Updated menu drawing. Now to fix the scale size of the object
This commit is contained in:
parent
bcf76f9163
commit
701823925f
|
@ -192,12 +192,18 @@ namespace StardustCore.Objects
|
|||
|
||||
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadows)
|
||||
{
|
||||
if (animationManager == null) spriteBatch.Draw(this.TextureSheet.getTexture(), location,this.defaultSourceRect, Color.White * transparency, 0f, new Vector2(0,0), scaleSize, SpriteEffects.None, layerDepth);
|
||||
else
|
||||
foreach (var v in this.objects)
|
||||
{
|
||||
spriteBatch.Draw(animationManager.getTexture(), location, animationManager.currentAnimation.sourceRectangle, Color.White * transparency, 0f, new Vector2(0,0), scaleSize, SpriteEffects.None, layerDepth);
|
||||
//this.modularCrop.drawInMenu(spriteBatch, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), Color.White, 0f,true);
|
||||
if (Game1.player.CurrentItem != this) animationManager.tickAnimation();
|
||||
if (animationManager == null)
|
||||
{
|
||||
spriteBatch.Draw(v.Value.getExtendedTexture().getTexture(), location+new Vector2(v.Key.X*16,v.Key.Y*16), this.defaultSourceRect, Color.White * transparency, 0f, new Vector2(0, 0), 1, SpriteEffects.None, layerDepth);
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteBatch.Draw(v.Value.animationManager.getTexture(), location + new Vector2(v.Key.X*8, v.Key.Y*8), v.Value.animationManager.currentAnimation.sourceRectangle, Color.White * transparency, 0f, new Vector2(0, 0), scaleSize, SpriteEffects.None, layerDepth);
|
||||
//this.modularCrop.drawInMenu(spriteBatch, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), Color.White, 0f,true);
|
||||
if (Game1.player.CurrentItem != this) animationManager.tickAnimation();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue