It compiles in single player but does not like multiplayer.
This commit is contained in:
parent
20c7ba8ad5
commit
7799834f46
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@ -26,6 +26,8 @@ namespace Revitalize.Framework.Objects
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public GameLocation location;
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public Guid guid;
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/// <summary>The animation manager.</summary>
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public AnimationManager animationManager => this.info.animationManager;
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@ -36,7 +38,9 @@ namespace Revitalize.Framework.Objects
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/// <summary>Empty constructor.</summary>
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public CustomObject() { }
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public CustomObject() {
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this.guid = Guid.NewGuid();
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}
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/// <summary>Construct an instance.</summary>
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public CustomObject(BasicItemInformation info)
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@ -44,6 +48,7 @@ namespace Revitalize.Framework.Objects
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{
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this.info = info;
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this.initializeBasics();
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this.guid = Guid.NewGuid();
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}
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/// <summary>Construct an instance.</summary>
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@ -52,6 +57,7 @@ namespace Revitalize.Framework.Objects
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{
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this.info = info;
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this.initializeBasics();
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this.guid = Guid.NewGuid();
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}
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/// <summary>Sets some basic information up.</summary>
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@ -334,6 +340,8 @@ namespace Revitalize.Framework.Objects
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/// <summary>What happens when the object is drawn when held by a player.</summary>
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public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f)
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{
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if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
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if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
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if (f.ActiveObject.bigCraftable.Value)
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{
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spriteBatch.Draw(this.displayTexture, objectPosition, this.animationManager.currentAnimation.sourceRectangle, this.info.drawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
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@ -42,11 +42,11 @@ namespace Revitalize.Framework.Objects.Furniture
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public override void rotate()
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{
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Revitalize.ModCore.log("Rotate!");
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foreach(KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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foreach(KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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(pair.Value as ChairTileComponent).rotate();
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}
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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(pair.Value as ChairTileComponent).checkForSpecialUpSittingAnimation();
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}
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@ -69,7 +69,7 @@ namespace Revitalize.Framework.Objects.Furniture
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if (this.CanSitHere)
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{
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Revitalize.ModCore.playerInfo.sittingInfo.sit(this.containerObject, this.TileLocation*Game1.tileSize);
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foreach(KeyValuePair<Vector2, MultiTiledComponent> pair in this.containerObject.objects)
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foreach(KeyValuePair<Vector2, StardewValley.Object> pair in this.containerObject.objects)
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{
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(pair.Value as ChairTileComponent).checkForSpecialUpSittingAnimation();
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}
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@ -117,25 +117,27 @@ namespace Revitalize.Framework.Objects
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Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
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Revitalize.ModCore.log("HELLO WORLD!");
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//do same container creation logic in multitiled object
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MultiTiledComponent self = null;
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MultiTiledComponent self = Revitalize.ModCore.Serializer.Deserialize<MultiTiledComponent>(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, additionalSaveData["GUID"] + ".json"));
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
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{
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//Get new container
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MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.Deserialize<MultiTiledObject>(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, additionalSaveData["GUID"] + ".json"));
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self = (MultiTiledComponent)(obj as MultiTiledObject).objects[offsetKey];
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MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.Deserialize<MultiTiledObject>(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, additionalSaveData["ParentGUID"] + ".json"));
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self.containerObject = obj;
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obj.addComponent(offsetKey, self);
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Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], (MultiTiledObject)obj);
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}
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else
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{
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self =(MultiTiledComponent)Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].objects[offsetKey];
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self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]];
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Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
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Revitalize.ModCore.log("READD AN OBJECT!!!!");
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}
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return (ICustomObject)self;
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@ -174,7 +176,9 @@ namespace Revitalize.Framework.Objects
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saveData.Add("GameLocationName", saveLocation);
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saveData.Add("Rotation", ((int)this.info.facingDirection).ToString());
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saveData.Add("GUID", this.containerObject.guid.ToString());
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saveData.Add("ParentGUID", this.containerObject.guid.ToString());
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saveData.Add("GUID", this.guid.ToString());
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Revitalize.ModCore.Serializer.Serialize(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, this.containerObject.childrenGuids[this.offsetKey].ToString() + ".json"),this);
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return saveData;
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@ -197,7 +201,9 @@ namespace Revitalize.Framework.Objects
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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Revitalize.ModCore.log("DRAW THE THING!!!");
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if (this.info == null) Revitalize.ModCore.log("info is null");
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if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
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if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
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if (x <= -1)
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{
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spriteBatch.Draw(this.info.animationManager.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.info.drawPosition), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y * Game1.tileSize) / 10000f));
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@ -241,10 +247,7 @@ namespace Revitalize.Framework.Objects
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}
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}
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public static implicit operator MultiTiledComponent(Chest chest)
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{
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return new MultiTiledComponent(new BasicItemInformation(),chest.TileLocation);
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}
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Newtonsoft.Json;
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@ -11,9 +12,10 @@ namespace Revitalize.Framework.Objects
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{
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public class MultiTiledObject : CustomObject
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{
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public Dictionary<Vector2, MultiTiledComponent> objects;
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[JsonIgnore]
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public Dictionary<Vector2, StardewValley.Object> objects;
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public Guid guid;
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public Dictionary<Vector2,Guid> childrenGuids;
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private int width;
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private int height;
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public MultiTiledObject()
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{
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this.objects = new Dictionary<Vector2, MultiTiledComponent>();
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this.objects = new Dictionary<Vector2, StardewValley.Object>();
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this.childrenGuids = new Dictionary<Vector2, Guid>();
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this.guid = Guid.NewGuid();
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}
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public MultiTiledObject(BasicItemInformation info)
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: base(info)
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{
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this.objects = new Dictionary<Vector2, MultiTiledComponent>();
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this.objects = new Dictionary<Vector2, StardewValley.Object>();
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this.childrenGuids = new Dictionary<Vector2, Guid>();
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this.guid = Guid.NewGuid();
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}
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public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation)
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: base(info, TileLocation)
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{
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this.objects = new Dictionary<Vector2, MultiTiledComponent>();
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this.objects = new Dictionary<Vector2, StardewValley.Object>();
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this.childrenGuids = new Dictionary<Vector2, Guid>();
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this.guid = Guid.NewGuid();
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}
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public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation, Dictionary<Vector2, MultiTiledComponent> ObjectsList)
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: base(info, TileLocation)
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{
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this.objects = new Dictionary<Vector2, MultiTiledComponent>();
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this.objects = new Dictionary<Vector2, StardewValley.Object>();
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this.childrenGuids = new Dictionary<Vector2, Guid>();
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foreach (var v in ObjectsList)
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{
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MultiTiledComponent component =(MultiTiledComponent) v.Value.getOne();
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return false;
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this.objects.Add(key, obj);
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this.childrenGuids.Add(key, Guid.NewGuid());
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if (key.X > this.width) this.width = (int)key.X;
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if (key.Y > this.height) this.height = (int)key.Y;
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(obj as MultiTiledComponent).containerObject = this;
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@ -89,13 +97,13 @@ namespace Revitalize.Framework.Objects
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
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{
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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pair.Value.draw(spriteBatch, x + (int)pair.Key.X * Game1.tileSize, y + (int)pair.Key.Y * Game1.tileSize, alpha);
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}
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public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
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{
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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pair.Value.draw(spriteBatch, xNonTile + (int)pair.Key.X * Game1.tileSize, yNonTile + (int)pair.Key.Y * Game1.tileSize, layerDepth, alpha);
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//base.draw(spriteBatch, xNonTile, yNonTile, layerDepth, alpha);
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@ -103,14 +111,14 @@ namespace Revitalize.Framework.Objects
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
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{
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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pair.Value.drawInMenu(spriteBatch, location + (pair.Key * 16), 1.0f, transparency, layerDepth, drawStackNumber, c, drawShadow);
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//base.drawInMenu(spriteBatch, location, scaleSize, transparency, layerDepth, drawStackNumber, c, drawShadow);
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}
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public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
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{
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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pair.Value.drawWhenHeld(spriteBatch, objectPosition + (pair.Key * Game1.tileSize), f);
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//base.drawWhenHeld(spriteBatch, objectPosition, f);
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}
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@ -123,7 +131,7 @@ namespace Revitalize.Framework.Objects
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bool canPickUp = this.removeAndAddToPlayersInventory();
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if (canPickUp)
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{
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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(pair.Value as MultiTiledComponent).removeFromLocation((pair.Value as MultiTiledComponent).location, pair.Key);
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this.location = null;
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}
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@ -144,7 +152,7 @@ namespace Revitalize.Framework.Objects
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public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
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{
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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pair.Value.placementAction(location, x + (int)pair.Key.X * Game1.tileSize, y + (int)pair.Key.Y * Game1.tileSize, who);
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//ModCore.log(pair.Value.TileLocation);
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@ -156,7 +164,7 @@ namespace Revitalize.Framework.Objects
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public override bool canBePlacedHere(GameLocation l, Vector2 tile)
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{
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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if (!pair.Value.canBePlacedHere(l, tile + pair.Key))
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return false;
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@ -191,7 +199,12 @@ namespace Revitalize.Framework.Objects
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public override Item getOne()
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{
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return new MultiTiledObject(this.info, this.TileLocation, this.objects);
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Dictionary<Vector2, MultiTiledComponent> objs = new Dictionary<Vector2, MultiTiledComponent>();
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foreach (var pair in this.objects)
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{
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objs.Add(pair.Key, (MultiTiledComponent)pair.Value);
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}
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return new MultiTiledObject(this.info, this.TileLocation, objs);
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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@ -201,11 +214,26 @@ namespace Revitalize.Framework.Objects
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MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.Deserialize<MultiTiledObject>(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, additionalSaveData["GUID"] + ".json"));
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foreach(KeyValuePair<Vector2,MultiTiledComponent> pair in this.objects)
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Revitalize.ModCore.log("OK I SUPPOSE");
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Dictionary<Vector2, Guid> guids = new Dictionary<Vector2, Guid>();
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foreach(KeyValuePair<Vector2,Guid> pair in obj.childrenGuids)
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{
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pair.Value.containerObject = obj;
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guids.Add(pair.Key, pair.Value);
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}
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foreach(KeyValuePair<Vector2,Guid> pair in guids)
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{
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obj.childrenGuids.Remove(pair.Key);
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Revitalize.ModCore.log("DESERIALIZE: " + pair.Value.ToString());
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MultiTiledComponent component= (MultiTiledComponent)Revitalize.ModCore.Serializer.Deserialize<MultiTiledComponent>(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, pair.Value + ".json"));
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obj.addComponent(pair.Key, component);
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}
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
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{
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], obj);
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@ -223,12 +251,14 @@ namespace Revitalize.Framework.Objects
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{
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Dictionary<string,string> saveData= base.getAdditionalSaveData();
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saveData.Add("GUID", this.guid.ToString());
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Revitalize.ModCore.Serializer.Serialize(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, this.guid.ToString() + ".json"), this);
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return saveData;
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}
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public void setAllAnimationsToDefault()
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{
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foreach(KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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foreach(KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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string animationKey = (pair.Value as MultiTiledComponent) .generateDefaultRotationalAnimationKey();
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if ((pair.Value as MultiTiledComponent).animationManager.animations.ContainsKey(animationKey))
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@ -277,39 +277,9 @@ namespace Revitalize
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{
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Game1.player.addItemToInventory(customObjects["Omegasis.BigTiledTest"]);
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var obj = customObjects["Omegasis.BigTiledTest"];
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Serializer.Serialize(Path.Combine(this.Helper.DirectoryPath, (obj as MultiTiledObject).guid + ".json"), obj);
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MultiTiledObject hello=Serializer.Deserialize<MultiTiledObject>(Path.Combine(this.Helper.DirectoryPath, (obj as MultiTiledObject).guid + ".json"));
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//(hello as MultiTiledObject).info.drawColor = Color.Blue;
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customObjects["Omegasis.BigTiledTest"].info.drawColor = hello.info.drawColor;
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if (hello == null) log("WTF");
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else
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{
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log("AHHHH" + hello.name);
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}
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hello.info.drawColor = Color.Blue;
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if (hello.objects == null)
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{
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log("NEVER MIND");
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}
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foreach(KeyValuePair<Vector2, MultiTiledComponent> pair in hello.objects){
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pair.Value.containerObject = hello;
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//log((pair.Value as CustomObject).name);
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}
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Game1.player.items.Add(hello);
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Game1.activeClickableMenu = new StardewValley.Menus.ItemGrabMenu(new List<Item>()
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{
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hello
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});
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}
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