Stared work on event system.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Omegasis.HappyBirthday.Framework.Events.Preconditions;
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using Omegasis.HappyBirthday.Framework.Events.Preconditions.TimeSpecific;
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using StardewValley;
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namespace Omegasis.HappyBirthday.Framework.Events
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{
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/// <summary>
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/// Helps in creating events based in code for stardew valley.
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/// https://stardewvalleywiki.com/Modding:Event_data
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/// </summary>
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public class EventHelper
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{
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/// <summary>
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/// Nexus user id for Omegasis (aka me).
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/// </summary>
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private const int nexusUserId = 32171640;
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/// <summary>
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/// Wraps SDV facing direction.
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/// </summary>
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public enum FacingDirection
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{
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Up,
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Right,
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Down,
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Left
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}
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private bool _precondition_snowWeather;
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private bool _precondition_debrisWeather;
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private bool _precondition_weddingDayWeather;
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private bool _precondition_stormyWeather;
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private bool _precondition_festivalWeather;
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private StringBuilder eventData;
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public EventHelper()
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{
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}
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public EventHelper(TimePrecondition Time, EventDayExclusionPrecondition NotTheseDays)
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{
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this.eventData = new StringBuilder();
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this.add(Time.ToString());
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this.add(NotTheseDays.ToString());
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}
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public EventHelper(List<EventPrecondition> Conditions)
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{
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this.eventData = new StringBuilder();
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foreach(var v in Conditions)
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{
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if(v is WeatherPrecondition)
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{
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WeatherPrecondition w = (v as WeatherPrecondition);
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if(w.weather== WeatherPrecondition.Weather.Sunny)
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{
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this.add(w.precondition_sunnyWeather());
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}
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else if(w.weather== WeatherPrecondition.Weather.Rainy)
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{
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this.add(w.precondition_rainyWeather());
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}
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else if(w.weather== WeatherPrecondition.Weather.Debris)
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{
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this._precondition_debrisWeather = true;
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}
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else if(w.weather== WeatherPrecondition.Weather.Festival)
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{
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this._precondition_festivalWeather = true;
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}
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else if(w.weather== WeatherPrecondition.Weather.Snow)
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{
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this._precondition_snowWeather = true;
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}
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else if(w.weather== WeatherPrecondition.Weather.Storm)
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{
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this._precondition_stormyWeather = true;
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}
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else if(w.weather== WeatherPrecondition.Weather.Wedding)
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{
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this._precondition_weddingDayWeather = true;
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}
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continue;
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}
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this.add(v.ToString());
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}
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}
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/// <summary>
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/// Adds in the event data to the string builder and appends seperators as necessary.
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/// </summary>
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/// <param name="Data"></param>
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public void add(string Data)
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{
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if (this.eventData.Length > 0)
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{
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this.eventData.Append(this.getSeperator());
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}
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this.eventData.Append(Data);
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}
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/// <summary>
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/// Converts the direction to enum.
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/// </summary>
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/// <param name="Dir"></param>
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/// <returns></returns>
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public int getFacingDirectionNumber(FacingDirection Dir)
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{
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return (int)Dir;
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}
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/// <summary>
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/// Gets the even parsing seperator.
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/// </summary>
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/// <returns></returns>
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public string getSeperator()
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{
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return "/";
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}
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/// <summary>
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/// Gets the starting event numbers based off of my nexus user id.
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/// </summary>
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/// <returns></returns>
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private string getUniqueEventStartID()
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{
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string s = nexusUserId.ToString();
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return s.Substring(0, 4);
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}
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/// <summary>
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/// Checks to ensure I don't create a id value that is too big for nexus.
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/// </summary>
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/// <param name="IDToCheck"></param>
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/// <returns></returns>
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public bool isIdValid(int IDToCheck)
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{
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if (IDToCheck > 2147483647 || IDToCheck < 0) return false;
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else return true;
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}
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/// <summary>
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/// Checks to ensure I don't create a id value that is too big for nexus.
