Added files via upload

This commit is contained in:
janavarro95 2016-04-24 10:37:34 -07:00
parent d169ebc8c0
commit 735864c90a
2 changed files with 3 additions and 7 deletions

View File

@ -75,7 +75,7 @@ namespace Stardew_Save_Anywhere_Mod
{
if (game_loaded == true)
{
if (save_path != "") //delete the custom save when going to bed.
if (File.Exists(save_path)) //delete the custom save when going to bed.
{
File.Delete(save_path);
save_path = "";
@ -102,12 +102,6 @@ namespace Stardew_Save_Anywhere_Mod
if (game_loaded == true)
{
if (save_path == "")
{
warped = true; //prevent premature warping
}
if (warped == false)
{
DataLoader_Player(); //warps the character and changes the game time.
@ -125,6 +119,7 @@ namespace Stardew_Save_Anywhere_Mod
StardewValley.Game1.warpFarmer(player_map_name, player_tile_x, player_tile_Y, player_flop); //player flop is always false. //Just incase I run this a couple of times.
StardewValley.Game1.warpFarmer(player_map_name, player_tile_x, player_tile_Y, player_flop); //player flop is always false. //probably bad programming practice.
StardewValley.Game1.warpFarmer(player_map_name, player_tile_x, player_tile_Y, player_flop); //player flop is always false.
Log.Success("WARPED");
timer = false; //activate my timer. False means that it hasn't been initialized.
@ -255,6 +250,7 @@ namespace Stardew_Save_Anywhere_Mod
string mylocation = Path.Combine(PathOnDisk, "Player_Save_Info_");
string mylocation2 = mylocation + myname;
string mylocation3 = mylocation2 + ".txt";
save_path = mylocation3;
if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
{
// Console.WriteLine("Can't load custom save info since the file doesn't exist.");