Got drawing at non tile spot working.
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@ -263,7 +263,7 @@ namespace Revitalize.Framework.Objects
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int num3 = (bool)(this.flipped) ? 1 : 0;
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double num4 = (double)layerDepth;
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spriteBatch1.Draw(this.displayTexture, local, this.animationManager.defaultDrawFrame.sourceRectangle, color, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4);
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spriteBatch1.Draw(this.displayTexture, local, this.animationManager.defaultDrawFrame.sourceRectangle, color, (float)num1, origin, (float)4f, (SpriteEffects)num3, (float)num4);
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}
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