diff --git a/GeneralMods/Revitalize/Framework/Objects/CustomObject.cs b/GeneralMods/Revitalize/Framework/Objects/CustomObject.cs
index 19de257d..ffae4a48 100644
--- a/GeneralMods/Revitalize/Framework/Objects/CustomObject.cs
+++ b/GeneralMods/Revitalize/Framework/Objects/CustomObject.cs
@@ -25,6 +25,8 @@ namespace Revitalize.Framework.Objects
public BasicItemInformation info;
public GameLocation location;
+
+ public Guid guid;
/// The animation manager.
public AnimationManager animationManager => this.info.animationManager;
@@ -36,7 +38,9 @@ namespace Revitalize.Framework.Objects
/// Empty constructor.
- public CustomObject() { }
+ public CustomObject() {
+ this.guid = Guid.NewGuid();
+ }
/// Construct an instance.
public CustomObject(BasicItemInformation info)
@@ -44,6 +48,7 @@ namespace Revitalize.Framework.Objects
{
this.info = info;
this.initializeBasics();
+ this.guid = Guid.NewGuid();
}
/// Construct an instance.
@@ -52,6 +57,7 @@ namespace Revitalize.Framework.Objects
{
this.info = info;
this.initializeBasics();
+ this.guid = Guid.NewGuid();
}
/// Sets some basic information up.
@@ -334,6 +340,8 @@ namespace Revitalize.Framework.Objects
/// What happens when the object is drawn when held by a player.
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f)
{
+ if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
+ if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
if (f.ActiveObject.bigCraftable.Value)
{
spriteBatch.Draw(this.displayTexture, objectPosition, this.animationManager.currentAnimation.sourceRectangle, this.info.drawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
diff --git a/GeneralMods/Revitalize/Framework/Objects/Furniture/ChairMultiTiledObject.cs b/GeneralMods/Revitalize/Framework/Objects/Furniture/ChairMultiTiledObject.cs
index 9519d1df..72664884 100644
--- a/GeneralMods/Revitalize/Framework/Objects/Furniture/ChairMultiTiledObject.cs
+++ b/GeneralMods/Revitalize/Framework/Objects/Furniture/ChairMultiTiledObject.cs
@@ -42,11 +42,11 @@ namespace Revitalize.Framework.Objects.Furniture
public override void rotate()
{
Revitalize.ModCore.log("Rotate!");
- foreach(KeyValuePair pair in this.objects)
+ foreach(KeyValuePair pair in this.objects)
{
(pair.Value as ChairTileComponent).rotate();
}
- foreach (KeyValuePair pair in this.objects)
+ foreach (KeyValuePair pair in this.objects)
{
(pair.Value as ChairTileComponent).checkForSpecialUpSittingAnimation();
}
diff --git a/GeneralMods/Revitalize/Framework/Objects/Furniture/ChairTileComponent.cs b/GeneralMods/Revitalize/Framework/Objects/Furniture/ChairTileComponent.cs
index 11fb9914..fa39aaac 100644
--- a/GeneralMods/Revitalize/Framework/Objects/Furniture/ChairTileComponent.cs
+++ b/GeneralMods/Revitalize/Framework/Objects/Furniture/ChairTileComponent.cs
@@ -69,7 +69,7 @@ namespace Revitalize.Framework.Objects.Furniture
if (this.CanSitHere)
{
Revitalize.ModCore.playerInfo.sittingInfo.sit(this.containerObject, this.TileLocation*Game1.tileSize);
- foreach(KeyValuePair pair in this.containerObject.objects)
+ foreach(KeyValuePair pair in this.containerObject.objects)
{
(pair.Value as ChairTileComponent).checkForSpecialUpSittingAnimation();
}
diff --git a/GeneralMods/Revitalize/Framework/Objects/MultiTiledComponent.cs b/GeneralMods/Revitalize/Framework/Objects/MultiTiledComponent.cs
index 310d48f6..b2601011 100644
--- a/GeneralMods/Revitalize/Framework/Objects/MultiTiledComponent.cs
+++ b/GeneralMods/Revitalize/Framework/Objects/MultiTiledComponent.cs
@@ -116,26 +116,28 @@ namespace Revitalize.Framework.Objects
Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
-
-
+
+ Revitalize.ModCore.log("HELLO WORLD!");
//do same container creation logic in multitiled object
- MultiTiledComponent self = null;
+ MultiTiledComponent self = Revitalize.ModCore.Serializer.Deserialize(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, additionalSaveData["GUID"] + ".json"));
- if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
+ if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
{
//Get new container
- MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.Deserialize(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, additionalSaveData["GUID"] + ".json"));
- self = (MultiTiledComponent)(obj as MultiTiledObject).objects[offsetKey];
- self.containerObject = obj;
- Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], (MultiTiledObject)obj);
+ MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.Deserialize(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, additionalSaveData["ParentGUID"] + ".json"));
+ self.containerObject = obj;
+ obj.addComponent(offsetKey, self);
+ Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
+ Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], (MultiTiledObject)obj);
}
else
{
- self =(MultiTiledComponent)Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].objects[offsetKey];
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]];
+ Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
+ Revitalize.ModCore.log("READD AN OBJECT!!!!");
}
return (ICustomObject)self;
@@ -174,7 +176,9 @@ namespace Revitalize.Framework.Objects
saveData.Add("GameLocationName", saveLocation);
saveData.Add("Rotation", ((int)this.info.facingDirection).ToString());
- saveData.Add("GUID", this.containerObject.guid.ToString());
+ saveData.Add("ParentGUID", this.containerObject.guid.ToString());
+ saveData.Add("GUID", this.guid.ToString());
+ Revitalize.ModCore.Serializer.Serialize(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, this.containerObject.childrenGuids[this.offsetKey].ToString() + ".json"),this);
return saveData;
@@ -197,7 +201,9 @@ namespace Revitalize.Framework.Objects
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
{
Revitalize.ModCore.log("DRAW THE THING!!!");
-
+ if (this.info == null) Revitalize.ModCore.log("info is null");
+ if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
+ if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
if (x <= -1)
{
spriteBatch.Draw(this.info.animationManager.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.info.drawPosition), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y * Game1.tileSize) / 10000f));
@@ -241,10 +247,7 @@ namespace Revitalize.Framework.Objects
}
}
- public static implicit operator MultiTiledComponent(Chest chest)
- {
- return new MultiTiledComponent(new BasicItemInformation(),chest.TileLocation);
- }
+
}
}
diff --git a/GeneralMods/Revitalize/Framework/Objects/MultiTiledObject.cs b/GeneralMods/Revitalize/Framework/Objects/MultiTiledObject.cs
index 4d240496..ff245bcc 100644
--- a/GeneralMods/Revitalize/Framework/Objects/MultiTiledObject.cs
+++ b/GeneralMods/Revitalize/Framework/Objects/MultiTiledObject.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
+using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json;
@@ -11,9 +12,10 @@ namespace Revitalize.Framework.Objects
{
public class MultiTiledObject : CustomObject
{
- public Dictionary objects;
+ [JsonIgnore]
+ public Dictionary objects;
- public Guid guid;
+ public Dictionary childrenGuids;
private int width;
private int height;
@@ -34,28 +36,32 @@ namespace Revitalize.Framework.Objects
public MultiTiledObject()
{
- this.objects = new Dictionary();
+ this.objects = new Dictionary();
+ this.childrenGuids = new Dictionary();
this.guid = Guid.NewGuid();
}
public MultiTiledObject(BasicItemInformation info)
: base(info)
{
- this.objects = new Dictionary();
+ this.objects = new Dictionary();
+ this.childrenGuids = new Dictionary();
this.guid = Guid.NewGuid();
}
public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation)
: base(info, TileLocation)
{
- this.objects = new Dictionary();
+ this.objects = new Dictionary();
+ this.childrenGuids = new Dictionary();
this.guid = Guid.NewGuid();
}
public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation, Dictionary ObjectsList)
: base(info, TileLocation)
{
- this.objects = new Dictionary();
+ this.objects = new Dictionary();
+ this.childrenGuids = new Dictionary();
foreach (var v in ObjectsList)
{
MultiTiledComponent component =(MultiTiledComponent) v.Value.getOne();
@@ -71,6 +77,8 @@ namespace Revitalize.Framework.Objects
return false;
this.objects.Add(key, obj);
+ this.childrenGuids.Add(key, Guid.NewGuid());
+
if (key.X > this.width) this.width = (int)key.X;
if (key.Y > this.height) this.height = (int)key.Y;
(obj as MultiTiledComponent).containerObject = this;
@@ -89,13 +97,13 @@ namespace Revitalize.Framework.Objects
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
{
- foreach (KeyValuePair pair in this.objects)
+ foreach (KeyValuePair pair in this.objects)
pair.Value.draw(spriteBatch, x + (int)pair.Key.X * Game1.tileSize, y + (int)pair.Key.Y * Game1.tileSize, alpha);
}
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
{
- foreach (KeyValuePair pair in this.objects)
+ foreach (KeyValuePair pair in this.objects)
pair.Value.draw(spriteBatch, xNonTile + (int)pair.Key.X * Game1.tileSize, yNonTile + (int)pair.Key.Y * Game1.tileSize, layerDepth, alpha);
//base.draw(spriteBatch, xNonTile, yNonTile, layerDepth, alpha);
@@ -103,14 +111,14 @@ namespace Revitalize.Framework.Objects
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
{
- foreach (KeyValuePair pair in this.objects)
+ foreach (KeyValuePair pair in this.objects)
pair.Value.drawInMenu(spriteBatch, location + (pair.Key * 16), 1.0f, transparency, layerDepth, drawStackNumber, c, drawShadow);
