Tears, sweat, and lots of code hacks later, StardustCore supports multiplayer custom objects and tools.....
This commit is contained in:
parent
9c070e91c5
commit
644e95f3b4
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@ -3,7 +3,9 @@ using Microsoft.Xna.Framework.Input;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Menus;
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using StardewValley.Network;
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using StardustCore.ModInfo;
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using StardustCore.NetCode;
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using StardustCore.Objects;
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using StardustCore.Objects.Tools;
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using StardustCore.Serialization;
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@ -13,6 +15,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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@ -25,6 +28,9 @@ namespace StardustCore
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public static Serialization.SerializationManager SerializationManager;
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public static UIUtilities.TextureManager TextureManager;
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public static Multiplayer multiplayer;
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bool serverHack;
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public static string ContentDirectory;
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public override void Entry(IModHelper helper)
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{
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@ -51,18 +57,88 @@ namespace StardustCore
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SerializationManager.initializeDefaultSuportedTypes();
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TextureManager = new TextureManager();
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TextureManager.addTexture("Test1.png", new Texture2DExtended(ModCore.ModHelper, Path.Combine("Content", "Graphics", "MultiTest", "Test1.png")));
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StardewModdingAPI.Events.ControlEvents.KeyPressed += ControlEvents_KeyPressed;
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StardewModdingAPI.Events.GameEvents.UpdateTick += GameEvents_UpdateTick;
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serverHack = false;
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}
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/// <summary>
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/// Returns the value of the data snagged by reflection.
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/// </summary>
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/// <param name="type"></param>
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/// <param name="instance"></param>
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/// <param name="fieldName"></param>
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/// <returns></returns>
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public static object GetInstanceField(Type type, object instance, string fieldName)
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{
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BindingFlags bindFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
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FieldInfo field = type.GetField(fieldName, bindFlags);
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/*
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FieldInfo[] meh = type.GetFields(bindFlags);
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foreach(var v in meh)
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{
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if (v.Name == null)
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{
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continue;
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}
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Monitor.Log(v.Name);
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}
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*/
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return field.GetValue(instance);
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}
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public static void SetInstanceField(Type type, object instance, object value, string fieldName)
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{
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BindingFlags bindFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic
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| BindingFlags.Static;
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FieldInfo field = type.GetField(fieldName, bindFlags);
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field.SetValue(instance, value);
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return;
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}
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private void GameEvents_UpdateTick(object sender, EventArgs e)
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{
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if (Game1.activeClickableMenu != null)
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{
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if(Game1.activeClickableMenu is StardewValley.Menus.TitleMenu)
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{
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if (TitleMenu.subMenu == null) return;
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if (TitleMenu.subMenu.GetType() == typeof(FarmhandMenu))
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{
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if ((TitleMenu.subMenu as FarmhandMenu).client.GetType() != typeof(ModdedClient))
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{
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ModCore.ModMonitor.Log("OK!");
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multiplayer = (Multiplayer)GetInstanceField(typeof(Game1), Program.gamePtr, "multiplayer");
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ModCore.ModMonitor.Log("CODE!!!!!!!");
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string address = (string)GetInstanceField(typeof(LidgrenClient), (TitleMenu.subMenu as FarmhandMenu).client, "address");
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(TitleMenu.subMenu as FarmhandMenu).client = new NetCode.ModdedClient(address);
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}
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}
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}
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}
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if (Game1.server!=null&& serverHack==false)
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{
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ModCore.ModMonitor.Log("OK!");
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multiplayer = (Multiplayer)GetInstanceField(typeof(Game1), Program.gamePtr, "multiplayer");