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/// </summary>
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/// <param name="IDToCheck"></param>
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/// <returns></returns>
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public bool isIdValid(string IDToCheck)
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{
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if (Convert.ToInt32(IDToCheck) > 2147483647 ||Convert.ToInt32(IDToCheck) < 0) return false;
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else return true;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~//
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// Preconditions //
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//~~~~~~~~~~~~~~~~~~~~~~~~~//
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#region
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/// <summary>
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/// Quote from SDV wiki.
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/// "The special dialogue event with the given ID is not in progress.
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/// This can be a custom event ID, but these are the in-game IDs:
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/// cc_Begin, cc_Boulder, cc_Bridge, cc_Bus, cc_Complete, cc_Greenhouse, cc_Minecart, dumped_Girls, dumped_Guys, Introduction, joja_Begin, pamHouseUpgrade, pamHouseUpgradeAnonymous, secondChance_Girls, secondChance_Guys, willyCrabs."
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/// </summary>
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/// <param name="ID"></param>
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/// <returns></returns>
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public string precondition_EventNotInProgress(string ID)
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{
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StringBuilder b = new StringBuilder();
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b.Append("A ");
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b.Append(ID.ToString());
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return b.ToString();
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}
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/// <summary>
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/// Creates a precondition where the event has a specific amount chance to occur.
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/// </summary>
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/// <param name="Amount">The chance to occur between 0 and 1. .45 would be a 45% chance to occur.</param>
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/// <returns></returns>
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public string precondition_chanceToOccur(float Amount)
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{
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StringBuilder b = new StringBuilder();
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b.Append("r ");
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if (Amount < 0) throw new Exception("Chance amount can't be less than 0!");
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if (Amount > 1) Amount=1;
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b.Append(Amount.ToString());
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return b.ToString();
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}
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/// <summary>
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/// Creates a precondition where the npc is not invisible. (Probably that you can find them in the game world.
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/// </summary>
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/// <param name="npc"></param>
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/// <returns></returns>
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public string precondition_npcNotInvisible(NPC npc)
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{
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StringBuilder b = new StringBuilder();
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b.Append("v ");
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b.Append(npc.Name);
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return b.ToString();
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}
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/// <summary>
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/// Creates a precondition that the current player must be dating the current npc.
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/// </summary>
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/// <param name="NPC"></param>
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/// <returns></returns>
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public string precondition_DatingNPC(NPC NPC)
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{
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StringBuilder b = new StringBuilder();
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b.Append("D ");
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b.Append(NPC.Name);
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return b.ToString();
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}
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/// <summary>
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/// Adds in the precondition that the joja warehouse has been completed.
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/// </summary>
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/// <returns></returns>
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public string precondition_JojaWarehouseCompleted()
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{
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StringBuilder b = new StringBuilder();
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b.Append("J");
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return b.ToString();
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}
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/// <summary>
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/// Adds in the precondition that the player has atleast this much money.
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/// </summary>
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/// <param name="Amount"></param>
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/// <returns></returns>
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public string precondition_playerHasThisMuchMoney(int Amount)
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{
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StringBuilder b = new StringBuilder();
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b.Append("M ");
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b.Append(Amount.ToString());
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return b.ToString();
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}
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/// <summary>
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/// Adds in the precondition that the player has this secret note.
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/// </summary>
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/// <param name="ID"></param>
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/// <returns></returns>
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public string precondition_playerHasThisSecretNote(int ID)
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{
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StringBuilder b = new StringBuilder();
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b.Append("S ");
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b.Append(ID.ToString());
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return b.ToString();
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}
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/// <summary>
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/// Creates the precondition that the player must be standing on this tile.
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <returns></returns>
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public string precondition_playerOnThisTile(int x,int y)
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{
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StringBuilder b = new StringBuilder();
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b.Append("a ");
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b.Append(x.ToString());
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b.Append(" ");
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b.Append(y.ToString());
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return b.ToString();
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}
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/// <summary>
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/// Creates the precondition that the player must be standing on this tile.
