diff --git a/GeneralMods/CustomNPCFramework/Class1.cs b/GeneralMods/CustomNPCFramework/Class1.cs
index 4a96a29d..5d57d1e0 100644
--- a/GeneralMods/CustomNPCFramework/Class1.cs
+++ b/GeneralMods/CustomNPCFramework/Class1.cs
@@ -19,7 +19,10 @@ using System.Threading.Tasks;
namespace CustomNPCFramework
{
///
+ /// BETA VERSION 0.1.0: Lots of ways this can be improved upon.
/// TODO:
+ ///
+ ///
/// List all asset managers in use.
/// Have all asset managers list what assets they are using.
///
@@ -39,6 +42,8 @@ namespace CustomNPCFramework
/// -Collect a bunch of assets together to test this thing.
///
/// Find way to make sideways shirts render correctly.
+ ///
+ ///Get suggestions from modding community on requests and ways to improve the mod.
///
diff --git a/GeneralMods/FarmersMarketStall/Class1.cs b/GeneralMods/FarmersMarketStall/Class1.cs
new file mode 100644
index 00000000..036a74a5
--- /dev/null
+++ b/GeneralMods/FarmersMarketStall/Class1.cs
@@ -0,0 +1,55 @@
+using EventSystem.Framework.FunctionEvents;
+using FarmersMarketStall.Framework.MapEvents;
+using Microsoft.Xna.Framework;
+using StardewModdingAPI;
+using StardewValley;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace FarmersMarketStall
+{
+
+ ///
+ /// TODO:
+ /// Make a farmers market menu
+ /// MAke a way to store items to sell in a sort of inventory
+ /// Make a map event to call the farmers market stall menu
+ /// Make way to sell market items at a higher value
+ /// Make a selling menu
+ /// Make a minigame event for bonus money to earn.
+ ///
+ ///
+
+ public class Class1 :Mod
+ {
+
+ public static IModHelper ModHelper;
+ public static IMonitor ModMonitor;
+ public static FarmersMarketStall.Framework.MarketStall marketStall;
+ public override void Entry(IModHelper helper)
+ {
+ ModHelper = Helper;
+ ModMonitor = Monitor;
+
+ StardewModdingAPI.Events.SaveEvents.BeforeSave += SaveEvents_BeforeSave;
+ StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterLoad;
+ marketStall = new Framework.MarketStall();
+ }
+
+ private void SaveEvents_AfterLoad(object sender, EventArgs e)
+ {
+ EventSystem.EventSystem.eventManager.addEvent(Game1.getLocationFromName("BusStop"), new ShopInteractionEvent("FarmersMarketStall", Game1.getLocationFromName("BusStop"), new Vector2(6, 11), new MouseButtonEvents(null, true), new MouseEntryLeaveEvent(null, null)));
+ }
+
+ private void SaveEvents_BeforeSave(object sender, EventArgs e)
+ {
+ if (marketStall.stock.Count > 0) {
+ // Game1.endOfNightMenus.Push(new StardewValley.Menus.ShippingMenu(marketStall.stock));
+ marketStall.sellAllItems();
+ }
+ }
+ }
+}
diff --git a/GeneralMods/FarmersMarketStall/FarmersMarketStall.csproj b/GeneralMods/FarmersMarketStall/FarmersMarketStall.csproj
new file mode 100644
index 00000000..6f34f346
--- /dev/null
+++ b/GeneralMods/FarmersMarketStall/FarmersMarketStall.csproj
@@ -0,0 +1,65 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {0E37BE57-6B3C-4C79-A134-D16283D5306D}
+ Library
+ Properties
+ FarmersMarketStall
+ FarmersMarketStall
+ v4.6.1
+ 512
+
+
+
+
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+ ..\MapEvents\bin\Release\EventSystem.dll
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.