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//List<Server> servers = Helper.Reflection.GetField<List<Server>>(Game1.server, "servers", true).GetValue();
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NetCode.GameServer server = new NetCode.GameServer();
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Game1.server.stopServer();
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Game1.server = server;
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server.startServer();
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serverHack = true;
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}
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if (Game1.client !=null && serverHack == false)
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{
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}
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}
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private void ControlEvents_KeyPressed(object sender, StardewModdingAPI.Events.EventArgsKeyPressed e)
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@ -95,6 +171,7 @@ namespace StardustCore
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// Game1.player.addItemToInventory(collection);
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CoreObject tile1 = new CoreObject(new Texture2DExtended(ModCore.ModHelper, Path.Combine("Content", "Graphics", "MultiTest", "Test1.png")),3, Vector2.Zero,9);
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tile1.description = "Hello";
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tile1.Name = "test";
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tile1.displayName = "test";
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@ -0,0 +1,165 @@
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using System;
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using System.IO;
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using Lidgren.Network;
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using StardewValley;
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using StardewValley.Network;
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namespace StardustCore.NetCode
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{
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public class ModdedClient : Client
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{
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private string address;
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private NetClient client;
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private bool serverDiscovered;
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public ModdedClient(string address)
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{
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this.address = address;
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}
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public override string getUserID()
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{
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return "";
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}
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protected override string getHostUserName()
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{
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return this.client.ServerConnection.RemoteEndPoint.Address.ToString();
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}
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protected override void connectImpl()
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{
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NetPeerConfiguration config = new NetPeerConfiguration("StardewValley");
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config.EnableMessageType(NetIncomingMessageType.DiscoveryResponse);
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config.ConnectionTimeout = 30f;
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config.PingInterval = 5f;
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config.MaximumTransmissionUnit = 1200;
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this.client = new NetClient(config);
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this.client.Start();
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int serverPort = 24642;
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if (this.address.Contains(":"))
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{
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string[] strArray = this.address.Split(':');
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this.address = strArray[0];
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serverPort = Convert.ToInt32(strArray[1]);
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}
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this.client.DiscoverKnownPeer(this.address, serverPort);
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}
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public override void disconnect(bool neatly = true)
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{
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if (this.client.ConnectionStatus != NetConnectionStatus.Disconnected && this.client.ConnectionStatus != NetConnectionStatus.Disconnecting)
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{
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if (neatly)
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this.sendMessage(new OutgoingMessage((byte)19, Game1.player, new object[0]));
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this.client.FlushSendQueue();
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this.client.Disconnect("");
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this.client.FlushSendQueue();
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}
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this.connectionMessage = (string)null;
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}
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protected virtual bool validateProtocol(string version)
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{
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return version ==ModCore.multiplayer.protocolVersion;
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}
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protected override void receiveMessagesImpl()
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{
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NetIncomingMessage netIncomingMessage;
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while ((netIncomingMessage = this.client.ReadMessage()) != null)
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{
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switch (netIncomingMessage.MessageType)
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{
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case NetIncomingMessageType.StatusChanged:
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this.statusChanged(netIncomingMessage);
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continue;
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case NetIncomingMessageType.Data:
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this.parseDataMessageFromServer(netIncomingMessage);