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/// </summary>
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/// <param name="Position"></param>
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/// <returns></returns>
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public string precondition_playerOnThisTile(Vector2 Position)
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{
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return this.precondition_playerOnThisTile((int)Position.X, (int)Position.Y);
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}
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/// <summary>
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/// Creates the precondition that the player must be standing on this tile.
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/// </summary>
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/// <param name="Position"></param>
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/// <returns></returns>
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public string precondition_playerOnThisTile(Point Position)
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{
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return this.precondition_playerOnThisTile(Position.X, Position.Y);
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}
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/// <summary>
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/// Creates the precondition that the player has reached the bottom of the mines this many times.
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/// </summary>
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/// <param name="Amount"></param>
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/// <returns></returns>
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public string precondition_playerHasReachedMineBottomXTimes(int Amount)
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{
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StringBuilder b = new StringBuilder();
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b.Append("b ");
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b.Append(Amount.ToString());
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return b.ToString();
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}
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/// <summary>
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/// Creates the precondition that the player has atleast this many inventory slots free for the event.
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/// </summary>
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/// <param name="Amount"></param>
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/// <returns></returns>
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public string precondition_playerHasInventorySlotsFree(int Amount)
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{
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StringBuilder b = new StringBuilder();
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b.Append("c ");
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b.Append(Amount.ToString());
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return b.ToString();
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}
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/// <summary>
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/// Current player has seen the specified event .
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/// </summary>
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/// <param name="ID"></param>
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/// <returns></returns>
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public string precondition_playerHasSeenEvent(string ID)
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{
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StringBuilder b = new StringBuilder();
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b.Append("e ");
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b.Append(ID.ToString());
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return b.ToString();
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}
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/// <summary>
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/// Current player has seen the specified events.
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/// </summary>
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/// <param name="IDS"></param>
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/// <returns></returns>
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public string precondition_playerHasSeenEvents(List<string> IDS)
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{
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StringBuilder b = new StringBuilder();
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b.Append("e ");
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for (int i = 0; i < IDS.Count; i++)
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{
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b.Append(IDS[i]);
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if (i != IDS.Count - 1)
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{
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b.Append(" ");
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}
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}
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return b.ToString();
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}
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/// <summary>
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/// Gets the amount of friedship points required for this event to occur.
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/// </summary>
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/// <param name="Npc"></param>
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/// <param name="Points"></param>
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/// <returns></returns>
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public string precondition_FriendshipRequired(NPC Npc, int Points)
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{
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StringBuilder b = new StringBuilder();
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b.Append("f ");
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b.Append(Npc.Name);
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b.Append(" ");
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b.Append(Points.ToString());
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return b.ToString();
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}
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/// <summary>
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/// Gets the amount of hearts required for this event to occur.
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/// </summary>
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/// <param name="Points"></param>
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/// <param name="Npc"></param>
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/// <returns></returns>
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public string precondition_FriendshipHeartsRequired(NPC Npc, int Hearts)
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{
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StringBuilder b = new StringBuilder();
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b.Append("f ");
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b.Append(Npc.Name);
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b.Append(" ");
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int points = Hearts * 250;
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b.Append(points.ToString());
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return b.ToString();
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}
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/// <summary>
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/// The player must be male to view this event.
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/// </summary>
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/// <returns></returns>
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public string precondition_playerIsMale()
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{
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StringBuilder b = new StringBuilder();
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b.Append("g ");
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b.Append("0");
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return b.ToString();
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}
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/// <summary>
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/// The player must be female to view this event.
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/// </summary>
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/// <returns></returns>
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public string precondition_playerIsFemale()
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{
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StringBuilder b = new StringBuilder();
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b.Append("g ");
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b.Append("1");
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return b.ToString();
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}
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/// <summary>
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/// Condition: The player has no pet and wants a cat.
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/// </summary>
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/// <returns></returns>
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public string precondition_playerWantsCat()
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{
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StringBuilder b = new StringBuilder();
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b.Append("h ");
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b.Append("cat");
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return b.ToString();
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}
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/// <summary>
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/// Condition: The player has no pet and wants a dog.
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/// </summary>
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/// <returns></returns>
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public string precondition_playerWantsDog()
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{
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StringBuilder b = new StringBuilder();
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b.Append("h ");
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b.Append("dog");
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return b.ToString();
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}
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/// <summary>
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/// Player has the item with the given id. Parent sheet index?
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/// </summary>
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/// <param name="ID"></param>
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/// <returns></returns>
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public string precondition_playerHasItem(int ID)
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{
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StringBuilder b = new StringBuilder();
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b.Append("i ");
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b.Append(ID.ToString());
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return b.ToString();
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}
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/// <summary>
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/// Player has played for atleast this many days.
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/// </summary>
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/// <param name="Amount"></param>
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/// <returns></returns>
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public string precondition_playerHasPlayedForXDays(int Amount)
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{
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StringBuilder b = new StringBuilder();
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b.Append("j ");
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b.Append(Amount.ToString());
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return b.ToString();
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}
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/// <summary>
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/// The player has not seen the event.
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/// </summary>
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/// <param name="ID"></param>
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/// <returns></returns>
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public string precondition_playerHasNotSeenEvent(int ID)
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{
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StringBuilder b = new StringBuilder();
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b.Append("k ");
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b.Append(ID.ToString());
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return b.ToString();
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}
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/// <summary>
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/// The player has not seen these events.
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/// </summary>
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/// <param name="IDS"></param>
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/// <returns></returns>
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public string precondition_playerHasNotSeenEvents(List<string> IDS)
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{
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StringBuilder b = new StringBuilder();
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b.Append("k ");
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for (int i = 0; i < IDS.Count; i++)
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{
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b.Append(IDS[i]);
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if (i != IDS.Count - 1)
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{
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b.Append(" ");
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}
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}
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return b.ToString();
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}
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/// <summary>
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/// The player has not seen the letter with the given id.
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/// </summary>
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/// <param name="ID"></param>
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/// <returns></returns>
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public string precondition_playerHasNotRecievedLetter(string ID)
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{
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StringBuilder b = new StringBuilder();
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b.Append("l ");
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b.Append(ID.ToString());
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return b.ToString();
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}
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/// <summary>
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/// Current player has earned at least this much money (regardless of how much they currently have).
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/// </summary>
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/// <param name="Amount"></param>
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/// <returns></returns>
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public string precondition_playerEarnedMoneyTotal(int Amount)
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{
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StringBuilder b = new StringBuilder();
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b.Append("m ");
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b.Append(Amount.ToString());
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return b.ToString();
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}
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/// <summary>
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/// The player has seen the letter with the given id.
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/// </summary>
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/// <param name="ID"></param>
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/// <returns></returns>
|
||||
public string precondition_playerHasRecievedLetter(string ID)
|
||||
{
|
||||
StringBuilder b = new StringBuilder();
|
||||
b.Append("n ");
|
||||
b.Append(ID.ToString());
|
||||
return b.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Current player is not married to that NPC.
|
||||
/// </summary>
|
||||
/// <param name="npc"></param>
|
||||
/// <returns></returns>
|
||||
public string precondition_playerNotMarriedToThisNPC(NPC npc)
|
||||
{
|
||||
StringBuilder b = new StringBuilder();
|
||||
b.Append("o ");
|
||||
b.Append(npc.Name);
|
||||
return b.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The given npc must be in the same game location as the player.
|
||||
/// </summary>
|
||||
/// <param name="npc"></param>
|
||||
/// <returns></returns>
|
||||
public string precondition_npcInPlayersLocation(NPC npc)
|
||||
{
|
||||
StringBuilder b = new StringBuilder();
|
||||
b.Append("p ");
|
||||
b.Append(npc.Name);
|
||||
return b.ToString();
|
||||
}
|
||||
/// <summary>
|
||||
/// The player has answered with the dialogue option of this choice.
