diff --git a/GeneralMods/StardewSymphony/StardewSymphony.cs b/GeneralMods/StardewSymphony/StardewSymphony.cs index 614d3704..1dc12dd0 100644 --- a/GeneralMods/StardewSymphony/StardewSymphony.cs +++ b/GeneralMods/StardewSymphony/StardewSymphony.cs @@ -166,6 +166,7 @@ namespace Omegasis.StardewSymphony if (!Context.IsWorldReady) return; + this.SelectMusic(); } diff --git a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Menus/MusicManagerMenu.cs b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Menus/MusicManagerMenu.cs index 9e15db99..87688a32 100644 --- a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Menus/MusicManagerMenu.cs +++ b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Menus/MusicManagerMenu.cs @@ -16,9 +16,20 @@ using StardustCore.UIUtilities.SpriteFonts.Components; namespace StardewSymphonyRemastered.Framework.Menus { - + /* TODO: Make the different menus for the conditional keys + * Normal (locations, season, weather,date, time) + * Festival + * Event + * + */ + /// + /// Interface for the menu for selection music. + /// public class MusicManagerMenu : IClickableMenuExtended { + /// + /// The different displays for this menu. + /// public enum DrawMode { AlbumSelection, @@ -26,15 +37,15 @@ namespace StardewSymphonyRemastered.Framework.Menus SongSelectionMode, } - public List