Merge branch 'Development' of https://github.com/janavarro95/Stardew_Valley_Mods into Development
This commit is contained in:
commit
713ec38603
|
@ -1,9 +1,11 @@
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
|
using Netcode;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using System.Xml.Serialization;
|
||||||
|
|
||||||
namespace StardustCore.Animations
|
namespace StardustCore.Animations
|
||||||
{
|
{
|
||||||
|
@ -12,18 +14,21 @@ namespace StardustCore.Animations
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class Animation
|
public class Animation
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The source rectangle on the texture to display.
|
/// The source rectangle on the texture to display.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Rectangle sourceRectangle;
|
public Rectangle sourceRectangle;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The duration of the frame in length.
|
/// The duration of the frame in length.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly int frameDuration;
|
public int frameDuration;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The duration until the next frame.
|
/// The duration until the next frame.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int frameCountUntilNextAnimation;
|
public int frameCountUntilNextAnimation;
|
||||||
|
|
||||||
|
[XmlIgnore]
|
||||||
|
public NetFields NetFields { get; } = new NetFields();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,15 +16,17 @@ namespace StardustCore.Animations
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class AnimationManager
|
public class AnimationManager
|
||||||
{
|
{
|
||||||
public Dictionary<string, List<Animation>> animations = new Dictionary<string, List<Animation>>();
|
public Dictionary<string, List<Animation>> animations = new SerializableDictionary<string, List<Animation>>();
|
||||||
public string currentAnimationName;
|
public string currentAnimationName;
|
||||||
public int currentAnimationListIndex;
|
public int currentAnimationListIndex;
|
||||||
public List<Animation> currentAnimationList = new List<Animation>();
|
public List<Animation> currentAnimationList = new List<Animation>();
|
||||||
private Texture2DExtended objectTexture; ///Might not be necessary if I use the CoreObject texture sheet.
|
private Texture2DExtended objectTexture; ///Might not be necessary if I use the CoreObject texture sheet.
|
||||||
public Animation defaultDrawFrame;
|
public Animation defaultDrawFrame;
|
||||||
public Animation currentAnimation;
|
public Animation currentAnimation;
|
||||||
bool enabled;
|
public bool enabled;
|
||||||
|
|
||||||
|
|
||||||
|
public string animationDataString;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Constructor for Animation Manager class.
|
/// Constructor for Animation Manager class.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -38,16 +40,19 @@ namespace StardustCore.Animations
|
||||||
this.defaultDrawFrame = DefaultFrame;
|
this.defaultDrawFrame = DefaultFrame;
|
||||||
this.enabled = EnabledByDefault;
|
this.enabled = EnabledByDefault;
|
||||||
currentAnimation = this.defaultDrawFrame;
|
currentAnimation = this.defaultDrawFrame;
|
||||||
|
this.currentAnimationName = "";
|
||||||
|
this.animationDataString = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
public AnimationManager(Texture2DExtended ObjectTexture,Animation DefaultFrame ,Dictionary<string, List<Animation>> animationsToPlay, string startingAnimationKey, int startingAnimationFrame=0,bool EnabledByDefault=true)
|
public AnimationManager(Texture2DExtended ObjectTexture,Animation DefaultFrame ,string animationString, string startingAnimationKey, int startingAnimationFrame=0,bool EnabledByDefault=true)