|
||||
/// </summary>
|
||||
/// <param name="ID"></param>
|
||||
/// <returns></returns>
|
||||
public string precondition_answeredDialogueOption(string ID)
|
||||
{
|
||||
StringBuilder b = new StringBuilder();
|
||||
b.Append("q ");
|
||||
b.Append(ID);
|
||||
return b.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The player has answered with the dialogue options of these choices.
|
||||
/// </summary>
|
||||
/// <param name="IDS"></param>
|
||||
/// <returns></returns>
|
||||
public string precondition_answeredDialogueOptions(List<string> IDS)
|
||||
{
|
||||
StringBuilder b = new StringBuilder();
|
||||
b.Append("q ");
|
||||
for (int i = 0; i < IDS.Count; i++)
|
||||
{
|
||||
b.Append(IDS[i]);
|
||||
if (i != IDS.Count - 1)
|
||||
{
|
||||
b.Append(" ");
|
||||
}
|
||||
}
|
||||
return b.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Current player has shipped at least <Amount> of the specified item. Can specify multiple item and number pairs, in which case all of them must be met.
|
||||
/// </summary>
|
||||
/// <param name="ID">The id of the item. Parent sheet index?</param>
|
||||
/// <param name="Amount">The amount shipped.</param>
|
||||
/// <returns></returns>
|
||||
public string precondition_playerHasShippedItem(int ID, int Amount)
|
||||
{
|
||||
StringBuilder b = new StringBuilder();
|
||||
b.Append("s ");
|
||||
b.Append(ID);
|
||||
b.Append(" ");
|
||||
b.Append(Amount.ToString());
|
||||
return b.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Current player has shipped at least <Amount> of the specified item. Can specify multiple item and number pairs, in which case all of them must be met.
|
||||
/// </summary>
|
||||
/// <param name="Pairs"></param>
|
||||
/// <returns></returns>
|
||||
public string precondition_playerHasShippedTheseItems(List<KeyValuePair<int,int>> Pairs)
|
||||
{
|
||||
StringBuilder b = new StringBuilder();
|
||||
b.Append("s ");
|
||||
for(int i = 0; i < Pairs.Count; i++)
|
||||
{
|
||||
|
||||
int ID = Pairs[i].Key;
|
||||
int Amount = Pairs[i].Value;
|
||||
b.Append(ID);
|
||||
b.Append(" ");
|
||||
b.Append(Amount.ToString());
|
||||
|
||||
if (i != Pairs.Count - 1)
|
||||
{
|
||||
b.Append(" ");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return b.ToString();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Omegasis.HappyBirthday.Framework.Events.Preconditions
|
||||
{
|
||||
public class EventPrecondition
|
||||
{
|
||||
}
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Omegasis.HappyBirthday.Framework.Events.Preconditions.TimeSpecific
|
||||
{
|
||||
/// <summary>
|
||||
/// Event occurs on this day of the month. Range 1-28
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public class DayOfTheMonth:EventPrecondition
|
||||
{
|
||||
|
||||
public int day;
|
||||
public DayOfTheMonth()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public DayOfTheMonth(int Day)
|
||||
{
|
||||
if (Day <= 0) throw new Exception("Day must be in range of 1-28!");
|
||||
if (Day > 28) throw new Exception("Day must be in range of 1-28!");
|
||||
this.day = Day;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return this.precondition_occursOnThisDayOfTheMonth();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event occurs on this day of the month. Range 1-28
|
||||
/// </summary>
|
||||
/// <param name="Day">The day this can occur on. Range 1-28</param>
|
||||
/// <returns></returns>
|
||||
public string precondition_occursOnThisDayOfTheMonth()
|
||||
{
|
||||
StringBuilder b = new StringBuilder();
|
||||
b.Append("u ");
|
||||
b.Append(this.day.ToString());
|
||||
return b.ToString();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,87 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Omegasis.HappyBirthday.Framework.Events.Preconditions.TimeSpecific
|
||||
{
|
||||
public class EventDayExclusionPrecondition:EventPrecondition
|
||||
{
|
||||
|
||||
public bool sunday;
|
||||
public bool monday;
|
||||
public bool tuesday;
|
||||
public bool wednesday;
|
||||
public bool thursday;
|
||||
