Fix for Android platform.Minor logic change for Android, save current playing save instead.
This commit is contained in:
parent
3cb01e6092
commit
6456cccef5
|
@ -28,6 +28,16 @@ namespace Omegasis.SaveBackup
|
|||
/// <summary>The folder path containing nightly backups of the save.</summary>
|
||||
private static readonly string NightlyBackupsPath = Path.Combine(SaveBackup.AppDataPath, "Backed_Up_Saves", "Nightly_InGame_Saves");
|
||||
|
||||
|
||||
/// <summary>The folder path containing the save data for Android.</summary>
|
||||
private static readonly string AndroidDataPath = Constants.DataPath;
|
||||
|
||||
/// <summary>The folder path of the current save data for Android.</summary>
|
||||
private static string AndroidCurrentSavePath => Constants.CurrentSavePath;
|
||||
|
||||
/// <summary>The folder path containing nightly backups of the save for Android.</summary>
|
||||
private static string AndroidNightlyBackupsPath => Path.Combine(SaveBackup.AndroidDataPath, "Backed_Up_Saves", Constants.SaveFolderName, "Nightly_InGame_Saves");
|
||||
|
||||
/// <summary>The mod configuration.</summary>
|
||||
private ModConfig Config;
|
||||
|
||||
|
@ -45,7 +55,7 @@ namespace Omegasis.SaveBackup
|
|||
{
|
||||
this.BackupSaves(this.Config.AlternatePreplaySaveBackupPath);
|
||||
}
|
||||
else
|
||||
else if(Constants.TargetPlatform != GamePlatform.Android)
|
||||
{
|
||||
this.BackupSaves(SaveBackup.PrePlayBackupsPath);
|
||||
}
|
||||
|
@ -66,10 +76,14 @@ namespace Omegasis.SaveBackup
|
|||
{
|
||||
this.BackupSaves(this.Config.AlternateNightlySaveBackupPath);
|
||||
}
|
||||
else
|
||||
else if (Constants.TargetPlatform != GamePlatform.Android)
|
||||
{
|
||||
this.BackupSaves(SaveBackup.NightlyBackupsPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.BackupSaves(SaveBackup.AndroidNightlyBackupsPath);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Back up saves to the specified folder.</summary>
|
||||
|
@ -79,7 +93,7 @@ namespace Omegasis.SaveBackup
|
|||
if (this.Config.UseZipCompression == false)
|
||||
{
|
||||
|
||||
DirectoryCopy(SaveBackup.SavesPath, Path.Combine(folderPath, $"backup-{DateTime.Now:yyyyMMdd'-'HHmmss}"), true);
|
||||
DirectoryCopy(Constants.TargetPlatform != GamePlatform.Android ? SaveBackup.SavesPath : SaveBackup.AndroidCurrentSavePath, Path.Combine(folderPath, $"backup-{DateTime.Now:yyyyMMdd'-'HHmmss}"), true);
|
||||
new DirectoryInfo(folderPath)
|
||||
.EnumerateDirectories()
|
||||
.OrderByDescending(f => f.CreationTime)
|
||||
|
@ -93,7 +107,7 @@ namespace Omegasis.SaveBackup
|
|||
fastZip.UseZip64 = UseZip64.Off;
|
||||
bool recurse = true; // Include all files by recursing through the directory structure
|
||||
string filter = null; // Dont filter any files at all
|
||||
fastZip.CreateZip(Path.Combine(folderPath, $"backup-{DateTime.Now:yyyyMMdd'-'HHmmss}.zip"), SaveBackup.SavesPath, recurse, filter);
|
||||
fastZip.CreateZip(Path.Combine(folderPath, $"backup-{DateTime.Now:yyyyMMdd'-'HHmmss}.zip"), Constants.TargetPlatform != GamePlatform.Android ? SaveBackup.SavesPath : SaveBackup.AndroidCurrentSavePath, recurse, filter);
|
||||
new DirectoryInfo(folderPath)
|
||||
.EnumerateFiles()
|
||||
.OrderByDescending(f => f.CreationTime)
|
||||
|
|
Loading…
Reference in New Issue