//base.drawInMenu(spriteBatch, location, scaleSize, transparency, layerDepth, drawStackNumber, c, drawShadow);
}
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
{
- foreach (KeyValuePair pair in this.objects)
+ foreach (KeyValuePair pair in this.objects)
pair.Value.drawWhenHeld(spriteBatch, objectPosition + (pair.Key * Game1.tileSize), f);
//base.drawWhenHeld(spriteBatch, objectPosition, f);
}
@@ -123,7 +131,7 @@ namespace Revitalize.Framework.Objects
bool canPickUp = this.removeAndAddToPlayersInventory();
if (canPickUp)
{
- foreach (KeyValuePair pair in this.objects)
+ foreach (KeyValuePair pair in this.objects)
(pair.Value as MultiTiledComponent).removeFromLocation((pair.Value as MultiTiledComponent).location, pair.Key);
this.location = null;
}
@@ -144,7 +152,7 @@ namespace Revitalize.Framework.Objects
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
{
- foreach (KeyValuePair pair in this.objects)
+ foreach (KeyValuePair pair in this.objects)
{
pair.Value.placementAction(location, x + (int)pair.Key.X * Game1.tileSize, y + (int)pair.Key.Y * Game1.tileSize, who);
//ModCore.log(pair.Value.TileLocation);
@@ -156,7 +164,7 @@ namespace Revitalize.Framework.Objects
public override bool canBePlacedHere(GameLocation l, Vector2 tile)
{
- foreach (KeyValuePair pair in this.objects)
+ foreach (KeyValuePair pair in this.objects)
{
if (!pair.Value.canBePlacedHere(l, tile + pair.Key))
return false;
@@ -191,7 +199,12 @@ namespace Revitalize.Framework.Objects
public override Item getOne()
{
- return new MultiTiledObject(this.info, this.TileLocation, this.objects);
+ Dictionary objs = new Dictionary();
+ foreach (var pair in this.objects)
+ {
+ objs.Add(pair.Key, (MultiTiledComponent)pair.Value);
+ }
+ return new MultiTiledObject(this.info, this.TileLocation, objs);
}
public override ICustomObject recreate(Dictionary additionalSaveData, object replacement)
@@ -201,11 +214,26 @@ namespace Revitalize.Framework.Objects
MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.Deserialize(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, additionalSaveData["GUID"] + ".json"));
- foreach(KeyValuePair pair in this.objects)
+ Revitalize.ModCore.log("OK I SUPPOSE");
+
+ Dictionary guids = new Dictionary();
+
+ foreach(KeyValuePair pair in obj.childrenGuids)
{
- pair.Value.containerObject = obj;
+ guids.Add(pair.Key, pair.Value);
}
+ foreach(KeyValuePair pair in guids)
+ {
+ obj.childrenGuids.Remove(pair.Key);
+ Revitalize.ModCore.log("DESERIALIZE: " + pair.Value.ToString());
+ MultiTiledComponent component= (MultiTiledComponent)Revitalize.ModCore.Serializer.Deserialize(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, pair.Value + ".json"));
+ obj.addComponent(pair.Key, component);
+
+
+ }
+
+
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
{
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], obj);
@@ -223,12 +251,14 @@ namespace Revitalize.Framework.Objects
{
Dictionary saveData= base.getAdditionalSaveData();
saveData.Add("GUID", this.guid.ToString());
+
+ Revitalize.ModCore.Serializer.Serialize(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, this.guid.ToString() + ".json"), this);
return saveData;
}
public void setAllAnimationsToDefault()
{
- foreach(KeyValuePair pair in this.objects)
+ foreach(KeyValuePair pair in this.objects)
{
string animationKey = (pair.Value as MultiTiledComponent) .generateDefaultRotationalAnimationKey();
if ((pair.Value as MultiTiledComponent).animationManager.animations.ContainsKey(animationKey))
diff --git a/GeneralMods/Revitalize/ModCore.cs b/GeneralMods/Revitalize/ModCore.cs
index 469bc4b7..4964d35d 100644
--- a/GeneralMods/Revitalize/ModCore.cs
+++ b/GeneralMods/Revitalize/ModCore.cs
@@ -277,39 +277,9 @@ namespace Revitalize
{
Game1.player.addItemToInventory(customObjects["Omegasis.BigTiledTest"]);
- var obj = customObjects["Omegasis.BigTiledTest"];
- Serializer.Serialize(Path.Combine(this.Helper.DirectoryPath, (obj as MultiTiledObject).guid + ".json"), obj);
-
- MultiTiledObject hello=Serializer.Deserialize(Path.Combine(this.Helper.DirectoryPath, (obj as MultiTiledObject).guid + ".json"));
-
- //(hello as MultiTiledObject).info.drawColor = Color.Blue;
- customObjects["Omegasis.BigTiledTest"].info.drawColor = hello.info.drawColor;
- if (hello == null) log("WTF");
- else
- {
- log("AHHHH" + hello.name);
- }
- hello.info.drawColor = Color.Blue;
- if (hello.objects == null)
- {
- log("NEVER MIND");
- }
- foreach(KeyValuePair pair in hello.objects){
- pair.Value.containerObject = hello;
- //log((pair.Value as CustomObject).name);
- }
-
- Game1.player.items.Add(hello);
-
-
-
- Game1.activeClickableMenu = new StardewValley.Menus.ItemGrabMenu(new List- ()
- {
- hello
- });
}