Updated machine summary menu to hide fluid tanks with no relevance to that machine.

This commit is contained in:
JoshuaNavarro 2019-10-08 11:44:43 -07:00
parent 5604f46a74
commit 70518a1d38
3 changed files with 86 additions and 17 deletions

View File

@ -271,6 +271,9 @@ namespace Revitalize.Framework.Managers
public bool allowDoubleInput; public bool allowDoubleInput;
public bool onlyOutput; public bool onlyOutput;
private bool onlyInput;
private int numberOfInputTanks;
/// <summary> /// <summary>
/// The capacity for the fluid tanks. /// The capacity for the fluid tanks.
/// </summary> /// </summary>
@ -301,7 +304,7 @@ namespace Revitalize.Framework.Managers
/// <param name="Capacity"></param> /// <param name="Capacity"></param>
/// <param name="OnlyOutput"></param> /// <param name="OnlyOutput"></param>
/// <param name="AllowDoubleInput">Can both input tanks store the same Fluid?</param> /// <param name="AllowDoubleInput">Can both input tanks store the same Fluid?</param>
public FluidManagerV2(int Capacity, bool OnlyOutput, Enums.FluidInteractionType LiquidInteractionType, bool AllowDoubleInput = false) public FluidManagerV2(int Capacity, bool OnlyOutput, Enums.FluidInteractionType LiquidInteractionType, bool AllowDoubleInput = false,bool OnlyInput=false, int NumberOfInputTanks=2)
{ {
if (OnlyOutput) if (OnlyOutput)
{ {
@ -310,18 +313,49 @@ namespace Revitalize.Framework.Managers
this.inputTank2 = new MachineFluidTank(0); this.inputTank2 = new MachineFluidTank(0);
} }
else if (OnlyInput)
{
if (this.allowDoubleInput)
{
this.outputTank = new MachineFluidTank(0);
this.inputTank1 = new MachineFluidTank(Capacity);
this.inputTank2 = new MachineFluidTank(Capacity);
}
if (NumberOfInputTanks >= 2)
{
this.outputTank = new MachineFluidTank(0);
this.inputTank1 = new MachineFluidTank(Capacity);
this.inputTank2 = new MachineFluidTank(Capacity);
}
else if (NumberOfInputTanks == 1)
{
this.outputTank = new MachineFluidTank(0);
this.inputTank1 = new MachineFluidTank(Capacity);
this.inputTank2 = new MachineFluidTank(0);
}
}
else else
{ {
this.outputTank = new MachineFluidTank(Capacity); this.outputTank = new MachineFluidTank(Capacity);
this.inputTank1 = new MachineFluidTank(Capacity); if (NumberOfInputTanks == 1)
this.inputTank2 = new MachineFluidTank(Capacity); {
this.inputTank1 = new MachineFluidTank(Capacity);
this.inputTank2 = new MachineFluidTank(0);
}
else if(NumberOfInputTanks >=2)
{
this.inputTank1 = new MachineFluidTank(Capacity);
this.inputTank2 = new MachineFluidTank(Capacity);
}
} }
this.onlyOutput = OnlyOutput; this.onlyOutput = OnlyOutput;
this.allowDoubleInput = AllowDoubleInput; this.allowDoubleInput = AllowDoubleInput;
this.requiresUpdate = false; this.requiresUpdate = false;
this.fluidInteractionType = LiquidInteractionType; this.fluidInteractionType = LiquidInteractionType;
}
this.onlyInput = OnlyInput;
this.numberOfInputTanks = NumberOfInputTanks;
}
/// <summary> /// <summary>
/// Produces a given amount of Fluid and puts it into the output tank for this Fluid manager. /// Produces a given amount of Fluid and puts it into the output tank for this Fluid manager.
/// </summary> /// </summary>
@ -460,6 +494,11 @@ namespace Revitalize.Framework.Managers
return 0; return 0;
} }
/// <summary>
/// Gets the amount of fluid that are in the input tanks.
/// </summary>
/// <param name="L">The type of fluid to check to the input tanks.</param>
/// <returns>The total amount of fluid of the same type of fluid passed in.</returns>
public int getAmountOfFluidInInputTanks(Fluid L) public int getAmountOfFluidInInputTanks(Fluid L)
{ {
if (this.allowDoubleInput) if (this.allowDoubleInput)
@ -542,7 +581,7 @@ namespace Revitalize.Framework.Managers
public FluidManagerV2 Copy() public FluidManagerV2 Copy()
{ {
return new FluidManagerV2(this.outputTank.capacity, this.onlyOutput, this.fluidInteractionType, this.allowDoubleInput); return new FluidManagerV2(this.outputTank.capacity, this.onlyOutput, this.fluidInteractionType, this.allowDoubleInput,this.onlyInput,this.numberOfInputTanks);
} }
} }
} }

