Updated machine summary menu to hide fluid tanks with no relevance to that machine.
This commit is contained in:
parent
5604f46a74
commit
70518a1d38
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@ -271,6 +271,9 @@ namespace Revitalize.Framework.Managers
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public bool allowDoubleInput;
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public bool onlyOutput;
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private bool onlyInput;
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private int numberOfInputTanks;
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/// <summary>
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/// The capacity for the fluid tanks.
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/// </summary>
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@ -301,7 +304,7 @@ namespace Revitalize.Framework.Managers
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/// <param name="Capacity"></param>
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/// <param name="OnlyOutput"></param>
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/// <param name="AllowDoubleInput">Can both input tanks store the same Fluid?</param>
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public FluidManagerV2(int Capacity, bool OnlyOutput, Enums.FluidInteractionType LiquidInteractionType, bool AllowDoubleInput = false)
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public FluidManagerV2(int Capacity, bool OnlyOutput, Enums.FluidInteractionType LiquidInteractionType, bool AllowDoubleInput = false,bool OnlyInput=false, int NumberOfInputTanks=2)
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{
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if (OnlyOutput)
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{
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@ -310,18 +313,49 @@ namespace Revitalize.Framework.Managers
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this.inputTank2 = new MachineFluidTank(0);
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}
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else if (OnlyInput)
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{
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if (this.allowDoubleInput)
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{
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this.outputTank = new MachineFluidTank(0);
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this.inputTank1 = new MachineFluidTank(Capacity);
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this.inputTank2 = new MachineFluidTank(Capacity);
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}
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if (NumberOfInputTanks >= 2)
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{
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this.outputTank = new MachineFluidTank(0);
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this.inputTank1 = new MachineFluidTank(Capacity);
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this.inputTank2 = new MachineFluidTank(Capacity);
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}
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else if (NumberOfInputTanks == 1)
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{
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this.outputTank = new MachineFluidTank(0);
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this.inputTank1 = new MachineFluidTank(Capacity);
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this.inputTank2 = new MachineFluidTank(0);
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}
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}
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else
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{
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this.outputTank = new MachineFluidTank(Capacity);
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this.inputTank1 = new MachineFluidTank(Capacity);
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this.inputTank2 = new MachineFluidTank(Capacity);
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if (NumberOfInputTanks == 1)
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{
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this.inputTank1 = new MachineFluidTank(Capacity);
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this.inputTank2 = new MachineFluidTank(0);
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}
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else if(NumberOfInputTanks >=2)
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{
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this.inputTank1 = new MachineFluidTank(Capacity);
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this.inputTank2 = new MachineFluidTank(Capacity);
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}
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}
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this.onlyOutput = OnlyOutput;
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this.allowDoubleInput = AllowDoubleInput;
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this.requiresUpdate = false;
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this.fluidInteractionType = LiquidInteractionType;
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}
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this.onlyInput = OnlyInput;
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this.numberOfInputTanks = NumberOfInputTanks;
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}
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/// <summary>
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/// Produces a given amount of Fluid and puts it into the output tank for this Fluid manager.
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/// </summary>
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@ -460,6 +494,11 @@ namespace Revitalize.Framework.Managers
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return 0;
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}
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/// <summary>
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/// Gets the amount of fluid that are in the input tanks.
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/// </summary>
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/// <param name="L">The type of fluid to check to the input tanks.</param>
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/// <returns>The total amount of fluid of the same type of fluid passed in.</returns>
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public int getAmountOfFluidInInputTanks(Fluid L)
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{
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if (this.allowDoubleInput)
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@ -542,7 +581,7 @@ namespace Revitalize.Framework.Managers
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public FluidManagerV2 Copy()
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{
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return new FluidManagerV2(this.outputTank.capacity, this.onlyOutput, this.fluidInteractionType, this.allowDoubleInput);
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return new FluidManagerV2(this.outputTank.capacity, this.onlyOutput, this.fluidInteractionType, this.allowDoubleInput,this.onlyInput,this.numberOfInputTanks);
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}
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}
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}
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@ -134,9 +134,39 @@ namespace Revitalize.Framework.Menus.Machines
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hovered = true;
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}
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if (hovered == false)
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if (this.objectSource.info.fluidManager.InteractsWithFluids)
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{
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this.hoverText = "";
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if (this.inputFluidTank1Button.containsPoint(x, y))
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{
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if (this.objectSource.info.fluidManager.inputTank1.capacity > 0)
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{
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this.hoverText = "Input Tank 1: " + this.objectSource.info.fluidManager.inputTank1.getFluidDisplayString();
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hovered = true;
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}
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}
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if (this.inputFluidTank2Button.containsPoint(x, y))
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{
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if (this.objectSource.info.fluidManager.inputTank2.capacity > 0)
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{
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this.hoverText = "Input Tank 2: " + this.objectSource.info.fluidManager.inputTank2.getFluidDisplayString();
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hovered = true;
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}
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}
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if (this.outputFluidTankButton.containsPoint(x, y))
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{
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if (this.objectSource.info.fluidManager.outputTank.capacity > 0)
