Fixed loading issue when checking the current tranlsation.
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2e2aedcc3a
commit
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@ -677,19 +677,16 @@ namespace Vocalization
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string characterName = Path.GetFileName(dir);
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string characterName = Path.GetFileName(dir);
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//If a file was not found, create one and add it to the list of character voice cues.
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//If a file was not found, create one and add it to the list of character voice cues.
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//I have to scrape all files if they don't exist so that way all options are available for release.
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if (!File.Exists(voiceCueFile))
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if (!File.Exists(voiceCueFile))
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{
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{
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CharacterVoiceCue cue = new CharacterVoiceCue(characterName);
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CharacterVoiceCue cue = new CharacterVoiceCue(characterName);
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//Change this up for different translations???
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ModMonitor.Log("WTF???");
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cue.initializeEnglishScrape();
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cue.initializeEnglishScrape();
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ModMonitor.Log("OK SERIOUSLY WTF???");
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cue.initializeForTranslation(translation);
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cue.initializeForTranslation(translation);
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scrapeDictionaries(voiceCueFile,cue,translation);
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scrapeDictionaries(voiceCueFile,cue,translation);
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///??? DO I NEVER ACTUALLY ADD IT IN???
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try
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try
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{
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{
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if (translation == config.translationInfo.currentTranslation)
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if (Path.GetFileName(translation) == config.translationInfo.currentTranslation)
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{
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{
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DialogueCues.Add(characterName, cue);
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DialogueCues.Add(characterName, cue);
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}
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}
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@ -701,12 +698,13 @@ namespace Vocalization
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}
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}
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else
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else
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{
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{
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CharacterVoiceCue cue = ModHelper.ReadJsonFile<CharacterVoiceCue>(voiceCueFile);
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//scrapeDictionaries(voiceCueFile,cue);
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try
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try
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{
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{
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if (translation == config.translationInfo.currentTranslation)
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//Only load in the cues for the current translation.
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if (Path.GetFileName(translation) == config.translationInfo.currentTranslation)
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{
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{
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CharacterVoiceCue cue = ModHelper.ReadJsonFile<CharacterVoiceCue>(voiceCueFile);
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//scrapeDictionaries(voiceCueFile,cue);
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DialogueCues.Add(characterName, cue);
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DialogueCues.Add(characterName, cue);
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}
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}
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}
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}
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@ -714,7 +712,6 @@ namespace Vocalization
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{
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{
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ModMonitor.Log("WHY NO ADD IN???"+err.ToString());
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ModMonitor.Log("WHY NO ADD IN???"+err.ToString());
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}
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}
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///??? DO I ACTUALLY NEVER ADD IT IN???
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}
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}
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}
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}
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}
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}
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@ -950,7 +947,7 @@ namespace Vocalization
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{
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{
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for (int i = 1; i <= 3; i++)
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for (int i = 1; i <= 3; i++)
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{
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{
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cue.addDialogue(config.translationInfo.LoadString(Path.Combine("Data", "ExtraDialogue:" + key), pair2.Key,i.ToString()), new VoiceAudioOptions());
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cue.addDialogue(config.translationInfo.LoadString(Path.Combine("Data", "ExtraDialogue:" + key),translation, pair2.Key,i.ToString()), new VoiceAudioOptions());
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}
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}
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}
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}
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continue;
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continue;
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