorbis">
<HintPath>..\..\..\..\..\..\..\..\Desktop\NAudioVorbis\bin\NVorbis.dll</HintPath>
</Reference>
<Reference Include="StardustCore">
<HintPath>..\..\StardustCore\bin\Release\StardustCore.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
@ -213,6 +223,7 @@
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<None Include="manifest.json" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="Content\Graphics\MusicMenu\MusicDisk.png">
@ -233,11 +244,24 @@
<Folder Include="Content\Music\XACT\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\StardustCore\StardustCore.csproj">
<Project>{0756d36a-95c8-480d-8ea6-4584c03010c6}</Project>
<Name>StardustCore</Name>
</ProjectReference>
<Analyzer Include="..\..\packages\Pathoschild.Stardew.ModBuildConfig.2.2.0\analyzers\dotnet\cs\StardewModdingAPI.ModBuildConfig.Analyzer.dll" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.2.0.2\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.2.0.2\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.2.0.2\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.2.0.2\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
<Error Condition="!Exists('..\..\packages\Pathoschild.Stardew.ModBuildConfig.2.2.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Pathoschild.Stardew.ModBuildConfig.2.2.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
</Target>
<Import Project="..\..\packages\Pathoschild.Stardew.ModBuildConfig.2.2.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\..\packages\Pathoschild.Stardew.ModBuildConfig.2.2.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -1,7 +1,7 @@
{
"Name": "Stardew Symphony Remastered",
"Author": "Alpha_Omegasis",
"Version": "2.2.0",
"Version": "2.3.0",
"Description": "Adding more music to the game one beep at a time. Now with streaming!",
"UniqueID": "Omegasis.StardewSymphonyRemastered",
"EntryDll": "StardewSymphonyRemastered.dll",

View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Pathoschild.Stardew.ModBuildConfig" version="2.2.0" targetFramework="net45" />
</packages>