Add some logic to fix System.IO.Compression dll not found error.Two method grap from https://github.com/Pathoschild/SMAPI/blob/develop/src/SMAPI.Mods.SaveBackup/ModEntry.cs

This commit is contained in:
yangzhi 2020-02-17 23:26:39 +08:00
parent 10f609ea4b
commit 66e3d8b478
1 changed files with 91 additions and 3 deletions

View File

@ -2,6 +2,7 @@ using System;
using System.IO; using System.IO;
using System.IO.Compression; using System.IO.Compression;
using System.Linq; using System.Linq;
using System.Reflection;
using Omegasis.SaveBackup.Framework; using Omegasis.SaveBackup.Framework;
using StardewModdingAPI; using StardewModdingAPI;
using StardewModdingAPI.Events; using StardewModdingAPI.Events;
@ -57,21 +58,108 @@ namespace Omegasis.SaveBackup
this.BackupSaves(SaveBackup.NightlyBackupsPath); this.BackupSaves(SaveBackup.NightlyBackupsPath);
} }
/// <summary>Recursively copy a directory or file.</summary>
/// <param name="source">The file or folder to copy.</param>
/// <param name="targetFolder">The folder to copy into.</param>
/// <param name="copyRoot">Whether to copy the root folder itself, or <c>false</c> to only copy its contents.</param>
/// <param name="filter">A filter which matches the files or directories to copy, or <c>null</c> to copy everything.</param>
/// <remarks>Derived from the SMAPI installer code.</remarks>
/// <returns>Returns whether any files were copied.</returns>
private bool RecursiveCopy(FileSystemInfo source, DirectoryInfo targetFolder, bool copyRoot = true)
{
if (!source.Exists)
return false;
bool anyCopied = false;
switch (source)
{
case FileInfo sourceFile:
targetFolder.Create();
sourceFile.CopyTo(Path.Combine(targetFolder.FullName, sourceFile.Name));
anyCopied = true;
break;
case DirectoryInfo sourceDir:
DirectoryInfo targetSubfolder = copyRoot ? new DirectoryInfo(Path.Combine(targetFolder.FullName, sourceDir.Name)) : targetFolder;
foreach (var entry in sourceDir.EnumerateFileSystemInfos())
anyCopied = this.RecursiveCopy(entry, targetSubfolder) || anyCopied;
break;
default:
throw new NotSupportedException($"Unknown filesystem info type '{source.GetType().FullName}'.");
}
return anyCopied;
}
/// <summary>Create a zip using the .NET compression library.</summary>
/// <param name="sourcePath">The file or directory path to zip.</param>
/// <param name="destination">The destination file to create.</param>
/// <exception cref="NotSupportedException">The compression libraries aren't available on this system.</exception>
private void CompressUsingNetFramework(string sourcePath, FileInfo destination)
{
// get compress method
MethodInfo createFromDirectory;
try
{
// create compressed backup
Assembly coreAssembly = Assembly.Load("System.IO.Compression, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089") ?? throw new InvalidOperationException("Can't load System.IO.Compression assembly.");
Assembly fsAssembly = Assembly.Load("System.IO.Compression.FileSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089") ?? throw new InvalidOperationException("Can't load System.IO.Compression assembly.");
Type compressionLevelType = coreAssembly.GetType("System.IO.Compression.CompressionLevel") ?? throw new InvalidOperationException("Can't load CompressionLevel type.");
Type zipFileType = fsAssembly.GetType("System.IO.Compression.ZipFile") ?? throw new InvalidOperationException("Can't load ZipFile type.");
createFromDirectory = zipFileType.GetMethod("CreateFromDirectory", new[] { typeof(string), typeof(string), compressionLevelType, typeof(bool) }) ?? throw new InvalidOperationException("Can't load ZipFile.CreateFromDirectory method.");
}
catch (Exception ex)
{
throw new NotSupportedException("Couldn't load the .NET compression libraries on this system.", ex);
}
// compress file
createFromDirectory.Invoke(null, new object[] { sourcePath, destination.FullName, CompressionLevel.Fastest, false });
}
private void OriginCompressLogic(string folderPath)
{
ZipFile.CreateFromDirectory(SaveBackup.SavesPath, Path.Combine(folderPath, $"backup-{DateTime.Now:yyyyMMdd'-'HHmmss}.zip"));
}
/// <summary>Back up saves to the specified folder.</summary> /// <summary>Back up saves to the specified folder.</summary>
/// <param name="folderPath">The folder path in which to generate saves.</param> /// <param name="folderPath">The folder path in which to generate saves.</param>
private void BackupSaves(string folderPath) private void BackupSaves(string folderPath)
{ {
// back up saves // back up saves
Directory.CreateDirectory(folderPath); Directory.CreateDirectory(folderPath);
ZipFile.CreateFromDirectory(SaveBackup.SavesPath, Path.Combine(folderPath, $"backup-{DateTime.Now:yyyyMMdd'-'HHmmss}.zip")); if(Constants.TargetPlatform == GamePlatform.Android)
{
FileInfo targetFile = new FileInfo(Path.Combine(folderPath, $"backup-{DateTime.Now:yyyyMMdd'-'HHmmss}.zip"));
try
{
this.CompressUsingNetFramework(folderPath, targetFile);
}
catch (NotSupportedException)
{
this.RecursiveCopy(new DirectoryInfo(SaveBackup.SavesPath), new DirectoryInfo(Path.Combine(folderPath, $"backup-{DateTime.Now:yyyyMMdd'-'HHmmss}")), false);
}
}
else
{
this.OriginCompressLogic(folderPath);
}
// delete old backups // delete old backups
new DirectoryInfo(folderPath) new DirectoryInfo(folderPath)
.EnumerateFiles() .GetFileSystemInfos()
.OrderByDescending(f => f.CreationTime) .OrderByDescending(f => f.CreationTime)
.Skip(this.Config.SaveCount) .Skip(this.Config.SaveCount)
.ToList() .ToList()
.ForEach(file => file.Delete()); .ForEach(file =>
{
if (file is DirectoryInfo folder)
folder.Delete(recursive: true);
else
file.Delete();
});
} }
} }
} }