From 720ac67216d63075c50d2e109cedf5c4cef76d34 Mon Sep 17 00:00:00 2001 From: JoshuaNavarro Date: Wed, 25 Sep 2019 16:09:23 -0700 Subject: [PATCH] Added in recipe for fluid pump and steam boiler. --- .../Framework/Crafting/CraftingRecipeBook.cs | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/GeneralMods/Revitalize/Framework/Crafting/CraftingRecipeBook.cs b/GeneralMods/Revitalize/Framework/Crafting/CraftingRecipeBook.cs index ebead5d9..c0e2728c 100644 --- a/GeneralMods/Revitalize/Framework/Crafting/CraftingRecipeBook.cs +++ b/GeneralMods/Revitalize/Framework/Crafting/CraftingRecipeBook.cs @@ -509,7 +509,7 @@ namespace Revitalize.Framework.Crafting ///Alt solar array crafting recipe. AnvilRecipes.addCraftingRecipe("Solar Array Alt. Recipe", new UnlockableCraftingRecipe("Default", new Recipe(new List() { - new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.IronBar,5),45), + new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.IronBar,5),5), new CraftingRecipeComponent(ModCore.ObjectManager.resources.getResource("Glass"),4), new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SolarPanelTier1"), 4) }, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SolarArrayTier1"), 1)), true)); @@ -544,6 +544,17 @@ namespace Revitalize.Framework.Crafting new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.BatteryPack,1),1) }, new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("ChainsawV1"), 1)), true)); + AnvilRecipes.addCraftingRecipe("Water Pump V1", new UnlockableCraftingRecipe("Default", new Recipe(new List() + { + new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.IronBar,15),15) + }, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("WaterPumpV1"), 1)), true)); + + AnvilRecipes.addCraftingRecipe("Steam Boiler V1", new UnlockableCraftingRecipe("Default", new Recipe(new List() + { + new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.IronBar,25),25), + new CraftingRecipeComponent(new StardewValley.Objects.Chest(true),1) + + }, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SteamBoilerV1"), 1)), true)); if (CraftingRecipesByGroup.ContainsKey(AnvilRecipes.craftingGroup)) {