Fixed loading issue when checking the current tranlsation.
This commit is contained in:
parent
2e2aedcc3a
commit
7c2f9b5efc
|
@ -677,19 +677,16 @@ namespace Vocalization
|
|||
string characterName = Path.GetFileName(dir);
|
||||
|
||||
//If a file was not found, create one and add it to the list of character voice cues.
|
||||
//I have to scrape all files if they don't exist so that way all options are available for release.
|
||||
if (!File.Exists(voiceCueFile))
|
||||
{
|
||||
CharacterVoiceCue cue = new CharacterVoiceCue(characterName);
|
||||
//Change this up for different translations???
|
||||
ModMonitor.Log("WTF???");
|
||||
cue.initializeEnglishScrape();
|
||||
ModMonitor.Log("OK SERIOUSLY WTF???");
|
||||
cue.initializeForTranslation(translation);
|
||||
scrapeDictionaries(voiceCueFile,cue,translation);
|
||||
///??? DO I NEVER ACTUALLY ADD IT IN???
|
||||
try
|
||||
{
|
||||
if (translation == config.translationInfo.currentTranslation)
|
||||
if (Path.GetFileName(translation) == config.translationInfo.currentTranslation)
|
||||
{
|
||||
DialogueCues.Add(characterName, cue);
|
||||
}
|
||||
|
@ -701,12 +698,13 @@ namespace Vocalization
|
|||
}
|
||||
else
|
||||
{
|
||||
CharacterVoiceCue cue = ModHelper.ReadJsonFile<CharacterVoiceCue>(voiceCueFile);
|
||||
//scrapeDictionaries(voiceCueFile,cue);
|
||||
try
|
||||
{
|
||||
if (translation == config.translationInfo.currentTranslation)
|
||||
//Only load in the cues for the current translation.
|
||||
if (Path.GetFileName(translation) == config.translationInfo.currentTranslation)
|
||||
{
|
||||
CharacterVoiceCue cue = ModHelper.ReadJsonFile<CharacterVoiceCue>(voiceCueFile);
|
||||
//scrapeDictionaries(voiceCueFile,cue);
|
||||
DialogueCues.Add(characterName, cue);
|
||||
}
|
||||
}
|
||||
|
@ -714,7 +712,6 @@ namespace Vocalization
|
|||
{
|
||||
ModMonitor.Log("WHY NO ADD IN???"+err.ToString());
|
||||
}
|
||||
///??? DO I ACTUALLY NEVER ADD IT IN???
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -950,7 +947,7 @@ namespace Vocalization
|
|||
{
|
||||
for (int i = 1; i <= 3; i++)
|
||||
{
|
||||
cue.addDialogue(config.translationInfo.LoadString(Path.Combine("Data", "ExtraDialogue:" + key), pair2.Key,i.ToString()), new VoiceAudioOptions());
|
||||
cue.addDialogue(config.translationInfo.LoadString(Path.Combine("Data", "ExtraDialogue:" + key),translation, pair2.Key,i.ToString()), new VoiceAudioOptions());
|
||||
}
|
||||
}
|
||||
continue;
|
||||
|
|
Loading…
Reference in New Issue