More work to come. Needs content, AssetLoaders, and consistency
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@ -86,11 +86,11 @@ namespace Omegasis.HappyBirthday
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serializer.Formatting = Formatting.Indented;
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//English logic.
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string defaultPath = Path.Combine(HappyBirthday.ModHelper.DirectoryPath, "Content", "Dialogue", "English");
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string defaultPath = Path.Combine(HappyBirthday.ModHelper.DirectoryPath, "Content", "Dialogue", HappyBirthday.Config.translationInfo.currentTranslation);
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if (!Directory.Exists(defaultPath)) Directory.CreateDirectory(defaultPath);
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string birthdayFileDict=HappyBirthday.Config.translationInfo.getjsonForTranslation("BirthdayWishes", HappyBirthday.Config.translationInfo.currentTranslation);
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string path = Path.Combine(HappyBirthday.ModHelper.DirectoryPath, "Content", "Dialogue","English", birthdayFileDict);
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string path = Path.Combine(HappyBirthday.ModHelper.DirectoryPath, "Content", "Dialogue", HappyBirthday.Config.translationInfo.currentTranslation, birthdayFileDict);
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//Handle normal birthday wishes.
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if (!File.Exists(path))
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@ -109,7 +109,7 @@ namespace Omegasis.HappyBirthday
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//handle spouse birthday wishes.
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string spouseBirthdayFileDict = HappyBirthday.Config.translationInfo.getjsonForTranslation("SpouseBirthdayWishes", HappyBirthday.Config.translationInfo.currentTranslation);
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string spousePath = Path.Combine(HappyBirthday.ModHelper.DirectoryPath, "Content", "Dialogue","English",spouseBirthdayFileDict);
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string spousePath = Path.Combine(HappyBirthday.ModHelper.DirectoryPath, "Content", "Dialogue", HappyBirthday.Config.translationInfo.currentTranslation, spouseBirthdayFileDict);
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if (!File.Exists(path))
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{
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@ -79,7 +79,7 @@ namespace Omegasis.HappyBirthday
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/// <param name="helper">Provides simplified APIs for writing mods.</param>
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public override void Entry(IModHelper helper)
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{
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helper.Content.AssetLoaders.Add(new PossibleGifts());
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//helper.Content.AssetLoaders.Add(new PossibleGifts());
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Config = helper.ReadConfig<ModConfig>();
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TimeEvents.AfterDayStarted += this.TimeEvents_AfterDayStarted;
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@ -523,8 +523,11 @@ namespace Omegasis.HappyBirthday
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if (Game1.player.getFriendshipHeartLevelForNPC(name) >= Config.minNeutralFriendshipGiftLevel && Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.maxNeutralFriendshipGiftLevel)
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this.PossibleBirthdayGifts.AddRange(this.GetUniversalItems("Neutral", false));
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}
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//TODO: Make different tiers of gifts depending on the friendship, and if it is the spouse.
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/*
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if (Game1.player.isMarried())
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{
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if (name == Game1.player.spouse)
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{
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(198, 1));
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(204, 1));
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(220, 1));
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@ -537,6 +540,12 @@ namespace Omegasis.HappyBirthday
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(608, 1));
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(612, 1));
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(773, 1));
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}
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}
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//TODO: Make different tiers of gifts depending on the friendship, and if it is the spouse.
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/*
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*/
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return gifts;
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@ -81,10 +81,13 @@
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<Compile Include="..\GlobalAssemblyInfo.cs">
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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</Compile>
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<Compile Include="BirthdayEvents.cs" />
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<Compile Include="BirthdayMessages.cs" />
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<Compile Include="Framework\BirthdayMenu.cs" />
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<Compile Include="Framework\ModConfig.cs" />
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<Compile Include="Framework\MultiplayerSupport.cs" />
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<Compile Include="Framework\PlayerData.cs" />
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<Compile Include="Framework\TranslationInfo.cs" />
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<Compile Include="HappyBirthday.cs" />
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<Compile Include="Framework\Messages.cs" />
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<Compile Include="Framework\ObjectUtility.cs" />
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@ -3,19 +3,9 @@ using System.Collections.Generic;
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namespace Omegasis.HappyBirthday
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{
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class PossibleGifts : IAssetLoader
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{
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public bool CanLoad<T>(IAssetInfo asset)
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{
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return asset.AssetNameEquals(@"Data\PossibleBirthdayGifts");
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}
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/// <summary>Load a matched asset.</summary>
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/// <param name="asset">Basic metadata about the asset being loaded.</param>
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public T Load<T>(IAssetInfo asset)
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{
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return (T)(object)new Dictionary<string, string> // (T)(object) is a trick to cast anything to T if we know it's compatible
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public class PossibleGifts
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{
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private Dictionary<string,string> defaultBirthdayGifts=new Dictionary<string, string>() {
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["Universal_Love_Gift"] = "74 1 446 1 204 1 446 5 773 1",
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["Universal_Like_Gift"] = "-2 3 -7 1 -26 2 -75 5 -80 3 72 1 220 1 221 1 395 1 613 1 634 1 635 1 636 1 637 1 638 1 724 1 233 1 223 1 465 20 -79 5",
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["Universal_Neutral_Gift"] = "194 1 262 5 -74 5 -75 3 334 5 335 1 390 20 388 20 -81 5 -79 3",
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@ -53,6 +43,33 @@ namespace Omegasis.HappyBirthday
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["Willy"] = " Best/72 1 143 1 149 1 154 1 276 1 337 1 698 1 /Good/66 1 336 1 340 1 699 1 707 1 /Neutral/-4 3 / ",
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["Krobus"] = " Best/72 1 16 1 276 1 337 1 305 1 /Good/66 1 336 1 340 1 /Neutral// "
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};
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private Dictionary<string, string> defaultSpouseBirthdayGifts = new Dictionary<string, string>() {
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["Universal_Love_Gift"] = "74 1 446 1 204 1 446 5 773 1",
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["Universal_Like_Gift"] = "-2 3 -7 1 -26 2 -75 5 -80 3 72 1 220 1 221 1 395 1 613 1 634 1 635 1 636 1 637 1 638 1 724 1 233 1 223 1 465 20 -79 5",
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["Universal_Neutral_Gift"] = "194 1 262 5 -74 5 -75 3 334 5 335 1 390 20 388 20 -81 5 -79 3",
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["Alex"] = "",
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["Elliott"] = "",
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["Harvey"] = "",
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["Sam"] = "",
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["Sebastian"] = "",
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["Shane"] = "",
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["Abigail"] = "",
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["Emily"] = "",
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["Haley"] = "",
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["Leah"] = "",
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["Maru"] = "",
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["Penny"] = "",
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};
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public Dictionary<string, string> BirthdayGifts;
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public PossibleGifts()
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{
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}
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}
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}
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