remove wav pack template (replaced by content pack format)
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d0f485fe5e
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@ -1,8 +0,0 @@
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{
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"name": "Omegas's Music Data Example",
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"author": "Omegasis",
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"description": "Just a simple example of how metadata is formated for music packs. Feel free to copy and edit this one!",
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"versionInfo": "1.0.0 CoolExample",
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"pathToMusicPackIcon": "Icon",
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"Icon": null
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}
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@ -1 +0,0 @@
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Place the .wav song files in the Songs folder, modify the MusicPackInformation.json as desired, and then run!
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@ -36,7 +36,6 @@ namespace StardewSymphonyRemastered
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private string MusicPath;
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public static string WavMusicDirectory;
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public static string TemplateMusicDirectory;
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public bool musicPacksInitialized;
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@ -75,12 +74,9 @@ namespace StardewSymphonyRemastered
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this.MusicPath = Path.Combine(ModHelper.DirectoryPath, "Content", "Music");
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WavMusicDirectory = Path.Combine(this.MusicPath, "Wav");
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TemplateMusicDirectory = Path.Combine(this.MusicPath, "Templates");
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textureManager = new TextureManager();
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this.createDirectories();
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this.createBlankWAVTemplate();
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this.musicPacksInitialized = false;
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menuChangedMusic = false;
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@ -322,26 +318,6 @@ namespace StardewSymphonyRemastered
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Directory.CreateDirectory(this.MusicPath);
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Directory.CreateDirectory(WavMusicDirectory);
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Directory.CreateDirectory(TemplateMusicDirectory);
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}
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/// <summary>USed to create a blank WAV music pack example.</summary>
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public void createBlankWAVTemplate()
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{
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string path = Path.Combine(TemplateMusicDirectory, "WAV");
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string pathSongs = Path.Combine(path, "Songs");
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Directory.CreateDirectory(path);
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Directory.CreateDirectory(pathSongs);
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if (!File.Exists(Path.Combine(path, "MusicPackInformation.json")))
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{
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MusicPackMetaData blankMetaData = new MusicPackMetaData("Omegas's Music Data Example", "Omegasis", "Just a simple example of how metadata is formated for music packs. Feel free to copy and edit this one!", "1.0.0 CoolExample", "Icon");
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blankMetaData.writeToJson(Path.Combine(path, "MusicPackInformation.json"));
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}
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if (!File.Exists(Path.Combine(path, "readme.txt")))
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{
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string info = "Place the .wav song files in the Songs folder, modify the MusicPackInformation.json as desired, and then run!";
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File.WriteAllText(Path.Combine(path, "readme.txt"), info);
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}
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}
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/// <summary>Load in WAV music packs.</summary>
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@ -201,12 +201,6 @@
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<Content Include="Content\Graphics\MusicMenu\WeatherIcon_WeddingLetter.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Music\Templates\WAV\MusicPackInformation.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Music\Templates\WAV\Songs\SongsGoHere.txt">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<None Include="manifest.json" />
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<None Include="README.md" />
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</ItemGroup>
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@ -217,13 +211,6 @@
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<Content Include="Content\Graphics\MusicMenu\MusicNote.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Music\Templates\WAV\readme.txt">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Content\Music\Wav\" />
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<Folder Include="Content\Music\XACT\" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\StardustCore\StardustCore.csproj">
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