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continue;
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case NetIncomingMessageType.DiscoveryResponse:
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Console.WriteLine("Found server at " + (object)netIncomingMessage.SenderEndPoint);
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if (this.validateProtocol(netIncomingMessage.ReadString()))
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{
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this.serverName = netIncomingMessage.ReadString();
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this.receiveHandshake(netIncomingMessage);
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this.serverDiscovered = true;
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continue;
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}
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this.connectionMessage = "Strings\\UI:CoopMenu_FailedProtocolVersion";
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this.client.Disconnect("");
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continue;
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case NetIncomingMessageType.DebugMessage:
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case NetIncomingMessageType.WarningMessage:
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case NetIncomingMessageType.ErrorMessage:
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string str = netIncomingMessage.ReadString();
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Console.WriteLine("{0}: {1}", (object)netIncomingMessage.MessageType, (object)str);
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Game1.debugOutput = str;
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continue;
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default:
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continue;
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}
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}
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if (this.client.ServerConnection == null || DateTime.Now.Second % 2 != 0)
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return;
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Game1.debugOutput = "Ping: " + (object)(float)((double)this.client.ServerConnection.AverageRoundtripTime * 1000.0) + "ms";
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}
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private void receiveHandshake(NetIncomingMessage msg)
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{
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this.client.Connect(msg.SenderEndPoint.Address.ToString(), msg.SenderEndPoint.Port);
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}
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private void statusChanged(NetIncomingMessage message)
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{
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switch ((NetConnectionStatus)message.ReadByte())
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{
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case NetConnectionStatus.Disconnecting:
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case NetConnectionStatus.Disconnected:
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this.clientRemotelyDisconnected();
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break;
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}
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}
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private void clientRemotelyDisconnected()
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{
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this.timedOut = true;
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}
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public override void sendMessage(OutgoingMessage message)
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{
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NetOutgoingMessage message1 = this.client.CreateMessage();
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using (NetBufferWriteStream bufferWriteStream = new NetBufferWriteStream((NetBuffer)message1))
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{
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using (BinaryWriter writer = new BinaryWriter((Stream)bufferWriteStream))
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message.Write(writer);
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}
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int num = (int)this.client.SendMessage(message1, NetDeliveryMethod.ReliableOrdered);
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}
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private void parseDataMessageFromServer(NetIncomingMessage dataMsg)
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{
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using (IncomingMessage message = new IncomingMessage())
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{
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using (NetBufferReadStream bufferReadStream = new NetBufferReadStream((NetBuffer)dataMsg))
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{
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using (BinaryReader reader = new BinaryReader((Stream)bufferReadStream))
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{
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while ((long)dataMsg.LengthBits - dataMsg.Position >= 8L)
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{
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message.Read(reader);
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try
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{
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this.processIncomingMessage(message);
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}
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catch(Exception err)
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{
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}
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}
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,424 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml.Serialization;
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using Microsoft.Xna.Framework;
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using Netcode;
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using StardewValley;
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using StardewValley.Buildings;
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using StardewValley.Locations;
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using StardewValley.Minigames;
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using StardewValley.Network;
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namespace StardustCore.NetCode
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{
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public class GameServer : IGameServer
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{
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public List<Server> servers = new List<Server>();
