merge Vorbis code from develop
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commit
7b719c2edc
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.IO;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Graphics;
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using NAudio.Vorbis;
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using NAudio.Wave;
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using StardewModdingAPI;
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using StardewValley;
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@ -166,10 +167,6 @@ namespace StardewSymphonyRemastered.Framework
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DirectoryInfo songFolder = new DirectoryInfo(Path.Combine(this.ContentPack.DirectoryPath, this.MusicFolderName));
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foreach (FileInfo file in songFolder.GetFiles())
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{
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//MemoryStream memoryStream = new MemoryStream();
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//AudioFileReader fileReader = new AudioFileReader(file.FullName);
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//fileReader.CopyTo(memoryStream);
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// get name
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string name = Path.GetFileNameWithoutExtension(file.Name);
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if (this.Sounds.ContainsKey(name))
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@ -190,7 +187,7 @@ namespace StardewSymphonyRemastered.Framework
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using (WaveStream pcmStream = WaveFormatConversionStream.CreatePcmStream(reader))
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{
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string tempPath = Path.Combine(songFolder.FullName, $"{name}.wav");
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StardewSymphony.ModMonitor.Log($"MP3 CONVERT! {tempPath}");
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StardewSymphony.ModMonitor.Log($"Converting: {tempPath}");
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WaveFileWriter.CreateWaveFile(tempPath, pcmStream);
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using (Stream tempStream = File.OpenRead(tempPath))
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@ -199,6 +196,20 @@ namespace StardewSymphonyRemastered.Framework
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}
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break;
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case ".ogg":
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// Credits: https://social.msdn.microsoft.com/Forums/vstudio/en-US/100a97af-2a1c-4b28-b464-d43611b9b5d6/converting-multichannel-ogg-to-stereo-wav-file?forum=csharpgeneral
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using (VorbisWaveReader vorbisStream = new VorbisWaveReader(file.FullName))
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{
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string tempPath = Path.Combine(songFolder.FullName, $"{name}.wav");
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StardewSymphony.DebugLog($"Converting: {tempPath}");
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WaveFileWriter.CreateWaveFile(tempPath, vorbisStream.ToWaveProvider16());
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using (Stream tempStream = File.OpenRead(tempPath))
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effect = SoundEffect.FromStream(tempStream);
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File.Delete(tempPath);
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}
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break;
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default:
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StardewSymphony.ModMonitor.Log($"Unsupported file extension {file.Extension}.", LogLevel.Warn);
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break;
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@ -58,8 +58,8 @@ To create a content pack:
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1. [Create a standard content pack](https://stardewvalleywiki.com/Modding:Content_packs), using `Omegasis.StardewSymphonyRemastered` as the 'content pack for' ID.
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2. Add an `icon.png` image, which is the album logo to show in-game.
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2. Create a `songs` subfolder containing the `.mp3` or `.wav` files to include. The file names
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(without extensions) will be shown in-game as the song names.
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2. Create a `songs` subfolder containing the `.mp3`, `.ogg`, or `.wav` files to include. The file
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names (without extensions) will be shown in-game as the song names.
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## For SMAPI mod creators
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You can reference Stardew Symphony in your own SMAPI mods in order to add new events, festivals,
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@ -67,6 +67,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="NAudio" Version="1.8.5" />
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<PackageReference Include="NAudio.Vorbis" Version="1.0.0" />
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<PackageReference Include="Pathoschild.Stardew.ModBuildConfig" Version="2.2.0" />
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</ItemGroup>
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<ItemGroup>
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@ -1,7 +1,7 @@
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{
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"Name": "Stardew Symphony Remastered",
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"Author": "Alpha_Omegasis",
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"Version": "2.2.0",
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"Version": "2.3.0",
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"Description": "Adding more music to the game one beep at a time. Now with streaming!",
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"UniqueID": "Omegasis.StardewSymphonyRemastered",
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"EntryDll": "StardewSymphonyRemastered.dll",
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