Added in steam engine. Updated fluid graph search from output tanks for better optimization.
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@ -25,6 +25,8 @@ namespace Revitalize.Framework.Configs
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public int steamBoilerV1_requiredWaterPerOperation;
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public int steamBoilerV1_requiredWaterPerOperation;
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public int steamBoilerV1_producedSteamPerOperation;
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public int steamBoilerV1_producedSteamPerOperation;
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public int steamEngineV1_requiredSteamPerOperation;
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public int steamEngineV1_powerGeneratedPerOperation;
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public GlobalMachineConfig()
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public GlobalMachineConfig()
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{
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{
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this.doMachinesConsumeEnergy = true;
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this.doMachinesConsumeEnergy = true;
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@ -38,6 +40,9 @@ namespace Revitalize.Framework.Configs
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this.miningDrillTimeToMine = 60;
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this.miningDrillTimeToMine = 60;
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this.steamBoilerV1_requiredWaterPerOperation = 200;
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this.steamBoilerV1_requiredWaterPerOperation = 200;
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this.steamBoilerV1_producedSteamPerOperation = 100;
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this.steamBoilerV1_producedSteamPerOperation = 100;
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this.steamEngineV1_requiredSteamPerOperation = 200;
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this.steamEngineV1_powerGeneratedPerOperation = 10;
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}
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}
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public static GlobalMachineConfig InitializeConfig()
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public static GlobalMachineConfig InitializeConfig()
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@ -444,6 +444,7 @@ namespace Revitalize.Framework.Managers
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int amount = 0;
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int amount = 0;
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amount += this.inputTank1.GetAmountOfFluidThisTankCanReceieve(L);
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amount += this.inputTank1.GetAmountOfFluidThisTankCanReceieve(L);
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amount += this.inputTank2.GetAmountOfFluidThisTankCanReceieve(L);
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amount += this.inputTank2.GetAmountOfFluidThisTankCanReceieve(L);
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return amount;
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}
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}
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else
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else
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{
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{
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@ -459,6 +460,30 @@ namespace Revitalize.Framework.Managers
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return 0;
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return 0;
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}
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}
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public int getAmountOfFluidInInputTanks(Fluid L)
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{
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if (this.allowDoubleInput)
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{
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int amount = 0;
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amount += this.inputTank1.GetAmountOfFluidInThisTank(L);
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amount += this.inputTank2.GetAmountOfFluidInThisTank(L);
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return amount;
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}
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else
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{
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if (this.inputTank1.CanRecieveThisFluid(L) && this.inputTank2.DoesTankContainThisFluid(L) == false)
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{
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return this.inputTank1.GetAmountOfFluidInThisTank(L);
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}
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if (this.inputTank1.CanRecieveThisFluid(L) && this.inputTank2.DoesTankContainThisFluid(L) == false)
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{
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return this.inputTank2.GetAmountOfFluidInThisTank(L);
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}
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}
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return 0;
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}
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/// <summary>
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/// <summary>
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/// Checks to see if the input tanks on this Fluid manager have the capacity to take in this Fluid at all.
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/// Checks to see if the input tanks on this Fluid manager have the capacity to take in this Fluid at all.
