Added in display for reload for the gun on player's HUD.

This commit is contained in:
JoshuaNavarro 2019-07-21 19:07:10 -07:00
parent 5a2f708e08
commit 76737c3c7e
1 changed files with 20 additions and 3 deletions

View File

@ -26,6 +26,9 @@ namespace Revitalize.Framework.Minigame.SeasideScrambleMinigame.SSCMenus.HUD
public AnimatedSprite gun;
public TexturedString playerAmmo;
public AnimatedSprite clock;
public TexturedString reloadTime;
public SSCPlayer Player
{
get
@ -53,6 +56,10 @@ namespace Revitalize.Framework.Minigame.SeasideScrambleMinigame.SSCMenus.HUD
this.gun = new AnimatedSprite("Gun", new Vector2(x + 32, y + 50), new AnimationManager(SeasideScramble.self.textureUtils.getExtendedTexture("Guns", "BasicGun"), new Animation(0, 0, 16, 16)), Color.White);
this.playerAmmo = SeasideScramble.self.gameFont.ParseString("100", new Vector2(100, this.yPositionOnScreen + 50), Color.White, true, 2f);
this.playerAmmo.setPosition(new Vector2(this.xPositionOnScreen + 100, this.yPositionOnScreen + 50));
this.clock = new AnimatedSprite("Clock", new Vector2(x + 32, y + 50), new AnimationManager(SeasideScramble.self.textureUtils.getExtendedTexture("SSCUI", "Clock"), new Animation(0, 0, 11, 10)), Color.White);
this.reloadTime = SeasideScramble.self.gameFont.ParseString("100", new Vector2(100, this.yPositionOnScreen + 50), Color.White, true, 2f);
this.reloadTime.setPosition(new Vector2(this.xPositionOnScreen + 100, this.yPositionOnScreen + 50));
}
public override void update(GameTime time)
@ -70,6 +77,7 @@ namespace Revitalize.Framework.Minigame.SeasideScrambleMinigame.SSCMenus.HUD
{
this.playerAmmo.setText(this.Player.gun.remainingAmmo.ToString().PadLeft(3,'0'), SeasideScramble.self.gameFont, Color.White);
}
this.reloadTime.setText(((int)this.Player.gun.timeRemainingUntilReload).ToString().PadLeft(4,'0'),SeasideScramble.self.gameFont,Color.White);
}
}
@ -107,9 +115,17 @@ namespace Revitalize.Framework.Minigame.SeasideScrambleMinigame.SSCMenus.HUD
//b.Draw(this.background.texture, new Vector2(100, 100), SeasideScramble.self.camera.getXNARect(), SeasideScramble.self.players[this.playerID].playerColor, 0f, Vector2.Zero, new Vector2(4f, 2f), SpriteEffects.None, 0f);
this.background.draw(b, this.background.position, new Vector2(8f, 4f), 0f);
this.playerHealth.draw(b, new Rectangle(0, 0, 16, 16), 0f);
this.playerAmmo.draw(b, new Rectangle(0, 0, 16, 16), 0f);
this.heart.draw(b, 8f, 0f);
this.gun.draw(b, 4f, 0f);
if (this.Player.gun.isReloading==false)
{
this.gun.draw(b, 4f, 0f);
this.playerAmmo.draw(b, new Rectangle(0, 0, 16, 16), 0f);
}
else
{
this.clock.draw(b, 6f, 0f);
this.reloadTime.draw(b, new Rectangle(0, 0, 16, 16), 0f);
}
}
/// <summary>
@ -119,8 +135,9 @@ namespace Revitalize.Framework.Minigame.SeasideScrambleMinigame.SSCMenus.HUD
{
this.playerHealth.setText(SeasideScramble.self.getPlayer(this.playerID).currentHealth.ToString(), SeasideScramble.self.gameFont, Color.White);
this.showHUD = true;
this.gun.animation = this.Player.gun.sprite.animation;
SeasideScramble.self.getPlayer(this.playerID).takeDamage(100);
//SeasideScramble.self.getPlayer(this.playerID).takeDamage(100);
}
/// <summary>