|
||||||
{
|
{
|
||||||
currentAnimationListIndex = 0;
|
currentAnimationListIndex = 0;
|
||||||
this.objectTexture = ObjectTexture;
|
this.objectTexture = ObjectTexture;
|
||||||
this.defaultDrawFrame = DefaultFrame;
|
this.defaultDrawFrame = DefaultFrame;
|
||||||
this.enabled = EnabledByDefault;
|
this.enabled = EnabledByDefault;
|
||||||
|
|
||||||
this.animations = animationsToPlay;
|
this.animationDataString = animationString;
|
||||||
|
this.animations = parseAnimationsFromXNB(animationString);
|
||||||
bool f = animations.TryGetValue(startingAnimationKey, out currentAnimationList);
|
bool f = animations.TryGetValue(startingAnimationKey, out currentAnimationList);
|
||||||
if (f == true) {
|
if (f == true) {
|
||||||
setAnimation(startingAnimationKey, startingAnimationFrame);
|
setAnimation(startingAnimationKey, startingAnimationFrame);
|
||||||
|
@ -55,6 +60,22 @@ namespace StardustCore.Animations
|
||||||
else currentAnimation = this.defaultDrawFrame;
|
else currentAnimation = this.defaultDrawFrame;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public AnimationManager(Texture2DExtended ObjectTexture, Animation DefaultFrame, Dictionary<string,List<Animations.Animation>> animationString, string startingAnimationKey, int startingAnimationFrame = 0, bool EnabledByDefault = true)
|
||||||
|
{
|
||||||
|
currentAnimationListIndex = 0;
|
||||||
|
this.objectTexture = ObjectTexture;
|
||||||
|
this.defaultDrawFrame = DefaultFrame;
|
||||||
|
this.enabled = EnabledByDefault;
|
||||||
|
|
||||||
|
this.animations = animationString;
|
||||||
|
bool f = animations.TryGetValue(startingAnimationKey, out currentAnimationList);
|
||||||
|
if (f == true)
|
||||||
|
{
|
||||||
|
setAnimation(startingAnimationKey, startingAnimationFrame);
|
||||||
|
}
|
||||||
|
else currentAnimation = this.defaultDrawFrame;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update the animation frame once after drawing the object.
|
/// Update the animation frame once after drawing the object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -223,6 +244,16 @@ namespace StardustCore.Animations
|
||||||
return this.objectTexture;
|
return this.objectTexture;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void setExtendedTexture(Texture2DExtended texture)
|
||||||
|
{
|
||||||
|
this.objectTexture = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setEnabled(bool enabled)
|
||||||
|
{
|
||||||
|
this.enabled = enabled;
|
||||||
|
}
|
||||||
|
|
||||||
public Texture2D getTexture()
|
public Texture2D getTexture()
|
||||||
{
|
{
|
||||||
return this.objectTexture.getTexture();
|
return this.objectTexture.getTexture();
|
||||||
|
|
|
@ -176,6 +176,8 @@ namespace StardustCore
|
||||||
tile1.Name = "test";
|
tile1.Name = "test";
|
||||||
tile1.displayName = "test";
|
tile1.displayName = "test";
|
||||||
Game1.player.addItemToInventory(tile1);
|
Game1.player.addItemToInventory(tile1);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SaveEvents_AfterSave(object sender, EventArgs e)
|
private void SaveEvents_AfterSave(object sender, EventArgs e)
|
||||||
|
|
|
@ -1,143 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
using Netcode;
|
|
||||||
using StardewValley;
|
|
||||||
using StardustCore.UIUtilities;
|
|
||||||
|
|
||||||
namespace StardustCore.NetCode.Graphics
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
public class NetTexture2DExtended : Netcode.NetField<UIUtilities.Texture2DExtended, NetTexture2DExtended>
|
|
||||||
{
|
|
||||||
|
|
||||||
public string Name;
|
|
||||||
public Texture2D texture;
|
|
||||||
public string path;
|
|
||||||
|
|
||||||
|
|
||||||
