More comments on future plans.
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@ -31,9 +31,6 @@ namespace Revitalize
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// TODO:
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/*
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*
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*Menus:
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* -Simple Item Grab Menu (to transfer items from one inventory to another)
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* -Need to make this.
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*
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// -Add in object pool class to handle the multitudes of objects I'll be making. (WIP)
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// -Make this mod able to load content packs for easier future modding
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@ -46,12 +43,22 @@ namespace Revitalize
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// -lamps (done)
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// -chairs (done)
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// -benches (done but needs factory info/sprite)
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// -dressers/other storage containers
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// -dressers/other storage containers (Done!)
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// -fun interactables
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// -Arcade machines
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// -More crafting tables
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// -Machines
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// !=Energy
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// -solar
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// Generators:
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-solar
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-burnable
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-watermill
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-windmill
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-crank
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Storage:
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-Batery Pack
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-
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// -Furnace
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// -Seed Maker
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// -Stone Quarry
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@ -68,16 +75,28 @@ namespace Revitalize
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-Alloys!
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-Brass
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-Electrum
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-Mythrill
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-Steel
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-Star Metal
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-Star Steel
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-Cobalt
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-Liquids
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-oil
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-water
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-coal
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-juice???
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-lava?
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Menus:
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// -Crafting Menu
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// -Item Grab Menu (Extendable)
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// -Item Grab Menu (Extendable) (Done!)
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// -Yes/No Dialogue Box
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// -Multi Choice dialogue box
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// -Gift Boxes
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// Magic!
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// -Alchemy Bags
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// -Transmutation
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@ -88,17 +107,20 @@ namespace Revitalize
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// -Connected chests much like Project EE2 from MC
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//
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//
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// -Food?
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// -Food
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-multi flavored sodas
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// -Bigger chests
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//
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// Festivals
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// -Firework festival?
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// -Firework festival
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// -Horse Racing Festival
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-Valentines day (Maybe make this just one holiday)
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-Spring. Male to female gifts.
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-Winter. Female to male gifts.
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// Stargazing???
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// -Moon Phases+DarkerNight
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// Bigger/Better Museum?
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// More Crops?
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// More Food?
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//
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// Equippables!
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// -accessories that provide buffs/regen/friendship
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@ -115,19 +137,32 @@ namespace Revitalize
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//
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// Custom NPCs for shops???
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//
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// Frisbee Minigame?
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//
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// HorseRace Minigame/Betting?
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// Minigames:
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// Frisbee Minigame?
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// HorseRace Minigame/Betting?
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//
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// Locations:
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// -Small Island Home?
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// -New town inspired by FOMT;Mineral Town/The Valley HM DS
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//
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// More crops
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// -RF Crops
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// -HM Crops
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//
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// More monsters
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// -boss fights
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//
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// More dungeons??
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// More NPCS?
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Accessories
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(recover hp/stamina,max hp,more friendship ,run faster, take less damage, etc)
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-NEckalces
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-Broaches
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-Earings
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-Pendants
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*/
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public class ModCore : Mod
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@ -138,13 +173,13 @@ namespace Revitalize
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public static Dictionary<string, CustomObject> customObjects;
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public static Dictionary<string, MultiTiledObject>ObjectGroups;
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public static Dictionary<string, MultiTiledObject> ObjectGroups;
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public static PlayerInfo playerInfo;
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public static Serializer Serializer;
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public static Dictionary<GameLocation,MultiTiledObject> ObjectsToDraw;
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public static Dictionary<GameLocation, MultiTiledObject> ObjectsToDraw;
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public override void Entry(IModHelper helper)
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{
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@ -162,10 +197,10 @@ namespace Revitalize
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ModHelper.Events.Input.ButtonPressed += this.Input_ButtonPressed;
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playerInfo = new PlayerInfo();
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TextureManager.AddTextureManager(Manifest,"Furniture");
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TextureManager.GetTextureManager(Manifest,"Furniture").searchForTextures(ModHelper,this.ModManifest,Path.Combine("Content", "Graphics", "Furniture"));
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TextureManager.AddTextureManager(Manifest, "Furniture");
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TextureManager.GetTextureManager(Manifest, "Furniture").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Furniture"));
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TextureManager.AddTextureManager(Manifest, "InventoryMenu");
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TextureManager.GetTextureManager(Manifest, "InventoryMenu").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus","InventoryMenu"));
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TextureManager.GetTextureManager(Manifest, "InventoryMenu").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus", "InventoryMenu"));
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//TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "Oak Chair.png")));
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//Framework.Graphics.TextureManager.TextureManagers.Add("Furniture", new TextureManager(this.Helper.DirectoryPath, Path.Combine("Content", "Graphics", "Furniture")));
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@ -184,7 +219,6 @@ namespace Revitalize
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ObjectsToDraw = new Dictionary<GameLocation, MultiTiledObject>();
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}
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private void Input_ButtonPressed(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e)
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@ -195,7 +229,7 @@ namespace Revitalize
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Game1.currentMinigame = new Revitalize.Framework.Minigame.SeasideScrambleMinigame.SeasideScramble();
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}
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*/
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if(e.Button== SButton.Y)
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if (e.Button == SButton.Y)
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{
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//Game1.activeClickableMenu = new ItemGrabMenu(Game1.player.Items,false,true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems),);
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List<Item> newItems = new List<Item>()
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@ -203,7 +237,7 @@ namespace Revitalize
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new StardewValley.Object(184,10)
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};
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Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryTransferMenu(100, 100, 500, 500,newItems,36);
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Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryTransferMenu(100, 100, 500, 500, newItems, 36);
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}
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}
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@ -217,9 +251,9 @@ namespace Revitalize
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private void loadContent()
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{
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MultiTiledComponent obj = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest,"Furniture","Oak Chair"),typeof(MultiTiledComponent),Color.White), new BasicItemInformation("CoreObjectTest", "Omegasis.TEST1", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 300, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, false, null, null));
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MultiTiledComponent obj = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest", "Omegasis.TEST1", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 300, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, false, null, null));
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MultiTiledComponent obj2 = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest2", "Omegasis.TEST2", "Some fun!", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 300, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16))), Color.White, false, null, null));
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MultiTiledComponent obj3 = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest3", "Omegasis.TEST3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest,"Furniture","Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null));
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MultiTiledComponent obj3 = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest3", "Omegasis.TEST3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null));
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obj3.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj3);
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@ -240,7 +274,7 @@ namespace Revitalize
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Framework.Objects.Furniture.RugTileComponent rug1 = new RugTileComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(RugTileComponent), Color.White), new BasicItemInformation("Rug Tile", "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", "A rug tile", "Rug", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, null, null));
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Framework.Objects.Furniture.RugMultiTiledObject rug=new RugMultiTiledObject( PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"),typeof(RugMultiTiledObject),Color.White,false),new BasicItemInformation("Simple Rug Test", "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug","A simple rug for testing","Rugs",Color.Brown,-300,0,false,500,Vector2.Zero,true,true,TextureManager.GetTexture(Manifest,"Furniture","Oak Chair"),new AnimationManager(),Color.White,true,null,null));
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Framework.Objects.Furniture.RugMultiTiledObject rug = new RugMultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(RugMultiTiledObject), Color.White, false), new BasicItemInformation("Simple Rug Test", "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", "A simple rug for testing", "Rugs", Color.Brown, -300, 0, false, 500, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(), Color.White, true, null, null));
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rug.addComponent(new Vector2(0, 0), rug1);
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@ -260,7 +294,7 @@ namespace Revitalize
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}
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}
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},"Animated"), Color.White, false, null, null),new Framework.Objects.InformationFiles.Furniture.ArcadeCabinetInformation(sscGame,false));
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}, "Animated"), Color.White, false, null, null), new Framework.Objects.InformationFiles.Furniture.ArcadeCabinetInformation(sscGame, false));
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ArcadeCabinetTile ssc2 = new ArcadeCabinetTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetTile), Color.White), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 100, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary<string, List<Animation>>()
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{
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{"Animated",new List<Animation>()
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@ -273,7 +307,7 @@ namespace Revitalize
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}, "Animated"), Color.White, false, null, null), new Framework.Objects.InformationFiles.Furniture.ArcadeCabinetInformation(sscGame, false));
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ArcadeCabinetOBJ sscCabinet = new ArcadeCabinetOBJ(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetOBJ), Color.White, true), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 500, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(), Color.White, true, null, null));
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sscCabinet.addComponent(new Vector2(0,0),ssc1);
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sscCabinet.addComponent(new Vector2(0, 0), ssc1);
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sscCabinet.addComponent(new Vector2(0, 1), ssc2);
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@ -287,9 +321,9 @@ namespace Revitalize
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Configs"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath,"Content" ,"Graphics"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics"));
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//Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics","Furniture"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture","Chairs"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Chairs"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Lamps"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Tables"));
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}
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@ -324,7 +358,7 @@ namespace Revitalize
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{
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throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
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}
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// Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest"));
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// Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest"));
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//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
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//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
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//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Tables.OakTable"));
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@ -345,7 +379,7 @@ namespace Revitalize
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{
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if (customObjects.ContainsKey(objName))
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{
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CustomObject i =(CustomObject)customObjects[objName].getOne();
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CustomObject i = (CustomObject)customObjects[objName].getOne();
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return i;
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}
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else
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