+
+
+
+
\ No newline at end of file
diff --git a/GeneralMods/FarmersMarketStall/Framework/MapEvents/ShopInteractionEvent.cs b/GeneralMods/FarmersMarketStall/Framework/MapEvents/ShopInteractionEvent.cs
new file mode 100644
index 00000000..25fbd4b1
--- /dev/null
+++ b/GeneralMods/FarmersMarketStall/Framework/MapEvents/ShopInteractionEvent.cs
@@ -0,0 +1,48 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using EventSystem;
+using EventSystem.Framework.FunctionEvents;
+using Microsoft.Xna.Framework;
+using StardewValley;
+
+namespace FarmersMarketStall.Framework.MapEvents
+{
+ public class ShopInteractionEvent :EventSystem.Framework.MapEvent
+ {
+ public ShopInteractionEvent(string Name, GameLocation Location, Vector2 Position, MouseButtonEvents MouseEvents, MouseEntryLeaveEvent EntryLeave) : base(Name, Location, Position)
+ {
+ this.name = Name;
+ this.location = Location;
+ this.tilePosition = Position;
+ this.mouseButtonEvents = MouseEvents;
+
+ this.doesInteractionNeedToRun = true;
+
+ this.mouseEntryLeaveEvents = EntryLeave;
+ }
+
+
+ public override bool OnLeftClick()
+ {
+ if (base.OnLeftClick() == false) return false;
+ if (this.location.isObjectAt((int)this.tilePosition.X * Game1.tileSize, (int)this.tilePosition.Y * Game1.tileSize)) return false;
+ Game1.activeClickableMenu = Menus.MarketStallMenu.openMenu(Class1.marketStall);
+ return true;
+ }
+
+ ///
+ /// Used to update the event and check for interaction.
+ ///
+ public override void update()
+ {
+ this.clickEvent();
+ //Needed for updating.
+ this.OnMouseEnter();
+ this.OnMouseLeave();
+ }
+
+ }
+}
diff --git a/GeneralMods/FarmersMarketStall/Framework/MarketStall.cs b/GeneralMods/FarmersMarketStall/Framework/MarketStall.cs
new file mode 100644
index 00000000..c043bcf6
--- /dev/null
+++ b/GeneralMods/FarmersMarketStall/Framework/MarketStall.cs
@@ -0,0 +1,39 @@
+using StardewValley;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace FarmersMarketStall.Framework
+{
+ public class MarketStall
+ {
+ public List- stock;
+
+ public MarketStall()
+ {
+
+ }
+
+ public void addItemToSell(Item item)
+ {
+ this.stock.Add(item);
+ }
+
+ public void removeItemFromStock(Item item)
+ {
+ this.stock.Remove(item);
+ }
+
+ public void sellAllItems()
+ {
+ foreach(var item in stock)
+ {
+ Game1.player.money+=(int)(item.salePrice() * 1.10f); //Replace the multiplier with some sort of level.
+ }
+ this.stock.Clear();
+ }
+
+ }
+}
diff --git a/GeneralMods/FarmersMarketStall/Framework/Menus/MarketStallMenu.cs b/GeneralMods/FarmersMarketStall/Framework/Menus/MarketStallMenu.cs
new file mode 100644
index 00000000..104bd0de
--- /dev/null
+++ b/GeneralMods/FarmersMarketStall/Framework/Menus/MarketStallMenu.cs
@@ -0,0 +1,25 @@
+using StardewValley;
+using StardewValley.Menus;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace FarmersMarketStall.Framework.Menus
+{
+ class MarketStallMenu
+ {
+ public MarketStallMenu(MarketStall marketStall)
+ {
+ openMenu(marketStall);
+ }
+
+ public static IClickableMenu openMenu(MarketStall marketStall)
+ {
+ return null;
+ //return new StardewValley.Menus.InventoryMenu((int)(Game1.viewport.Width*.25f),(int)(Game1.viewport.Height*.25f),true,marketStall.stock);
+ }
+
+ }
+}
diff --git a/GeneralMods/FarmersMarketStall/Properties/AssemblyInfo.cs b/GeneralMods/FarmersMarketStall/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..63738cde
--- /dev/null
+++ b/GeneralMods/FarmersMarketStall/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("FarmersMarketStall")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("FarmersMarketStall")]
+[assembly: AssemblyCopyright("Copyright © 2018")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("0e37be57-6b3c-4c79-a134-d16283d5306d")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/GeneralMods/FarmersMarketStall/manifest.json b/GeneralMods/FarmersMarketStall/manifest.json
new file mode 100644
index 00000000..c6ed000c
--- /dev/null
+++ b/GeneralMods/FarmersMarketStall/manifest.json
@@ -0,0 +1,16 @@
+{
+ "Name": "FarmersMarketStall",
+ "Author": "Alpha_Omegasis",
+ "Version": "0.1.0",
+ "Description": "A system to add a farmers market stall to Sundrop.",
+ "UniqueID": "SunDrop.SunDropMapEvents.FarmersMarketStall",
+ "EntryDll": "FarmersMarketStall.dll",
+ "MinimumApiVersion": "2.0",
+ "UpdateKeys": [ ],
+ "Dependencies": [
+ {
+ "UniqueID": "Omegasis.EventSystem",
+ "IsRequired": true
+ }
+]
+}
diff --git a/GeneralMods/FarmersMarketStall/packages.config b/GeneralMods/FarmersMarketStall/packages.config
new file mode 100644
index 00000000..33db9a9b
--- /dev/null
+++ b/GeneralMods/FarmersMarketStall/packages.config
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/GeneralMods/StardewMods.sln b/GeneralMods/StardewMods.sln
index 62058292..9183f418 100644
--- a/GeneralMods/StardewMods.sln
+++ b/GeneralMods/StardewMods.sln
@@ -79,6 +79,11 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SundropMapEvents", "Sundrop
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomNPCFramework", "CustomNPCFramework\CustomNPCFramework.csproj", "{89C7DF45-8AE5-49AC-ADA9-6312E9590829}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FarmersMarketStall", "FarmersMarketStall\FarmersMarketStall.csproj", "{0E37BE57-6B3C-4C79-A134-D16283D5306D}"
+ ProjectSection(ProjectDependencies) = postProject
+ {BB737337-2D82-4245-AA46-F3B82FC6F228} = {BB737337-2D82-4245-AA46-F3B82FC6F228}
+ EndProjectSection
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -185,6 +190,10 @@ Global
{89C7DF45-8AE5-49AC-ADA9-6312E9590829}.Debug|Any CPU.Build.0 = Debug|Any CPU
{89C7DF45-8AE5-49AC-ADA9-6312E9590829}.Release|Any CPU.ActiveCfg = Release|Any CPU
{89C7DF45-8AE5-49AC-ADA9-6312E9590829}.Release|Any CPU.Build.0 = Release|Any CPU
+ {0E37BE57-6B3C-4C79-A134-D16283D5306D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {0E37BE57-6B3C-4C79-A134-D16283D5306D}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {0E37BE57-6B3C-4C79-A134-D16283D5306D}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {0E37BE57-6B3C-4C79-A134-D16283D5306D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -195,6 +204,7 @@ Global
{BAAC8F21-C12F-42B0-A51C-0C5F33B52575} = {3EE26DA0-0337-4991-8B02-BCB8D408008C}
{29A68F94-B23C-442B-8867-8B8F3502E64F} = {BAAC8F21-C12F-42B0-A51C-0C5F33B52575}
{89C7DF45-8AE5-49AC-ADA9-6312E9590829} = {3EE26DA0-0337-4991-8B02-BCB8D408008C}
+ {0E37BE57-6B3C-4C79-A134-D16283D5306D} = {3EE26DA0-0337-4991-8B02-BCB8D408008C}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {4135247C-1326-43F4-A762-3916E50635EF}