public bool friday;
|
||||
public bool saturday;
|
||||
|
||||
public EventDayExclusionPrecondition()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public EventDayExclusionPrecondition(bool Sunday, bool Monday, bool Tuesday, bool Wednesday, bool Thursday, bool Friday, bool Saturday)
|
||||
{
|
||||
this.sunday = Sunday;
|
||||
this.monday = Monday;
|
||||
this.tuesday = Tuesday;
|
||||
this.wednesday = Wednesday;
|
||||
this.thursday = Thursday;
|
||||
this.friday = Friday;
|
||||
this.saturday = Saturday;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the event precondition data.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder b = new StringBuilder();
|
||||
b.Append("d ");
|
||||
|
||||
List<string> words = new List<string>();
|
||||
|
||||
if (this.monday)
|
||||
{
|
||||
words.Add("Mon");
|
||||
}
|
||||
if (this.tuesday)
|
||||
{
|
||||
words.Add("Tue");
|
||||
}
|
||||
if (this.wednesday)
|
||||
{
|
||||
words.Add("Wed");
|
||||
}
|
||||
if (this.thursday)
|
||||
{
|
||||
words.Add("Thu");
|
||||
}
|
||||
if (this.friday)
|
||||
{
|
||||
words.Add("Fri");
|
||||
}
|
||||
if (this.saturday)
|
||||
{
|
||||
words.Add("Sat");
|
||||
}
|
||||
if (this.sunday)
|
||||
{
|
||||
words.Add("Sun");
|
||||
}
|
||||
|
||||
for (int i = 0; i < words.Count; i++)
|
||||
{
|
||||
b.Append(words[i]);
|
||||
if (i != words.Count - 1)
|
||||
{
|
||||
b.Append(" ");
|
||||
}
|
||||
}
|
||||
return b.ToString();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Omegasis.HappyBirthday.Framework.Events.Preconditions.TimeSpecific
|
||||
{
|
||||
/// <summary>
|
||||
/// Precondition that ensures that this event can't happen on a festival day.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public class NotAFestivalDay:EventPrecondition
|
||||
{
|
||||
public NotAFestivalDay()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder b = new StringBuilder();
|
||||
b.Append("F");
|
||||
return b.ToString();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,78 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Omegasis.HappyBirthday.Framework.Events.Preconditions.TimeSpecific
|
||||
{
|
||||
public class SeasonExclusion:EventPrecondition
|
||||
{
|
||||
public bool spring;
|
||||
public bool summer;
|
||||
public bool fall;
|
||||
public bool winter;
|
||||
|
||||
public SeasonExclusion()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public SeasonExclusion(bool Spring, bool Summer, bool Fall, bool Winter)
|
||||
{
|
||||
this.spring = Spring;
|
||||
this.summer = Summer;
|
||||
this.fall = Fall;
|
||||
this.winter = Winter;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return this.precondition_NotThisSeason();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This event will occur in the seasons that aren't these seasons.
|
||||
/// </summary>
|
||||
/// <param name="Spring">If true this event won't occur in the spring.</param>
|
||||
/// <param name="Summer">If true this event won't occur in the summer.</param>
|
||||
/// <param name="Fall">If true this event won't occur in the fall.</param>
|
||||
/// <param name="Winter">If true this event won't occur in the winter.</param>
|
||||
/// <returns></returns>
|
||||
public string precondition_NotThisSeason()
|
||||
{
|
||||
StringBuilder b = new StringBuilder();
|
||||
b.Append("d ");
|
||||
|
||||
List<string> words = new List<string>();
|
||||
|
||||
if (this.spring)
|
||||
{
|
||||
words.Add("spring");
|
||||
}
|
||||
if (this.summer)
|
||||
{
|
||||
words.Add("summer");
|
||||
}
|
||||
if (this.fall)
|
||||
{
|
||||
words.Add("fall");
|
||||
}
|
||||
if (this.winter)
|
||||
{
|
||||
words.Add("winter");
|
||||
}
|
||||
|
||||
for (int i = 0; i < words.Count; i++)
|
||||
{
|
||||
b.Append(words[i]);
|
||||
if (i != words.Count - 1)
|
||||
{
|
||||
b.Append(" ");
|
||||
}
|
||||
}
|
||||
return b.ToString();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Omegasis.HappyBirthday.Framework.Events.Preconditions.TimeSpecific
|
||||
{
|
||||
/// <summary>
|
||||
/// The event will only happen between the given times.