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public List<Action> pendingGameAvailableActions = new List<Action>();
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public GameServer()
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{
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this.servers.Add(ModCore.multiplayer.InitServer((Server)new LidgrenServer((IGameServer)this)));
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if (Program.sdk.Networking == null)
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return;
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this.servers.Add(Program.sdk.Networking.CreateServer((IGameServer)this));
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}
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public int connectionsCount
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{
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get
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{
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return this.servers.Sum<Server>((Func<Server, int>)(s => s.connectionsCount));
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}
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}
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public string getInviteCode()
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{
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foreach (Server server in this.servers)
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{
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string inviteCode = server.getInviteCode();
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if (inviteCode != null)
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return inviteCode;
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}
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return (string)null;
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}
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public string getUserName(long farmerId)
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{
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foreach (Server server in this.servers)
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{
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if (server.getUserName(farmerId) != null)
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return server.getUserName(farmerId);
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}
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return (string)null;
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}
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protected void initialize()
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{
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foreach (Server server in this.servers)
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server.initialize();
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this.updateLobbyData();
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}
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public void setPrivacy(ServerPrivacy privacy)
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{
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foreach (Server server in this.servers)
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server.setPrivacy(privacy);
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}
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public void stopServer()
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{
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foreach (Server server in this.servers)
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server.stopServer();
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}
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public void receiveMessages()
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{
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foreach (Server server in this.servers)
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{
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if (server == null)
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{
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ModCore.ModMonitor.Log("ERROR");
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continue;
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}
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server.receiveMessages();
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}
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if (!this.isGameAvailable())
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return;
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foreach (Action gameAvailableAction in this.pendingGameAvailableActions)
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gameAvailableAction();
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this.pendingGameAvailableActions.Clear();
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}
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public void sendMessage(long peerId, OutgoingMessage message)
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{
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foreach (Server server in this.servers)
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server.sendMessage(peerId, message);
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}
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public bool canAcceptIPConnections()
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{
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return this.servers.Select<Server, bool>((Func<Server, bool>)(s => s.canAcceptIPConnections())).Aggregate<bool, bool>(false, (Func<bool, bool, bool>)((a, b) => a | b));
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}
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public bool canOfferInvite()
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{
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return this.servers.Select<Server, bool>((Func<Server, bool>)(s => s.canOfferInvite())).Aggregate<bool, bool>(false, (Func<bool, bool, bool>)((a, b) => a | b));
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}
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public void offerInvite()
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{
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foreach (Server server in this.servers)
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{
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if (server.canOfferInvite())
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server.offerInvite();
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}
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}
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public bool connected()
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{
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foreach (Server server in this.servers)
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{
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if (!server.connected())
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return false;
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}
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return true;
