Added in the lighthouse. <3
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5435157853
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After Width: | Height: | Size: 743 B |
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@ -252,6 +252,10 @@ namespace Revitalize.Framework.Illuminate
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return copy;
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return copy;
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}
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}
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public static LightSource CreateLightSource(float Radius, Color ActualColor,int Texture=4)
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{
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return new LightSource(Texture, new Vector2(0, 0), Radius, ActualColor.Invert());
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}
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}
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}
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}
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}
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@ -318,6 +318,20 @@ namespace Revitalize.Framework.Objects
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}
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}
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}
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}
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private bool _alwaysDrawAbovePlayer;
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public bool AlwaysDrawAbovePlayer
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{
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get
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{
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return this._alwaysDrawAbovePlayer;
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}
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set
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{
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this._alwaysDrawAbovePlayer = value;
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this.requiresUpdate = true;
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}
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}
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[JsonIgnore]
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[JsonIgnore]
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public bool requiresUpdate;
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public bool requiresUpdate;
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public BasicItemInformation()
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public BasicItemInformation()
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@ -341,9 +355,10 @@ namespace Revitalize.Framework.Objects
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this.id = "";
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this.id = "";
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this.shakeTimer = 0;
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this.shakeTimer = 0;
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this.EnergyManager = new Energy.EnergyManager();
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this.EnergyManager = new Energy.EnergyManager();
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this._alwaysDrawAbovePlayer = false;
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}
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}
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public BasicItemInformation(string name, string id, string description, string categoryName, Color categoryColor,int edibility, int fragility, bool isLamp, int price, bool canBeSetOutdoors, bool canBeSetIndoors, Texture2D texture, AnimationManager animationManager, Color drawColor, bool ignoreBoundingBox, InventoryManager Inventory, LightManager Lights,Energy.EnergyManager EnergyManager=null)
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public BasicItemInformation(string name, string id, string description, string categoryName, Color categoryColor,int edibility, int fragility, bool isLamp, int price, bool canBeSetOutdoors, bool canBeSetIndoors, Texture2D texture, AnimationManager animationManager, Color drawColor, bool ignoreBoundingBox, InventoryManager Inventory, LightManager Lights,Energy.EnergyManager EnergyManager=null,bool AlwaysDrawAbovePlayer=false)
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{
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{
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this.name = name;
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this.name = name;
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this.id = id;
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this.id = id;
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@ -374,6 +389,7 @@ namespace Revitalize.Framework.Objects
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this.shakeTimer = 0;
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this.shakeTimer = 0;
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this.EnergyManager = EnergyManager ?? new Energy.EnergyManager();
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this.EnergyManager = EnergyManager ?? new Energy.EnergyManager();
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this.AlwaysDrawAbovePlayer = AlwaysDrawAbovePlayer;
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}
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}
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/// <summary>
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/// <summary>
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@ -391,7 +407,7 @@ namespace Revitalize.Framework.Objects
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/// <returns></returns>
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/// <returns></returns>
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public BasicItemInformation Copy()
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public BasicItemInformation Copy()
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{
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{
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return new BasicItemInformation(this.name, this.id,this.description, this.categoryName, this.categoryColor, this.edibility, this.fragility, this.isLamp, this.price, this.canBeSetOutdoors, this.canBeSetIndoors, this.animationManager.getTexture(), this.animationManager, this.drawColor, this.ignoreBoundingBox, this._inventory.Copy(), this._lightManager.Copy(),this._energyManager.Copy());
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return new BasicItemInformation(this.name, this.id,this.description, this.categoryName, this.categoryColor, this.edibility, this.fragility, this.isLamp, this.price, this.canBeSetOutdoors, this.canBeSetIndoors, this.animationManager.getTexture(), this.animationManager, this.drawColor, this.ignoreBoundingBox, this._inventory.Copy(), this._lightManager.Copy(),this._energyManager.Copy(),this.AlwaysDrawAbovePlayer);
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}
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}
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public bool requiresSyncUpdate()
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public bool requiresSyncUpdate()
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@ -219,7 +219,13 @@ namespace Revitalize.Framework.Objects.Furniture
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{
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{
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addedDepth += 1.0f;
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addedDepth += 1.0f;
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}
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}
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this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f);
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int yDepth = y;
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if (this.info.AlwaysDrawAbovePlayer)
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{
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addedDepth += 5f;
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}
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this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((yDepth + addedDepth) * Game1.tileSize) / 10000f) + .00001f);
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try
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try
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{
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{
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this.animationManager.tickAnimation();
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this.animationManager.tickAnimation();
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Revitalize.Framework.Illuminate;
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using Revitalize.Framework.Objects.CraftingTables;
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using Revitalize.Framework.Objects.CraftingTables;
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using Revitalize.Framework.Objects.Extras;
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using Revitalize.Framework.Objects.Extras;
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using Revitalize.Framework.Objects.Furniture;
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using Revitalize.Framework.Objects.Furniture;
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@ -112,6 +113,31 @@ namespace Revitalize.Framework.Objects
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this.loadInCraftingTables();
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this.loadInCraftingTables();
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this.loadInMachines();
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this.loadInMachines();
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this.loadInTools();
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this.loadInTools();
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this.loadInAestheticsObjects();
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}
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private void loadInAestheticsObjects()
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{
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LampMultiTiledObject lighthouse = new LampMultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("LightHouse", "Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", "A minuture lighthouse that provides a decent amount of light.", "Furniture", Color.Brown, -300, 0, false, 2500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new AnimationManager(), Color.White, false, null, null));
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LampTileComponent lighthouse_0_0 = new LampTileComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("LightHouse", "Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", "A minuture lighthouse that provides a decent amount of light.", "Furniture", Color.Brown, -300, 0, false, 2500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new Animation(0, 0, 16, 16)), Color.White, true, null, new Illuminate.LightManager(),null,true));
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LampTileComponent lighthouse_1_0 = new LampTileComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("LightHouse", "Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", "A minuture lighthouse that provides a decent amount of light.", "Furniture", Color.Brown, -300, 0, false, 2500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new Animation(16, 0, 16, 16)), Color.White, true, null, new Illuminate.LightManager(), null, true));
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LampTileComponent lighthouse_0_1 = new LampTileComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("LightHouse", "Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", "A minuture lighthouse that provides a decent amount of light.", "Furniture", Color.Brown, -300, 0, false, 2500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new Animation(0, 16, 16, 16)), Color.White, true, null, new Illuminate.LightManager(), null, true));
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LampTileComponent lighthouse_1_1 = new LampTileComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("LightHouse", "Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", "A minuture lighthouse that provides a decent amount of light.", "Furniture", Color.Brown, -300, 0, false, 2500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new Animation(16, 16, 16, 16)), Color.White, true, null, new Illuminate.LightManager(), null, true));
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LampTileComponent lighthouse_0_2 = new LampTileComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("LightHouse", "Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", "A minuture lighthouse that provides a decent amount of light.", "Furniture", Color.Brown, -300, 0, false, 2500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new Animation(0, 32, 16, 16)), Color.White, true, null, new Illuminate.LightManager(), null, false));
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LampTileComponent lighthouse_1_2 = new LampTileComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("LightHouse", "Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", "A minuture lighthouse that provides a decent amount of light.", "Furniture", Color.Brown, -300, 0, false, 2500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new Animation(16, 32, 16, 16)), Color.White, true, null, new Illuminate.LightManager(), null, false));
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LampTileComponent lighthouse_0_3 = new LampTileComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("LightHouse", "Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", "A minuture lighthouse that provides a decent amount of light.", "Furniture", Color.Brown, -300, 0, false, 2500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new Animation(0, 48, 16, 16)), Color.White, false, null, new Illuminate.LightManager()));
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LampTileComponent lighthouse_1_3 = new LampTileComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("LightHouse", "Omegasis.Revitalize.Objects.Furniture.Misc.Lighthouse", "A minuture lighthouse that provides a decent amount of light.", "Furniture", Color.Brown, -300, 0, false, 2500, true, true, TextureManager.GetTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Furniture", "Lighthouse"), new Animation(16, 48, 16, 16)), Color.White, false, null, new Illuminate.LightManager()));
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lighthouse_0_0.lightManager.addLight(new Vector2(16, 16), LightManager.CreateLightSource(10f, Color.White), lighthouse_0_0);
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lighthouse.addComponent(new Vector2(0,-3),lighthouse_0_0);
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lighthouse.addComponent(new Vector2(1, -3), lighthouse_1_0);
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lighthouse.addComponent(new Vector2(0, -2), lighthouse_0_1);
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lighthouse.addComponent(new Vector2(1, -2), lighthouse_1_1);
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lighthouse.addComponent(new Vector2(0, -1), lighthouse_0_2);
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lighthouse.addComponent(new Vector2(1, -1), lighthouse_1_2);
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lighthouse.addComponent(new Vector2(0, 0), lighthouse_0_3);
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lighthouse.addComponent(new Vector2(1, 0), lighthouse_1_3);
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this.AddItem("Lighthouse", lighthouse);
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}
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}
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private void loadInCraftingTables()
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private void loadInCraftingTables()
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@ -561,7 +561,8 @@ namespace Revitalize
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ModCore.ObjectManager.GetItem("Anvil",1),
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ModCore.ObjectManager.GetItem("Anvil",1),
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ModCore.ObjectManager.GetItem("SolarPanelTier1",1),
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ModCore.ObjectManager.GetItem("SolarPanelTier1",1),
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ModCore.ObjectManager.GetItem("SolarArrayTier1",1),
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ModCore.ObjectManager.GetItem("SolarArrayTier1",1),
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new StardewValley.Object(Vector2.Zero,(int)Enums.SDVBigCraftable.Furnace,false)
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new StardewValley.Object(Vector2.Zero,(int)Enums.SDVBigCraftable.Furnace,false),
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ModCore.ObjectManager.GetItem("Lighthouse",1)
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});
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});
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}
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}
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@ -402,6 +402,9 @@
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<Content Include="Content\Graphics\Objects\Furniture\Lamps\Oak Lamp.png">
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<Content Include="Content\Graphics\Objects\Furniture\Lamps\Oak Lamp.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="Content\Graphics\Objects\Furniture\Misc\Lighthouse.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Graphics\Objects\Furniture\Misc\TrashCan.png">
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<Content Include="Content\Graphics\Objects\Furniture\Misc\TrashCan.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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