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/// </summary>
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/// </summary>
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@ -75,7 +75,7 @@ namespace Revitalize.Framework.Menus.Machines
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{
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{
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get
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get
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{
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{
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return this.energy.maxEnergy != 0 || ModCore.Configs.machinesConfig.doMachinesConsumeEnergy==false;
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return this.energy.maxEnergy != 0 && ModCore.Configs.machinesConfig.doMachinesConsumeEnergy==true;
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}
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}
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}
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}
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@ -0,0 +1,294 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using PyTK.CustomElementHandler;
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using Revitalize.Framework.Managers;
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using Revitalize.Framework.Objects.InformationFiles;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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namespace Revitalize.Framework.Objects.Machines.EnergyGeneration
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{
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public class SteamEngine:Machine
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{
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public SteamEngine() { }
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public SteamEngine(CustomObjectData PyTKData, BasicItemInformation info, List<ResourceInformation> ProducedResources = null, int EnergyRequiredPer10Minutes = 0, int TimeToProduce = 0, bool UpdatesContainer = false, string CraftingBook = "",Fluid FluidRequiredForOperation = null, int FluidAmountRequiredPerOperation=0) : base(PyTKData, info)
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{
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this.producedResources = ProducedResources ?? new List<ResourceInformation>();
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this.energyRequiredPer10Minutes = EnergyRequiredPer10Minutes;
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this.timeToProduce = TimeToProduce;
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this.updatesContainerObjectForProduction = UpdatesContainer;
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this.MinutesUntilReady = TimeToProduce;
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this.craftingRecipeBook = CraftingBook;
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this.createStatusBubble();
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this.requiredFluidForOperation = FluidRequiredForOperation;
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this.amountOfFluidRequiredForOperation = FluidAmountRequiredPerOperation;
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}
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public SteamEngine(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation, List<ResourceInformation> ProducedResources = null, int EnergyRequiredPer10Minutes = 0, int TimeToProduce = 0, bool UpdatesContainer = false, string CraftingBook = "", MultiTiledObject obj = null, Fluid FluidRequiredForOperation = null, int FluidAmountRequiredPerOperation = 0) : base(PyTKData, info, TileLocation)
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{
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this.containerObject = obj;
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this.producedResources = ProducedResources ?? new List<ResourceInformation>();
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this.energyRequiredPer10Minutes = EnergyRequiredPer10Minutes;
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this.timeToProduce = TimeToProduce;
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this.updatesContainerObjectForProduction = UpdatesContainer;
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this.MinutesUntilReady = TimeToProduce;
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this.craftingRecipeBook = CraftingBook;
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this.createStatusBubble();
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this.requiredFluidForOperation = FluidRequiredForOperation;
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this.amountOfFluidRequiredForOperation = FluidAmountRequiredPerOperation;
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}
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public SteamEngine(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation, Vector2 offsetKey, List<ResourceInformation> ProducedResources = null, int EnergyRequiredPer10Minutes = 0, int TimeToProduce = 0, bool UpdatesContainer = false, string CraftingBook = "", MultiTiledObject obj = null, Fluid FluidRequiredForOperation = null, int FluidAmountRequiredPerOperation = 0) : base(PyTKData, info, TileLocation)
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{
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this.offsetKey = offsetKey;
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this.containerObject = obj;
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this.producedResources = ProducedResources ?? new List<ResourceInformation>();
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this.energyRequiredPer10Minutes = EnergyRequiredPer10Minutes;
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this.timeToProduce = TimeToProduce;
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this.updatesContainerObjectForProduction = UpdatesContainer;
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this.MinutesUntilReady = TimeToProduce;
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this.craftingRecipeBook = CraftingBook;
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this.createStatusBubble();
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this.requiredFluidForOperation = FluidRequiredForOperation;
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this.amountOfFluidRequiredForOperation = FluidAmountRequiredPerOperation;
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}
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public override void updateWhenCurrentLocation(GameTime time, GameLocation environment)
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{
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base.updateWhenCurrentLocation(time, environment);
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this.animationManager.prepareForNextUpdateTick();
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}
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public override bool minutesElapsed(int minutes, GameLocation environment)
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{
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this.updateInfo();
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/*
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if (this.containerObject.MinutesUntilReady > 0)
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{
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this.animationManager.playAnimation("Working");
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}
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else
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{
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this.animationManager.playDefaultAnimation();
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}
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*/
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this.pullFluidFromNetworkOutputs(ModCore.ObjectManager.resources.getFluid("Steam"));
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if (this.updatesContainerObjectForProduction)
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{
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int remaining = minutes;
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while (remaining > 0)
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{
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if (this.GetEnergyManager().canReceieveEnergy == false) return false;
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remaining -= 10;
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int fluidAmount = this.GetFluidManager().getAmountOfFluidInInputTanks(this.requiredFluidForOperation);
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if (this.GetFluidManager().doTheInputTanksHaveEnoughFluid(ModCore.ObjectManager.resources.getFluid(this.requiredFluidForOperation.name), this.amountOfFluidRequiredForOperation))
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{
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this.GetFluidManager().consumeFluid(ModCore.ObjectManager.resources.getFluid(this.requiredFluidForOperation.name), this.amountOfFluidRequiredForOperation);
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//this.GetFluidManager().produceFluid(ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamBoilerV1_producedSteamPerOperation);
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this.produceEnergy();
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this.storeEnergyToNetwork();
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}
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else if(fluidAmount>0)
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{
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//Try to always consume fluid if possible.
