fix hardcoded assembly paths
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22af3b7af7
commit
713f7d0381
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@ -69,9 +69,6 @@
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<PackageReference Include="Pathoschild.Stardew.ModBuildConfig" Version="2.2.0" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="EventSystem">
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<HintPath>..\MapEvents\bin\Release\EventSystem.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@ -88,5 +85,11 @@
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<Compile Include="Framework\Menus\MarketStallMenu.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MapEvents\EventSystem.csproj">
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<Project>{bb737337-2d82-4245-aa46-f3b82fc6f228}</Project>
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<Name>EventSystem</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -34,7 +34,7 @@
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</ItemGroup>
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<ItemGroup>
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<Reference Include="PyTK">
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<HintPath>..\..\..\..\..\..\..\Desktop\New folder (2)\PyTK.dll</HintPath>
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<HintPath>$(GamePath)\Mods\PyTK\PyTK.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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@ -72,9 +72,6 @@
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<Reference Include="NAudio">
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<HintPath>..\..\..\..\..\..\..\..\Desktop\NAudio.dll</HintPath>
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</Reference>
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<Reference Include="StardustCore">
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<HintPath>..\..\StardustCore\bin\Release\StardustCore.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@ -238,6 +235,12 @@
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<Folder Include="Content\Music\Wav\" />
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<Folder Include="Content\Music\XACT\" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\StardustCore\StardustCore.csproj">
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<Project>{0756d36a-95c8-480d-8ea6-4584c03010c6}</Project>
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<Name>StardustCore</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(SolutionDir)\deploy.targets" />
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</Project>
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@ -74,7 +74,7 @@
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<ItemGroup>
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<Reference Include="Lidgren.Network, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Lidgren.Network.dll</HintPath>
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<HintPath>$(GamePath)\Lidgren.Network.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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@ -70,9 +70,6 @@
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<PackageReference Include="Pathoschild.Stardew.ModBuildConfig" Version="2.2.0" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="EventSystem">
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<HintPath>..\MapEvents\bin\Release\EventSystem.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@ -86,5 +83,11 @@
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<Compile Include="Class1.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MapEvents\EventSystem.csproj">
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<Project>{bb737337-2d82-4245-aa46-f3b82fc6f228}</Project>
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<Name>EventSystem</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -34,10 +34,7 @@
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Netcode">
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<HintPath>..\..\..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Netcode.dll</HintPath>
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</Reference>
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<Reference Include="SimpleSoundManager">
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<HintPath>..\..\SimpleSoundManager\bin\Release\SimpleSoundManager.dll</HintPath>
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<HintPath>$(GamePath)\Netcode.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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@ -64,6 +61,10 @@
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<None Include="manifest.json" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\SimpleSoundManager\SimpleSoundManager.csproj">
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<Project>{7b1e9a54-ed9e-47aa-bbaa-98a6e7cb527a}</Project>
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<Name>SimpleSoundManager</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\StardustCore\StardustCore.csproj">
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<Project>{0756D36A-95C8-480D-8EA6-4584C03010C6}</Project>
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<Name>StardustCore</Name>
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