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}
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public void sendMessage(long peerId, byte messageType, Farmer sourceFarmer, params object[] data)
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{
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this.sendMessage(peerId, new OutgoingMessage(messageType, sourceFarmer, data));
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}
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public void sendMessages()
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{
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foreach (Farmer farmer in (IEnumerable<Farmer>)Game1.otherFarmers.Values)
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{
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foreach (OutgoingMessage message in (IEnumerable<OutgoingMessage>)farmer.messageQueue)
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this.sendMessage(farmer.UniqueMultiplayerID, message);
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farmer.messageQueue.Clear();
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}
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}
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public void startServer()
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{
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Console.WriteLine("Starting server. Protocol version: " + ModCore.multiplayer.protocolVersion);
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this.initialize();
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if ((NetFieldBase<Farmer, NetRef<Farmer>>)Game1.serverHost == (NetRef<Farmer>)null)
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Game1.serverHost = new NetFarmerRoot();
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Game1.serverHost.Value = Game1.player;
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Game1.serverHost.MarkClean();
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Game1.serverHost.Clock.InterpolationTicks = ModCore.multiplayer.defaultInterpolationTicks;
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if ((NetFieldBase<IWorldState, NetRef<IWorldState>>)Game1.netWorldState == (NetRef<IWorldState>)null)
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Game1.netWorldState = new NetRoot<IWorldState>((IWorldState)new NetWorldState());
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Game1.netWorldState.Clock.InterpolationTicks = 0;
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Game1.netWorldState.Value.UpdateFromGame1();
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}
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public void sendServerIntroduction(long peer)
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{
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this.sendLocation(peer, (GameLocation)Game1.getFarm());
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this.sendLocation(peer, Game1.getLocationFromName("FarmHouse"));
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ModCore.SerializationManager.cleanUpInventory();
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ModCore.SerializationManager.cleanUpWorld();
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ModCore.SerializationManager.cleanUpStorageContainers();
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ModCore.ModMonitor.Log("HELLO LOVE!!!");
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this.sendMessage(peer, new OutgoingMessage((byte)1, Game1.serverHost.Value, new object[3]
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{
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(object)ModCore.multiplayer.writeObjectFullBytes<Farmer>((NetRoot<Farmer>)Game1.serverHost, new long?(peer)),
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(object)ModCore.multiplayer.writeObjectFullBytes<FarmerTeam>(Game1.player.teamRoot, new long?(peer)),
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(object)ModCore.multiplayer.writeObjectFullBytes<IWorldState>(Game1.netWorldState, new long?(peer))
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}));
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foreach (KeyValuePair<long, NetRoot<Farmer>> root in Game1.otherFarmers.Roots)
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{
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if (root.Key != Game1.player.UniqueMultiplayerID && root.Key != peer)
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this.sendMessage(peer, new OutgoingMessage((byte)2, root.Value.Value, new object[2]
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{
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(object)this.getUserName(root.Value.Value.UniqueMultiplayerID),
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(object)ModCore.multiplayer.writeObjectFullBytes<Farmer>(root.Value, new long?(peer))
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}));
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}
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ModCore.SerializationManager.restoreAllModObjects(ModCore.SerializationManager.trackedObjectList);
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}
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public void playerDisconnected(long disconnectee)
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{
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Farmer sourceFarmer = (Farmer)null;
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Game1.otherFarmers.TryGetValue(disconnectee, out sourceFarmer);
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ModCore.multiplayer.playerDisconnected(disconnectee);
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if (sourceFarmer == null)
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return;
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OutgoingMessage message = new OutgoingMessage((byte)19, sourceFarmer, new object[0]);
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foreach (long key in (IEnumerable<long>)Game1.otherFarmers.Keys)
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{
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if (key != disconnectee)
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this.sendMessage(key, message);
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}
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}
|
||||
|
||||
public bool isGameAvailable()
|
||||
{
|
||||
bool flag1 = Game1.currentMinigame is Intro || Game1.Date.DayOfMonth == 0;
|
||||
bool flag2 = Game1.CurrentEvent != null && Game1.CurrentEvent.isWedding;
|
||||
bool flag3 = Game1.newDaySync != null && !Game1.newDaySync.hasFinished();
|
||||
bool flag4 = Game1.player.team.buildingLock.IsLocked();
|
||||
if (!Game1.isFestival() && !flag2 && (!flag1 && !flag3))
|
||||
return !flag4;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool whenGameAvailable(Action action)
|
||||
{
|
||||
if (this.isGameAvailable())
|
||||
{
|
||||
action();
|
||||
return true;
|
||||
}
|
||||
this.pendingGameAvailableActions.Add(action);
|
||||
return false;
|
||||
}
|
||||
|
||||
private void rejectFarmhandRequest(string userID, NetFarmerRoot farmer, Action<OutgoingMessage> sendMessage)
|
||||
{
|
||||
this.sendAvailableFarmhands(userID, sendMessage);
|
||||
Console.WriteLine("Rejected request for farmhand " + (farmer.Value != null ? farmer.Value.UniqueMultiplayerID.ToString() : "???"));
|
||||
}
|
||||
|
||||
private IEnumerable<Cabin> cabins()
|
||||
{
|
||||
if (Game1.getFarm() != null)
|
||||
{
|
||||
foreach (Building building in Game1.getFarm().buildings)
|
||||
{
|
||||
if ((int)((NetFieldBase<int, NetInt>)building.daysOfConstructionLeft) <= 0 && building.indoors.Value is Cabin)
|
||||
yield return building.indoors.Value as Cabin;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool authCheck(string userID, Farmer farmhand)
|
||||
{
|
||||
if (!Game1.options.enableFarmhandCreation && !(bool)((NetFieldBase<bool, NetBool>)farmhand.isCustomized))
|
||||
return false;
|
||||
if (!(userID == "") && !(farmhand.userID.Value == ""))
|
||||
return farmhand.userID.Value == userID;
|
||||
return true;
|
||||
}
|
||||
|
||||
private Cabin findCabin(Farmer farmhand)
|
||||
{
|
||||
foreach (Cabin cabin in this.cabins())
|
||||
{
|
||||
if (cabin.getFarmhand().Value.UniqueMultiplayerID == farmhand.UniqueMultiplayerID)
|
||||
return cabin;
|
||||
}
|
||||
return (Cabin)null;
|
||||
}
|
||||
|
||||
private Farmer findOriginalFarmhand(Farmer farmhand)
|
||||
{
|
||||
return this.findCabin(farmhand)?.getFarmhand().Value;
|
||||
}
|
||||
|
||||
public void checkFarmhandRequest(string userID, NetFarmerRoot farmer, Action<OutgoingMessage> sendMessage, Action approve)
|
||||
{
|
||||
if (farmer.Value == null)
|
||||
{
|
||||
this.rejectFarmhandRequest(userID, farmer, sendMessage);
|
||||
}
|
||||
else
|
||||
{
|
||||
long id = farmer.Value.UniqueMultiplayerID;
|
||||
if (this.whenGameAvailable((Action)(() =>
|
||||
{
|
||||
Farmer originalFarmhand = this.findOriginalFarmhand(farmer.Value);
|
||||
if (originalFarmhand == null)
|
||||
{
|
||||
Console.WriteLine("Rejected request for farmhand " + (object)id + ": doesn't exist");
|
||||
this.rejectFarmhandRequest(userID, farmer, sendMessage);
|
||||
}
|
||||
else if (!this.authCheck(userID, originalFarmhand))
|
||||
{
|
||||
Console.WriteLine("Rejected request for farmhand " + (object)id + ": authorization failure");
|
||||
this.rejectFarmhandRequest(userID, farmer, sendMessage);
|
||||
}
|
||||
else if (Game1.otherFarmers.ContainsKey(id) && !ModCore.multiplayer.isDisconnecting(id) || Game1.serverHost.Value.UniqueMultiplayerID == id)
|
||||
{
|
||||
Console.WriteLine("Rejected request for farmhand " + (object)id + ": already in use");
|
||||
this.rejectFarmhandRequest(userID, farmer, sendMessage);
|
||||
}
|
||||
else if (this.findCabin(farmer.Value).isInventoryOpen())
|
||||
{
|
||||
Console.WriteLine("Rejected request for farmhand " + (object)id + ": inventory in use");
|
||||
this.rejectFarmhandRequest(userID, farmer, sendMessage);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Approved request for farmhand " + (object)id);
|
||||
approve();
|
||||
ModCore.multiplayer.addPlayer(farmer);
|
||||
ModCore.multiplayer.broadcastPlayerIntroduction(farmer);
|
||||
this.sendServerIntroduction(id);
|
||||
this.updateLobbyData();
|
||||
}
|
||||
})))
|
||||
return;
|
||||
Console.WriteLine("Postponing request for farmhand " + (object)id);
|
||||
sendMessage(new OutgoingMessage((byte)11, Game1.player, new object[1]
|
||||
{
|
||||
(object)"Strings\\UI:Client_WaitForHostAvailability"
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
public void sendAvailableFarmhands(string userID, Action<OutgoingMessage> sendMessage)
|
||||
{
|
||||
List<NetRef<Farmer>> netRefList = new List<NetRef<Farmer>>();
|
||||
Game1.getFarm();
|
||||
foreach (Cabin cabin in this.cabins())
|
||||
{
|
||||
NetRef<Farmer> farmhand = cabin.getFarmhand();
|
||||
if ((!farmhand.Value.isActive() || ModCore.multiplayer.isDisconnecting(farmhand.Value.UniqueMultiplayerID)) && (this.authCheck(userID, farmhand.Value) && !cabin.isInventoryOpen()))
|
||||
netRefList.Add(farmhand);
|
||||
}
|
||||
using (MemoryStream memoryStream = new MemoryStream())
|
||||
{
|
||||
using (BinaryWriter writer = new BinaryWriter((Stream)memoryStream))
|
||||
{
|
||||
writer.Write(Game1.year);
|
||||
writer.Write(Utility.getSeasonNumber(Game1.currentSeason));
|
||||
writer.Write(Game1.dayOfMonth);
|
||||
writer.Write((byte)netRefList.Count);
|
||||
foreach (NetRef<Farmer> netRef in netRefList)
|
||||
{
|
||||
try
|
||||
{
|
||||
netRef.Serializer = SaveGame.farmerSerializer;
|
||||
netRef.WriteFull(writer);
|
||||
}
|
||||
finally
|
||||
{
|
||||
netRef.Serializer = (XmlSerializer)null;
|
||||
}
|
||||
}
|
||||
memoryStream.Seek(0L, SeekOrigin.Begin);
|
||||
sendMessage(new OutgoingMessage((byte)9, Game1.player, new object[1]
|
||||
{
|
||||
(object)memoryStream.ToArray()
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void sendLocation(long peer, GameLocation location)
|
||||
{
|
||||
this.sendMessage(peer, (byte)3, Game1.serverHost.Value, (object)ModCore.multiplayer.writeObjectFullBytes<GameLocation>(ModCore.multiplayer.locationRoot(location), new long?(peer)));
|
||||
}
|
||||
|
||||
private void warpFarmer(Farmer farmer, short x, short y, string name, bool isStructure)
|
||||
{
|
||||
GameLocation locationFromName = Game1.getLocationFromName(name, isStructure);
|
||||
locationFromName.hostSetup();
|
||||
farmer.currentLocation = locationFromName;
|
||||
farmer.Position = new Vector2((float)((int)x * 64), (float)((int)y * 64 - (farmer.Sprite.getHeight() - 32) + 16));
|
||||
this.sendLocation(farmer.UniqueMultiplayerID, locationFromName);
|
||||
}
|
||||
|
||||
public void processIncomingMessage(IncomingMessage message)
|
||||
{
|
||||
switch (message.MessageType)
|
||||
{
|
||||
case 2:
|
||||
message.Reader.ReadString();
|
||||
ModCore.multiplayer.processIncomingMessage(message);
|
||||
break;
|
||||
case 5:
|
||||
this.warpFarmer(message.SourceFarmer, message.Reader.ReadInt16(), message.Reader.ReadInt16(), message.Reader.ReadString(), message.Reader.ReadByte() == (byte)1);
|
||||
break;
|
||||
default:
|
||||
ModCore.multiplayer.processIncomingMessage(message);
|
||||
break;
|
||||
}
|
||||
if (!ModCore.multiplayer.isClientBroadcastType(message.MessageType))
|
||||
return;
|
||||
this.rebroadcastClientMessage(message);
|
||||
}
|
||||
|
||||
private void rebroadcastClientMessage(IncomingMessage message)
|
||||
{
|
||||
OutgoingMessage message1 = new OutgoingMessage(message);
|
||||
foreach (long key in (IEnumerable<long>)Game1.otherFarmers.Keys)
|
||||
{
|
||||
if (key != message.FarmerID)
|
||||
this.sendMessage(key, message1);
|
||||
}
|
||||
}
|
||||
|
||||
private void setLobbyData(string key, string value)
|
||||
{
|
||||
foreach (Server server in this.servers)
|
||||
server.setLobbyData(key, value);
|
||||
}
|
||||
|
||||
private bool unclaimedFarmhandsExist()
|
||||
{
|
||||
foreach (Cabin cabin in this.cabins())
|
||||
{
|
||||
if (cabin.farmhand.Value == null || cabin.farmhand.Value.userID.Value == "")
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void updateLobbyData()
|
||||
{
|
||||
this.setLobbyData("farmName", Game1.player.farmName.Value);
|
||||
this.setLobbyData("farmType", Convert.ToString(Game1.whichFarm));
|
||||
this.setLobbyData("date", Convert.ToString(new WorldDate(Game1.year, Game1.currentSeason, Game1.dayOfMonth).TotalDays));
|
||||
this.setLobbyData("farmhands", string.Join(",", Game1.getAllFarmhands().Select<Farmer, string>((Func<Farmer, string>)(farmhand => farmhand.userID.Value)).Where<string>((Func<string, bool>)(user => user != ""))));
|
||||
this.setLobbyData("newFarmhands", Convert.ToString(Game1.options.enableFarmhandCreation && this.unclaimedFarmhandsExist()));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,99 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using Lidgren.Network;
|
||||
|
||||
namespace StardustCore.NetCode
|
||||
{
|
||||
public class NetBufferReadStream : Stream
|
||||
{
|
||||
private long offset;
|
||||
public NetBuffer Buffer;
|
||||
|
||||
public NetBufferReadStream(NetBuffer buffer)
|
||||
{
|
||||
this.Buffer = buffer;
|
||||
this.offset = buffer.Position;
|
||||
}
|
||||
|
||||
public override bool CanRead
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanSeek
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanWrite
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override long Length
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((long)this.Buffer.LengthBits - this.offset) / 8L;
|
||||
}
|
||||
}
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return (this.Buffer.Position - this.offset) / 8L;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.Buffer.Position = this.offset + value * 8L;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
this.Buffer.ReadBytes(buffer, offset, count);
|
||||
return count;
|
||||
}
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin)
|
||||
{
|
||||
switch (origin)
|
||||
{
|
||||
case SeekOrigin.Begin:
|
||||
this.Position = offset;
|
||||
break;
|
||||
case SeekOrigin.Current:
|
||||
this.Position += offset;
|
||||
break;
|
||||
case SeekOrigin.End:
|
||||
this.Position = this.Length + offset;
|
||||
break;
|
||||
}
|
||||
return this.Position;
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,97 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using Lidgren.Network;
|
||||
|
||||
namespace StardustCore.NetCode
|
||||
{
|
||||
public class NetBufferWriteStream : Stream
|
||||
{
|
||||
private int offset;
|
||||
public NetBuffer Buffer;
|
||||
|
||||
public NetBufferWriteStream(NetBuffer buffer)
|
||||
{
|
||||
this.Buffer = buffer;
|
||||
this.offset = buffer.LengthBits;
|
||||
}
|
||||
|
||||
public override bool CanRead
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanSeek
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanWrite
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public override long Length
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return (long)((this.Buffer.LengthBits - this.offset) / 8);
|
||||
}
|
||||
set
|
||||
{
|
||||
this.Buffer.LengthBits = (int)((long)this.offset + value * 8L);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin)
|
||||
{
|
||||
switch (origin)
|
||||
{
|
||||
case SeekOrigin.Begin:
|
||||
this.Position = offset;
|
||||
break;
|
||||
case SeekOrigin.Current:
|
||||
this.Position += offset;
|
||||
break;
|
||||
case SeekOrigin.End:
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
return this.Position;
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
this.Buffer.Write(buffer, offset, count);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -63,7 +63,7 @@ namespace StardustCore.NetCode
|
|||
{
|
||||
|
||||
texture = new NetTexture2DExtended(Value.getExtendedTexture());
|
||||
texture.WriteFull(writer);
|
||||
texture.Write(writer);
|
||||
|
||||
which = new NetInt(Value.ParentSheetIndex);
|
||||
which.Write(writer);
|
||||
|
|
|
@ -38,86 +38,20 @@ namespace StardustCore.NetCode
|
|||
|
||||
protected override void ReadDelta(BinaryReader reader, NetVersion version)
|
||||
{
|
||||
|
||||
NetInt Width = new NetInt();
|
||||
Width.Read(reader,version);
|
||||
int width = Width.Value;
|
||||
|
||||
NetInt Height = new NetInt();
|
||||
Height.Read(reader, version);
|
||||
int height = Height.Value;
|
||||
|
||||
|
||||
NetString name = new NetString();
|
||||
name.Read(reader, version);
|
||||
NetString path = new NetString();
|
||||
path.Read(reader, version);
|
||||
|
||||
|
||||
NetInt count = new NetInt();
|
||||
count.Read(reader, version);
|
||||
|
||||
List<Color> bytes = new List<Color>();
|
||||
//colorsOne = reader.ReadBytes();
|
||||
|
||||
for(int i=0; i < count.Value; i++)
|
||||
{
|
||||
NetColor col = new NetColor();
|
||||
col.Read(reader, version);
|
||||
bytes.Add(col.Value);
|
||||
}
|
||||
|
||||
ModCore.ModMonitor.Log("Finished length: "+bytes.Count.ToString());
|
||||
ModCore.ModMonitor.Log("W: " + width.ToString());
|
||||
ModCore.ModMonitor.Log("H: " + height.ToString());
|
||||
|
||||
|
||||
//Texture2D texture = new Texture2D(Game1.graphics.GraphicsDevice,width,height);
|
||||
Texture2DExtended texture = new Texture2DExtended(ModCore.ModHelper, Path.Combine("Content", "Graphics", "MultiTest", "Test1.png"));
|
||||
Texture2DExtended texture = ModCore.TextureManager.getTexture(name.Value);
|
||||
this.Value = texture;
|
||||
|
||||
//texture.SetData(bytes.ToArray());
|
||||
|
||||
//Value.Name = name.Value;
|
||||
//Value.path = path.Value;
|
||||
//Value.setTexure(texture);
|
||||
|
||||
}
|
||||
|
||||
protected override void WriteDelta(BinaryWriter writer)
|
||||
{
|
||||
|
||||
int size = Value.getTexture().Width * Value.getTexture().Height;
|
||||
NetInt Width = new NetInt(Value.getTexture().Width);
|
||||
Width.Write(writer);
|
||||
|
||||
NetInt Height = new NetInt(Value.getTexture().Height);
|
||||
Height.Write(writer);
|
||||
|
||||
|
||||
NetString name = new NetString(Value.Name);
|
||||
name.Write(writer);
|
||||
|
||||
NetString path = new NetString(Value.path);
|
||||
path.Write(writer);
|
||||
//writer.Write(size);
|
||||
|
||||
Texture2D texture = Value.getTexture();
|
||||
Color[] colorsOne = new Color[size]; //The hard to read,1D array
|
||||
|
||||
texture.GetData(colorsOne);
|
||||
|
||||
NetInt count = new NetInt(colorsOne.Length);
|
||||
count.Write(writer);
|
||||
|
||||
ModCore.ModMonitor.Log("Color length:" + count.ToString());
|
||||
|
||||
foreach(var v in colorsOne)
|
||||
{
|
||||
NetColor col = new NetColor(v);
|
||||
col.Write(writer);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Netcode;
|
||||
using Newtonsoft.Json;
|
||||
using StardewModdingAPI;
|
||||
using StardewValley;
|
||||
using StardewValley.Locations;
|
||||
|
@ -11,6 +12,7 @@ using StardustCore.Interfaces;
|
|||
using StardustCore.UIUtilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace StardustCore
|
||||
|
@ -42,7 +44,7 @@ namespace StardustCore
|
|||
|
||||
public string description;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
protected Texture2DExtended TextureSheet;
|
||||
|
||||
public new bool flipped;
|
||||
|
@ -80,6 +82,7 @@ namespace StardustCore
|
|||
|
||||
public string serializationName;
|
||||
|
||||
public string textureName;
|
||||
|
||||
public override string Name
|
||||
{
|
||||
|
@ -130,10 +133,6 @@ namespace StardustCore
|
|||
public CoreObject(Texture2DExtended texture,int which, Vector2 Tile, int InventoryMaxSize):base()
|
||||
{
|
||||
var ok=Game1.getAllFarmers();
|
||||
foreach (var v in ok){
|
||||
this.owner.Value = v.UniqueMultiplayerID;
|
||||
break;
|
||||
}
|
||||
this.Type = "Not Sure";
|
||||
this.CanBeSetDown = true;
|
||||
this.CanBeGrabbed = true;
|
||||
|
@ -1223,6 +1222,66 @@ namespace StardustCore
|
|||
{
|
||||
this.TextureSheet = texture;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Serializes the said item properly.
|
||||
/// </summary>
|
||||
/// <param name="I"></param>
|
||||
public static void Serialize(Item I)
|
||||
{
|
||||
String savePath = ModCore.SerializationManager.playerInventoryPath;
|
||||
String fileName = I.Name + ".json";
|
||||
String resultPath = Path.Combine(savePath, fileName);
|
||||
int count = 0;
|
||||
while (File.Exists(resultPath))
|
||||
{
|
||||
resultPath = Serialization.SerializationManager.getValidSavePathIfDuplicatesExist(I, savePath, count);
|
||||
count++;
|
||||
}
|
||||
JsonSerializerSettings settings = new JsonSerializerSettings();
|
||||
settings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
|
||||
(I as CoreObject).textureName = (I as CoreObject).TextureSheet.Name;
|
||||
string json = JsonConvert.SerializeObject(I, Formatting.Indented,settings);
|
||||
System.IO.File.WriteAllText(resultPath, json);
|
||||
//StardustCore.ModCore.ModHelper.WriteJsonFile<CoreObject>(resultPath, (CoreObject)I);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serializes the said item to a chest.
|
||||
/// </summary>
|
||||
/// <param name="I"></param>
|
||||
/// <param name="s"></param>
|
||||
public static void SerializeToContainer(Item I, string s)
|
||||
{
|
||||
String savePath = s;
|
||||
String fileName = I.Name + ".json";
|
||||
String resultPath = Path.Combine(savePath, fileName);
|
||||
int count = 0;
|
||||
while (File.Exists(resultPath))
|
||||
{
|
||||
resultPath = Serialization.SerializationManager.getValidSavePathIfDuplicatesExist(I, savePath, count);
|
||||
count++;
|
||||
}
|
||||
JsonSerializerSettings settings = new JsonSerializerSettings();
|
||||
settings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
|
||||
(I as CoreObject).textureName = (I as CoreObject).TextureSheet.Name;
|
||||
string json = JsonConvert.SerializeObject(I, Formatting.Indented, settings);
|
||||
System.IO.File.WriteAllText(resultPath, json);
|
||||
//StardustCore.ModCore.ModHelper.WriteJsonFile<CoreObject>(resultPath, (CoreObject)I);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deserializes the object from a .json.
|
||||
/// </summary>
|
||||
/// <param name="s"></param>
|
||||
/// <returns></returns>
|
||||
public static CoreObject Deserialize(string data)
|
||||
{
|
||||
CoreObject obj = ModCore.ModHelper.ReadJsonFile<CoreObject>(data);
|
||||
obj.TextureSheet = ModCore.TextureManager.getTexture(obj.textureName);
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -842,6 +842,12 @@ public string ParseXMLType(string path)
|
|||
public void initializeDefaultSuportedTypes()
|
||||
{
|
||||
initializeSupportedToolTypes();
|
||||
initializeSupportedObjectTypes();
|
||||
}
|
||||
|
||||
private void initializeSupportedObjectTypes()
|
||||
{
|
||||
this.acceptedTypes.Add(typeof(CoreObject).ToString(), new SerializerDataNode(CoreObject.Serialize, CoreObject.Deserialize, new SerializerDataNode.WorldParsingFunction(CoreObject.Serialize), new SerializerDataNode.SerializingToContainerFunction(CoreObject.SerializeToContainer)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -71,6 +71,10 @@
|
|||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Lidgren.Network, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Lidgren.Network.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.11.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
|
@ -89,6 +93,10 @@
|
|||
<Compile Include="Interfaces\IToolSerializer.cs" />
|
||||
<Compile Include="Math\Hex.cs" />
|
||||
<Compile Include="Math\Hex32.cs" />
|
||||
<Compile Include="NetCode\ModdedClient.cs" />
|
||||
<Compile Include="NetCode\ModdedGameServer.cs" />
|
||||
<Compile Include="NetCode\NetBufferReadStream.cs" />
|
||||
<Compile Include="NetCode\NetBufferWriteStream.cs" />
|
||||
<Compile Include="NetCode\NetCoreObject.cs" />
|
||||
<Compile Include="NetCode\NetTexure2DExtended.cs" />
|
||||
<Compile Include="Objects\MultiTileComponent.cs" />
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace StardustCore.UIUtilities
|
|||
public class Texture2DExtended
|
||||
{
|
||||
public string Name;
|
||||
private Texture2D texture;
|
||||
public Texture2D texture;
|
||||
public string path;
|
||||
IModHelper helper;
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace StardustCore.UIUtilities
|
|||
{
|
||||
foreach(var v in textures)
|
||||
{
|
||||
if (v.Key == name) return v.Value;
|
||||
if (v.Key == name) return v.Value.Copy();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue