Adding back/next page buttons to the symphony menu.
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@ -21,9 +21,6 @@ namespace StardewSymphonyRemastered.Framework.Menus
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{
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{
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/// <summary>
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/// <summary>
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/// TODO:
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/// TODO:
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/// Add in next page previous page buttons
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/// Add in page (x of y) display text
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/// -good for songs. Now do it for all pages
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/// Add in visual display to see what conditionals for that song have been selected.
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/// Add in visual display to see what conditionals for that song have been selected.
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/// -Add in way to delete options from this menu
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/// -Add in way to delete options from this menu
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/// Add in search box functionality for selecting albums
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/// Add in search box functionality for selecting albums
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@ -37,25 +34,16 @@ namespace StardewSymphonyRemastered.Framework.Menus
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///Add in delete funtionality
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///Add in delete funtionality
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public enum DrawMode
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public enum DrawMode
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{
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{
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AlbumSelection,
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AlbumFancySelection,
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AlbumFancySelection,
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SongSelectionMode,
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SongSelectionMode,
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DifferentSelectionTypesModePage, //Used for locations, events, festivals, menus (house, exclamation mark, star, and list/book icons respectively)
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DifferentSelectionTypesModePage, //Used for locations, events, festivals, menus (house, exclamation mark, star, and list/book icons respectively)
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WeatherSelection,
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WeatherSelection,
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FestivalSelection,
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FestivalSelection,
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EventSelection,
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EventSelection,
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MenuSelection,
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MenuSelection,
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TimeSelection,
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TimeSelection,
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LocationSelection,
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LocationSelection,
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DaySelection,
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DaySelection,
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NothingElseToDisplay,
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SelectedEvent,
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SelectedFestival,
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SelectedMenu,
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SeasonSelection,
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SeasonSelection,
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}
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}
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/// <summary>
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/// <summary>
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@ -127,6 +115,9 @@ namespace StardewSymphonyRemastered.Framework.Menus
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/// </summary>
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/// </summary>
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public Button saveButton;
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public Button saveButton;
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public Button lastPageButton;
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public Button nextPageButton;
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private Vector2 seasonButtonPosition;
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private Vector2 seasonButtonPosition;
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private Vector2 timeButtonPosition;
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private Vector2 timeButtonPosition;
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private Vector2 weatherButtonPosition;
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private Vector2 weatherButtonPosition;
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@ -281,6 +272,13 @@ namespace StardewSymphonyRemastered.Framework.Menus
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Vector2 savePos = new Vector2(this.width * .1f + 256 + 32, this.height * .05f + 64); //Put it to the right of the music disk
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Vector2 savePos = new Vector2(this.width * .1f + 256 + 32, this.height * .05f + 64); //Put it to the right of the music disk
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this.saveButton = new Button("SaveIcon", new Rectangle((int)savePos.X, (int)savePos.Y, 64, 64), StardewSymphony.textureManager.getTexture("SaveIcon"), "", new Rectangle(0, 0, 32, 32), 2f, new Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
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this.saveButton = new Button("SaveIcon", new Rectangle((int)savePos.X, (int)savePos.Y, 64, 64), StardewSymphony.textureManager.getTexture("SaveIcon"), "", new Rectangle(0, 0, 32, 32), 2f, new Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
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Vector2 leftPos = this.getFixedPositionFromMenu(new Vector2(736, 64)); //Put it to the right of the music disk
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this.lastPageButton = new Button("LastPage", new Rectangle((int)leftPos.X, (int)leftPos.Y, 64, 64), StardewSymphony.textureManager.getTexture("LastPage"), "", new Rectangle(0, 0, 32, 32), 2f, new Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
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Vector2 rightPos = this.getFixedPositionFromMenu(new Vector2(972, 64)); //Put it to the right of the music disk
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this.nextPageButton = new Button("NextPage", new Rectangle((int)rightPos.X, (int)rightPos.Y, 64, 64), StardewSymphony.textureManager.getTexture("NextPage"), "", new Rectangle(0, 0, 32, 32), 2f, new Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
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this.seasonButtonPosition = new Vector2(this.width * .1f + 64, this.height * .05f + (64 * 5));
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this.seasonButtonPosition = new Vector2(this.width * .1f + 64, this.height * .05f + (64 * 5));
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this.weatherButtonPosition = new Vector2(this.width * .1f + (64 * 2), this.height * .05f + (64 * 5));
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this.weatherButtonPosition = new Vector2(this.width * .1f + (64 * 2), this.height * .05f + (64 * 5));
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this.timeButtonPosition = new Vector2(this.width * .1f + (64 * 3), this.height * .05f + (64 * 5));
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this.timeButtonPosition = new Vector2(this.width * .1f + (64 * 3), this.height * .05f + (64 * 5));
