Tab page index and find tab by label implemented. Need to make cycle buttons now.
This commit is contained in:
parent
8cfff47a58
commit
721f974786
|
@ -12,6 +12,10 @@ using StardustCore.UIUtilities.MenuComponents;
|
|||
|
||||
namespace StardustCore.Menus
|
||||
{
|
||||
/// <summary>
|
||||
/// TODO:
|
||||
/// makebuttons to cycle through page
|
||||
/// </summary>
|
||||
public class ModularGameMenu : StardustCore.UIUtilities.IClickableMenuExtended
|
||||
{
|
||||
public static SortedDictionary<string, List<KeyValuePair<StardustCore.UIUtilities.MenuComponents.Button, IClickableMenuExtended>>> StaticMenuTabsAndPages = new SortedDictionary<string, List<KeyValuePair<Button, IClickableMenuExtended>>>();
|
||||
|
@ -30,6 +34,8 @@ namespace StardustCore.Menus
|
|||
|
||||
public const int tabsPerPage = 12;
|
||||
|
||||
public int currentPageIndex;
|
||||
|
||||
public ModularGameMenu()
|
||||
: base(Game1.viewport.Width / 2 - (800 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth * 2) / 2, 800 + IClickableMenu.borderWidth * 2, 600 + IClickableMenu.borderWidth * 2, true)
|
||||
{
|
||||
|
@ -114,16 +120,42 @@ namespace StardustCore.Menus
|
|||
}
|
||||
//this.menuTabsAndPages.Add(v.Key,v.Value.clone());
|
||||
}
|
||||
currentPageIndex = startingTab % tabsPerPage;
|
||||
this.changeTab(startingTab);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Takes in the static declared tabs and tries to set the menu tabs to that.
|
||||
/// </summary>
|
||||
/// <param name="startingTab"></param>
|
||||
public ModularGameMenu(string startingTab) : base(Game1.viewport.Width / 2 - (800 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth * 2) / 2, 800 + IClickableMenu.borderWidth * 2, 600 + IClickableMenu.borderWidth * 2, true)
|
||||
{
|
||||
ModCore.ModMonitor.Log("INITIALIZE MENU: ", LogLevel.Alert);
|
||||
if (Game1.activeClickableMenu == null)
|
||||
Game1.playSound("bigSelect");
|
||||
GameMenu.forcePreventClose = false;
|
||||
|
||||
this.menuTabsAndPages = new Dictionary<Button, IClickableMenuExtended>();
|
||||
ModCore.ModMonitor.Log("INITIALIZE MENU: ", LogLevel.Alert);
|
||||
foreach (var v in StaticMenuTabsAndPages)
|
||||
{
|
||||
ModCore.ModMonitor.Log("LIST A GO GO", LogLevel.Alert);
|
||||
foreach (var pair in v.Value)
|
||||
{
|
||||
this.AddMenuTab(pair.Key, pair.Value.clone());
|
||||
ModCore.ModMonitor.Log("ADD IN A PART", LogLevel.Alert);
|
||||
}
|
||||
//this.menuTabsAndPages.Add(v.Key,v.Value.clone());
|
||||
}
|
||||
this.changeTab(getTabIndexFromName(startingTab));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// More modular menu to only have a subset of buttons and pages.
|
||||
/// </summary>
|
||||
/// <param name="startingTab"></param>
|
||||
/// <param name="tabsAndPages"></param>
|
||||
public ModularGameMenu(int startingTab, Dictionary<Button, IClickableMenuExtended> tabsAndPages)
|
||||
: this()
|
||||
public ModularGameMenu(int startingTab, Dictionary<Button, IClickableMenuExtended> tabsAndPages): base(Game1.viewport.Width / 2 - (800 + IClickableMenu.borderWidth* 2) / 2, Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth* 2) / 2, 800 + IClickableMenu.borderWidth* 2, 600 + IClickableMenu.borderWidth* 2, true)
|
||||
{
|
||||
foreach (var v in tabsAndPages)
|
||||
{
|
||||
|
@ -132,6 +164,34 @@ namespace StardustCore.Menus
|
|||
this.changeTab(startingTab);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// More modular menu to only have a subset of buttons and pages.
|
||||
/// </summary>
|
||||
/// <param name="startingTab"></param>
|
||||
/// <param name="tabsAndPages"></param>
|
||||
public ModularGameMenu(string startingTab, Dictionary<Button, IClickableMenuExtended> tabsAndPages) : base(Game1.viewport.Width / 2 - (800 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth * 2) / 2, 800 + IClickableMenu.borderWidth * 2, 600 + IClickableMenu.borderWidth * 2, true)
|
||||
{
|
||||
foreach (var v in tabsAndPages)
|
||||
{
|
||||
this.AddMenuTab(v.Key, v.Value.clone());
|
||||
}
|
||||
this.changeTab(getTabIndexFromName(startingTab));
|
||||
}
|
||||
|
||||
|
||||
public int getTabIndexFromName(string tabLabel)
|
||||
{
|
||||
for(int i=0; i < this.menuTabsAndPages.Count; i++)
|
||||
{
|
||||
var ok = this.menuTabsAndPages.ElementAt(i);
|
||||
if (ok.Key.label == tabLabel)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return 0; //If I can't find it just do a default.