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{
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this.hoverText = "Output Tank: " + this.objectSource.info.fluidManager.outputTank.getFluidDisplayString();
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hovered = true;
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}
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}
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if (hovered == false)
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{
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this.hoverText = "";
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}
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}
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}
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@ -339,7 +339,7 @@ namespace Revitalize.Framework.Objects
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waterPumpV1.addComponent(new Vector2(0, 1), waterPumpV1_0_1);
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this.AddItem("WaterPumpV1", waterPumpV1);
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MultiTiledObject steamBoilerV1= new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(0, 0, 16, 16)), Color.White, false, new InventoryManager(9,3,3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false)));
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MultiTiledObject steamBoilerV1= new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(0, 0, 16, 16)), Color.White, false, new InventoryManager(9,3,3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false,false,1)));
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SteamBoiler steamBoilerV1_0_0 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(0, 0, 16, 16),new Dictionary<string, List<Animation>>()
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{
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{"Default",new List<Animation>(){
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@ -349,7 +349,7 @@ namespace Revitalize.Framework.Objects
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new Animation(32,0,16,16)
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} },
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},"Default"), Color.White, true, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false)), null, 0, 0, true, "");
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},"Default"), Color.White, true, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false, false, 1)), null, 0, 0, true, "");
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SteamBoiler steamBoilerV1_1_0 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(16, 0, 16, 16), new Dictionary<string, List<Animation>>()
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{
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@ -360,7 +360,7 @@ namespace Revitalize.Framework.Objects
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new Animation(48,0,16,16)
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} },
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}, "Default"), Color.White, true, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false)), null, 0, 0, false, "");
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}, "Default"), Color.White, true, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false, false, 1)), null, 0, 0, false, "");
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SteamBoiler steamBoilerV1_0_1 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(0, 16, 16, 16), new Dictionary<string, List<Animation>>()
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{
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@ -371,7 +371,7 @@ namespace Revitalize.Framework.Objects
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new Animation(32,16,16,16)
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} },
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}, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false)), null, 0, 0, false, "");
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}, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false, false, 1)), null, 0, 0, false, "");
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SteamBoiler steamBoilerV1_1_1 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(16, 16, 16, 16), new Dictionary<string, List<Animation>>()
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{
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@ -382,7 +382,7 @@ namespace Revitalize.Framework.Objects
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new Animation(48,16,16,16)
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} },
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}, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false)), null, 0, 0, false, "");
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}, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false, false, 1)), null, 0, 0, false, "");
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SteamBoiler steamBoilerV1_0_2 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(0, 32, 16, 16), new Dictionary<string, List<Animation>>()
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{
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@ -393,7 +393,7 @@ namespace Revitalize.Framework.Objects
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new Animation(32,32,16,16)
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} },
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}, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false)), null, 0, 0, false, "");
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}, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false, false, 1)), null, 0, 0, false, "");
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SteamBoiler steamBoilerV1_1_2 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(16, 32, 16, 16), new Dictionary<string, List<Animation>>()
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{
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@ -404,7 +404,7 @@ namespace Revitalize.Framework.Objects
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new Animation(48,32,16,16)
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} },
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}, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false)), null, 0, 0, false, "");
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}, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false, false, 1)), null, 0, 0, false, "");
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steamBoilerV1.addComponent(new Vector2(0, 0), steamBoilerV1_0_0);
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steamBoilerV1.addComponent(new Vector2(1, 0), steamBoilerV1_1_0);
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@ -415,9 +415,9 @@ namespace Revitalize.Framework.Objects
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this.AddItem("SteamBoilerV1", steamBoilerV1);
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MultiTiledObject steamEngineV1 = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(0, 0, 16, 16)), Color.White, false, null, null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false)));
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SteamEngine steamEngineV1_0_0 = new SteamEngine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(0, 0, 16, 16)), Color.White, false, new InventoryManager(9, 3, 3), null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false)), null, ModCore.Configs.machinesConfig.steamEngineV1_powerGeneratedPerOperation, 0, true, "", ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamEngineV1_requiredSteamPerOperation);
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SteamEngine steamEngineV1_1_0 = new SteamEngine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(16, 0, 16, 16)), Color.White, false, new InventoryManager(9, 3, 3), null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false)), null, ModCore.Configs.machinesConfig.steamEngineV1_powerGeneratedPerOperation, 0, true, "", ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamEngineV1_requiredSteamPerOperation);
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MultiTiledObject steamEngineV1 = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(0, 0, 16, 16)), Color.White, false, null, null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false,true,1)));
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SteamEngine steamEngineV1_0_0 = new SteamEngine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(0, 0, 16, 16)), Color.White, false, new InventoryManager(9, 3, 3), null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false, true, 1)), null, ModCore.Configs.machinesConfig.steamEngineV1_powerGeneratedPerOperation, 0, true, "", ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamEngineV1_requiredSteamPerOperation);
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SteamEngine steamEngineV1_1_0 = new SteamEngine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(16, 0, 16, 16)), Color.White, false, new InventoryManager(9, 3, 3), null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false, true, 1)), null, ModCore.Configs.machinesConfig.steamEngineV1_powerGeneratedPerOperation, 0, true, "", ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamEngineV1_requiredSteamPerOperation);
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steamEngineV1.addComponent(new Vector2(0, 0), steamEngineV1_0_0);
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steamEngineV1.addComponent(new Vector2(1, 0), steamEngineV1_1_0);
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this.AddItem("SteamEngineV1", steamEngineV1);
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