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double ratio = (double)fluidAmount / (double)ModCore.Configs.machinesConfig.steamEngineV1_requiredSteamPerOperation;
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int liquidToConsume = fluidAmount;
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this.GetFluidManager().consumeFluid(ModCore.ObjectManager.resources.getFluid(this.requiredFluidForOperation.name), liquidToConsume);
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this.produceEnergy(ratio);
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this.storeEnergyToNetwork();
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}
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}
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return false;
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}
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else
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{
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if (this.GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Produces)
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{
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this.storeEnergyToNetwork();
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}
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return false;
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}
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//return base.minutesElapsed(minutes, environment);
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}
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public override bool rightClicked(Farmer who)
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{
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if (this.location == null)
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this.location = Game1.player.currentLocation;
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if (Game1.menuUp || Game1.currentMinigame != null) return false;
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//ModCore.playerInfo.sittingInfo.sit(this, Vector2.Zero);
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this.createMachineMenu();
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return true;
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}
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public override Item getOne()
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{
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SteamEngine component = new SteamEngine(this.data, this.info.Copy(), this.producedResources, this.energyRequiredPer10Minutes, this.timeToProduce, this.updatesContainerObjectForProduction, this.craftingRecipeBook,this.requiredFluidForOperation,this.amountOfFluidRequiredForOperation);
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component.containerObject = this.containerObject;
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component.offsetKey = this.offsetKey;
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return component;
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return component;
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
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string GUID = additionalSaveData["GUID"];
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SteamEngine self = Revitalize.ModCore.Serializer.DeserializeGUID<SteamEngine>(additionalSaveData["GUID"]);
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if (ModCore.IsNullOrDefault<Machine>(self)) return null;
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try
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{
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
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{
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MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledObject>(additionalSaveData["ParentGUID"]);
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self.containerObject = obj;
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self.containerObject.removeComponent(offsetKey);
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self.containerObject.addComponent(offsetKey, self);
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
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}
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else
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{
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self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
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self.containerObject.removeComponent(offsetKey);
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self.containerObject.addComponent(offsetKey, self);
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}
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}
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catch (Exception err)
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{
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ModCore.log(err);
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}
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return self;
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}
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public override void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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base.rebuild(additionalSaveData, replacement);
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}
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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this.updateInfo();
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if (this.info == null)
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{
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Revitalize.ModCore.log("info is null");
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if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC");
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}
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if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
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if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
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//The actual planter box being drawn.
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if (this.animationManager == null)
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{
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if (this.animationManager.getExtendedTexture() == null)
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ModCore.ModMonitor.Log("Tex Extended is null???");
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spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.DrawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f));
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// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
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}
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else
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{
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//Log.AsyncC("Animation Manager is working!");
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float addedDepth = 0;
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if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up)
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{
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addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y));
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if (this.info.ignoreBoundingBox) addedDepth += 1.5f;
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}
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else if (this.info.ignoreBoundingBox)
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{
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addedDepth += 1.0f;
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}
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this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.DrawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f);
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this.drawStatusBubble(spriteBatch, x, y, alpha);
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try
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{
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if (this.animationManager.canTickAnimation())
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{
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this.animationManager.tickAnimation();
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}
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// Log.AsyncC("Tick animation");
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}
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catch (Exception err)
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{
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ModCore.ModMonitor.Log(err.ToString());
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}
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}
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// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
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}
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public override void produceEnergy()
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{
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if (this.GetEnergyManager().canReceieveEnergy)
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{
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this.GetEnergyManager().produceEnergy(this.energyRequiredPer10Minutes);
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}
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}
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public virtual void processFluidLogic()
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{
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return;
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if (this.GetFluidManager().doTheInputTanksHaveEnoughFluid(ModCore.ObjectManager.resources.getFluid("Water"), ModCore.Configs.machinesConfig.steamBoilerV1_requiredWaterPerOperation))
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{
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this.GetFluidManager().consumeFluid(ModCore.ObjectManager.resources.getFluid("Water"), ModCore.Configs.machinesConfig.steamBoilerV1_requiredWaterPerOperation);
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||||||
|
this.GetFluidManager().produceFluid(ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamBoilerV1_producedSteamPerOperation);
|
||||||
|
this.containerObject.MinutesUntilReady -= 10;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void updateInfo()
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
if (this.info == null || this.containerObject == null)
|
||||||
|
{
|
||||||
|
this.ItemInfo = this.text;
|
||||||
|
//ModCore.log("Updated item info!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.requiresUpdate())
|
||||||
|
{
|
||||||
|
//this.ItemInfo = this.text;
|
||||||
|
this.text = this.ItemInfo;
|
||||||
|
this.info.cleanAfterUpdate();
|
||||||
|
//this.containerObject.updateInfo();
|
||||||
|
//ModCore.log("Force an update for machine: " + this.info.name);
|
||||||
|
MultiplayerUtilities.RequestUpdateSync(this.guid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Dictionary<string, string> getAdditionalSaveData()
|
||||||
|
{
|
||||||
|
Dictionary<string, string> saveData = base.getAdditionalSaveData();
|
||||||
|
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
|
||||||
|
this.containerObject.getAdditionalSaveData();
|
||||||
|
return saveData;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -8,6 +8,7 @@ using Microsoft.Xna.Framework.Graphics;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using PyTK.CustomElementHandler;
|
using PyTK.CustomElementHandler;
|
||||||
using Revitalize.Framework.Crafting;
|
using Revitalize.Framework.Crafting;
|
||||||
|
using Revitalize.Framework.Managers;
|
||||||
using Revitalize.Framework.Menus;
|
using Revitalize.Framework.Menus;
|
||||||
using Revitalize.Framework.Menus.Machines;
|
using Revitalize.Framework.Menus.Machines;
|
||||||
using Revitalize.Framework.Objects.InformationFiles;
|
using Revitalize.Framework.Objects.InformationFiles;
|
||||||
|
@ -38,6 +39,8 @@ namespace Revitalize.Framework.Objects.Machines
|
||||||
string energyRequired = this.energyRequiredPer10Minutes.ToString();
|
string energyRequired = this.energyRequiredPer10Minutes.ToString();
|
||||||
string timeToProduce = this.timeToProduce.ToString();
|
string timeToProduce = this.timeToProduce.ToString();
|
||||||
string updatesContainer = this.updatesContainerObjectForProduction.ToString();
|
string updatesContainer = this.updatesContainerObjectForProduction.ToString();
|
||||||
|
string fluidString = this.requiredFluidForOperation != null ? ModCore.Serializer.ToJSONString(this.amountOfFluidRequiredForOperation) : "";
|
||||||
|
string fluidAmountString = this.amountOfFluidRequiredForOperation.ToString();
|
||||||
StringBuilder b = new StringBuilder();
|
StringBuilder b = new StringBuilder();
|
||||||
b.Append(info);
|
b.Append(info);
|
||||||
b.Append("<");
|
b.Append("<");
|
||||||
|
@ -56,6 +59,10 @@ namespace Revitalize.Framework.Objects.Machines
|
||||||
b.Append(updatesContainer);
|
b.Append(updatesContainer);
|
||||||
b.Append("<");
|
b.Append("<");
|
||||||
b.Append(this.craftingRecipeBook);
|
b.Append(this.craftingRecipeBook);
|
||||||
|
b.Append("<");
|
||||||
|
b.Append(fluidString);
|
||||||
|
b.Append("<");
|
||||||
|
b.Append(fluidAmountString);
|
||||||
//ModCore.log("Setting info: " + b.ToString());
|
//ModCore.log("Setting info: " + b.ToString());
|
||||||
return b.ToString();
|
return b.ToString();
|
||||||
}
|
}
|
||||||
|
@ -72,12 +79,18 @@ namespace Revitalize.Framework.Objects.Machines
|
||||||
string time = data[6];
|
string time = data[6];
|
||||||
string updates = data[7];
|
string updates = data[7];
|
||||||
this.craftingRecipeBook = data[8];
|
this.craftingRecipeBook = data[8];
|
||||||
|
string fluid = data[9];
|
||||||
|
string fluidAmount = data[10];
|
||||||
this.info = (BasicItemInformation)Revitalize.ModCore.Serializer.DeserializeFromJSONString(infoString, typeof(BasicItemInformation));
|
this.info = (BasicItemInformation)Revitalize.ModCore.Serializer.DeserializeFromJSONString(infoString, typeof(BasicItemInformation));
|
||||||
this.data = Revitalize.ModCore.Serializer.DeserializeFromJSONString<CustomObjectData>(pyTKData);
|
this.data = Revitalize.ModCore.Serializer.DeserializeFromJSONString<CustomObjectData>(pyTKData);
|
||||||
this.energyRequiredPer10Minutes = Convert.ToInt32(energyRequired);
|
this.energyRequiredPer10Minutes = Convert.ToInt32(energyRequired);
|
||||||
this.timeToProduce = Convert.ToInt32(time);
|
this.timeToProduce = Convert.ToInt32(time);
|
||||||
this.updatesContainerObjectForProduction = Convert.ToBoolean(updates);
|
this.updatesContainerObjectForProduction = Convert.ToBoolean(updates);
|
||||||
|
if (string.IsNullOrEmpty(fluid) == false)
|
||||||
|
{
|
||||||
|
this.requiredFluidForOperation = ModCore.Serializer.DeserializeFromJSONString<Fluid>(fluid);
|
||||||
|
}
|
||||||
|
this.amountOfFluidRequiredForOperation= Convert.ToInt32(fluidAmount);
|
||||||
if (string.IsNullOrEmpty(offsetVec)) return;
|
if (string.IsNullOrEmpty(offsetVec)) return;
|
||||||
if (string.IsNullOrEmpty(containerObject)) return;
|
if (string.IsNullOrEmpty(containerObject)) return;
|
||||||
this.offsetKey = ModCore.Serializer.DeserializeFromJSONString<Vector2>(offsetVec);
|
this.offsetKey = ModCore.Serializer.DeserializeFromJSONString<Vector2>(offsetVec);
|
||||||
|
@ -158,6 +171,9 @@ namespace Revitalize.Framework.Objects.Machines
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Fluid requiredFluidForOperation;
|
||||||
|
public int amountOfFluidRequiredForOperation;
|
||||||
|
|
||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
public bool ConsumesEnergy
|
public bool ConsumesEnergy
|
||||||
{
|
{
|
||||||
|
@ -191,7 +207,7 @@ namespace Revitalize.Framework.Objects.Machines
|
||||||
|
|
||||||
public Machine() { }
|
public Machine() { }
|
||||||
|
|
||||||
public Machine(CustomObjectData PyTKData, BasicItemInformation info, List<ResourceInformation> ProducedResources = null, int EnergyRequiredPer10Minutes = 0, int TimeToProduce = 0, bool UpdatesContainer = false, string CraftingBook = "") : base(PyTKData, info)
|
public Machine(CustomObjectData PyTKData, BasicItemInformation info, List<ResourceInformation> ProducedResources = null, int EnergyRequiredPer10Minutes = 0, int TimeToProduce = 0, bool UpdatesContainer = false, string CraftingBook = "", Fluid FluidRequiredForOperation = null, int FluidAmountRequiredPerOperation =0) : base(PyTKData, info)
|
||||||
{
|
{
|
||||||
this.producedResources = ProducedResources ?? new List<ResourceInformation>();
|
this.producedResources = ProducedResources ?? new List<ResourceInformation>();
|
||||||
this.energyRequiredPer10Minutes = EnergyRequiredPer10Minutes;
|
this.energyRequiredPer10Minutes = EnergyRequiredPer10Minutes;
|
||||||
|
@ -200,10 +216,11 @@ namespace Revitalize.Framework.Objects.Machines
|
||||||
this.MinutesUntilReady = TimeToProduce;
|
this.MinutesUntilReady = TimeToProduce;
|
||||||
this.craftingRecipeBook = CraftingBook;
|
this.craftingRecipeBook = CraftingBook;
|
||||||
this.createStatusBubble();
|
this.createStatusBubble();
|
||||||
|
this.requiredFluidForOperation = FluidRequiredForOperation;
|
||||||
|
this.amountOfFluidRequiredForOperation = FluidAmountRequiredPerOperation;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Machine(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation, List<ResourceInformation> ProducedResources = null, int EnergyRequiredPer10Minutes = 0, int TimeToProduce = 0, bool UpdatesContainer = false, string CraftingBook = "", MultiTiledObject obj = null) : base(PyTKData, info, TileLocation)
|
public Machine(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation, List<ResourceInformation> ProducedResources = null, int EnergyRequiredPer10Minutes = 0, int TimeToProduce = 0, bool UpdatesContainer = false, string CraftingBook = "", MultiTiledObject obj = null, Fluid FluidRequiredForOperation = null, int FluidAmountRequiredPerOperation =0) : base(PyTKData, info, TileLocation)
|
||||||
{
|
{
|
||||||
this.containerObject = obj;
|
this.containerObject = obj;
|
||||||
this.producedResources = ProducedResources ?? new List<ResourceInformation>();
|
this.producedResources = ProducedResources ?? new List<ResourceInformation>();
|
||||||
|
@ -213,9 +230,11 @@ namespace Revitalize.Framework.Objects.Machines
|
||||||
this.MinutesUntilReady = TimeToProduce;
|
this.MinutesUntilReady = TimeToProduce;
|
||||||
this.craftingRecipeBook = CraftingBook;
|
this.craftingRecipeBook = CraftingBook;
|
||||||
this.createStatusBubble();
|
this.createStatusBubble();
|
||||||
|
this.requiredFluidForOperation = FluidRequiredForOperation;
|
||||||
|
this.amountOfFluidRequiredForOperation = FluidAmountRequiredPerOperation;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Machine(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation, Vector2 offsetKey, List<ResourceInformation> ProducedResources = null, int EnergyRequiredPer10Minutes = 0, int TimeToProduce = 0, bool UpdatesContainer = false, string CraftingBook = "", MultiTiledObject obj = null) : base(PyTKData, info, TileLocation)
|
public Machine(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation, Vector2 offsetKey, List<ResourceInformation> ProducedResources = null, int EnergyRequiredPer10Minutes = 0, int TimeToProduce = 0, bool UpdatesContainer = false, string CraftingBook = "", MultiTiledObject obj = null, Fluid FluidRequiredForOperation = null, int FluidAmountRequiredPerOperation =0) : base(PyTKData, info, TileLocation)
|
||||||
{
|
{
|
||||||
this.offsetKey = offsetKey;
|
this.offsetKey = offsetKey;
|
||||||
this.containerObject = obj;
|
this.containerObject = obj;
|
||||||
|
@ -226,6 +245,8 @@ namespace Revitalize.Framework.Objects.Machines
|
||||||
this.MinutesUntilReady = TimeToProduce;
|
this.MinutesUntilReady = TimeToProduce;
|
||||||
this.craftingRecipeBook = CraftingBook;
|
this.craftingRecipeBook = CraftingBook;
|
||||||
this.createStatusBubble();
|
this.createStatusBubble();
|
||||||
|
this.requiredFluidForOperation = FluidRequiredForOperation;
|
||||||
|
this.amountOfFluidRequiredForOperation = FluidAmountRequiredPerOperation;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void createStatusBubble()
|
protected virtual void createStatusBubble()
|
||||||
|
@ -367,7 +388,7 @@ namespace Revitalize.Framework.Objects.Machines
|
||||||
|
|
||||||
public override Item getOne()
|
public override Item getOne()
|
||||||
{
|
{
|
||||||
Machine component = new Machine(this.data, this.info.Copy(), this.producedResources, this.energyRequiredPer10Minutes, this.timeToProduce, this.updatesContainerObjectForProduction, this.craftingRecipeBook);
|
Machine component = new Machine(this.data, this.info.Copy(), this.producedResources, this.energyRequiredPer10Minutes, this.timeToProduce, this.updatesContainerObjectForProduction, this.craftingRecipeBook,this.requiredFluidForOperation,this.amountOfFluidRequiredForOperation);
|
||||||
component.containerObject = this.containerObject;
|
component.containerObject = this.containerObject;
|
||||||
component.offsetKey = this.offsetKey;
|
component.offsetKey = this.offsetKey;
|
||||||
return component;
|
return component;
|
||||||
|
@ -491,6 +512,16 @@ namespace Revitalize.Framework.Objects.Machines
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void produceEnergy(double ratio)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (this.GetEnergyManager().canReceieveEnergy)
|
||||||
|
{
|
||||||
|
this.GetEnergyManager().produceEnergy((int)(this.energyRequiredPer10Minutes * ratio));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
protected virtual void drawStatusBubble(SpriteBatch b, int x, int y, float Alpha)
|
protected virtual void drawStatusBubble(SpriteBatch b, int x, int y, float Alpha)
|
||||||
{
|
{
|
||||||
if (this.updatesContainerObjectForProduction == false) return;
|
if (this.updatesContainerObjectForProduction == false) return;
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
@ -741,22 +742,44 @@ namespace Revitalize.Framework.Objects
|
||||||
protected virtual List<MultiTiledObject> FluidGraphSearchForFluidFromOutputTanks(Fluid L)
|
protected virtual List<MultiTiledObject> FluidGraphSearchForFluidFromOutputTanks(Fluid L)
|
||||||
{
|
{
|
||||||
List<MultiTiledObject> fluidSources = new List<MultiTiledObject>();
|
List<MultiTiledObject> fluidSources = new List<MultiTiledObject>();
|
||||||
List<MultiTiledComponent> searchedComponents = new List<MultiTiledComponent>();
|
HashSet<Guid> searchedComponents = new HashSet<Guid>();
|
||||||
List<MultiTiledComponent> entitiesToSearch = new List<MultiTiledComponent>();
|
Queue<MultiTiledComponent> entitiesToSearch = new Queue<MultiTiledComponent>();
|
||||||
entitiesToSearch.AddRange(this.GetNeighboringFluidManagers());
|
HashSet<Guid> searchedObjects = new HashSet<Guid>();
|
||||||
searchedComponents.Add(this);
|
foreach(MultiTiledComponent tile in this.GetNeighboringFluidManagers())
|
||||||
|
{
|
||||||
|
entitiesToSearch.Enqueue(tile);
|
||||||
|
}
|
||||||
|
//entitiesToSearch.AddRange(this.GetNeighboringFluidManagers());
|
||||||
|
searchedComponents.Add(this.guid);
|
||||||
while (entitiesToSearch.Count > 0)
|
while (entitiesToSearch.Count > 0)
|
||||||
{
|
{
|
||||||
MultiTiledComponent searchComponent = entitiesToSearch[0];
|
MultiTiledComponent searchComponent = entitiesToSearch.Dequeue();
|
||||||
entitiesToSearch.Remove(searchComponent);
|
//entitiesToSearch.Remove(searchComponent);
|
||||||
if (searchedComponents.Contains(searchComponent))
|
if (searchedComponents.Contains(searchComponent.guid))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
|
else if (searchedObjects.Contains(searchComponent.containerObject))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
*/
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
searchedComponents.Add(searchComponent);
|
searchedComponents.Add(searchComponent.guid);
|
||||||
entitiesToSearch.AddRange(searchComponent.GetNeighboringFluidManagers());
|
searchedObjects.Add(searchComponent.containerObject.guid);
|
||||||
|
|
||||||
|
List<MultiTiledComponent> neighbors = searchComponent.GetNeighboringFluidManagers();
|
||||||
|
|
||||||
|
foreach(MultiTiledComponent tile in neighbors)
|
||||||
|
{
|
||||||
|
if (searchedObjects.Contains(tile.containerObject.guid) || searchedComponents.Contains(tile.guid)) continue;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
entitiesToSearch.Enqueue(tile);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (searchComponent.containerObject.info.fluidManager.doesThisOutputTankContainThisFluid(L))
|
if (searchComponent.containerObject.info.fluidManager.doesThisOutputTankContainThisFluid(L))
|
||||||
{
|
{
|
||||||
|
|
|
@ -414,6 +414,13 @@ namespace Revitalize.Framework.Objects
|
||||||
steamBoilerV1.addComponent(new Vector2(1, 2), steamBoilerV1_1_2);
|
steamBoilerV1.addComponent(new Vector2(1, 2), steamBoilerV1_1_2);
|
||||||
|
|
||||||
this.AddItem("SteamBoilerV1", steamBoilerV1);
|
this.AddItem("SteamBoilerV1", steamBoilerV1);
|
||||||
|
|
||||||
|
MultiTiledObject steamEngineV1 = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(0, 0, 16, 16)), Color.White, false, null, null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false)));
|
||||||
|
SteamEngine steamEngineV1_0_0 = new SteamEngine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(0, 0, 16, 16)), Color.White, false, new InventoryManager(9, 3, 3), null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false)), null, ModCore.Configs.machinesConfig.steamEngineV1_powerGeneratedPerOperation, 0, true, "", ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamEngineV1_requiredSteamPerOperation);
|
||||||
|
SteamEngine steamEngineV1_1_0 = new SteamEngine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(16, 0, 16, 16)), Color.White, false, new InventoryManager(9, 3, 3), null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false)), null, ModCore.Configs.machinesConfig.steamEngineV1_powerGeneratedPerOperation, 0, true, "", ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamEngineV1_requiredSteamPerOperation);
|
||||||
|
steamEngineV1.addComponent(new Vector2(0, 0), steamEngineV1_0_0);
|
||||||
|
steamEngineV1.addComponent(new Vector2(1, 0), steamEngineV1_1_0);
|
||||||
|
this.AddItem("SteamEngineV1", steamEngineV1);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void loadInConnectionComponents()
|
private void loadInConnectionComponents()
|
||||||
|
|
|
@ -602,7 +602,8 @@ namespace Revitalize
|
||||||
new StardewValley.Object((int)Enums.SDVObject.IronBar,100),
|
new StardewValley.Object((int)Enums.SDVObject.IronBar,100),
|
||||||
ModCore.ObjectManager.GetItem("WaterPumpV1"),
|
ModCore.ObjectManager.GetItem("WaterPumpV1"),
|
||||||
ModCore.ObjectManager.GetItem("SteamBoilerV1"),
|
ModCore.ObjectManager.GetItem("SteamBoilerV1"),
|
||||||
ModCore.ObjectManager.GetItem("IronPipe",10)
|
ModCore.ObjectManager.GetItem("IronPipe",100),
|
||||||
|
ModCore.ObjectManager.GetItem("SteamEngineV1")
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -167,6 +167,7 @@
|
||||||
<Compile Include="Framework\Objects\Machines\ChargingStation.cs" />
|
<Compile Include="Framework\Objects\Machines\ChargingStation.cs" />
|
||||||
<Compile Include="Framework\Objects\Machines\EnergyGeneration\SolarPanel.cs" />
|
<Compile Include="Framework\Objects\Machines\EnergyGeneration\SolarPanel.cs" />
|
||||||
<Compile Include="Framework\Objects\Machines\EnergyGeneration\SteamBoiler.cs" />
|
<Compile Include="Framework\Objects\Machines\EnergyGeneration\SteamBoiler.cs" />
|
||||||
|
<Compile Include="Framework\Objects\Machines\EnergyGeneration\SteamEngine.cs" />
|
||||||
<Compile Include="Framework\Objects\Machines\Grinder.cs" />
|
<Compile Include="Framework\Objects\Machines\Grinder.cs" />
|
||||||
<Compile Include="Framework\Objects\Machines\Machine.cs" />
|
<Compile Include="Framework\Objects\Machines\Machine.cs" />
|
||||||
<Compile Include="Framework\Objects\Machines\Pipe.cs" />
|
<Compile Include="Framework\Objects\Machines\Pipe.cs" />
|
||||||
|
@ -518,6 +519,9 @@
|
||||||
<Content Include="Content\Graphics\Objects\Machines\SteamBoiler.png">
|
<Content Include="Content\Graphics\Objects\Machines\SteamBoiler.png">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
|
<Content Include="Content\Graphics\Objects\Machines\SteamEngine.png">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
<Content Include="Content\Graphics\Objects\Machines\WaterPump.png">
|
<Content Include="Content\Graphics\Objects\Machines\WaterPump.png">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
|
|
Loading…
Reference in New Issue