public NetTexture2DExtended()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public NetTexture2DExtended(Texture2DExtended value) : base(value)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ReadData(BinaryReader reader,NetVersion version)
|
|
||||||
{
|
|
||||||
ReadDelta(reader, version);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void WriteData(BinaryWriter writer)
|
|
||||||
{
|
|
||||||
WriteDelta(writer);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void ReadDelta(BinaryReader reader, NetVersion version)
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
int width = reader.ReadInt32();
|
|
||||||
int height = reader.ReadInt32();
|
|
||||||
Byte[] colorsOne = new byte[width*height*4];
|
|
||||||
colorsOne = reader.ReadBytes(width*height*4);
|
|
||||||
texture = new Texture2D(Game1.graphics.GraphicsDevice,width,height);
|
|
||||||
texture.SetData(colorsOne);
|
|
||||||
|
|
||||||
|
|
||||||
string Name = reader.ReadString();
|
|
||||||
string path = reader.ReadString();
|
|
||||||
string modID = reader.ReadString();
|
|
||||||
Value.Name = Name;
|
|
||||||
Value.path = path;
|
|
||||||
Value.ModID = modID;
|
|
||||||
Value.setTexture(ModCore.getTextureFromManager(Value.ModID, Value.Name).getTexture());
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void WriteDelta(BinaryWriter writer)
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
|
|
||||||
int size = base.Value.getTexture().Width * base.Value.getTexture().Height * 4;
|
|
||||||
writer.Write(base.Value.getTexture().Width);
|
|
||||||
writer.Write(base.Value.getTexture().Height);
|
|
||||||
//writer.Write(size);
|
|
||||||
texture = Value.getTexture();
|
|
||||||
Byte[] colorsOne = new byte[size]; //The hard to read,1D array
|
|
||||||
texture.GetData(colorsOne);
|
|
||||||
writer.Write(colorsOne);
|
|
||||||
|
|
||||||
NetString name = new NetString(Value.Name);
|
|
||||||
name.Write(writer);
|
|
||||||
|
|
||||||
NetString path = new NetString(Value.path);
|
|
||||||
path.Write(writer);
|
|
||||||
|
|
||||||
NetString id = new NetString(Value.ModID);
|
|
||||||
id.Write(writer);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}*/
|
|
||||||
|
|
||||||
public class NetTexture2DExtended : Netcode.NetField<UIUtilities.Texture2DExtended, NetTexture2DExtended>
|
|
||||||
{
|
|
||||||
|
|
||||||
public string Name;
|
|
||||||
public Texture2D texture;
|
|
||||||
public string path;
|
|
||||||
public int width;
|
|
||||||
public int height;
|
|
||||||
|
|
||||||
|
|
||||||
public NetTexture2DExtended()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public NetTexture2DExtended(Texture2DExtended value) : base(value)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void ReadDelta(BinaryReader reader, NetVersion version)
|
|
||||||
{
|
|
||||||
int width = reader.ReadInt32();
|
|
||||||
int height = reader.ReadInt32();
|
|
||||||
Byte[] colorsOne = new byte[width * height * 4];
|
|
||||||
colorsOne = reader.ReadBytes(width * height * 4);
|
|
||||||
texture = new Texture2D(Game1.graphics.GraphicsDevice, width, height);
|
|
||||||
texture.SetData(colorsOne);
|
|
||||||
|
|
||||||
string Name = reader.ReadString();
|
|
||||||
string path = reader.ReadString();
|
|
||||||
|
|
||||||
if (version.IsPriorityOver(this.ChangeVersion))
|
|
||||||
{
|
|
||||||
this.CleanSet(new UIUtilities.Texture2DExtended(ModCore.ModHelper,ModCore.Manifest, path), true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void WriteDelta(BinaryWriter writer)
|
|
||||||
{
|
|
||||||
|
|
||||||
int size = base.Value.getTexture().Width * base.Value.getTexture().Height * 4;
|
|
||||||
writer.Write(base.Value.getTexture().Width);
|
|
||||||
writer.Write(base.Value.getTexture().Height);
|
|
||||||
//writer.Write(size);
|
|
||||||
texture = Value.getTexture();
|
|
||||||
Byte[] colorsOne = new byte[size]; //The hard to read,1D array
