Fixed the light manager not handling removing lights properly. Also have it so now alll CustomObjects handle lights.
This commit is contained in:
parent
05aeabed12
commit
6c02af4596
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@ -0,0 +1,30 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Revitalize.Framework.Objects;
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namespace Revitalize.Framework.Factories.Objects.Furniture
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{
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public class FactoryInfo
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{
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public BasicItemInformation info;
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public FactoryInfo()
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{
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}
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public FactoryInfo(MultiTiledObject obj)
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{
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this.info = obj.info;
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}
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public FactoryInfo(MultiTiledComponent component)
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{
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this.info = component.info;
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}
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}
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}
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@ -9,10 +9,9 @@ using Revitalize.Framework.Objects.InformationFiles.Furniture;
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namespace Revitalize.Framework.Factories.Objects.Furniture
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{
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public class ChairFactoryInfo
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public class ChairFactoryInfo:FactoryInfo
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{
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public ChairInformation chairInfo;
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public BasicItemInformation itemInfo;
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public ChairFactoryInfo()
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{
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@ -22,13 +21,13 @@ namespace Revitalize.Framework.Factories.Objects.Furniture
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public ChairFactoryInfo(ChairMultiTiledObject chair)
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{
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this.chairInfo = null;
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this.itemInfo = chair.info;
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this.info = chair.info;
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}
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public ChairFactoryInfo(ChairTileComponent chair)
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{
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this.chairInfo = chair.furnitureInfo;
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this.itemInfo = chair.info;
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this.info = chair.info;
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}
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}
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@ -37,6 +37,10 @@ namespace Revitalize.Framework.Factories.Objects
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DeserializeTableFiles();
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}
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private static void SerializeLamps()
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{
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LampTileComponent lampTop = new LampTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Chairs.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, new Framework.Utilities.InventoryManager(), new LightManager()));
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}
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private static void SerializeChairs()
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@ -149,7 +153,7 @@ namespace Revitalize.Framework.Factories.Objects
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if ((Path.GetFileName(file)).Contains("_")==true) continue;
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else
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{
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chairObjects.Add(Path.GetFileNameWithoutExtension(file), new ChairMultiTiledObject(ModCore.Serializer.DeserializeContentFile<ChairFactoryInfo>(file).itemInfo));
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chairObjects.Add(Path.GetFileNameWithoutExtension(file), new ChairMultiTiledObject(ModCore.Serializer.DeserializeContentFile<ChairFactoryInfo>(file).info));
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}
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}
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//Deseralize components
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@ -163,7 +167,7 @@ namespace Revitalize.Framework.Factories.Objects
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string name = splits[0];
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Vector2 offset = new Vector2(Convert.ToInt32(splits[1]), Convert.ToInt32(splits[2]));
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ChairFactoryInfo info = ModCore.Serializer.DeserializeContentFile<ChairFactoryInfo>(file);
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chairObjects[name].addComponent(offset, new ChairTileComponent(info.itemInfo, info.chairInfo));
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chairObjects[name].addComponent(offset, new ChairTileComponent(info.info, info.chairInfo));
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}
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}
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foreach (var v in chairObjects)
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@ -9,9 +9,8 @@ using Revitalize.Framework.Objects.InformationFiles.Furniture;
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namespace Revitalize.Framework.Factories.Objects.Furniture
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{
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public class TableFactoryInfo
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public class TableFactoryInfo:FactoryInfo
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{
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public BasicItemInformation info;
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public TableInformation tableInfo;
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@ -10,6 +10,8 @@ namespace Revitalize.Framework.Illuminate
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public Dictionary<Vector2, LightSource> lights;
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public bool lightsOn;
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public const int lightBigNumber= 1000000;
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public LightManager()
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{
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this.lights = new Dictionary<Vector2, LightSource>();
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@ -38,7 +40,7 @@ namespace Revitalize.Framework.Illuminate
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this.lights.TryGetValue(IdKey, out LightSource light);
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Game1.currentLightSources.Remove(light);
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location.sharedLights.Remove((int)IdKey.X * 1000000 + (int)IdKey.Y);
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location.sharedLights.Remove((int)IdKey.X * lightBigNumber + (int)IdKey.Y);
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return true;
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}
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@ -61,7 +63,7 @@ namespace Revitalize.Framework.Illuminate
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Game1.showRedMessage("TURN ON!");
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Game1.currentLightSources.Add(light);
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location.sharedLights.Add((int)IdKey.X*10000+(int)IdKey.Y,light);
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location.sharedLights.Add((int)IdKey.X*lightBigNumber+(int)IdKey.Y,light);
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this.repositionLight(light, IdKey, gameObject);
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return true;
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}
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@ -101,12 +103,19 @@ namespace Revitalize.Framework.Illuminate
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{
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this.turnOnLights(location, gameObject);
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this.lightsOn = true;
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return;
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}
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else if (this.lightsOn)
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{
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this.turnOffLights(Game1.player.currentLocation);
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this.lightsOn = false;
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return;
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}
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}
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public virtual void removeForCleanUp(GameLocation loc)
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{
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this.turnOffLights(loc);
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}
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}
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}
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@ -49,7 +49,6 @@ namespace Revitalize.Framework.Objects
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}
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set
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{
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Revitalize.ModCore.log("GUESS SERIALIZATION IS WORKING???");
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this.info =(BasicItemInformation)Revitalize.ModCore.Serializer.DeserializeFromJSONString(value, typeof(BasicItemInformation));
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}
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}
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@ -61,9 +60,7 @@ namespace Revitalize.Framework.Objects
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/// <summary>Empty constructor.</summary>
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public CustomObject() {
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this.guid = Guid.NewGuid();
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ModCore.log("Created new obj with guid: " + this.guid);
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this.InitNetFields();
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ModCore.log(System.Environment.StackTrace);
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}
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/// <summary>Construct an instance.</summary>
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@ -73,8 +70,7 @@ namespace Revitalize.Framework.Objects
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this.info = info;
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this.initializeBasics();
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this.guid = Guid.NewGuid();
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ModCore.log("Created new obj with guid: " + this.guid);
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ModCore.log(System.Environment.StackTrace);
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}
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/// <summary>Construct an instance.</summary>
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@ -84,8 +80,7 @@ namespace Revitalize.Framework.Objects
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this.info = info;
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this.initializeBasics();
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this.guid = Guid.NewGuid();
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ModCore.log("Created new obj with guid: " + this.guid);
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ModCore.log(System.Environment.StackTrace);
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}
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/// <summary>Sets some basic information up.</summary>
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@ -258,7 +253,7 @@ namespace Revitalize.Framework.Objects
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public override bool canBePlacedHere(GameLocation l, Vector2 tile)
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{
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if (this.info.ignoreBoundingBox) return true;
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if (this.info.ignoreBoundingBox && l.isObjectAtTile((int)tile.X,(int)tile.Y)==false) return true;
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return base.canBePlacedHere(l, tile);
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}
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@ -0,0 +1,148 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using PyTK.CustomElementHandler;
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using StardewValley;
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namespace Revitalize.Framework.Objects.Furniture
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{
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public class LampMultiTiledObject:MultiTiledObject
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{
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public LampMultiTiledObject() : base()
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{
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}
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public LampMultiTiledObject(BasicItemInformation Info) : base(Info)
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{
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}
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public LampMultiTiledObject(BasicItemInformation Info, Vector2 TilePosition) : base(Info, TilePosition)
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{
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}
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public LampMultiTiledObject(BasicItemInformation Info, Vector2 TilePosition, Dictionary<Vector2, MultiTiledComponent> Objects) : base(Info, TilePosition, Objects)
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{
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}
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public override void rotate()
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{
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base.rotate();
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}
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public override Item getOne()
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{
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Dictionary<Vector2, MultiTiledComponent> objs = new Dictionary<Vector2, MultiTiledComponent>();
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foreach (var pair in this.objects)
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{
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objs.Add(pair.Key, (MultiTiledComponent)pair.Value.getOne());
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}
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return new LampMultiTiledObject(this.info, this.TileLocation, objs);
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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LampMultiTiledObject obj = (LampMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<LampMultiTiledObject>(additionalSaveData["GUID"]);
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if (obj == null)
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{
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return null;
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}
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Dictionary<Vector2, Guid> guids = new Dictionary<Vector2, Guid>();
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foreach (KeyValuePair<Vector2, Guid> pair in obj.childrenGuids)
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{
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guids.Add(pair.Key, pair.Value);
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}
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foreach (KeyValuePair<Vector2, Guid> pair in guids)
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{
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obj.childrenGuids.Remove(pair.Key);
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//Revitalize.ModCore.log("DESERIALIZE: " + pair.Value.ToString());
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LampTileComponent component = Revitalize.ModCore.Serializer.DeserializeGUID<LampTileComponent>(pair.Value.ToString());
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component.InitNetFields();
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obj.addComponent(pair.Key, component);
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}
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obj.InitNetFields();
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
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{
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], obj);
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return obj;
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}
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else
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{
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return Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]];
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}
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}
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public override bool canBePlacedHere(GameLocation l, Vector2 tile)
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{
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return base.canBePlacedHere(l, tile);
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}
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public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
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{
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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if (!this.isPlaceable())
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return;
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int x = Game1.getOldMouseX() + Game1.viewport.X + (int)((pair.Value as MultiTiledComponent).offsetKey.X * Game1.tileSize);
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int y = Game1.getOldMouseY() + Game1.viewport.Y + (int)((pair.Value as MultiTiledComponent).offsetKey.Y * Game1.tileSize);
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if ((double)Game1.mouseCursorTransparency == 0.0)
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{
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x = ((int)Game1.player.GetGrabTile().X + (int)((pair.Value as MultiTiledComponent).offsetKey.X)) * 64;
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y = ((int)Game1.player.GetGrabTile().Y + (int)((pair.Value as MultiTiledComponent).offsetKey.Y)) * 64;
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}
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if (Game1.player.GetGrabTile().Equals(Game1.player.getTileLocation()) && (double)Game1.mouseCursorTransparency == 0.0)
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{
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Vector2 translatedVector2 = Utility.getTranslatedVector2(Game1.player.GetGrabTile(), Game1.player.FacingDirection, 1f);
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translatedVector2 += (pair.Value as MultiTiledComponent).offsetKey;
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x = (int)translatedVector2.X * 64;
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y = (int)translatedVector2.Y * 64;
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}
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bool flag = (pair.Value as MultiTiledComponent).canBePlacedHere(location, new Vector2(x / Game1.tileSize, y / Game1.tileSize));
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spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(x / 64 * 64 - Game1.viewport.X), (float)(y / 64 * 64 - Game1.viewport.Y)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(flag ? 194 : 210, 388, 16, 16)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.01f);
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(pair.Value as MultiTiledComponent).draw(spriteBatch, x / Game1.tileSize, y / Game1.tileSize, 0.5f);
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//break;
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//this.draw(spriteBatch, x / 64, y / 64, 0.5f);
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}
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}
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public override void pickUp()
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{
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bool canPickUp = this.removeAndAddToPlayersInventory();
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if (canPickUp)
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{
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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(pair.Value as LampTileComponent).removeFromLocation((pair.Value as LampTileComponent).location, pair.Key);
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}
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this.location = null;
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}
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else
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Game1.showRedMessage("NOOOOOOOO");
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}
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}
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}
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@ -0,0 +1,253 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using PyTK.CustomElementHandler;
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using Revitalize.Framework.Illuminate;
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using Revitalize.Framework.Utilities.Serialization;
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using StardewValley;
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namespace Revitalize.Framework.Objects.Furniture
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{
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public class LampTileComponent:FurnitureTileComponent
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{
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public bool canTurnOn
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{
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get
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{
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return this.info.lightManager != null;
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}
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}
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public LightManager lights
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{
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get
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{
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return this.info.lightManager;
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}
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}
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public LampTileComponent() : base()
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{
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}
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public LampTileComponent(BasicItemInformation Info) : base(Info)
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{
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}
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public LampTileComponent(BasicItemInformation Info, Vector2 TileLocation) : base(Info, TileLocation)
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{
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}
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/// <summary>
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/// Forcefully clears the held object without much fuss.
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/// </summary>
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public void clearHeldObject()
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{
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if (this.heldObject.Value != null)
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{
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if (Game1.player.isInventoryFull() == false)
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{
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Game1.player.addItemToInventoryBool(this.heldObject.Value, false);
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this.heldObject.Value = null;
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return;
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}
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else
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{
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Game1.createItemDebris(this.heldObject.Value, Vector2.Zero, 0);
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}
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}
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}
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public override bool performObjectDropInAction(Item dropInItem, bool probe, Farmer who)
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{
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return false; //this.pickUpItem()==PickUpState.DoNothing;
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//return base.performObjectDropInAction(dropInItem, probe, who);
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}
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public override bool performDropDownAction(Farmer who)
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{
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return base.performDropDownAction(who);
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}
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//Checks for any sort of interaction IF and only IF there is a held object on this tile.
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
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{
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MouseState mState = Mouse.GetState();
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KeyboardState keyboardState = Game1.GetKeyboardState();
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if (mState.RightButton == ButtonState.Pressed && (!keyboardState.IsKeyDown(Keys.LeftShift) || !keyboardState.IsKeyDown(Keys.RightShift)))
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{
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return this.rightClicked(who);
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}
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if (mState.RightButton == ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || keyboardState.IsKeyDown(Keys.RightShift)))
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return this.shiftRightClicked(who);
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//return base.checkForAction(who, justCheckingForActivity);
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if (justCheckingForActivity)
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return true;
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return true;
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//return this.clicked(who);
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//return false;
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}
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public override bool performToolAction(Tool t, GameLocation location)
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{
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return base.performToolAction(t, location);
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}
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public override bool performUseAction(GameLocation location)
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{
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return base.performUseAction(location);
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}
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/// <summary>
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/// Gets called when there is no actively held item on the tile.
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/// </summary>
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/// <param name="who"></param>
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/// <returns></returns>
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public override bool clicked(Farmer who)
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{
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return base.clicked(who);
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}
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public override bool rightClicked(Farmer who)
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{
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if (this.canTurnOn)
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{
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this.info.lightManager.toggleLights(this.location, this);
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return true;
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}
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return false;
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}
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public override bool shiftRightClicked(Farmer who)
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{
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return base.shiftRightClicked(who);
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}
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public override Item getOne()
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{
|
||||
LampTileComponent component = new LampTileComponent(this.info);
|
||||
component.containerObject = this.containerObject;
|
||||
component.offsetKey = this.offsetKey;
|
||||
return component;
|
||||
}
|
||||
|
||||
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
|
||||
{
|
||||
//instead of using this.offsetkey.x use get additional save data function and store offset key there
|
||||
|
||||
Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
|
||||
LampTileComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<LampTileComponent>(additionalSaveData["GUID"]);
|
||||
if (self == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
|
||||
{
|
||||
//Get new container
|
||||
LampMultiTiledObject obj = (LampMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<LampMultiTiledObject>(additionalSaveData["ParentGUID"]);
|
||||
self.containerObject = obj;
|
||||
obj.addComponent(offsetKey, self);
|
||||
//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
|
||||
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
|
||||
Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
|
||||
//Revitalize.ModCore.log("READD AN OBJECT!!!!");
|
||||
}
|
||||
|
||||
return (ICustomObject)self;
|
||||
}
|
||||
|
||||
public override Dictionary<string, string> getAdditionalSaveData()
|
||||
{
|
||||
Dictionary<string, string> saveData = base.getAdditionalSaveData();
|
||||
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
|
||||
|
||||
return saveData;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>What happens when the object is drawn at a tile location.</summary>
|
||||
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
|
||||
{
|
||||
/*
|
||||
if (this.info.ignoreBoundingBox == true)
|
||||
{
|
||||
x *= -1;
|
||||
y *= -1;
|
||||
}
|
||||
*/
|
||||
|
||||
if (this.info == null)
|
||||
{
|
||||
Revitalize.ModCore.log("info is null");
|
||||
if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC");
|
||||
}
|
||||
if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
|
||||
if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
|
||||
|
||||
//The actual planter box being drawn.
|
||||
if (this.animationManager == null)
|
||||
{
|
||||
if (this.animationManager.getExtendedTexture() == null)
|
||||
ModCore.ModMonitor.Log("Tex Extended is null???");
|
||||
|
||||
spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f));
|
||||
// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
//Log.AsyncC("Animation Manager is working!");
|
||||
float addedDepth = 0;
|
||||
|
||||
|
||||
if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up)
|
||||
{
|
||||
addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y));
|
||||
if (this.info.ignoreBoundingBox) addedDepth += 1.5f;
|
||||
}
|
||||
else if (this.info.ignoreBoundingBox)
|
||||
{
|
||||
addedDepth += 1.0f;
|
||||
}
|
||||
this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f);
|
||||
try
|
||||
{
|
||||
this.animationManager.tickAnimation();
|
||||
// Log.AsyncC("Tick animation");
|
||||
}
|
||||
catch (Exception err)
|
||||
{
|
||||
ModCore.ModMonitor.Log(err.ToString());
|
||||
}
|
||||
if (this.heldObject.Value != null) SpriteBatchUtilities.Draw(spriteBatch, this, this.heldObject.Value, alpha, addedDepth);
|
||||
}
|
||||
|
||||
// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -55,13 +55,10 @@ namespace Revitalize.Framework.Objects.Furniture
|
|||
{
|
||||
if (this.heldObject.Value != null)
|
||||
{
|
||||
ModCore.log("Help the held object!");
|
||||
if (Game1.player.isInventoryFull() == false)
|
||||
{
|
||||
|
||||
{
|
||||
Game1.player.addItemToInventoryBool(this.heldObject.Value, false);
|
||||
this.heldObject.Value = null;
|
||||
ModCore.log("Recover item");
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
@ -69,10 +66,6 @@ namespace Revitalize.Framework.Objects.Furniture
|
|||
Game1.createItemDebris(this.heldObject.Value, Vector2.Zero, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ModCore.log("Why is there no held object here???");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -88,22 +81,6 @@ namespace Revitalize.Framework.Objects.Furniture
|
|||
{
|
||||
this.heldObject.Value = (StardewValley.Object)Game1.player.ActiveObject.getOne();
|
||||
Game1.player.reduceActiveItemByOne();
|
||||
|
||||
ModCore.log("My guid: "+this.guid);
|
||||
ModCore.log("Container guid: " + this.containerObject.guid);
|
||||
foreach (var v in this.containerObject.objects)
|
||||
{
|
||||
if (v.Value.heldObject.Value != null) ModCore.log("Found a keeper to put down!");
|
||||
else
|
||||
{
|
||||
ModCore.log("Nothing here seriously");
|
||||
|
||||
}
|
||||
if (v.Value == this) ModCore.log("I AM PRESENT!");
|
||||
ModCore.log("Other guid: " + (v.Value as TableTileComponent).guid);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
return PickUpState.DoNothing;
|
||||
}
|
||||
|
@ -166,7 +143,6 @@ namespace Revitalize.Framework.Objects.Furniture
|
|||
if (justCheckingForActivity)
|
||||
return true;
|
||||
|
||||
ModCore.log("Check for action");
|
||||
this.pickUpItem(false);
|
||||
return true;
|
||||
|
||||
|
@ -176,13 +152,11 @@ namespace Revitalize.Framework.Objects.Furniture
|
|||
|
||||
public override bool performToolAction(Tool t, GameLocation location)
|
||||
{
|
||||
ModCore.log("Perform tool action");
|
||||
return base.performToolAction(t, location);
|
||||
}
|
||||
|
||||
public override bool performUseAction(GameLocation location)
|
||||
{
|
||||
ModCore.log("Perform use action");
|
||||
return base.performUseAction(location);
|
||||
}
|
||||
|
||||
|
@ -194,19 +168,7 @@ namespace Revitalize.Framework.Objects.Furniture
|
|||
public override bool clicked(Farmer who)
|
||||
{
|
||||
if (this.pickUpItem() == PickUpState.DoNothing) return false;
|
||||
ModCore.log("Clicked!");
|
||||
foreach(var v in this.containerObject.objects)
|
||||
{
|
||||
if (v.Value.heldObject.Value != null) ModCore.log("Found a keeper!");
|
||||
else
|
||||
{
|
||||
ModCore.log("Already null!");
|
||||
}
|
||||
}
|
||||
|
||||
///Not sure.
|
||||
return base.clicked(who);
|
||||
//return base.rightClicked(who);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -52,7 +52,7 @@ namespace Revitalize.Framework.Objects
|
|||
{
|
||||
if (this.location == null)
|
||||
this.location = Game1.player.currentLocation;
|
||||
//this.info.lightManager.toggleLights(this.location, this);
|
||||
if(this.info.lightManager!=null)this.info.lightManager.toggleLights(this.location, this);
|
||||
|
||||
//ModCore.playerInfo.sittingInfo.sit(this, Vector2.Zero);
|
||||
|
||||
|
@ -69,11 +69,17 @@ namespace Revitalize.Framework.Objects
|
|||
|
||||
public virtual void removeFromLocation(GameLocation location, Vector2 offset)
|
||||
{
|
||||
this.cleanUpLights();
|
||||
location.removeObject(this.TileLocation, false);
|
||||
this.location = null;
|
||||
//this.performRemoveAction(this.TileLocation,location);
|
||||
}
|
||||
|
||||
public virtual void cleanUpLights()
|
||||
{
|
||||
if (this.info.lightManager != null) this.info.lightManager.removeForCleanUp(this.location);
|
||||
}
|
||||
|
||||
/// <summary>Places an object down.</summary>
|
||||
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
|
||||
{
|
||||
|
@ -85,7 +91,7 @@ namespace Revitalize.Framework.Objects
|
|||
/*
|
||||
return base.placementAction(location, x, y, who);
|
||||
*/
|
||||
|
||||
//this.updateLightManager();
|
||||
|
||||
this.performDropDownAction(who);
|
||||
location.objects.Add(this.TileLocation, this);
|
||||
|
@ -93,6 +99,7 @@ namespace Revitalize.Framework.Objects
|
|||
|
||||
}
|
||||
|
||||
|
||||
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
|
||||
{
|
||||
if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace Revitalize.Framework.Objects
|
|||
[JsonIgnore]
|
||||
public Dictionary<Vector2, StardewValley.Object> objects;
|
||||
|
||||
public Dictionary<Vector2,Guid> childrenGuids;
|
||||
public Dictionary<Vector2, Guid> childrenGuids;
|
||||
|
||||
private int width;
|
||||
private int height;
|
||||
|
@ -24,14 +24,14 @@ namespace Revitalize.Framework.Objects
|
|||
{
|
||||
get
|
||||
{
|
||||
return this.width+1;
|
||||
return this.width + 1;
|
||||
}
|
||||
}
|
||||
public int Height
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.height+1;
|
||||
return this.height + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -39,7 +39,7 @@ namespace Revitalize.Framework.Objects
|
|||
{
|
||||
this.objects = new Dictionary<Vector2, StardewValley.Object>();
|
||||
this.childrenGuids = new Dictionary<Vector2, Guid>();
|
||||
|
||||
|
||||
}
|
||||
|
||||
public MultiTiledObject(BasicItemInformation info)
|
||||
|
@ -47,7 +47,7 @@ namespace Revitalize.Framework.Objects
|
|||
{
|
||||
this.objects = new Dictionary<Vector2, StardewValley.Object>();
|
||||
this.childrenGuids = new Dictionary<Vector2, Guid>();
|
||||
|
||||
|
||||
}
|
||||
|
||||
public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation)
|
||||
|
@ -55,7 +55,7 @@ namespace Revitalize.Framework.Objects
|
|||
{
|
||||
this.objects = new Dictionary<Vector2, StardewValley.Object>();
|
||||
this.childrenGuids = new Dictionary<Vector2, Guid>();
|
||||
|
||||
|
||||
}
|
||||
|
||||
public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation, Dictionary<Vector2, MultiTiledComponent> ObjectsList)
|
||||
|
@ -65,12 +65,10 @@ namespace Revitalize.Framework.Objects
|
|||
this.childrenGuids = new Dictionary<Vector2, Guid>();
|
||||
foreach (var v in ObjectsList)
|
||||
{
|
||||
ModCore.log("Original GUID: "+(v.Value as CustomObject).guid);
|
||||
MultiTiledComponent component =(MultiTiledComponent) v.Value.getOne();
|
||||
ModCore.log("Altered GUID: " + component.guid);
|
||||
MultiTiledComponent component = (MultiTiledComponent)v.Value.getOne();
|
||||
this.addComponent(v.Key, component);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
@ -94,7 +92,7 @@ namespace Revitalize.Framework.Objects
|
|||
|
||||
public bool removeComponent(Vector2 key)
|
||||
{
|
||||
|
||||
|
||||
|
||||
if (!this.objects.ContainsKey(key))
|
||||
return false;
|
||||
|
@ -135,18 +133,18 @@ namespace Revitalize.Framework.Objects
|
|||
//base.drawWhenHeld(spriteBatch, objectPosition, f);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
|
||||
{
|
||||
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
|
||||
{
|
||||
if (!this.isPlaceable())
|
||||
return;
|
||||
int x = Game1.getOldMouseX() + Game1.viewport.X+ (int)((pair.Value as MultiTiledComponent).offsetKey.X*Game1.tileSize);
|
||||
int y = Game1.getOldMouseY() + Game1.viewport.Y+ (int)((pair.Value as MultiTiledComponent).offsetKey.Y * Game1.tileSize);
|
||||
int x = Game1.getOldMouseX() + Game1.viewport.X + (int)((pair.Value as MultiTiledComponent).offsetKey.X * Game1.tileSize);
|
||||
int y = Game1.getOldMouseY() + Game1.viewport.Y + (int)((pair.Value as MultiTiledComponent).offsetKey.Y * Game1.tileSize);
|
||||
if ((double)Game1.mouseCursorTransparency == 0.0)
|
||||
{
|
||||
x = ((int)Game1.player.GetGrabTile().X+ (int)((pair.Value as MultiTiledComponent).offsetKey.X)) * 64;
|
||||
x = ((int)Game1.player.GetGrabTile().X + (int)((pair.Value as MultiTiledComponent).offsetKey.X)) * 64;
|
||||
y = ((int)Game1.player.GetGrabTile().Y + (int)((pair.Value as MultiTiledComponent).offsetKey.Y)) * 64;
|
||||
}
|
||||
if (Game1.player.GetGrabTile().Equals(Game1.player.getTileLocation()) && (double)Game1.mouseCursorTransparency == 0.0)
|
||||
|
@ -156,21 +154,21 @@ namespace Revitalize.Framework.Objects
|
|||
x = (int)translatedVector2.X * 64;
|
||||
y = (int)translatedVector2.Y * 64;
|
||||
}
|
||||
bool flag = (pair.Value as MultiTiledComponent).canBePlacedHere(location, new Vector2(x/Game1.tileSize, y/Game1.tileSize));
|
||||
bool flag = (pair.Value as MultiTiledComponent).canBePlacedHere(location, new Vector2(x / Game1.tileSize, y / Game1.tileSize));
|
||||
spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(x / 64 * 64 - Game1.viewport.X), (float)(y / 64 * 64 - Game1.viewport.Y)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(flag ? 194 : 210, 388, 16, 16)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.01f);
|
||||
|
||||
//Revitalize.ModCore.log(new Vector2(x + ((int)pair.Key.X), y + ((int)pair.Key.Y)));
|
||||
if((pair.Value as MultiTiledComponent).info.ignoreBoundingBox)
|
||||
if ((pair.Value as MultiTiledComponent).info.ignoreBoundingBox)
|
||||
{
|
||||
x *= -1;
|
||||
y *= -1;
|
||||
}
|
||||
(pair.Value as MultiTiledComponent).draw(spriteBatch, x/Game1.tileSize, y/Game1.tileSize, 0.5f);
|
||||
(pair.Value as MultiTiledComponent).draw(spriteBatch, x / Game1.tileSize, y / Game1.tileSize, 0.5f);
|
||||
//break;
|
||||
//this.draw(spriteBatch, x / 64, y / 64, 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public virtual void pickUp()
|
||||
|
@ -179,7 +177,18 @@ namespace Revitalize.Framework.Objects
|
|||
if (canPickUp)
|
||||
{
|
||||
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
|
||||
{
|
||||
if ((pair.Value as MultiTiledComponent).info.lightManager != null)
|
||||
{
|
||||
ModCore.log("Let there be light.");
|
||||
if ((pair.Value as MultiTiledComponent).info.lightManager.lightsOn == true)
|
||||
{
|
||||
ModCore.log("Got a light???");
|
||||
}
|
||||
}
|
||||
(pair.Value as MultiTiledComponent).removeFromLocation((pair.Value as MultiTiledComponent).location, pair.Key);
|
||||
|
||||
}
|
||||
this.location = null;
|
||||
}
|
||||
else
|
||||
|
@ -272,21 +281,21 @@ namespace Revitalize.Framework.Objects
|
|||
|
||||
Dictionary<Vector2, Guid> guids = new Dictionary<Vector2, Guid>();
|
||||
|
||||
foreach(KeyValuePair<Vector2,Guid> pair in obj.childrenGuids)
|
||||
foreach (KeyValuePair<Vector2, Guid> pair in obj.childrenGuids)
|
||||
{
|
||||
guids.Add(pair.Key, pair.Value);
|
||||
}
|
||||
|
||||
foreach(KeyValuePair<Vector2,Guid> pair in guids)
|
||||
foreach (KeyValuePair<Vector2, Guid> pair in guids)
|
||||
{
|
||||
obj.childrenGuids.Remove(pair.Key);
|
||||
//Revitalize.ModCore.log("DESERIALIZE: " + pair.Value.ToString());
|
||||
MultiTiledComponent component= Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledComponent>(pair.Value.ToString());
|
||||
obj.childrenGuids.Remove(pair.Key);
|
||||
//Revitalize.ModCore.log("DESERIALIZE: " + pair.Value.ToString());
|
||||
MultiTiledComponent component = Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledComponent>(pair.Value.ToString());
|
||||
component.InitNetFields();
|
||||
|
||||
obj.addComponent(pair.Key, component);
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
obj.InitNetFields();
|
||||
|
||||
|
@ -300,12 +309,12 @@ namespace Revitalize.Framework.Objects
|
|||
return Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]];
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override Dictionary<string, string> getAdditionalSaveData()
|
||||
{
|
||||
Dictionary<string,string> saveData= base.getAdditionalSaveData();
|
||||
Dictionary<string, string> saveData = base.getAdditionalSaveData();
|
||||
|
||||
Revitalize.ModCore.log("Serialize: " + this.guid.ToString());
|
||||
|
||||
|
@ -317,9 +326,9 @@ namespace Revitalize.Framework.Objects
|
|||
|
||||
public void setAllAnimationsToDefault()
|
||||
{
|
||||
foreach(KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
|
||||
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
|
||||
{
|
||||
string animationKey = (pair.Value as MultiTiledComponent) .generateDefaultRotationalAnimationKey();
|
||||
string animationKey = (pair.Value as MultiTiledComponent).generateDefaultRotationalAnimationKey();
|
||||
if ((pair.Value as MultiTiledComponent).animationManager.animations.ContainsKey(animationKey))
|
||||
{
|
||||
(pair.Value as MultiTiledComponent).animationManager.setAnimation(animationKey);
|
||||
|
|
|
@ -24,10 +24,7 @@ namespace Revitalize
|
|||
|
||||
//Bugs:
|
||||
// -Chair tops cut off objects
|
||||
// -ignoring bounding box cuts off objects
|
||||
// -Tables don't draw their held objects
|
||||
// -load content MUST be enabled for the table to be placed?????? WTF
|
||||
// -multitiledobject cs 213 in placementAction must have special logic so that new components aren't being placed
|
||||
// TODO:
|
||||
//
|
||||
//
|
||||
|
@ -35,8 +32,8 @@ namespace Revitalize
|
|||
// -Multiple Lights On Object
|
||||
// -Illumination Colors
|
||||
// Furniture:
|
||||
// -rugs (WIP but buggy for clicking)
|
||||
// -tables
|
||||
// -rugs (done, needs factory info/sprite)
|
||||
// -tables (done)
|
||||
// -lamps
|
||||
// -chairs (done)
|
||||
// -benches (done but needs factory info/sprite)
|
||||
|
@ -168,12 +165,12 @@ namespace Revitalize
|
|||
MultiTiledComponent obj3 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null));
|
||||
|
||||
|
||||
//obj.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj);
|
||||
obj3.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj);
|
||||
|
||||
MultiTiledObject bigObject = new MultiTiledObject(new BasicItemInformation("MultiTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.BigTiledTest", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledObject), null, new AnimationManager(), Color.White, false, null, null));
|
||||
//bigObject.addComponent(new Vector2(0, 0), obj);
|
||||
//bigObject.addComponent(new Vector2(1, 0), obj2);
|
||||
//bigObject.addComponent(new Vector2(2, 0), obj3);
|
||||
bigObject.addComponent(new Vector2(0, 0), obj);
|
||||
bigObject.addComponent(new Vector2(1, 0), obj2);
|
||||
bigObject.addComponent(new Vector2(2, 0), obj3);
|
||||
|
||||
Recipe pie = new Recipe(new Dictionary<Item, int>()
|
||||
{
|
||||
|
@ -231,7 +228,7 @@ namespace Revitalize
|
|||
{
|
||||
throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
|
||||
}
|
||||
//Game1.player.addItemToInventory(customObjects["Omegasis.BigTiledTest"].getOne());
|
||||
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest"));
|
||||
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
|
||||
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
|
||||
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Tables.OakTable"));
|
||||
|
@ -248,20 +245,7 @@ namespace Revitalize
|
|||
{
|
||||
if (customObjects.ContainsKey(objName))
|
||||
{
|
||||
|
||||
TableMultiTiledObject old = (TableMultiTiledObject)customObjects[objName];
|
||||
ModCore.log("Old GUID:" + old.guid);
|
||||
foreach (var v in old.objects)
|
||||
{
|
||||
log("OLD GUID PART: "+(v.Value as TableTileComponent).guid);
|
||||
}
|
||||
|
||||
TableMultiTiledObject i =(TableMultiTiledObject)customObjects[objName].getOne();
|
||||
foreach (var v in i.objects)
|
||||
{
|
||||
log("OLD GUID PART: " + (v.Value as TableTileComponent).guid);
|
||||
}
|
||||
ModCore.log("New GUID:" + i.guid);
|
||||
CustomObject i =(CustomObject)customObjects[objName].getOne();
|
||||
return i;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -54,8 +54,9 @@
|
|||
<Compile Include="Framework\Enums\Enums.cs" />
|
||||
<Compile Include="Framework\Environment\DarkerNight.cs" />
|
||||
<Compile Include="Framework\Environment\DarkerNightConfig.cs" />
|
||||
<Compile Include="Framework\Factories\Objects\FurnitureFactory.cs" />
|
||||
<Compile Include="Framework\Factories\Objects\Furniture\FurnitureFactory.cs" />
|
||||
<Compile Include="Framework\Factories\Objects\Furniture\ChairFactoryInfo.cs" />
|
||||
<Compile Include="Framework\Factories\Objects\FactoryInfo.cs" />
|
||||
<Compile Include="Framework\Factories\Objects\Furniture\TableFactoryInfo.cs" />
|
||||
<Compile Include="Framework\Graphics\Animations\Animation.cs" />
|
||||
<Compile Include="Framework\Graphics\Animations\AnimationManager.cs" />
|
||||
|
@ -70,6 +71,8 @@
|
|||
<Compile Include="Framework\Objects\Furniture\ChairTileComponent.cs" />
|
||||
<Compile Include="Framework\Objects\Furniture\CustomFurniture.cs" />
|
||||
<Compile Include="Framework\Objects\Furniture\FurnitureTileComponent.cs" />
|
||||
<Compile Include="Framework\Objects\Furniture\LampMultiTiledObject.cs" />
|
||||
<Compile Include="Framework\Objects\Furniture\LampTileComponent.cs" />
|
||||
<Compile Include="Framework\Objects\Furniture\RugMultiTiledObject.cs" />
|
||||
<Compile Include="Framework\Objects\Furniture\RugTileComponent.cs" />
|
||||
<Compile Include="Framework\Objects\Furniture\TableMultiTiledObject.cs" />
|
||||
|
|
Loading…
Reference in New Issue