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@ -303,12 +301,12 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.currentSelectedSong != null && this.currentMusicPackAlbum != null && this.playButton.containsPoint(x, y))
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if (this.currentSelectedSong != null && this.currentMusicPackAlbum != null && this.playButton.containsPoint(x, y))
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{
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{
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if(playSound)Game1.playSound("coin");
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if (playSound) Game1.playSound("coin");
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this.playSong();
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this.playSong();
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return;
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return;
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}
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}
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if (this.stopButton.containsPoint(x, y) && this.currentSelectedSong!=null && this.currentMusicPackAlbum != null)
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if (this.stopButton.containsPoint(x, y) && this.currentSelectedSong != null && this.currentMusicPackAlbum != null)
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{
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{
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if (playSound) Game1.playSound("coin");
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if (playSound) Game1.playSound("coin");
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this.stopSong();
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this.stopSong();
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@ -322,13 +320,22 @@ namespace StardewSymphonyRemastered.Framework.Menus
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return;
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return;
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}
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}
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if (this.deleteButton.containsPoint(x, y) && this.drawMode== DrawMode.DifferentSelectionTypesModePage)
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if (this.deleteButton.containsPoint(x, y) && this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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{
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if (playSound) Game1.playSound("coin");
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if (playSound) Game1.playSound("coin");
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this.clearAllOptions();
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this.clearAllOptions();
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return;
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return;
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}
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}
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if (this.nextPageButton.containsPoint(x, y))
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{
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this.nextPage();
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}
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if (this.lastPageButton.containsPoint(x, y))
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{
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this.previousPage();
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}
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//Delete season
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//Delete season
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if (this.currentlySelectedSeason != null)
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if (this.currentlySelectedSeason != null)
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{
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{
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@ -405,7 +412,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.DifferentSelectionTypesModePage && this.saveButton.containsPoint(x, y))
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if (this.drawMode == DrawMode.DifferentSelectionTypesModePage && this.saveButton.containsPoint(x, y))
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{
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{
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this.CurrentMusicPack.SaveSettings();
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this.CurrentMusicPack.SaveSettings();
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if(playSound)Game1.playSound("coin");
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if (playSound) Game1.playSound("coin");
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return;
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return;
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}
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}
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@ -857,6 +864,138 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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}
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}
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}
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/// <summary>
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/// Goes to the next page depending on the current menu page being viewed.
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/// </summary>
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private void nextPage()
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{
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if (this.drawMode == DrawMode.AlbumFancySelection)
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{
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this.currentAlbumIndex++;
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if (this.currentAlbumIndex == this.musicAlbumButtons.Count) this.currentAlbumIndex = 0;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (this.drawMode == DrawMode.EventSelection)
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{
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if ((this.eventPageIndex + 1) * 6 >= this.fancyButtons.Count) return;
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this.eventPageIndex++;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (this.drawMode == DrawMode.FestivalSelection)
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{
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if ((this.festivalPageIndex + 1) * 6 >= this.fancyButtons.Count) return;
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this.festivalPageIndex++;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (this.drawMode == DrawMode.LocationSelection)
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{
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if ((this.locationPageIndex + 1) * 6 >= this.fancyButtons.Count) return;
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this.locationPageIndex++;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (this.drawMode == DrawMode.MenuSelection)
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{
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if ((this.menuPageIndex + 1) * 6 >= this.fancyButtons.Count) return;
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this.menuPageIndex++;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (this.drawMode == DrawMode.SongSelectionMode)
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{
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if ((this.currentSongPageIndex + 1) * 6 >= this.fancyButtons.Count) return;
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this.currentSongPageIndex++;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (this.drawMode == DrawMode.TimeSelection)
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{
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if ((this.timePageIndex + 1) * 6 >= this.fancyButtons.Count) return;
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this.timePageIndex++;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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}
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/// <summary>
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/// Goes to the previous page depending on the current menu page being viewed.
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/// </summary>
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private void previousPage()
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{
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if (this.drawMode == DrawMode.AlbumFancySelection)
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{
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this.currentAlbumIndex--;
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if (this.currentAlbumIndex < 0) this.currentAlbumIndex = this.musicAlbumButtons.Count - 1;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (this.drawMode == DrawMode.EventSelection)
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{
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if (this.eventPageIndex == 0) return;
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if (this.eventPageIndex > 0)
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this.eventPageIndex--;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (this.drawMode == DrawMode.FestivalSelection)
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{
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if (this.festivalPageIndex == 0) return;
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if (this.festivalPageIndex > 0)
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this.festivalPageIndex--;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (this.drawMode == DrawMode.LocationSelection)
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{
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if (this.locationPageIndex == 0) return;
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if (this.locationPageIndex > 0)
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this.locationPageIndex--;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (this.drawMode == DrawMode.MenuSelection)
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{
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if (this.menuPageIndex == 0) return;
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if (this.menuPageIndex > 0)
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this.menuPageIndex--;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (this.drawMode == DrawMode.SongSelectionMode)
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{
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if (this.currentSongPageIndex == 0) return;
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if (this.currentSongPageIndex > 0)
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this.currentSongPageIndex--;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (this.drawMode == DrawMode.TimeSelection)
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{
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if (this.timePageIndex == 0) return;
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if (this.timePageIndex > 0)
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this.timePageIndex--;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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}
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/// <summary>
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/// <summary>
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/// What happens when hovering over a part of the menu.
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/// What happens when hovering over a part of the menu.
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/// </summary>
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/// </summary>
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@ -934,7 +1073,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.addButton.containsPoint(x, y) && this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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if (this.addButton.containsPoint(x, y) && this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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{
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string retText = this.doesSongContainConditional(); //return text
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string retText = this.doesSongContainConditional(); //return text
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this.hoverText = string.IsNullOrEmpty(retText) ? "": retText + Environment.NewLine;
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this.hoverText = string.IsNullOrEmpty(retText) ? "" : retText + Environment.NewLine;
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this.hoverText += "Add conditionals to song." + Environment.NewLine + Environment.NewLine + "This button adds a new set of conditionals" + Environment.NewLine + "for when this song should play." + Environment.NewLine + "Every time a conditional is added it is" + Environment.NewLine + "then checked every time this mod tries to select music." + Environment.NewLine + "Multiple conditionals can exist for the same song.";
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this.hoverText += "Add conditionals to song." + Environment.NewLine + Environment.NewLine + "This button adds a new set of conditionals" + Environment.NewLine + "for when this song should play." + Environment.NewLine + "Every time a conditional is added it is" + Environment.NewLine + "then checked every time this mod tries to select music." + Environment.NewLine + "Multiple conditionals can exist for the same song.";
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hoverTextOver = true;
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hoverTextOver = true;
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hoverTextOver = true;
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hoverTextOver = true;
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}
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}
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if(this.playButton.containsPoint(x,y) && this.drawMode != DrawMode.SongSelectionMode && this.drawMode != DrawMode.AlbumFancySelection)
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if (this.playButton.containsPoint(x, y) && this.drawMode != DrawMode.SongSelectionMode && this.drawMode != DrawMode.AlbumFancySelection)
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{
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{
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this.hoverText = "Play song";
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this.hoverText = "Play song";
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hoverTextOver = true;
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hoverTextOver = true;
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@ -985,7 +1124,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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string key = this.generateSongTriggerKeyFromSelection();
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string key = this.generateSongTriggerKeyFromSelection();
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if (this.CurrentMusicPack.SongInformation.songs[this.currentSelectedSong.name].songConditionals.ContainsKey(this.generateSongTriggerKeyFromSelection()))
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if (this.CurrentMusicPack.SongInformation.songs[this.currentSelectedSong.name].songConditionals.ContainsKey(this.generateSongTriggerKeyFromSelection()))
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{
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{
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return "Conditional key already added."+Environment.NewLine+"(That means clicking this will do nothing)";
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return "Conditional key already added." + Environment.NewLine + "(That means clicking this will do nothing)";
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}
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}
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else return "";
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else return "";
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}
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}
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@ -1438,7 +1577,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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}
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float scale = 1.00f / (texture.getTexture().Width / 64f);
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float scale = 1.00f / (texture.getTexture().Width / 64f);
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Rectangle srcRect = new Rectangle(0, 0, texture.getTexture().Width, texture.getTexture().Height);
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Rectangle srcRect = new Rectangle(0, 0, texture.getTexture().Width, texture.getTexture().Height);
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this.fancyButtons.Add(new Button(name, new Rectangle((int)placement2.X + 50, (int)placement2.Y + ((i % 6) * 100), 64, 64), texture, display, srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
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this.fancyButtons.Add(new Button(name, new Rectangle((int)placement2.X + 50, (int)placement2.Y + ((i % 6) * 100) + 100, 64, 64), texture, display, srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
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}
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}
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for (int i = 2; i < 26; i++)
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for (int i = 2; i < 26; i++)
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}
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}
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float scale = 1.00f / (texture.getTexture().Width / 64f);
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float scale = 1.00f / (texture.getTexture().Width / 64f);
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Rectangle srcRect = new Rectangle(0, 0, texture.getTexture().Width, texture.getTexture().Height);
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Rectangle srcRect = new Rectangle(0, 0, texture.getTexture().Width, texture.getTexture().Height);
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this.fancyButtons.Add(new Button(name, new Rectangle((int)placement2.X + 50, (int)placement2.Y + ((i % 6) * 100), 64, 64), texture, display, srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
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this.fancyButtons.Add(new Button(name, new Rectangle((int)placement2.X + 50, (int)placement2.Y + ((i % 6) * 100) + 100, 64, 64), texture, display, srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
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}
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}
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}
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}
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@ -1620,23 +1759,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.framesSinceLastUpdate == updateNumber)
|
if (this.framesSinceLastUpdate == updateNumber)
|
||||||
{
|
{
|
||||||
var state = Keyboard.GetState();
|
var state = Keyboard.GetState();
|
||||||
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A))
|
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
|
||||||
{
|
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
|
||||||
this.currentAlbumIndex--;
|
|
||||||
if (this.currentAlbumIndex < 0) this.currentAlbumIndex = this.musicAlbumButtons.Count - 1;
|
|
||||||
this.updateFancyButtons();
|
|
||||||
this.framesSinceLastUpdate = 0;
|
|
||||||
Game1.playSound("shwip");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D))
|
|
||||||
{
|
|
||||||
this.currentAlbumIndex++;
|
|
||||||
if (this.currentAlbumIndex == this.musicAlbumButtons.Count) this.currentAlbumIndex = 0;
|
|
||||||
this.updateFancyButtons();
|
|
||||||
this.framesSinceLastUpdate = 0;
|
|
||||||
Game1.playSound("shwip");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1649,22 +1773,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
||||||
if (this.framesSinceLastUpdate == updateNumber)
|
if (this.framesSinceLastUpdate == updateNumber)
|
||||||
{
|
{
|
||||||
var state = Keyboard.GetState();
|
var state = Keyboard.GetState();
|
||||||
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A))
|
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
|
||||||
{
|
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
|
||||||
if (this.currentSongPageIndex > 0)
|
|
||||||
this.currentSongPageIndex--;
|
|
||||||
this.updateFancyButtons();
|
|
||||||
this.framesSinceLastUpdate = 0;
|
|
||||||
Game1.playSound("shwip");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D))
|
|
||||||
{
|
|
||||||
this.currentSongPageIndex++;
|
|
||||||
this.updateFancyButtons();
|
|
||||||
this.framesSinceLastUpdate = 0;
|
|
||||||
Game1.playSound("shwip");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
this.framesSinceLastUpdate++;
|
this.framesSinceLastUpdate++;
|
||||||
|
@ -1675,22 +1785,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
||||||
if (this.framesSinceLastUpdate == updateNumber)
|
if (this.framesSinceLastUpdate == updateNumber)
|
||||||
{
|
{
|
||||||
var state = Keyboard.GetState();
|
var state = Keyboard.GetState();
|
||||||
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A))
|
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
|
||||||
{
|
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
|
||||||
if (this.locationPageIndex > 0)
|
|
||||||
this.locationPageIndex--;
|
|
||||||
this.updateFancyButtons();
|
|
||||||
this.framesSinceLastUpdate = 0;
|
|
||||||
Game1.playSound("shwip");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D))
|
|
||||||
{
|
|
||||||
this.locationPageIndex++;
|
|
||||||
this.updateFancyButtons();
|
|
||||||
this.framesSinceLastUpdate = 0;
|
|
||||||
Game1.playSound("shwip");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
this.framesSinceLastUpdate++;
|
this.framesSinceLastUpdate++;
|
||||||
|
@ -1701,22 +1797,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
||||||
if (this.framesSinceLastUpdate == updateNumber)
|
if (this.framesSinceLastUpdate == updateNumber)
|
||||||
{
|
{
|
||||||
var state = Keyboard.GetState();
|
var state = Keyboard.GetState();
|
||||||
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A))
|
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
|
||||||
{
|
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
|
||||||
if (this.festivalPageIndex > 0)
|
|
||||||
this.festivalPageIndex--;
|
|
||||||
this.updateFancyButtons();
|
|
||||||
this.framesSinceLastUpdate = 0;
|
|
||||||
Game1.playSound("shwip");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D))
|
|
||||||
{
|
|
||||||
this.festivalPageIndex++;
|
|
||||||
this.updateFancyButtons();
|
|
||||||
this.framesSinceLastUpdate = 0;
|
|
||||||
Game1.playSound("shwip");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
this.framesSinceLastUpdate++;
|
this.framesSinceLastUpdate++;
|
||||||
|
@ -1727,22 +1809,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
||||||
if (this.framesSinceLastUpdate == updateNumber)
|
if (this.framesSinceLastUpdate == updateNumber)
|
||||||
{
|
{
|
||||||
var state = Keyboard.GetState();
|
var state = Keyboard.GetState();
|
||||||
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A))
|
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
|
||||||
{
|
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
|
||||||
if (this.eventPageIndex > 0)
|
|
||||||
this.eventPageIndex--;
|
|
||||||
this.updateFancyButtons();
|
|
||||||
this.framesSinceLastUpdate = 0;
|
|
||||||
Game1.playSound("shwip");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D))
|
|
||||||
{
|
|
||||||
this.eventPageIndex++;
|
|
||||||
this.updateFancyButtons();
|
|
||||||
this.framesSinceLastUpdate = 0;
|
|
||||||
Game1.playSound("shwip");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
this.framesSinceLastUpdate++;
|
this.framesSinceLastUpdate++;
|
||||||
|
@ -1753,22 +1821,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
||||||
if (this.framesSinceLastUpdate == updateNumber)
|
if (this.framesSinceLastUpdate == updateNumber)
|
||||||
{
|
{
|
||||||
var state = Keyboard.GetState();
|
var state = Keyboard.GetState();
|
||||||
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A))
|
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
|
||||||
{
|
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
|
||||||
if (this.menuPageIndex > 0)
|
|
||||||
this.menuPageIndex--;
|
|
||||||
this.updateFancyButtons();
|
|
||||||
this.framesSinceLastUpdate = 0;
|
|
||||||
Game1.playSound("shwip");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D))
|
|
||||||
{
|
|
||||||
this.menuPageIndex++;
|
|
||||||
this.updateFancyButtons();
|
|
||||||
this.framesSinceLastUpdate = 0;
|
|
||||||
Game1.playSound("shwip");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
this.framesSinceLastUpdate++;
|
this.framesSinceLastUpdate++;
|
||||||
|
@ -1779,24 +1833,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
||||||
if (this.framesSinceLastUpdate == updateNumber)
|
if (this.framesSinceLastUpdate == updateNumber)
|
||||||
{
|
{
|
||||||
var state = Keyboard.GetState();
|
var state = Keyboard.GetState();
|
||||||
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A))
|
if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
|
||||||
{
|
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
|
||||||
if (this.timePageIndex > 0)
|
|
||||||
this.timePageIndex--;
|
|
||||||
this.updateFancyButtons();
|
|
||||||
|
|
||||||
this.framesSinceLastUpdate = 0;
|
|
||||||
Game1.playSound("shwip");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D))
|
|
||||||
{
|
|
||||||
this.timePageIndex++;
|
|
||||||
this.updateFancyButtons();
|
|
||||||
|
|
||||||
this.framesSinceLastUpdate = 0;
|
|
||||||
Game1.playSound("shwip");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
this.framesSinceLastUpdate++;
|
this.framesSinceLastUpdate++;
|
||||||
|
@ -1964,13 +2002,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
||||||
{
|
{
|
||||||
Vector4 placement = new Vector4(this.width * .1f, this.height * .05f - 96, 4 * 100 + 50, this.height + 32);
|
Vector4 placement = new Vector4(this.width * .1f, this.height * .05f - 96, 4 * 100 + 50, this.height + 32);
|
||||||
Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f - 96, 5 * 100, this.height + 32);
|
Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f - 96, 5 * 100, this.height + 32);
|
||||||
|
Vector2 pagePlacement = new Vector2(800, 64);
|
||||||
if (this.drawMode == DrawMode.AlbumSelection)
|
|
||||||
{
|
|
||||||
this.drawDialogueBoxBackground();
|
|
||||||
foreach (var button in this.musicAlbumButtons)
|
|
||||||
button.draw(b);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.drawMode == DrawMode.AlbumFancySelection)
|
if (this.drawMode == DrawMode.AlbumFancySelection)
|
||||||
{
|
{
|
||||||
|
@ -2014,7 +2046,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
||||||
foreach (var str in this.texturedStrings)
|
foreach (var str in this.texturedStrings)
|
||||||
str.draw(b);
|
str.draw(b);
|
||||||
|
|
||||||
b.DrawString(Game1.smallFont, "Page: " + (this.currentSongPageIndex + 1) + " of " + ((this.fancyButtons.Count / amountToShow) + 1), new Vector2(drawList[0].getVector2().X, drawList[0].getVector2().Y - 50), Color.White);
|
b.DrawString(Game1.smallFont, "Page: " + (this.currentSongPageIndex + 1) + " of " + ((this.fancyButtons.Count / amountToShow) + 1), this.getFixedPositionFromMenu(pagePlacement), Color.White);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.drawMode == DrawMode.DifferentSelectionTypesModePage || this.drawMode == DrawMode.SeasonSelection || this.drawMode == DrawMode.WeatherSelection || this.drawMode == DrawMode.DaySelection)
|
if (this.drawMode == DrawMode.DifferentSelectionTypesModePage || this.drawMode == DrawMode.SeasonSelection || this.drawMode == DrawMode.WeatherSelection || this.drawMode == DrawMode.DaySelection)
|
||||||
|
@ -2066,6 +2098,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
||||||
|
|
||||||
foreach (var str in this.texturedStrings)
|
foreach (var str in this.texturedStrings)
|
||||||
str.draw(b);
|
str.draw(b);
|
||||||
|
|
||||||
|
b.DrawString(Game1.smallFont, "Page: " + (this.fancyButtons.Count == 0 ? 0 : (this.eventPageIndex + 1)) + " of " + ((this.fancyButtons.Count / amountToShow) + ((this.fancyButtons.Count % amountToShow == 0 ? 0 : 1))), this.getFixedPositionFromMenu(pagePlacement), Color.White);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.drawMode == DrawMode.MenuSelection)
|
if (this.drawMode == DrawMode.MenuSelection)
|
||||||
|
@ -2101,6 +2135,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
||||||
|
|
||||||
foreach (var str in this.texturedStrings)
|
foreach (var str in this.texturedStrings)
|
||||||
str.draw(b);
|
str.draw(b);
|
||||||
|
|
||||||
|
b.DrawString(Game1.smallFont, "Page: " + (this.menuPageIndex + 1) + " of " + ((this.fancyButtons.Count / amountToShow) + ((this.fancyButtons.Count % amountToShow == 0 ? 0 : 1))), this.getFixedPositionFromMenu(pagePlacement), Color.White);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.drawMode == DrawMode.FestivalSelection)
|
if (this.drawMode == DrawMode.FestivalSelection)
|
||||||
|
@ -2136,6 +2172,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
||||||
|
|
||||||
foreach (var str in this.texturedStrings)
|
foreach (var str in this.texturedStrings)
|
||||||
str.draw(b);
|
str.draw(b);
|
||||||
|
|
||||||
|
b.DrawString(Game1.smallFont, "Page: " + (this.festivalPageIndex + 1) + " of " + ((this.fancyButtons.Count / amountToShow) + ((this.fancyButtons.Count % amountToShow == 0 ? 0 : 1))), this.getFixedPositionFromMenu(pagePlacement), Color.White);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.drawMode == DrawMode.TimeSelection)
|
if (this.drawMode == DrawMode.TimeSelection)
|
||||||
|
@ -2171,6 +2209,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
||||||
|
|
||||||
foreach (var str in this.texturedStrings)
|
foreach (var str in this.texturedStrings)
|
||||||
str.draw(b);
|
str.draw(b);
|
||||||
|
|
||||||
|
b.DrawString(Game1.smallFont, "Page: " + (this.timePageIndex + 1) + " of " + ((this.fancyButtons.Count / amountToShow) + ((this.fancyButtons.Count % amountToShow == 0 ? 0 : 1))), this.getFixedPositionFromMenu(pagePlacement), Color.White);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.drawMode == DrawMode.LocationSelection)
|
if (this.drawMode == DrawMode.LocationSelection)
|
||||||
|
@ -2205,6 +2245,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
||||||
|
|
||||||
foreach (var str in this.texturedStrings)
|
foreach (var str in this.texturedStrings)
|
||||||
str.draw(b);
|
str.draw(b);
|
||||||
|
|
||||||
|
b.DrawString(Game1.smallFont, "Page: " + (this.locationPageIndex + 1) + " of " + ((this.fancyButtons.Count / amountToShow) + ((this.fancyButtons.Count % amountToShow == 0 ? 0 : 1))), this.getFixedPositionFromMenu(pagePlacement), Color.White);
|
||||||
}
|
}
|
||||||
|
|
||||||
//draw other menu buttons
|
//draw other menu buttons
|
||||||
|
@ -2253,6 +2295,21 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
||||||
this.saveButton.draw(b);
|
this.saveButton.draw(b);
|
||||||
this.deleteButton.draw(b);
|
this.deleteButton.draw(b);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (this.drawMode == DrawMode.AlbumFancySelection || this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.LocationSelection || this.drawMode == DrawMode.MenuSelection || this.drawMode == DrawMode.SongSelectionMode || this.drawMode == DrawMode.TimeSelection)
|
||||||
|
{
|
||||||
|
this.lastPageButton.draw(b);
|
||||||
|
this.nextPageButton.draw(b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (this.drawMode == DrawMode.SongSelectionMode)
|
||||||
|
{
|
||||||
|
this.backButton.draw(b);
|
||||||
|
this.lastPageButton.draw(b);
|
||||||
|
this.nextPageButton.draw(b);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -226,6 +226,8 @@ namespace StardewSymphonyRemastered
|
||||||
}
|
}
|
||||||
|
|
||||||
textureManager.addTexture("SaveIcon", LoadTexture("SaveIcon.png"));
|
textureManager.addTexture("SaveIcon", LoadTexture("SaveIcon.png"));
|
||||||
|
textureManager.addTexture("LastPage", LoadTexture("lastPageButton.png"));
|
||||||
|
textureManager.addTexture("NextPage", LoadTexture("nextPageButton.png"));
|
||||||
|
|
||||||
//Generic Icons
|
//Generic Icons
|
||||||
textureManager.addTexture("MusicNote", LoadTexture("MusicNote.png"));
|
textureManager.addTexture("MusicNote", LoadTexture("MusicNote.png"));
|
||||||
|
|
|
@ -230,9 +230,15 @@
|
||||||
<Content Include="assets\HouseIcon.png">
|
<Content Include="assets\HouseIcon.png">
|
||||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
|
<Content Include="assets\lastPageButton.png">
|
||||||
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
<Content Include="assets\MenuIcon.png">
|
<Content Include="assets\MenuIcon.png">
|
||||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
|
<Content Include="assets\nextPageButton.png">
|
||||||
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
<Content Include="assets\OutlineBox.png">
|
<Content Include="assets\OutlineBox.png">
|
||||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 290 B |
Binary file not shown.
After Width: | Height: | Size: 272 B |
Loading…
Reference in New Issue