|
|
||||||
texture.GetData(colorsOne);
|
|
||||||
writer.Write(colorsOne);
|
|
||||||
writer.Write(base.Value.Name);
|
|
||||||
writer.Write(base.Value.path);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -6,19 +6,54 @@ using System.Runtime.Serialization.Formatters.Binary;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Netcode;
|
using Netcode;
|
||||||
|
using StardewValley;
|
||||||
|
using StardustCore.NetCode.Graphics;
|
||||||
using StardustCore.UIUtilities;
|
using StardustCore.UIUtilities;
|
||||||
|
|
||||||
namespace StardustCore.NetCode
|
namespace StardustCore.NetCode
|
||||||
{
|
{
|
||||||
class NetCoreObject : Netcode.NetField<CoreObject,NetCoreObject>
|
public class NetCoreObject : Netcode.NetField<CoreObject,NetCoreObject>
|
||||||
{
|
{
|
||||||
|
|
||||||
public NetTexture2DExtended texture;
|
|
||||||
public NetInt which;
|
public NetInt which;
|
||||||
public NetVector2 tilePos;
|
public NetVector2 tilePos;
|
||||||
public NetInt InventoryMaxSize;
|
|
||||||
public NetRectangle sourceRect;
|
|
||||||
public NetRectangle boundingBox;
|
public NetRectangle boundingBox;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public NetVector2 position;
|
||||||
|
public NetInt Decoration_type;
|
||||||
|
public NetInt rotations;
|
||||||
|
public NetInt currentRotation;
|
||||||
|
public NetInt sourceIndexOffset;
|
||||||
|
public NetVector2 drawPosition;
|
||||||
|
public NetRectangle sourceRect;
|
||||||
|
public NetRectangle defaultSourceRect;
|
||||||
|
public NetRectangle defaultBoundingBox;
|
||||||
|
public NetString description;
|
||||||
|
public NetTexture2DExtended texture;
|
||||||
|
public NetBool flipped;
|
||||||
|
public NetBool flaggedForPickup;
|
||||||
|
public NetBool lightGlowAdded;
|
||||||
|
public NetObjectList<Item> inventory;
|
||||||
|
public NetInt InventoryMaxSize;
|
||||||
|
public NetBool itemReadyForHarvest;
|
||||||
|
public NetBool lightsOn;
|
||||||
|
public NetString locationName;
|
||||||
|
public NetColor lightColor;
|
||||||
|
public NetBool removable;
|
||||||
|
public NetColor drawColor;
|
||||||
|
public NetBool useXML;
|
||||||
|
public NetString serializationName;
|
||||||
|
|
||||||
|
//Animation Manager.....
|
||||||
|
public NetAnimationManager animationManager;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public NetCoreObject()
|
public NetCoreObject()
|
||||||
{
|
{
|
||||||
|
@ -56,7 +91,15 @@ namespace StardustCore.NetCode
|
||||||
boundingBox = new NetRectangle();
|
boundingBox = new NetRectangle();
|
||||||
boundingBox.Read(reader, version);
|
boundingBox.Read(reader, version);
|
||||||
Value.boundingBox.Value = boundingBox.Value;
|
Value.boundingBox.Value = boundingBox.Value;
|
||||||
|
|
||||||
|
drawPosition = new NetVector2();
|
||||||
|
drawPosition.Read(reader, version);
|
||||||
|
Value.drawPosition = drawPosition.Value;
|
||||||
|
|
||||||
|
animationManager = new NetAnimationManager();
|
||||||
|
animationManager.Read(reader, version);
|
||||||
|
Value.animationManager = animationManager.Value;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void WriteDelta(BinaryWriter writer)
|
protected override void WriteDelta(BinaryWriter writer)
|
||||||
|
@ -79,7 +122,15 @@ namespace StardustCore.NetCode
|
||||||
|
|
||||||
boundingBox = new NetRectangle(Value.boundingBox.Value);
|
boundingBox = new NetRectangle(Value.boundingBox.Value);
|
||||||
sourceRect.Write(writer);
|
sourceRect.Write(writer);
|
||||||
|
|
||||||
|
drawPosition = new NetVector2(Value.drawPosition);
|
||||||
|
drawPosition.Write(writer);
|
||||||
|
|
||||||
|
if (Value.animationManager != null)
|
||||||
|
{
|
||||||
|
animationManager = new NetAnimationManager(Value.animationManager);
|
||||||
|
animationManager.Write(writer);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -54,8 +54,6 @@ namespace StardustCore
|
||||||
|
|
||||||
public bool lightGlowAdded;
|
public bool lightGlowAdded;
|
||||||
|
|
||||||
public string texturePath;
|
|
||||||
|
|
||||||
public List<Item> inventory;
|
public List<Item> inventory;
|
||||||
|
|
||||||
public int inventoryMaxSize;
|
public int inventoryMaxSize;
|
||||||
|
@ -68,8 +66,6 @@ namespace StardustCore
|
||||||
|
|
||||||
public Color lightColor;
|
public Color lightColor;
|
||||||
|
|
||||||
public string thisType;
|
|
||||||
|
|
||||||
public bool removable;
|
public bool removable;
|
||||||
|
|
||||||
public string locationsName;
|
public string locationsName;
|
||||||
|
@ -106,7 +102,6 @@ namespace StardustCore
|
||||||
lightsOn = false;
|
lightsOn = false;
|
||||||
|
|
||||||
lightColor = Color.Black;
|
lightColor = Color.Black;
|
||||||
thisType = this.GetType().ToString();
|
|
||||||
|
|
||||||
base.initNetFields();
|
base.initNetFields();
|
||||||
this.NetFields.AddField(new NetCode.NetCoreObject(this));
|
this.NetFields.AddField(new NetCode.NetCoreObject(this));
|
||||||
|
@ -148,7 +143,6 @@ namespace StardustCore
|
||||||
if (TextureSheet == null)
|
if (TextureSheet == null)
|
||||||
{
|
{
|
||||||
TextureSheet = texture;
|
TextureSheet = texture;
|
||||||
this.texturePath = texture.path;
|
|
||||||
}
|
}
|
||||||
Dictionary<int, string> dictionary = Game1.content.Load<Dictionary<int, string>>("Data\\Furniture");
|
Dictionary<int, string> dictionary = Game1.content.Load<Dictionary<int, string>>("Data\\Furniture");
|
||||||
string[] array = dictionary[which].Split(new char[]
|
string[] array = dictionary[which].Split(new char[]
|
||||||
|
|
|
@ -26,7 +26,6 @@ namespace StardustCore.Objects
|
||||||
this.name = part.name;
|
this.name = part.name;
|
||||||
this.description = part.description;
|
this.description = part.description;
|
||||||
this.TextureSheet = part.getExtendedTexture();
|
this.TextureSheet = part.getExtendedTexture();
|
||||||
this.texturePath = this.TextureSheet.path;
|
|
||||||
if (part.animationManager != null)
|
if (part.animationManager != null)
|
||||||
{
|
{
|
||||||
this.animationManager = part.animationManager;
|
this.animationManager = part.animationManager;
|
||||||
|
|
|
@ -27,7 +27,6 @@ namespace StardustCore.Objects
|
||||||
{
|
{
|
||||||
this.objects = Objects;
|
this.objects = Objects;
|
||||||
this.TextureSheet = texture;
|
this.TextureSheet = texture;
|
||||||
this.texturePath = texture.path;
|
|
||||||
this.categoryColor = CategoryColor;
|
this.categoryColor = CategoryColor;
|
||||||
this.categoryName = CategoryName;
|
this.categoryName = CategoryName;
|
||||||
this.name = Name;
|
this.name = Name;
|
||||||
|
@ -51,7 +50,6 @@ namespace StardustCore.Objects
|
||||||
this.animationManager = animationManager;
|
this.animationManager = animationManager;
|
||||||
this.objects = Objects;
|
this.objects = Objects;
|
||||||
this.TextureSheet =animationManager.getExtendedTexture();
|
this.TextureSheet =animationManager.getExtendedTexture();
|
||||||
this.texturePath = animationManager.getExtendedTexture().path;
|
|
||||||
this.name = Name;
|
this.name = Name;
|
||||||
this.displayName = Name;
|
this.displayName = Name;
|
||||||
this.description = Description;
|
this.description = Description;
|
||||||
|
|
|
@ -390,7 +390,7 @@ namespace StardustCore.Serialization
|
||||||
{
|
{
|
||||||
//THE ERROR LIES HERE AS IT THINKS IT CAN TRY TO BE A CORE OBJECT WHEN IT IS NOT!!!!
|
//THE ERROR LIES HERE AS IT THINKS IT CAN TRY TO BE A CORE OBJECT WHEN IT IS NOT!!!!
|
||||||
CoreObject core_obj = StardustCore.ModCore.ModHelper.ReadJsonFile<CoreObject>(path); //FIND A WAY TO FIX THIS!!!!
|
CoreObject core_obj = StardustCore.ModCore.ModHelper.ReadJsonFile<CoreObject>(path); //FIND A WAY TO FIX THIS!!!!
|
||||||
type = (core_obj as CoreObject).thisType;
|
type = (core_obj as CoreObject).serializationName;
|
||||||
//ModCore.ModMonitor.Log("UMM THIS CAN't BE RIGHT 1" + type);
|
//ModCore.ModMonitor.Log("UMM THIS CAN't BE RIGHT 1" + type);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -705,7 +705,7 @@ namespace StardustCore.Serialization
|
||||||
{
|
{
|
||||||
//THE ERROR LIES HERE AS IT THINKS IT CAN TRY TO BE A CORE OBJECT WHEN IT IS NOT!!!!
|
//THE ERROR LIES HERE AS IT THINKS IT CAN TRY TO BE A CORE OBJECT WHEN IT IS NOT!!!!
|
||||||
CoreObject core_obj = StardustCore.ModCore.ModHelper.ReadJsonFile<CoreObject>(path); //FIND A WAY TO FIX THIS!!!!
|
CoreObject core_obj = StardustCore.ModCore.ModHelper.ReadJsonFile<CoreObject>(path); //FIND A WAY TO FIX THIS!!!!
|
||||||
type = (core_obj as CoreObject).thisType;
|
type = (core_obj as CoreObject).serializationName;
|
||||||
//ModCore.ModMonitor.Log("UMM THIS CAN't BE RIGHT 1" + type);
|
//ModCore.ModMonitor.Log("UMM THIS CAN't BE RIGHT 1" + type);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -93,11 +93,14 @@
|
||||||
<Compile Include="Interfaces\IToolSerializer.cs" />
|
<Compile Include="Interfaces\IToolSerializer.cs" />
|
||||||
<Compile Include="Math\Hex.cs" />
|
<Compile Include="Math\Hex.cs" />
|
||||||
<Compile Include="Math\Hex32.cs" />
|
<Compile Include="Math\Hex32.cs" />
|
||||||
|
<Compile Include="NetCode\Graphics\NetAnimation.cs" />
|
||||||
|
<Compile Include="NetCode\Graphics\NetAnimationManager.cs" />
|
||||||
<Compile Include="NetCode\ModdedClient.cs" />
|
<Compile Include="NetCode\ModdedClient.cs" />
|
||||||
<Compile Include="NetCode\ModdedGameServer.cs" />
|
<Compile Include="NetCode\ModdedGameServer.cs" />
|
||||||
<Compile Include="NetCode\NetBufferReadStream.cs" />
|
<Compile Include="NetCode\NetBufferReadStream.cs" />
|
||||||
<Compile Include="NetCode\NetBufferWriteStream.cs" />
|
<Compile Include="NetCode\NetBufferWriteStream.cs" />
|
||||||
<Compile Include="NetCode\NetCoreObject.cs" />
|
<Compile Include="NetCode\NetCoreObject.cs" />
|
||||||
|
<Compile Include="NetCode\NetKeyValuePair.cs" />
|
||||||
<Compile Include="NetCode\NetTexure2DExtended.cs" />
|
<Compile Include="NetCode\NetTexure2DExtended.cs" />
|
||||||
<Compile Include="Objects\MultiTileComponent.cs" />
|
<Compile Include="Objects\MultiTileComponent.cs" />
|
||||||
<Compile Include="Objects\MultiTileObject.cs" />
|
<Compile Include="Objects\MultiTileObject.cs" />
|
||||||
|
@ -447,6 +450,10 @@
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Folder Include="NetCode\NetDictionaries\" />
|
||||||
|
<Folder Include="NetCode\NetLists\" />
|
||||||
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<Import Project="$(SolutionDir)\deploy.targets" />
|
<Import Project="$(SolutionDir)\deploy.targets" />
|
||||||
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0-beta-20180428\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0-beta-20180428\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
|
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0-beta-20180428\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0-beta-20180428\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
|
||||||
|
|
Loading…
Reference in New Issue