Adding back/next page buttons to the symphony menu.

This commit is contained in:
JoshuaNavarro 2019-06-24 17:03:13 -07:00
parent bc7cc885f7
commit 6b172bb3e8
5 changed files with 209 additions and 144 deletions

View File

@ -21,9 +21,6 @@ namespace StardewSymphonyRemastered.Framework.Menus
{
/// <summary>
/// TODO:
/// Add in next page previous page buttons
/// Add in page (x of y) display text
/// -good for songs. Now do it for all pages
/// Add in visual display to see what conditionals for that song have been selected.
/// -Add in way to delete options from this menu
/// Add in search box functionality for selecting albums
@ -37,25 +34,16 @@ namespace StardewSymphonyRemastered.Framework.Menus
///Add in delete funtionality
public enum DrawMode
{
AlbumSelection,
AlbumFancySelection,
SongSelectionMode,
DifferentSelectionTypesModePage, //Used for locations, events, festivals, menus (house, exclamation mark, star, and list/book icons respectively)
WeatherSelection,
FestivalSelection,
EventSelection,
MenuSelection,
TimeSelection,
LocationSelection,
DaySelection,
NothingElseToDisplay,
SelectedEvent,
SelectedFestival,
SelectedMenu,
SeasonSelection,
}
/// <summary>
@ -127,6 +115,9 @@ namespace StardewSymphonyRemastered.Framework.Menus
/// </summary>
public Button saveButton;
public Button lastPageButton;
public Button nextPageButton;
private Vector2 seasonButtonPosition;
private Vector2 timeButtonPosition;
private Vector2 weatherButtonPosition;
@ -281,6 +272,13 @@ namespace StardewSymphonyRemastered.Framework.Menus
Vector2 savePos = new Vector2(this.width * .1f + 256 + 32, this.height * .05f + 64); //Put it to the right of the music disk
this.saveButton = new Button("SaveIcon", new Rectangle((int)savePos.X, (int)savePos.Y, 64, 64), StardewSymphony.textureManager.getTexture("SaveIcon"), "", new Rectangle(0, 0, 32, 32), 2f, new Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
Vector2 leftPos = this.getFixedPositionFromMenu(new Vector2(736, 64)); //Put it to the right of the music disk
this.lastPageButton = new Button("LastPage", new Rectangle((int)leftPos.X, (int)leftPos.Y, 64, 64), StardewSymphony.textureManager.getTexture("LastPage"), "", new Rectangle(0, 0, 32, 32), 2f, new Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
Vector2 rightPos = this.getFixedPositionFromMenu(new Vector2(972, 64)); //Put it to the right of the music disk
this.nextPageButton = new Button("NextPage", new Rectangle((int)rightPos.X, (int)rightPos.Y, 64, 64), StardewSymphony.textureManager.getTexture("NextPage"), "", new Rectangle(0, 0, 32, 32), 2f, new Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
this.seasonButtonPosition = new Vector2(this.width * .1f + 64, this.height * .05f + (64 * 5));
this.weatherButtonPosition = new Vector2(this.width * .1f + (64 * 2), this.height * .05f + (64 * 5));
this.timeButtonPosition = new Vector2(this.width * .1f + (64 * 3), this.height * .05f + (64 * 5));
@ -303,12 +301,12 @@ namespace StardewSymphonyRemastered.Framework.Menus
if (this.currentSelectedSong != null && this.currentMusicPackAlbum != null && this.playButton.containsPoint(x, y))
{
if(playSound)Game1.playSound("coin");
if (playSound) Game1.playSound("coin");
this.playSong();
return;
}
if (this.stopButton.containsPoint(x, y) && this.currentSelectedSong!=null && this.currentMusicPackAlbum != null)
if (this.stopButton.containsPoint(x, y) && this.currentSelectedSong != null && this.currentMusicPackAlbum != null)
{
if (playSound) Game1.playSound("coin");
this.stopSong();
@ -322,13 +320,22 @@ namespace StardewSymphonyRemastered.Framework.Menus
return;
}
if (this.deleteButton.containsPoint(x, y) && this.drawMode== DrawMode.DifferentSelectionTypesModePage)
if (this.deleteButton.containsPoint(x, y) && this.drawMode == DrawMode.DifferentSelectionTypesModePage)
{
if (playSound) Game1.playSound("coin");
this.clearAllOptions();
return;
}
if (this.nextPageButton.containsPoint(x, y))
{
this.nextPage();
}
if (this.lastPageButton.containsPoint(x, y))
{
this.previousPage();
}
//Delete season
if (this.currentlySelectedSeason != null)
{
@ -405,7 +412,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
if (this.drawMode == DrawMode.DifferentSelectionTypesModePage && this.saveButton.containsPoint(x, y))
{
this.CurrentMusicPack.SaveSettings();
if(playSound)Game1.playSound("coin");
if (playSound) Game1.playSound("coin");
return;
}
@ -857,6 +864,138 @@ namespace StardewSymphonyRemastered.Framework.Menus
}
}
/// <summary>
/// Goes to the next page depending on the current menu page being viewed.
/// </summary>
private void nextPage()
{
if (this.drawMode == DrawMode.AlbumFancySelection)
{
this.currentAlbumIndex++;
if (this.currentAlbumIndex == this.musicAlbumButtons.Count) this.currentAlbumIndex = 0;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (this.drawMode == DrawMode.EventSelection)
{
if ((this.eventPageIndex + 1) * 6 >= this.fancyButtons.Count) return;
this.eventPageIndex++;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (this.drawMode == DrawMode.FestivalSelection)
{
if ((this.festivalPageIndex + 1) * 6 >= this.fancyButtons.Count) return;
this.festivalPageIndex++;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (this.drawMode == DrawMode.LocationSelection)
{
if ((this.locationPageIndex + 1) * 6 >= this.fancyButtons.Count) return;
this.locationPageIndex++;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (this.drawMode == DrawMode.MenuSelection)
{
if ((this.menuPageIndex + 1) * 6 >= this.fancyButtons.Count) return;
this.menuPageIndex++;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (this.drawMode == DrawMode.SongSelectionMode)
{
if ((this.currentSongPageIndex + 1) * 6 >= this.fancyButtons.Count) return;
this.currentSongPageIndex++;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (this.drawMode == DrawMode.TimeSelection)
{
if ((this.timePageIndex + 1) * 6 >= this.fancyButtons.Count) return;
this.timePageIndex++;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
}
/// <summary>
/// Goes to the previous page depending on the current menu page being viewed.
/// </summary>
private void previousPage()
{
if (this.drawMode == DrawMode.AlbumFancySelection)
{
this.currentAlbumIndex--;
if (this.currentAlbumIndex < 0) this.currentAlbumIndex = this.musicAlbumButtons.Count - 1;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (this.drawMode == DrawMode.EventSelection)
{
if (this.eventPageIndex == 0) return;
if (this.eventPageIndex > 0)
this.eventPageIndex--;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (this.drawMode == DrawMode.FestivalSelection)
{
if (this.festivalPageIndex == 0) return;
if (this.festivalPageIndex > 0)
this.festivalPageIndex--;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (this.drawMode == DrawMode.LocationSelection)
{
if (this.locationPageIndex == 0) return;
if (this.locationPageIndex > 0)
this.locationPageIndex--;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (this.drawMode == DrawMode.MenuSelection)
{
if (this.menuPageIndex == 0) return;
if (this.menuPageIndex > 0)
this.menuPageIndex--;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (this.drawMode == DrawMode.SongSelectionMode)
{
if (this.currentSongPageIndex == 0) return;
if (this.currentSongPageIndex > 0)
this.currentSongPageIndex--;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (this.drawMode == DrawMode.TimeSelection)
{
if (this.timePageIndex == 0) return;
if (this.timePageIndex > 0)
this.timePageIndex--;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
}
/// <summary>
/// What happens when hovering over a part of the menu.
/// </summary>
@ -934,7 +1073,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
if (this.addButton.containsPoint(x, y) && this.drawMode == DrawMode.DifferentSelectionTypesModePage)
{
string retText = this.doesSongContainConditional(); //return text
this.hoverText = string.IsNullOrEmpty(retText) ? "": retText + Environment.NewLine;
this.hoverText = string.IsNullOrEmpty(retText) ? "" : retText + Environment.NewLine;
this.hoverText += "Add conditionals to song." + Environment.NewLine + Environment.NewLine + "This button adds a new set of conditionals" + Environment.NewLine + "for when this song should play." + Environment.NewLine + "Every time a conditional is added it is" + Environment.NewLine + "then checked every time this mod tries to select music." + Environment.NewLine + "Multiple conditionals can exist for the same song.";
hoverTextOver = true;
@ -951,7 +1090,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
hoverTextOver = true;
}
if(this.playButton.containsPoint(x,y) && this.drawMode != DrawMode.SongSelectionMode && this.drawMode != DrawMode.AlbumFancySelection)
if (this.playButton.containsPoint(x, y) && this.drawMode != DrawMode.SongSelectionMode && this.drawMode != DrawMode.AlbumFancySelection)
{
this.hoverText = "Play song";
hoverTextOver = true;
@ -985,7 +1124,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
string key = this.generateSongTriggerKeyFromSelection();
if (this.CurrentMusicPack.SongInformation.songs[this.currentSelectedSong.name].songConditionals.ContainsKey(this.generateSongTriggerKeyFromSelection()))
{
return "Conditional key already added."+Environment.NewLine+"(That means clicking this will do nothing)";
return "Conditional key already added." + Environment.NewLine + "(That means clicking this will do nothing)";
}
else return "";
}
@ -1438,7 +1577,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
}
float scale = 1.00f / (texture.getTexture().Width / 64f);
Rectangle srcRect = new Rectangle(0, 0, texture.getTexture().Width, texture.getTexture().Height);
this.fancyButtons.Add(new Button(name, new Rectangle((int)placement2.X + 50, (int)placement2.Y + ((i % 6) * 100), 64, 64), texture, display, srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
this.fancyButtons.Add(new Button(name, new Rectangle((int)placement2.X + 50, (int)placement2.Y + ((i % 6) * 100) + 100, 64, 64), texture, display, srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
}
for (int i = 2; i < 26; i++)
@ -1486,7 +1625,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
}
float scale = 1.00f / (texture.getTexture().Width / 64f);
Rectangle srcRect = new Rectangle(0, 0, texture.getTexture().Width, texture.getTexture().Height);
this.fancyButtons.Add(new Button(name, new Rectangle((int)placement2.X + 50, (int)placement2.Y + ((i % 6) * 100), 64, 64), texture, display, srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
this.fancyButtons.Add(new Button(name, new Rectangle((int)placement2.X + 50, (int)placement2.Y + ((i % 6) * 100) + 100, 64, 64), texture, display, srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
}
}
@ -1620,23 +1759,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
if (this.framesSinceLastUpdate == updateNumber)
{
var state = Keyboard.GetState();
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A))
{
this.currentAlbumIndex--;
if (this.currentAlbumIndex < 0) this.currentAlbumIndex = this.musicAlbumButtons.Count - 1;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D))
{
this.currentAlbumIndex++;
if (this.currentAlbumIndex == this.musicAlbumButtons.Count) this.currentAlbumIndex = 0;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
}
else
{
@ -1649,22 +1773,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
if (this.framesSinceLastUpdate == updateNumber)
{
var state = Keyboard.GetState();
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A))
{
if (this.currentSongPageIndex > 0)
this.currentSongPageIndex--;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D))
{
this.currentSongPageIndex++;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
}
else
this.framesSinceLastUpdate++;
@ -1675,22 +1785,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
if (this.framesSinceLastUpdate == updateNumber)
{
var state = Keyboard.GetState();
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A))
{
if (this.locationPageIndex > 0)
this.locationPageIndex--;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D))
{
this.locationPageIndex++;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
}
else
this.framesSinceLastUpdate++;
@ -1701,22 +1797,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
if (this.framesSinceLastUpdate == updateNumber)
{
var state = Keyboard.GetState();
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A))
{
if (this.festivalPageIndex > 0)
this.festivalPageIndex--;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D))
{
this.festivalPageIndex++;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
}
else
this.framesSinceLastUpdate++;
@ -1727,22 +1809,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
if (this.framesSinceLastUpdate == updateNumber)
{
var state = Keyboard.GetState();
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A))
{
if (this.eventPageIndex > 0)
this.eventPageIndex--;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D))
{
this.eventPageIndex++;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
}
else
this.framesSinceLastUpdate++;
@ -1753,22 +1821,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
if (this.framesSinceLastUpdate == updateNumber)
{
var state = Keyboard.GetState();
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A))
{
if (this.menuPageIndex > 0)
this.menuPageIndex--;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D))
{
this.menuPageIndex++;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
}
else
this.framesSinceLastUpdate++;
@ -1779,24 +1833,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
if (this.framesSinceLastUpdate == updateNumber)
{
var state = Keyboard.GetState();
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A))
{
if (this.timePageIndex > 0)
this.timePageIndex--;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D))
{
this.timePageIndex++;
this.updateFancyButtons();
this.framesSinceLastUpdate = 0;
Game1.playSound("shwip");
}
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
}
else
this.framesSinceLastUpdate++;
@ -1964,13 +2002,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
{
Vector4 placement = new Vector4(this.width * .1f, this.height * .05f - 96, 4 * 100 + 50, this.height + 32);
Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f - 96, 5 * 100, this.height + 32);
if (this.drawMode == DrawMode.AlbumSelection)
{
this.drawDialogueBoxBackground();
foreach (var button in this.musicAlbumButtons)
button.draw(b);
}
Vector2 pagePlacement = new Vector2(800, 64);
if (this.drawMode == DrawMode.AlbumFancySelection)
{
@ -2014,7 +2046,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
foreach (var str in this.texturedStrings)
str.draw(b);
b.DrawString(Game1.smallFont, "Page: " + (this.currentSongPageIndex + 1) + " of " + ((this.fancyButtons.Count / amountToShow) + 1), new Vector2(drawList[0].getVector2().X, drawList[0].getVector2().Y - 50), Color.White);
b.DrawString(Game1.smallFont, "Page: " + (this.currentSongPageIndex + 1) + " of " + ((this.fancyButtons.Count / amountToShow) + 1), this.getFixedPositionFromMenu(pagePlacement), Color.White);
}
if (this.drawMode == DrawMode.DifferentSelectionTypesModePage || this.drawMode == DrawMode.SeasonSelection || this.drawMode == DrawMode.WeatherSelection || this.drawMode == DrawMode.DaySelection)
@ -2066,6 +2098,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
foreach (var str in this.texturedStrings)
str.draw(b);
b.DrawString(Game1.smallFont, "Page: " + (this.fancyButtons.Count == 0 ? 0 : (this.eventPageIndex + 1)) + " of " + ((this.fancyButtons.Count / amountToShow) + ((this.fancyButtons.Count % amountToShow == 0 ? 0 : 1))), this.getFixedPositionFromMenu(pagePlacement), Color.White);
}
if (this.drawMode == DrawMode.MenuSelection)
@ -2101,6 +2135,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
foreach (var str in this.texturedStrings)
str.draw(b);
b.DrawString(Game1.smallFont, "Page: " + (this.menuPageIndex + 1) + " of " + ((this.fancyButtons.Count / amountToShow) + ((this.fancyButtons.Count % amountToShow == 0 ? 0 : 1))), this.getFixedPositionFromMenu(pagePlacement), Color.White);
}
if (this.drawMode == DrawMode.FestivalSelection)
@ -2136,6 +2172,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
foreach (var str in this.texturedStrings)
str.draw(b);
b.DrawString(Game1.smallFont, "Page: " + (this.festivalPageIndex + 1) + " of " + ((this.fancyButtons.Count / amountToShow) + ((this.fancyButtons.Count % amountToShow == 0 ? 0 : 1))), this.getFixedPositionFromMenu(pagePlacement), Color.White);
}
if (this.drawMode == DrawMode.TimeSelection)
@ -2171,6 +2209,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
foreach (var str in this.texturedStrings)
str.draw(b);
b.DrawString(Game1.smallFont, "Page: " + (this.timePageIndex + 1) + " of " + ((this.fancyButtons.Count / amountToShow) + ((this.fancyButtons.Count % amountToShow == 0 ? 0 : 1))), this.getFixedPositionFromMenu(pagePlacement), Color.White);
}
if (this.drawMode == DrawMode.LocationSelection)
@ -2205,6 +2245,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
foreach (var str in this.texturedStrings)
str.draw(b);
b.DrawString(Game1.smallFont, "Page: " + (this.locationPageIndex + 1) + " of " + ((this.fancyButtons.Count / amountToShow) + ((this.fancyButtons.Count % amountToShow == 0 ? 0 : 1))), this.getFixedPositionFromMenu(pagePlacement), Color.White);
}
//draw other menu buttons
@ -2253,6 +2295,21 @@ namespace StardewSymphonyRemastered.Framework.Menus
this.saveButton.draw(b);
this.deleteButton.draw(b);
}
if (this.drawMode == DrawMode.AlbumFancySelection || this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.LocationSelection || this.drawMode == DrawMode.MenuSelection || this.drawMode == DrawMode.SongSelectionMode || this.drawMode == DrawMode.TimeSelection)
{
this.lastPageButton.draw(b);
this.nextPageButton.draw(b);
}
}
else
{
if (this.drawMode == DrawMode.SongSelectionMode)
{
this.backButton.draw(b);
this.lastPageButton.draw(b);
this.nextPageButton.draw(b);
}
}

View File

@ -226,6 +226,8 @@ namespace StardewSymphonyRemastered
}
textureManager.addTexture("SaveIcon", LoadTexture("SaveIcon.png"));
textureManager.addTexture("LastPage", LoadTexture("lastPageButton.png"));
textureManager.addTexture("NextPage", LoadTexture("nextPageButton.png"));
//Generic Icons
textureManager.addTexture("MusicNote", LoadTexture("MusicNote.png"));

View File

@ -230,9 +230,15 @@
<Content Include="assets\HouseIcon.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="assets\lastPageButton.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="assets\MenuIcon.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="assets\nextPageButton.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="assets\OutlineBox.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>

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