|
||||
/// </summary>
|
||||
/// <param name="StartTime"></param>
|
||||
/// <param name="EndTime"></param>
|
||||
/// <returns></returns>
|
||||
public class TimePrecondition:EventPrecondition
|
||||
{
|
||||
public int start;
|
||||
public int end;
|
||||
|
||||
public TimePrecondition()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public TimePrecondition(int Start, int End)
|
||||
{
|
||||
this.start = Start;
|
||||
this.end = End;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder b = new StringBuilder();
|
||||
b.Append("t ");
|
||||
b.Append(this.start.ToString());
|
||||
b.Append(" ");
|
||||
b.Append(this.end.ToString());
|
||||
return b.ToString();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,55 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using StardewValley;
|
||||
|
||||
namespace Omegasis.HappyBirthday.Framework.Events.Preconditions.TimeSpecific
|
||||
{
|
||||
public class WeatherPrecondition:EventPrecondition
|
||||
{
|
||||
public enum Weather
|
||||
{
|
||||
Sunny,
|
||||
Rainy,
|
||||
Debris,
|
||||
Storm,
|
||||
Festival,
|
||||
Snow,
|
||||
Wedding
|
||||
}
|
||||
|
||||
public Weather weather;
|
||||
|
||||
public WeatherPrecondition()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the prconiditon that it must be sunny for the event to occur.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public string precondition_sunnyWeather()
|
||||
{
|
||||
StringBuilder b = new StringBuilder();
|
||||
b.Append("w sunny");
|
||||
return b.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the precondition that it must be rainy for the event to occur.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public string precondition_rainyWeather()
|
||||
{
|
||||
StringBuilder b = new StringBuilder();
|
||||
b.Append("w rainy");
|
||||
return b.ToString();
|
||||
}
|
||||
|
||||
//Experimental weather checks. May or may not be used when checking for when to use an event.
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Omegasis.HappyBirthday.Framework.Events.Preconditions.TimeSpecific
|
||||
{
|
||||
/// <summary>
|
||||
/// The event must occur on this year or after it.
|
||||
/// If year is 1 then the event must occur in the first year.
|
||||
/// If year is >1 then the year must be that year value atleast. Aka year 2 means the event can occur years 2+.
|
||||
/// </summary>
|
||||
public class YearPrecondition:EventPrecondition
|
||||
{
|
||||
|
||||
public int year;
|
||||
public YearPrecondition()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public YearPrecondition(int Year)
|
||||
{
|
||||
this.year = Year;
|
||||
}
|
||||
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return this.precondition_occursThisYearOrBefore();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The event must occur on this year or after it.
|
||||
/// If year is 1 then the event must occur in the first year.
|
||||
/// If year is >1 then the year must be that year value atleast. Aka year 2 means the event can occur years 2+.
|
||||
/// </summary>
|
||||
/// <param name="Year">If <year> is 1, must be in the first year. Otherwise, year must be at least this value.</param>
|
||||
/// <returns></returns>
|
||||
public string precondition_occursThisYearOrBefore()
|
||||
{
|
||||
StringBuilder b = new StringBuilder();
|
||||
b.Append("y ");
|
||||
b.Append(this.year.ToString());
|
||||
return b.ToString();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue