Added in a search box which hides elements that don't match the search pattern for recipes.

This commit is contained in:
JoshuaNavarro 2019-09-03 15:48:38 -07:00
parent 010e705b6a
commit 733461ecde
1 changed files with 174 additions and 20 deletions

View File

@ -5,35 +5,61 @@ using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Revitalize.Framework.Menus.MenuComponents;
using StardewValley;
using StardewValley.Menus;
using StardustCore.UIUtilities;
using StardustCore.UIUtilities.MenuComponents.ComponentsV2.Buttons;
namespace Revitalize.Framework.Menus
{
/// <summary>
/// A simple menu for displaying craftable objects.
/// </summary>
public class CraftingMenuV1 : IClickableMenuExtended
{
/// <summary>
/// All the different pages for crafting.
///
/// Sort recipes by recipe name.
/// Add in search box
/// </summary>
public Dictionary<string, AnimatedButton> CraftingTabs;
/// <summary>
/// All of the actual buttons to display for crafting.
/// </summary>
public Dictionary<string, List<CraftingRecipeButton>> craftingItemsToDisplay;
/// <summary>
/// The inventory to tke items from.
/// </summary>
public IList<Item> fromInventory;
/// <summary>
/// The inventory to put items into.
/// </summary>
public IList<Item> toInventory;
/// <summary>
/// The current page index for the current tab.
/// </summary>
public int currentPageIndex;
/// <summary>
/// The name of the current tab.
/// </summary>
public string currentTab;
/// <summary>
/// The background color for the menu.
/// </summary>
public Color backgroundColor;
/// <summary>
/// The x offset for the menu so that tabs can be interacted with properly.
/// </summary>
public int xOffset = 72;
/// <summary>
/// Teh hover text to display.
/// </summary>
public string hoverText;
/// <summary>
@ -41,20 +67,47 @@ namespace Revitalize.Framework.Menus
/// </summary>
public int amountOfRecipesToShow = 9;
/// <summary>
/// Is this menu the player's?
/// </summary>
public bool playerInventory;
/// <summary>
/// The crafting info menu that displays when a recipe is clicked.
/// </summary>
public CraftingInformationPage craftingInfo;
/// <summary>
/// The previous page button.
/// </summary>
public AnimatedButton leftButton;
/// <summary>
/// The next page button.
/// </summary>
public AnimatedButton rightButton;
/// <summary>
/// The search box used for looking for specific items.
/// </summary>
public StardewValley.Menus.TextBox searchBox;
/// <summary>
/// The maximum amount of pages to display.
/// </summary>
private int maxPages
{
get
{
if (string.IsNullOrEmpty(this.currentTab)) return 0;
return (int)(Math.Ceiling((double)(this.craftingItemsToDisplay[this.currentTab].Count / this.amountOfRecipesToShow)));
List<CraftingRecipeButton> searchSelection;
if (string.IsNullOrEmpty(this.searchBox.Text) == false)
{
searchSelection = this.craftingItemsToDisplay[this.currentTab].FindAll(i => i.displayItem.item.DisplayName.ToLowerInvariant().Contains(this.searchBox.Text.ToLowerInvariant()));
}
else
{
searchSelection = this.craftingItemsToDisplay[this.currentTab];
}
return (int)(Math.Ceiling((double)(searchSelection.Count / this.amountOfRecipesToShow)));
}
}
@ -125,6 +178,11 @@ namespace Revitalize.Framework.Menus
this.initializeButtons();
}
/// <summary>
/// Fix the display of menu elements when the menu is resized.
/// </summary>
/// <param name="oldBounds"></param>
/// <param name="newBounds"></param>
public override void gameWindowSizeChanged(Rectangle oldBounds, Rectangle newBounds)
{
base.gameWindowSizeChanged(oldBounds, newBounds);
@ -135,21 +193,49 @@ namespace Revitalize.Framework.Menus
}
}
/// <summary>
/// Initialize the buttons for the menu.
/// </summary>
private void initializeButtons()
{
this.leftButton = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Left Button", new Vector2(this.xPositionOnScreen, this.yPositionOnScreen), new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "InventoryMenu", "PreviousPageButton"), new StardustCore.Animations.Animation(0, 0, 32, 32)), Color.White), new Rectangle(0, 0, 32, 32), 2f);
this.rightButton = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Right Button", new Vector2(this.xPositionOnScreen + this.width, this.yPositionOnScreen), new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "InventoryMenu", "NextPageButton"), new StardustCore.Animations.Animation(0, 0, 32, 32)), Color.White), new Rectangle(0, 0, 32, 32), 2f);
}
this.searchBox = new TextBox((Texture2D)null, (Texture2D)null, Game1.dialogueFont, Game1.textColor);
this.searchBox.X = this.xPositionOnScreen + this.width + 96;
this.searchBox.Y = this.yPositionOnScreen;
this.searchBox.Width = 256;
this.searchBox.Height = 192;
Game1.keyboardDispatcher.Subscriber = (IKeyboardSubscriber)this.searchBox;
this.searchBox.Selected = false;
}
/// <summary>
/// What happens when the menu receives a key press.
/// </summary>
/// <param name="key"></param>
public override void receiveKeyPress(Keys key)
{
if (this.searchBox.Selected && key != Keys.Escape)
{
return;
}
else
{
base.receiveKeyPress(key);
}
}
/// <summary>
/// Sorts all of the recipes for the menu.
/// </summary>
public void sortRecipes()
{
foreach(KeyValuePair<string,List<CraftingRecipeButton>> pair in this.craftingItemsToDisplay)
foreach (KeyValuePair<string, List<CraftingRecipeButton>> pair in this.craftingItemsToDisplay)
{
List<CraftingRecipeButton> copy = pair.Value.ToList();
pair.Value.Clear();
copy=copy.OrderBy(x => x.displayItem.item.DisplayName).ToList();
foreach(CraftingRecipeButton b in copy)
copy = copy.OrderBy(x => x.displayItem.item.DisplayName).ToList();
foreach (CraftingRecipeButton b in copy)
{
this.addInCraftingRecipe(b, pair.Key);
}
@ -157,7 +243,11 @@ namespace Revitalize.Framework.Menus
}
/// <summary>
/// Adds in a new tab for the crafting recipe menu.
/// </summary>
/// <param name="name"></param>
/// <param name="Button"></param>
public void addInCraftingPageTab(string name, AnimatedButton Button)
{
int count = this.CraftingTabs.Count;
@ -176,6 +266,11 @@ namespace Revitalize.Framework.Menus
}
/// <summary>
/// Adds in a crafting recipe to the crafting menu.
/// </summary>
/// <param name="Button"></param>
/// <param name="WhichTab"></param>
public void addInCraftingRecipe(CraftingRecipeButton Button, string WhichTab)
{
if (this.craftingItemsToDisplay.ContainsKey(WhichTab))
@ -191,6 +286,11 @@ namespace Revitalize.Framework.Menus
}
}
/// <summary>
/// What happens when you hover over a menu element.
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public override void performHoverAction(int x, int y)
{
bool hovered = false;
@ -223,6 +323,12 @@ namespace Revitalize.Framework.Menus
}
}
/// <summary>
/// What happens when the meu receives a left click.
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="playSound"></param>
public override void receiveLeftClick(int x, int y, bool playSound = true)
{
if (this.leftButton.containsPoint(x, y))
@ -243,6 +349,17 @@ namespace Revitalize.Framework.Menus
}
}
Rectangle r = new Rectangle(this.searchBox.X, this.searchBox.Y, this.searchBox.Width, this.searchBox.Height / 2);
if (r.Contains(x, y))
{
this.searchBox.Update();
this.searchBox.SelectMe();
}
else
{
this.searchBox.Selected = false;
}
foreach (KeyValuePair<string, AnimatedButton> pair in this.CraftingTabs)
{
if (pair.Value.containsPoint(x, y))
@ -290,16 +407,24 @@ namespace Revitalize.Framework.Menus
}
/// <summary>
/// Draws the menu to the screen.
/// </summary>
/// <param name="b"></param>
public override void draw(SpriteBatch b)
{
this.drawDialogueBoxBackground(this.xPositionOnScreen + this.xOffset, this.yPositionOnScreen, this.width, this.height, this.backgroundColor);
if (this.currentPageIndex > this.maxPages) this.currentPageIndex = 0;
this.leftButton.draw(b);
//Draw page numbers here.
//b.DrawString(Game1.smallFont,"Page: "+this.currentPageIndex.ToString()/)
b.DrawString(Game1.dialogueFont, ("Page: " + (this.currentPageIndex + 1) + " / " + (this.maxPages+1)).ToString(), new Vector2(this.xPositionOnScreen + 128, this.yPositionOnScreen), Color.White);
b.DrawString(Game1.dialogueFont, ("Page: " + (this.currentPageIndex + 1) + " / " + (this.maxPages + 1)).ToString(), new Vector2(this.xPositionOnScreen + 128, this.yPositionOnScreen), Color.White);
this.rightButton.draw(b);
this.searchBox.Draw(b, true);
//this.drawDialogueBoxBackground();
foreach (KeyValuePair<string, AnimatedButton> pair in this.CraftingTabs)
{
@ -345,18 +470,47 @@ namespace Revitalize.Framework.Menus
this.drawMouse(b);
}
public override void update(GameTime time)
/// <summary>
/// Gets all of the crafting buttons to display.
/// </summary>
/// <returns></returns>
private List<CraftingRecipeButton> getRecipeButtonsToDisplay()
{
base.update(time);
List<CraftingRecipeButton> searchSelection;
if (string.IsNullOrEmpty(this.searchBox.Text) == false)
{
searchSelection = this.craftingItemsToDisplay[this.currentTab].FindAll(i => i.displayItem.item.DisplayName.ToLowerInvariant().Contains(this.searchBox.Text.ToLowerInvariant()));
}
else
{
searchSelection = this.craftingItemsToDisplay[this.currentTab];
}
searchSelection = this.searchSort(searchSelection);
int amount = searchSelection.Count / this.amountOfRecipesToShow;
int min = this.currentPageIndex == amount ? searchSelection.Count % this.amountOfRecipesToShow : this.amountOfRecipesToShow;
List<CraftingRecipeButton> buttonsToDraw = searchSelection.GetRange(this.currentPageIndex * this.amountOfRecipesToShow, min);
return buttonsToDraw;
}
public List<CraftingRecipeButton> getRecipeButtonsToDisplay()
/// <summary>
/// Repositions crafting buttons based on the current sort context.
/// </summary>
/// <param name="Unsorted"></param>
/// <returns></returns>
private List<CraftingRecipeButton> searchSort(List<CraftingRecipeButton> Unsorted)
{
List<CraftingRecipeButton> copy = Unsorted.ToList();
//copy = copy.OrderBy(x => x.displayItem.item.DisplayName).ToList(); //Sort the recipes again. Probably unnecessary.
int amount = this.craftingItemsToDisplay[this.currentTab].Count / this.amountOfRecipesToShow;
int min = this.currentPageIndex == amount ? this.craftingItemsToDisplay[this.currentTab].Count % this.amountOfRecipesToShow : this.amountOfRecipesToShow;
List<CraftingRecipeButton> buttonsToDraw = this.craftingItemsToDisplay[this.currentTab].GetRange(this.currentPageIndex * this.amountOfRecipesToShow, min);
return buttonsToDraw;
//Do sorting;
for (int i = 0; i < Unsorted.Count; i++)
{
int count = i % this.amountOfRecipesToShow;
copy[i].displayItem.Position = new Vector2(this.xPositionOnScreen + (128), (this.yPositionOnScreen + 64) + (64 * (count + 1)));
}
return copy;
}
}