View File

@ -134,9 +134,39 @@ namespace Revitalize.Framework.Menus.Machines
hovered = true; hovered = true;
} }
if (hovered == false) if (this.objectSource.info.fluidManager.InteractsWithFluids)
{ {
this.hoverText = ""; if (this.inputFluidTank1Button.containsPoint(x, y))
{
if (this.objectSource.info.fluidManager.inputTank1.capacity > 0)
{
this.hoverText = "Input Tank 1: " + this.objectSource.info.fluidManager.inputTank1.getFluidDisplayString();
hovered = true;
}
}
if (this.inputFluidTank2Button.containsPoint(x, y))
{
if (this.objectSource.info.fluidManager.inputTank2.capacity > 0)
{
this.hoverText = "Input Tank 2: " + this.objectSource.info.fluidManager.inputTank2.getFluidDisplayString();
hovered = true;
}
}
if (this.outputFluidTankButton.containsPoint(x, y))
{
if (this.objectSource.info.fluidManager.outputTank.capacity > 0)
{
this.hoverText = "Output Tank: " + this.objectSource.info.fluidManager.outputTank.getFluidDisplayString();
hovered = true;
}
}
if (hovered == false)
{
this.hoverText = "";
}
} }
} }

View File

@ -339,7 +339,7 @@ namespace Revitalize.Framework.Objects
waterPumpV1.addComponent(new Vector2(0, 1), waterPumpV1_0_1); waterPumpV1.addComponent(new Vector2(0, 1), waterPumpV1_0_1);
this.AddItem("WaterPumpV1", waterPumpV1); this.AddItem("WaterPumpV1", waterPumpV1);
MultiTiledObject steamBoilerV1= new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(0, 0, 16, 16)), Color.White, false, new InventoryManager(9,3,3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false))); MultiTiledObject steamBoilerV1= new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(0, 0, 16, 16)), Color.White, false, new InventoryManager(9,3,3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false,false,1)));
SteamBoiler steamBoilerV1_0_0 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(0, 0, 16, 16),new Dictionary<string, List<Animation>>() SteamBoiler steamBoilerV1_0_0 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(0, 0, 16, 16),new Dictionary<string, List<Animation>>()
{ {
{"Default",new List<Animation>(){ {"Default",new List<Animation>(){
@ -349,7 +349,7 @@ namespace Revitalize.Framework.Objects
new Animation(32,0,16,16) new Animation(32,0,16,16)
} }, } },
},"Default"), Color.White, true, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false)), null, 0, 0, true, ""); },"Default"), Color.White, true, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false, false, 1)), null, 0, 0, true, "");
SteamBoiler steamBoilerV1_1_0 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(16, 0, 16, 16), new Dictionary<string, List<Animation>>() SteamBoiler steamBoilerV1_1_0 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(16, 0, 16, 16), new Dictionary<string, List<Animation>>()
{ {
@ -360,7 +360,7 @@ namespace Revitalize.Framework.Objects
new Animation(48,0,16,16) new Animation(48,0,16,16)
} }, } },
}, "Default"), Color.White, true, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false)), null, 0, 0, false, ""); }, "Default"), Color.White, true, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false, false, 1)), null, 0, 0, false, "");
SteamBoiler steamBoilerV1_0_1 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(0, 16, 16, 16), new Dictionary<string, List<Animation>>() SteamBoiler steamBoilerV1_0_1 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(0, 16, 16, 16), new Dictionary<string, List<Animation>>()
{ {
@ -371,7 +371,7 @@ namespace Revitalize.Framework.Objects
new Animation(32,16,16,16) new Animation(32,16,16,16)
} }, } },
}, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false)), null, 0, 0, false, ""); }, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false, false, 1)), null, 0, 0, false, "");
SteamBoiler steamBoilerV1_1_1 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(16, 16, 16, 16), new Dictionary<string, List<Animation>>() SteamBoiler steamBoilerV1_1_1 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(16, 16, 16, 16), new Dictionary<string, List<Animation>>()
{ {
@ -382,7 +382,7 @@ namespace Revitalize.Framework.Objects
new Animation(48,16,16,16) new Animation(48,16,16,16)
} }, } },
}, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false)), null, 0, 0, false, ""); }, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false, false, 1)), null, 0, 0, false, "");
SteamBoiler steamBoilerV1_0_2 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(0, 32, 16, 16), new Dictionary<string, List<Animation>>() SteamBoiler steamBoilerV1_0_2 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(0, 32, 16, 16), new Dictionary<string, List<Animation>>()
{ {
@ -393,7 +393,7 @@ namespace Revitalize.Framework.Objects
new Animation(32,32,16,16) new Animation(32,32,16,16)
} }, } },
}, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false)), null, 0, 0, false, ""); }, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false, false, 1)), null, 0, 0, false, "");
SteamBoiler steamBoilerV1_1_2 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(16, 32, 16, 16), new Dictionary<string, List<Animation>>() SteamBoiler steamBoilerV1_1_2 = new SteamBoiler(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamBoiler", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), typeof(SteamBoiler), Color.White, true), new BasicItemInformation("Steam Boiler", "Omegasis.Revitalize.Objects.Machines.SteamBoiler", "Burns coal and wood. Consumes water to produce steam which can be used in a steam generator.", "Machine", Color.SteelBlue, -300, 0, false, 1000, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamBoiler"), new Animation(16, 32, 16, 16), new Dictionary<string, List<Animation>>()
{ {
@ -404,7 +404,7 @@ namespace Revitalize.Framework.Objects
new Animation(48,32,16,16) new Animation(48,32,16,16)
} }, } },
}, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false)), null, 0, 0, false, ""); }, "Default"), Color.White, false, new InventoryManager(9, 3, 3), null, null, false, null, null, new Managers.FluidManagerV2(4000, false, Enums.FluidInteractionType.Machine, false, false, 1)), null, 0, 0, false, "");
steamBoilerV1.addComponent(new Vector2(0, 0), steamBoilerV1_0_0); steamBoilerV1.addComponent(new Vector2(0, 0), steamBoilerV1_0_0);
steamBoilerV1.addComponent(new Vector2(1, 0), steamBoilerV1_1_0); steamBoilerV1.addComponent(new Vector2(1, 0), steamBoilerV1_1_0);
@ -415,9 +415,9 @@ namespace Revitalize.Framework.Objects
this.AddItem("SteamBoilerV1", steamBoilerV1); this.AddItem("SteamBoilerV1", steamBoilerV1);
MultiTiledObject steamEngineV1 = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(0, 0, 16, 16)), Color.White, false, null, null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false))); MultiTiledObject steamEngineV1 = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(0, 0, 16, 16)), Color.White, false, null, null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false,true,1)));
SteamEngine steamEngineV1_0_0 = new SteamEngine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(0, 0, 16, 16)), Color.White, false, new InventoryManager(9, 3, 3), null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false)), null, ModCore.Configs.machinesConfig.steamEngineV1_powerGeneratedPerOperation, 0, true, "", ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamEngineV1_requiredSteamPerOperation); SteamEngine steamEngineV1_0_0 = new SteamEngine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(0, 0, 16, 16)), Color.White, false, new InventoryManager(9, 3, 3), null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false, true, 1)), null, ModCore.Configs.machinesConfig.steamEngineV1_powerGeneratedPerOperation, 0, true, "", ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamEngineV1_requiredSteamPerOperation);
SteamEngine steamEngineV1_1_0 = new SteamEngine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(16, 0, 16, 16)), Color.White, false, new InventoryManager(9, 3, 3), null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false)), null, ModCore.Configs.machinesConfig.steamEngineV1_powerGeneratedPerOperation, 0, true, "", ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamEngineV1_requiredSteamPerOperation); SteamEngine steamEngineV1_1_0 = new SteamEngine(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.SteamEngineV1", TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Steam Engine", "Omegasis.Revitalize.Objects.Machines.SteamEngine", "Consumes steam in order to produce power.", "Machine", Color.SteelBlue, -300, 0, false, 500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "SteamEngine"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "SteamEngine"), new Animation(16, 0, 16, 16)), Color.White, false, new InventoryManager(9, 3, 3), null, new Energy.EnergyManager(500, Enums.EnergyInteractionType.Produces), false, null, null, new Managers.FluidManagerV2(2000, false, Enums.FluidInteractionType.Machine, false, true, 1)), null, ModCore.Configs.machinesConfig.steamEngineV1_powerGeneratedPerOperation, 0, true, "", ModCore.ObjectManager.resources.getFluid("Steam"), ModCore.Configs.machinesConfig.steamEngineV1_requiredSteamPerOperation);
steamEngineV1.addComponent(new Vector2(0, 0), steamEngineV1_0_0); steamEngineV1.addComponent(new Vector2(0, 0), steamEngineV1_0_0);
steamEngineV1.addComponent(new Vector2(1, 0), steamEngineV1_1_0); steamEngineV1.addComponent(new Vector2(1, 0), steamEngineV1_1_0);
this.AddItem("SteamEngineV1", steamEngineV1); this.AddItem("SteamEngineV1", steamEngineV1);