From 799c2ecf1c8c54423712fb536850b0e4cdc6d8f5 Mon Sep 17 00:00:00 2001 From: janavarro95 Date: Tue, 7 Jun 2016 11:31:57 -0700 Subject: [PATCH] Delete Class1.cs --- MoreRain/Class1.cs | 144 --------------------------------------------- 1 file changed, 144 deletions(-) delete mode 100644 MoreRain/Class1.cs diff --git a/MoreRain/Class1.cs b/MoreRain/Class1.cs deleted file mode 100644 index 5accca1f..00000000 --- a/MoreRain/Class1.cs +++ /dev/null @@ -1,144 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using StardewModdingAPI; -using System.IO; -using Microsoft.Xna.Framework.Content; -using Microsoft.Xna.Framework.Input; - - -namespace MoreRain -{ - - public class MoreRain : Mod - { - string rainstring = "15"; - bool auto_update = false; - string mypath = ""; - int rainint = 0; - string thunderstring = "5"; - int thunderint = 0; - public override string Name - { - get { return "MoreRain"; } - } - - public override string Authour - { - get { return "Alpha_Omegasis"; } - } - - public override string Version - { - get { return "0.0.2a"; } - } - - public override string Description - { - get { return "Overrides normal rain patterns using a int in MoreRain.txt. Won't take place if the next day doesn't have a chance to be rainy or sunny. I.E a festival or a wedding."; } - } - - public override void Entry(params object[] objects) - { - set_up(); - StardewModdingAPI.Events.GameEvents.UpdateTick += Events_UpdateTick; - - } - - void set_up() - { - string line; - int counter = 0; - mypath = Path.GetFullPath("Mods/MoreRain.txt"); - - Console.WriteLine("Found MoreRain.txt at " + mypath); - // Open the text file using a stream reader. - //Reads in the rain variable from MoreRain.txt - - System.IO.StreamReader file = new System.IO.StreamReader(mypath); - while((line = file.ReadLine()) != null) - { - System.Console.WriteLine (line); - if (counter == 0) { rainstring = line; } - if (counter == 1) { thunderstring = line; } - counter++; - - - } - rainint = Convert.ToInt32(rainstring); - thunderint = Convert.ToInt32(thunderstring); - - Console.WriteLine(rainint); - Console.WriteLine("MoreRain mod has loaded."); - Program.LogColour(ConsoleColor.Blue, "MAKE IT RAIN"); - } - - void Events_UpdateTick(object sender, EventArgs e) - { - - if (StardewModdingAPI.Inheritance.SGame.newDay) - { - auto_update = false; //resets upon a new day - } - if (StardewModdingAPI.Inheritance.SGame.hasLoadedGame) //makes sure a game file is loaded up - { - if (StardewModdingAPI.Inheritance.SGame.player.isMoving()) //waits for the character to move to update speed - { - if (auto_update == false) - { - New_day_Update(); //updates the info upon a new day. - } - } - } - } - - void New_day_Update() //updates all info whenever I call this. - { - Random random = new Random(); - int randomNumber = random.Next(0, 100); //sets ran variable to some num between 0 and 100 - Random thunder_random = new Random(); - int thunder_randomNumber = random.Next(0, 100); - - if (StardewValley.Game1.weatherForTomorrow == StardewValley.Game1.weather_sunny || StardewValley.Game1.weatherForTomorrow == StardewValley.Game1.weather_rain || StardewValley.Game1.weatherForTomorrow == StardewValley.Game1.weather_lightning) - { //if my weather isn't something special. This is to prevent something from going wierd. - if (randomNumber <= rainint) //if the random variable is less than or equal to the chance for rain. - { - StardewValley.Game1.weatherForTomorrow = StardewValley.Game1.weather_rain; //sets rainy weather tomorrow - Console.WriteLine("It will rain tomorrow."); - } - else { - StardewValley.Game1.weatherForTomorrow = StardewValley.Game1.weather_sunny;//sets sunny weather tomorrow - Console.WriteLine("It will not rain tomorrow."); - } - /* - Console.WriteLine(randomNumber); - Console.WriteLine(rainint); - */ - - - if (StardewValley.Game1.weatherForTomorrow == StardewValley.Game1.weather_rain) - { - if (randomNumber <= thunderint) //if the random variable is less than or equal to the chance for rain. - { - StardewValley.Game1.weatherForTomorrow = StardewValley.Game1.weather_lightning; //sets rainy weather tomorrow - Console.WriteLine("It will be stormy tomorrow."); - } - else - { - StardewValley.Game1.weatherForTomorrow = StardewValley.Game1.weather_rain;//sets sunny weather tomorrow - Console.WriteLine("There will be no lightning tomorrow."); - } - } - - } - else - { - Console.WriteLine("The weather for tomorrow is not rainy, stormy, or sunny. Must be something special."); - } - Console.WriteLine("RainMod has updated."); - auto_update = true; - } - } -}