Got drawing at non tile spot working.

This commit is contained in:
Joshua Navarro 2018-12-22 22:40:31 -08:00
parent 8fb7a9062c
commit 65ab0812b7
1 changed files with 1 additions and 1 deletions

View File

@ -263,7 +263,7 @@ namespace Revitalize.Framework.Objects
int num3 = (bool)(this.flipped) ? 1 : 0; int num3 = (bool)(this.flipped) ? 1 : 0;
double num4 = (double)layerDepth; double num4 = (double)layerDepth;
spriteBatch1.Draw(this.displayTexture, local, this.animationManager.defaultDrawFrame.sourceRectangle, color, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4); spriteBatch1.Draw(this.displayTexture, local, this.animationManager.defaultDrawFrame.sourceRectangle, color, (float)num1, origin, (float)4f, (SpriteEffects)num3, (float)num4);
} }