|
||||
}
|
||||
|
||||
public override void snapToDefaultClickableComponent()
|
||||
{
|
||||
/*
|
||||
|
@ -189,13 +249,30 @@ namespace StardustCore.Menus
|
|||
{
|
||||
base.receiveLeftClick(x, y, playSound);
|
||||
//click the menu and stuff here I guess.
|
||||
foreach (var v in menuTabsAndPages)
|
||||
Dictionary<Button, IClickableMenuExtended> subTabs = new Dictionary<Button, IClickableMenuExtended>();
|
||||
for (int i = currentPageIndex * tabsPerPage; i < (currentPageIndex + 1) * tabsPerPage; i++)
|
||||
{
|
||||
if (v.Key.containsPoint(x, y))
|
||||
if (i >= menuTabsAndPages.Count) break;
|
||||
else
|
||||
{
|
||||
//Make sub menu this menu value.
|
||||
var pair = menuTabsAndPages.ElementAt(i);
|
||||
subTabs.Add(pair.Key, pair.Value);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var tab in subTabs)
|
||||
{
|
||||
if (tab.Key.containsPoint(x, y))
|
||||
{
|
||||
ModCore.ModMonitor.Log(tab.Key.label);
|
||||
//this.hoverText = tab.Key.label;
|
||||
changeTab(tab.Key, tab.Value);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Check for submenu leftclick
|
||||
currentMenu.receiveLeftClick(x, y, playSound);
|
||||
}
|
||||
|
@ -204,13 +281,7 @@ namespace StardustCore.Menus
|
|||
{
|
||||
//base.receiveLeftClick(x, y, playSound);
|
||||
//click the menu and stuff here I guess.
|
||||
foreach (var v in menuTabsAndPages)
|
||||
{
|
||||
if (v.Key.containsPoint(x, y))
|
||||
{
|
||||
//Make sub menu this menu value.
|
||||
}
|
||||
}
|
||||
|
||||
//Check for submenu right
|
||||
currentMenu.receiveRightClick(x, y);
|
||||
}
|
||||
|
@ -229,7 +300,19 @@ namespace StardustCore.Menus
|
|||
this.hoverText = "";
|
||||
currentMenu.performHoverAction(x, y);
|
||||
//this.pages[this.currentTab].performHoverAction(x, y);
|
||||
foreach (var tab in this.menuTabsAndPages)
|
||||
|
||||
Dictionary<Button, IClickableMenuExtended> subTabs = new Dictionary<Button, IClickableMenuExtended>();
|
||||
for (int i = currentPageIndex * tabsPerPage; i < (currentPageIndex + 1) * tabsPerPage; i++)
|
||||
{
|
||||
if (i >= menuTabsAndPages.Count) break;
|
||||
else
|
||||
{
|
||||
var pair = menuTabsAndPages.ElementAt(i);
|
||||
subTabs.Add(pair.Key, pair.Value);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var tab in subTabs)
|
||||
{
|
||||
if (tab.Key.containsPoint(x, y))
|
||||
{
|
||||
|
@ -243,9 +326,23 @@ namespace StardustCore.Menus
|
|||
{
|
||||
base.releaseLeftClick(x, y);
|
||||
//this.pages[this.currentTab].releaseLeftClick(x, y);
|
||||
|
||||
|
||||
currentMenu.releaseLeftClick(x, y);
|
||||
}
|
||||
|
||||
public void pageBack()
|
||||
{
|
||||
if (this.currentPageIndex == 0) return;
|
||||
else this.currentPageIndex--;
|
||||
}
|
||||
|
||||
public void pageForward()
|
||||
{
|
||||
if (this.currentPageIndex >= getNumberOfPages()) return;
|
||||
else currentPageIndex++;
|
||||
}
|
||||
|
||||
public override void leftClickHeld(int x, int y)
|
||||
{
|
||||
base.leftClickHeld(x, y);
|
||||
|
@ -262,10 +359,17 @@ namespace StardustCore.Menus
|
|||
|
||||
public void changeTab(int which)
|
||||
{
|
||||
currentPageIndex = which % tabsPerPage;
|
||||
currentButton = menuTabsAndPages.ElementAt(which).Key;
|
||||
currentMenu = menuTabsAndPages.ElementAt(which).Value;
|
||||
}
|
||||
|
||||
public void changeTab(Button b, IClickableMenuExtended menu)
|
||||
{
|
||||
currentButton = b;
|
||||
currentMenu = menu;
|
||||
}
|
||||
|
||||
public void setTabNeighborsForCurrentPage()
|
||||
{
|
||||
|
||||
|
@ -284,7 +388,7 @@ namespace StardustCore.Menus
|
|||
b.End();
|
||||
b.Begin(SpriteSortMode.FrontToBack, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
Dictionary<Button, IClickableMenuExtended> subTabs = new Dictionary<Button, IClickableMenuExtended>();
|
||||
for (int i = getNumberOfPages() * tabsPerPage; i < (getNumberOfPages() + 1) * tabsPerPage; i++)
|
||||
for (int i = currentPageIndex * tabsPerPage; i < (currentPageIndex + 1) * tabsPerPage; i++)
|
||||
{
|
||||
if (i >= menuTabsAndPages.Count) break;
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue