Fixed tools serialization. Also made modded tools able to be trashed.
This commit is contained in:
parent
caa7653b32
commit
68bfaa38c9
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@ -10,12 +10,13 @@ using PyTK.CustomElementHandler;
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using Revitalize.Framework.Objects.Interfaces;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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using StardewValley.Objects;
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using StardewValley.Tools;
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using StardustCore.UIUtilities;
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namespace Revitalize.Framework.Objects.Items.Tools
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{
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public class AxeExtended: StardewValley.Tools.Axe, ISaveElement, IItemInfo
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public class AxeExtended: StardewValley.Tools.Axe, ISaveElement, IItemInfo,ICustomObject
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{
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public BasicItemInformation info;
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public Texture2DExtended workingTexture;
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@ -194,15 +195,6 @@ namespace Revitalize.Framework.Objects.Items.Tools
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//base.drawInMenu(spriteBatch, location, scaleSize, transparency, layerDepth, drawStackNumber, color, drawShadow);
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}
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public Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
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serializedInfo.Add("id", this.ItemInfo);
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serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
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Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
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return serializedInfo;
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}
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public override bool beginUsing(GameLocation location, int x, int y, Farmer who)
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{
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this.updateInfo();
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@ -247,17 +239,6 @@ namespace Revitalize.Framework.Objects.Items.Tools
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return new AxeExtended(this.info.Copy(), this.UpgradeLevel, this.workingTexture.Copy());
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}
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public virtual object getReplacement()
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{
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return new StardewValley.Tools.Axe { UpgradeLevel = this.UpgradeLevel };
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}
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public virtual void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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this.info = ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
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this.upgradeLevel.Value = (replacement as Axe).UpgradeLevel;
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}
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/// <summary>
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/// Updates the info on the item.
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@ -301,5 +282,43 @@ namespace Revitalize.Framework.Objects.Items.Tools
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return false;
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}
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}
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public virtual ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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AxeExtended p = Revitalize.ModCore.Serializer.DeserializeGUID<AxeExtended>(additionalSaveData["GUID"]);
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return p;
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}
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public virtual Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
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serializedInfo.Add("id", this.ItemInfo);
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serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
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serializedInfo.Add("GUID", this.guid.ToString());
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serializedInfo.Add("Level", this.UpgradeLevel.ToString());
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Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
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return serializedInfo;
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}
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public virtual object getReplacement()
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{
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Chest c = new Chest(true);
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c.playerChoiceColor.Value = Color.Magenta;
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c.TileLocation = new Vector2(0, 0);
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return c;
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}
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public virtual void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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//ModCore.log("REBULD THE PICKAXE!!!!!!!");
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this.info = ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
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this.UpgradeLevel = Convert.ToInt32(additionalSaveData["Level"]);
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//this.upgradeLevel.Value = (replacement as Pickaxe).UpgradeLevel;
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}
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public override bool canBeTrashed()
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{
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return base.canBeTrashed();
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}
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}
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}
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@ -7,9 +7,11 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Netcode;
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using Newtonsoft.Json;
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using PyTK.CustomElementHandler;
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using Revitalize.Framework.Energy;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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using StardewValley.Objects;
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using StardewValley.Tools;
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using StardustCore.UIUtilities;
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using xTile.ObjectModel;
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@ -234,16 +236,6 @@ namespace Revitalize.Framework.Objects.Items.Tools
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return new Chainsaw(this.info.Copy(), this.UpgradeLevel, this.workingTexture.Copy());
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}
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public override object getReplacement()
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{
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return new StardewValley.Tools.Axe { UpgradeLevel = this.UpgradeLevel };
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}
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public override void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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this.info = ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
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this.upgradeLevel.Value = (replacement as Axe).UpgradeLevel;
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}
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private int getEnergyConsumptionRate()
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{
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@ -259,5 +251,44 @@ namespace Revitalize.Framework.Objects.Items.Tools
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{
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this.info.EnergyManager = Manager;
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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Chainsaw p = Revitalize.ModCore.Serializer.DeserializeGUID<Chainsaw>(additionalSaveData["GUID"]);
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return p;
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}
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public override Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
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serializedInfo.Add("id", this.ItemInfo);
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serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
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serializedInfo.Add("GUID", this.guid.ToString());
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serializedInfo.Add("Level", this.UpgradeLevel.ToString());
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Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
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return serializedInfo;
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}
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public override object getReplacement()
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{
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Chest c = new Chest(true);
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c.playerChoiceColor.Value = Color.Magenta;
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c.TileLocation = new Vector2(0, 0);
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return c;
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}
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public override void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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//ModCore.log("REBULD THE PICKAXE!!!!!!!");
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this.info = ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
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this.UpgradeLevel = Convert.ToInt32(additionalSaveData["Level"]);
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//this.upgradeLevel.Value = (replacement as Pickaxe).UpgradeLevel;
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}
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public override bool canBeTrashed()
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{
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return base.canBeTrashed();
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}
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}
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}
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@ -10,12 +10,13 @@ using PyTK.CustomElementHandler;
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using Revitalize.Framework.Objects.Interfaces;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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using StardewValley.Objects;
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using StardewValley.Tools;
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using StardustCore.UIUtilities;
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namespace Revitalize.Framework.Objects.Items.Tools
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{
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public class HoeExtended: StardewValley.Tools.Hoe, ISaveElement, IItemInfo
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public class HoeExtended: StardewValley.Tools.Hoe, ISaveElement, IItemInfo,ICustomObject
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{
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public BasicItemInformation info;
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public Texture2DExtended workingTexture;
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@ -194,15 +195,6 @@ namespace Revitalize.Framework.Objects.Items.Tools
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//base.drawInMenu(spriteBatch, location, scaleSize, transparency, layerDepth, drawStackNumber, color, drawShadow);
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}
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public Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
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serializedInfo.Add("id", this.ItemInfo);
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serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
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Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
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return serializedInfo;
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}
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public override bool beginUsing(GameLocation location, int x, int y, Farmer who)
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{
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this.updateInfo();
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@ -247,17 +239,6 @@ namespace Revitalize.Framework.Objects.Items.Tools
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return new HoeExtended(this.info.Copy(), this.UpgradeLevel, this.workingTexture.Copy());
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}
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public object getReplacement()
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{
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return new StardewValley.Tools.Hoe { UpgradeLevel = this.UpgradeLevel };
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}
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public void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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this.info = ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
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this.upgradeLevel.Value = (replacement as Hoe).UpgradeLevel;
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}
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/// <summary>
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/// Updates the info on the item.
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@ -301,5 +282,43 @@ namespace Revitalize.Framework.Objects.Items.Tools
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return false;
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}
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}
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public virtual ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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HoeExtended p = Revitalize.ModCore.Serializer.DeserializeGUID<HoeExtended>(additionalSaveData["GUID"]);
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return p;
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}
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public Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
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serializedInfo.Add("id", this.ItemInfo);
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serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
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serializedInfo.Add("GUID", this.guid.ToString());
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serializedInfo.Add("Level", this.UpgradeLevel.ToString());
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Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
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return serializedInfo;
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}
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public virtual object getReplacement()
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{
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Chest c = new Chest(true);
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c.playerChoiceColor.Value = Color.Magenta;
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c.TileLocation = new Vector2(0, 0);
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return c;
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}
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public virtual void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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//ModCore.log("REBULD THE PICKAXE!!!!!!!");
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this.info = ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
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this.UpgradeLevel = Convert.ToInt32(additionalSaveData["Level"]);
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//this.upgradeLevel.Value = (replacement as Pickaxe).UpgradeLevel;
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}
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public override bool canBeTrashed()
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{
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return base.canBeTrashed();
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}
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}
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}
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@ -7,9 +7,11 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Netcode;
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using Newtonsoft.Json;
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using PyTK.CustomElementHandler;
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using Revitalize.Framework.Energy;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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using StardewValley.Objects;
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using StardewValley.Tools;
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using StardustCore.UIUtilities;
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@ -362,13 +364,25 @@ namespace Revitalize.Framework.Objects.Items.Tools
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public override object getReplacement()
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{
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return new StardewValley.Tools.Pickaxe { UpgradeLevel = this.UpgradeLevel };
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Chest c = new Chest(true);
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c.playerChoiceColor.Value = Color.Magenta;
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c.TileLocation = new Vector2(0, 0);
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return c;
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}
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public override void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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//ModCore.log("REBULD THE PICKAXE!!!!!!!");
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this.info = ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
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this.upgradeLevel.Value = (replacement as Pickaxe).UpgradeLevel;
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this.UpgradeLevel = Convert.ToInt32(additionalSaveData["Level"]);
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//this.upgradeLevel.Value = (replacement as Pickaxe).UpgradeLevel;
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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MiningDrill p = Revitalize.ModCore.Serializer.DeserializeGUID<MiningDrill>(additionalSaveData["GUID"]);
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return p;
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}
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@ -386,5 +400,10 @@ namespace Revitalize.Framework.Objects.Items.Tools
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{
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this.info.EnergyManager = Manager;
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}
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public override bool canBeTrashed()
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{
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return base.canBeTrashed();
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}
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}
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}
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@ -11,12 +11,13 @@ using Revitalize.Framework.Hacks;
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using Revitalize.Framework.Objects.Interfaces;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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using StardewValley.Objects;
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using StardewValley.Tools;
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using StardustCore.UIUtilities;
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namespace Revitalize.Framework.Objects.Items.Tools
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{
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public class PickaxeExtended:StardewValley.Tools.Pickaxe, ISaveElement,IItemInfo
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public class PickaxeExtended:StardewValley.Tools.Pickaxe, ISaveElement,IItemInfo, ICustomObject
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{
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public BasicItemInformation info;
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public Texture2DExtended workingTexture;
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@ -195,14 +196,6 @@ namespace Revitalize.Framework.Objects.Items.Tools
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//base.drawInMenu(spriteBatch, location, scaleSize, transparency, layerDepth, drawStackNumber, color, drawShadow);
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}
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public Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
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serializedInfo.Add("id", this.ItemInfo);
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serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
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Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
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return serializedInfo;
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}
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public override bool beginUsing(GameLocation location, int x, int y, Farmer who)
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{
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@ -248,15 +241,11 @@ namespace Revitalize.Framework.Objects.Items.Tools
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return new PickaxeExtended(this.info.Copy(), this.UpgradeLevel,this.workingTexture.Copy());
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}
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public virtual object getReplacement()
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{
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return new StardewValley.Tools.Pickaxe { UpgradeLevel = this.UpgradeLevel };
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}
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public virtual void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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public override bool canBeTrashed()
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{
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this.info = ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
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this.upgradeLevel.Value = (replacement as Pickaxe).UpgradeLevel;
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return true;
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}
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@ -302,5 +291,40 @@ namespace Revitalize.Framework.Objects.Items.Tools
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return false;
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}
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}
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public virtual ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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PickaxeExtended p = Revitalize.ModCore.Serializer.DeserializeGUID<PickaxeExtended>(additionalSaveData["GUID"]);
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return p;
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}
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public Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
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serializedInfo.Add("id", this.ItemInfo);
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serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
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serializedInfo.Add("GUID", this.guid.ToString());
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serializedInfo.Add("Level", this.UpgradeLevel.ToString());
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Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
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return serializedInfo;
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}
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public virtual object getReplacement()
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{
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Chest c = new Chest(true);
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c.playerChoiceColor.Value = Color.Magenta;
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c.TileLocation = new Vector2(0, 0);
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return c;
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}
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public virtual void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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//ModCore.log("REBULD THE PICKAXE!!!!!!!");
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this.info = ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
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this.UpgradeLevel = Convert.ToInt32(additionalSaveData["Level"]);
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//this.upgradeLevel.Value = (replacement as Pickaxe).UpgradeLevel;
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}
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}
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}
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@ -10,12 +10,13 @@ using PyTK.CustomElementHandler;
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using Revitalize.Framework.Objects.Interfaces;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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using StardewValley.Objects;
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using StardewValley.Tools;
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using StardustCore.UIUtilities;
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namespace Revitalize.Framework.Objects.Items.Tools
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{
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public class WateringCanExtended:StardewValley.Tools.WateringCan, ISaveElement, IItemInfo
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public class WateringCanExtended:StardewValley.Tools.WateringCan, ISaveElement, IItemInfo, ICustomObject
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{
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public BasicItemInformation info;
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public Texture2DExtended workingTexture;
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@ -195,15 +196,6 @@ namespace Revitalize.Framework.Objects.Items.Tools
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//base.drawInMenu(spriteBatch, location, scaleSize, transparency, layerDepth, drawStackNumber, color, drawShadow);
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}
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public Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
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serializedInfo.Add("id", this.ItemInfo);
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serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
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Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
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return serializedInfo;
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}
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public override bool beginUsing(GameLocation location, int x, int y, Farmer who)
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{
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this.updateInfo();
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@ -248,18 +240,6 @@ namespace Revitalize.Framework.Objects.Items.Tools
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return new WateringCanExtended(this.info.Copy(), this.UpgradeLevel, this.workingTexture.Copy(),this.waterCanMax);
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}
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public object getReplacement()
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{
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return new StardewValley.Tools.WateringCan { UpgradeLevel = this.UpgradeLevel, waterCanMax=this.waterCanMax };
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}
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public void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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this.info = ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
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this.upgradeLevel.Value = (replacement as WateringCan).UpgradeLevel;
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||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Updates the info on the item.
|
||||
/// </summary>
|
||||
|
@ -302,5 +282,42 @@ namespace Revitalize.Framework.Objects.Items.Tools
|
|||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
|
||||
{
|
||||
WateringCanExtended p = Revitalize.ModCore.Serializer.DeserializeGUID<WateringCanExtended>(additionalSaveData["GUID"]);
|
||||
return p;
|
||||
}
|
||||
public Dictionary<string, string> getAdditionalSaveData()
|
||||
{
|
||||
Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
|
||||
serializedInfo.Add("id", this.ItemInfo);
|
||||
serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
|
||||
serializedInfo.Add("GUID", this.guid.ToString());
|
||||
serializedInfo.Add("Level", this.UpgradeLevel.ToString());
|
||||
Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
|
||||
return serializedInfo;
|
||||
}
|
||||
|
||||
public virtual object getReplacement()
|
||||
{
|
||||
Chest c = new Chest(true);
|
||||
c.playerChoiceColor.Value = Color.Magenta;
|
||||
c.TileLocation = new Vector2(0, 0);
|
||||
return c;
|
||||
}
|
||||
|
||||
public virtual void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
|
||||
{
|
||||
//ModCore.log("REBULD THE PICKAXE!!!!!!!");
|
||||
this.info = ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
|
||||
this.UpgradeLevel = Convert.ToInt32(additionalSaveData["Level"]);
|
||||
//this.upgradeLevel.Value = (replacement as Pickaxe).UpgradeLevel;
|
||||
|
||||
}
|
||||
public override bool canBeTrashed()
|
||||
{
|
||||
return base.canBeTrashed();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue